Dungeoneering/Equipment

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There are 11 tiers of weapons and armours accessible in the Dungeoneering skill. Players are limited in their use of equipment by their combat skill levels but not their level in Dungeoneering.

The weapons and armour have higher bonuses than the weapons and armour outside of the area Daemonheim, but carry greater negative bonuses, especially against unexpected classes of combat (magic robes will incur ranged and melee accuracy penalties, but melee gloves and boots carry a strength bonus which potentially encourages wearing a full set of melee armour in combat). While non-Dungeoneering magic and ranged armour generally do not have melee attack penalties, magic and ranged equipment found in Daemonheim do have melee attack penalties, making mixed combat armour less desirable.

There are no one-click special attacks for any weapons in Daemonheim; only special weapons and armours have passive special feats.

Tier 11 equipment cannot be smithed or crafted by players; they can only be obtained as drops from bosses. Due to the fact that only 4 items can be bound at once, and that the current boss in that room may drop tier 11 equipment, only a maximum of 5 parts of tier 11 equipment can be worn at once, and so no player character can wear full tier 11 equipment.

None of the Dungeoneering armour offer any Damage soaking bonuses.

NOTE: You cannot boost any of your combat levels using potions to be able to wield any armour or weapons.

Melee

Melee Armour

Requirements

Tier Name Member? Armour Weapons
1 Novite 1 1
2 Bathus 10 10
3 Marmaros 20 20
4 Kratonite 30 30
5 Fractite 40 40
6 Zephyrium 50 50
7 Argonite 60 60
8 Katagon 70 70
9 Gorgonite 80 80
10 Promethium 90 90
11 Primal 99 99

Full helms

Image Name Member Tier
Novite 1 -6 -2 +5 +6 +3 -1 +5
Bathus 2 -6 -2 +9 +11 +6 -1 +9
Marmaros 3 -6 -2 +17 +19 +10 -1 +18
Kratonite 4 -6 -2 +23 +26 +14 -1 +24
Fractite 5 -6 -2 +29 +33 +18 -1 +31
Zephyrium 6 -6 -2 +36 +41 +22 -1 +38
Argonite 7 -6 -2 +43 +49 +26 -1 +45
Katagon 8 -6 -2 +50 +57 +30 -1 +53
Gorgonite 9 -6 -2 +58 +66 +35 -1 +61
Promethium 10 -6 -2 +67 +75 +41 -1 +69
Primal 11 -6 -2 +74 +83 +46 -1 +77

Platebodies

Platebodies offer better slash, stab and ranged defence, at the cost of some crush defence and ranged attack penalty.

Image Name Member Tier
Novite 1 -30 -10 +20 +19 +11 -6 +20
Bathus 2 -30 -10 +37 +37 +20 -6 +37
Marmaros 3 -30 -10 +57 +54 +31 -6 +58
Kratonite 4 -30 -10 +78 +73 +42 -6 +79
Fractite 5 -30 -10 +100 +93 +54 -6 +101
Zephyrium 6 -30 -10 +123 +114 +67 -6 +125
Argonite 7 -30 -10 +145 +136 +80 -6 +149
Katagon 8 -30 -10 +171 +159 +94 -6 +174
Gorgonite 9 -30 -10 +197 +183 +108 -6 +200
Promethium 10 -30 -10 +223 +207 +122 -6 +226
Primal 11 -30 -10 +247 +230 +135 -6 +251

Chainbodies

Chainbodies have no ranged attack penalty and a smaller magic attack penalty, but also offer less slash, stab and ranged defence.

Image Name Member Tier
Novite 1 -15 0 +9 +14 +24 -3 +11
Bathus 2 -15 0 +19 +26 +42 -3 +21
Marmaros 3 -15 0 +29 +40 +63 -3 +32
Kratonite 4 -15 0 +39 +54 +87 -3 +44
Fractite 5 -15 0 +50 +69 +111 -3 +56
Zephyrium 6 -15 0 +62 +86 +135 -3 +69
Argonite 7 -15 0 +74 +102 +161 -3 +82
Katagon 8 -15 0 +87 +119 +188 -3 +96
Gorgonite 9 -15 0 +100 +137 +216 -3 +110
Promethium 10 -15 0 +113 +145 +245 -3 +124
Primal 11 -15 0 +125 +172 +272 -3 +138

Plateskirts

Just like chainbodies, plateskirts offer a better crush defence. They are often worn with a platebody, to compensate for its relatively low crush defence bonus.

Image Name Member Tier
Novite 1 -18 -3 +9 +10 +17 -4 +9
Bathus 2 -18 -3 +17 +19 +32 -4 +18
Marmaros 3 -18 -3 +25 +28 +46 -4 +28
Kratonite 4 -18 -3 +34 +38 +64 -4 +38
Fractite 5 -18 -3 +44 +49 +82 -4 +49
Zephyrium 6 -18 -3 +55 +61 +98 -4 +61
Argonite 7 -18 -3 +65 +72 +117 -4 +73
Katagon 8 -18 -3 +76 +85 +137 -4 +86
Gorgonite 9 -18 -3 +87 +98 +158 -4 +99
Promethium 10 -18 -3 +98 +111 +179 -4 +113
Primal 11 -18 -3 +109 +123 +199 -4 +125

Platelegs

Just like platebodies, they offer a better stab, slash and ranged defence bonus. They are often worn with a chainbody to compensate its relatively low bonuses in these areas.

Image Name Member Tier
Novite 1 -21 -7 +16 +13 +7 -4 +15
Bathus 2 -21 -7 +30 +25 +13 -4 +28
Marmaros 3 -21 -7 +43 +36 +20 -4 +41
Kratonite 4 -21 -7 +58 +49 +27 -4 +56
Fractite 5 -21 -7 +74 +63 +35 -4 +72
Zephyrium 6 -21 -7 +91 +78 +48 -4 +89
Argonite 7 -21 -7 +107 +93 +51 -4 +106
Katagon 8 -21 -7 +126 +109 +60 -4 +124
Gorgonite 9 -21 -7 +145 +125 +69 -4 +143
Promethium 10 -21 -7 +164 +142 +78 -4 +163
Primal 11 -21 -7 +182 +158 +87 -4 +181

Kiteshields

They're often bound with any one handed weapon and tank class, this lowers the incoming damaged by a certain amount depending on the level.

Image Name Member Tier
Novite 1 -8 -2 +5 +10 +8 -1 +8
Bathus 2 -8 -2 +9 +18 +15 -1 +16
Marmaros 3 -8 -2 +16 +28 +23 -1 +24
Kratonite 4 -8 -2 +22 +38 +31 -1 +33
Fractite 5 -8 -2 +28 +49 +40 -1 +42
Zephyrium 6 -8 -2 +35 +61 +50 -1 +52
Argonite 7 -8 -2 +42 +73 +60 -1 +62
Katagon 8 -8 -2 +49 +85 +70 -1 +73
Gorgonite 9 -8 -2 +56 +98 +81 -1 +84
Promethium 10 -8 -2 +63 +111 +92 -1 +95
Primal 11 -8 -2 +70 +123 +102 -1 +105

Boots

Image Name Member Tier
Novite 1 -3 -1 +3 +3 +2 -1 +2 +0
Bathus 2 -3 -1 +4 +4 +3 -1 +3 +0
Marmaros 3 -3 -1 +5 +6 +4 -1 +4 +1
Kratonite 4 -3 -1 +7 +8 +5 -1 +5 +2
Fractite 5 -3 -1 +9 +10 +6 -1 +6 +3
Zephyrium 6 -3 -1 +11 +12 +8 -1 +7 +4
Argonite 7 -3 -2 +13 +14 +10 -1 +8 +5
Katagon 8 -3 -1 +15 +16 +12 -1 +9 +6
Gorgonite 9 -3 -1 +17 +18 +14 -1 +10 +7
Promethium 10 -3 -1 +19 +21 +16 -1 +12 +8
Primal 11 -3 -1 +21 +23 +18 -1 +13 +10

Gauntlets

Image Name Member Tier
Novite 1 -1 -1 +1 +2 +2 -1 +1 +0
Bathus 2 -1 -1 +2 +4 +3 -1 +2 +1
Marmaros 3 -1 -1 +3 +5 +4 -1 +3 +2
Kratonite 4 -1 -1 +4 +7 +5 -1 +4 +3
Fractite 5 -1 -1 +6 +9 +6 -1 +5 +4
Zephyrium 6 -1 -1 +7 +11 +8 -1 +6 +5
Argonite 7 -1 -1 +8 +13 +10 -1 +7 +6
Katagon 8 -1 -1 +9 +15 +12 -1 +8 +7
Gorgonite 9 -1 -1 +10 +17 +14 -1 +9 +8
Promethium 10 -1 -1 +11 +19 +15 -1 +10 +9
Primal 11 -1 -1 +12 +21 +17 -1 +11 +12

Melee Weapons

Daggers

Daggers attack at the same speed as a rapier and offer the same attack styles. Metal daggers can be poisoned, and the Frostbite and Hailstorm daggers have 20% chance of dealing an extra 50 damage per attack. They also provide a small Magic attack bonus, which can come in handy for hybrids. Regardless, it is not advisable to bind these weapons, due to relatively low bonuses.

Image Tier Levels Attack Bonuses Defence Bonuses Other Bonuses
Novite 1 +5 +2 -4 +1 +0 +0 +0 +0 +1 +0 +0 +4 +0 +0 +0%
Bathus 10 +10 +4 -4 +1 +0 +0 +0 +0 +1 +0 +0 +8 +0 +0 +0%
Marmaros 20 +18 +8 -4 +1 +0 +0 +0 +0 +1 +0 +0 +14 +0 +0 +0%
Kratonite 30 +26 +12 -4 +1 +0 +0 +0 +0 +1 +0 +0 +18 +0 +0 +0%
Fractite 40 +33 +15 -4 +1 +0 +0 +0 +0 +1 +0 +0 +27 +0 +0 +0%
Zephyrium 50 +40 +17 -4 +1 +0 +0 +0 +0 +1 +0 +0 +40 +0 +0 +0%
Argonite 60 +46 +20 -4 +1 +0 +0 +0 +0 +1 +0 +0 +51 +0 +0 +0%
Katagon 70 +52 +22 -4 +1 +0 +0 +0 +0 +1 +0 +0 +66 +0 +0 +0%
Gorgonite 80 +59 +25 -4 +1 +0 +0 +0 +0 +1 +0 +0 +83 +0 +0 +0%
Promethium 90 +68 +28 -4 +1 +0 +0 +0 +0 +1 +0 +0 +97 +0 +0 +0%
Primal 99 +74 +32 -4 +1 +0 +0 +0 +0 +1 +0 +0 +102 +0 +0 +0%
Image Item Levels Attack Bonuses Defence Bonuses Other Bonuses
Frostbite dagger 36
36
+32 +14 -4 +4 -2 +0 +0 +0 +4 +0 +0 +29 +0 +0 +0%
Hailstorm dagger

68
68

+50 +21 -4 +8 -2 +0 +0 +0 +8 +0 +0 +69 +0 +0 +0%

Rapiers

Rapiers are equally fast as daggers and offer better strength and attack bonuses, although they cannot be poisoned. They can also be used with a shield to make use of the Tank class ring or with magical boxes for easy switching between melee and magic attacks. The main drawback to rapiers is that their offensive bonuses are still not as high as most other weapons. Some players prefer binding battleaxes or longswords due to their better strength bonus and accuracy.

Image Tier Levels Attack Bonuses Defence Bonuses Other Bonuses
Novite 1 +7 +5 -2 +0 +0 +0 +2 +1 +0 +0 +0 +7 +0 +0 +0%
Bathus 10

+13

+9 -2 +0 +0 +0 +2 +1 +0 +0 +0 +11 +0 +0 +0%
Marmaros 20 +22 +14 -2 +0 +0 +0 +2 +1 +0 +0 +0 +16 +0 +0 +0%
Kratonite 30 +30 +24 -2 +0 +0 +0 +2 +1 +0 +0 +0 +24 +0 +0 +0%
Fractite 40 +38 +30 -2 +0 +0 +0 +2 +1 +0 +0 +0 +38 +0 +0 +0%
Zephyrium 50 +47 +36 -2 +0 +0 +0 +2 +1 +0 +0 +0 +52 +0 +0 +0%
Argonite 60 +53 +42 -2 +0 +0 +0 +2 +1 +0 +0 +0 +63 +0 +0 +0%
Katagon 70 +59 +48 -2 +0 +0 +0 +2 +1 +0 +0 +0 +79 +0 +0 +0%
Gorgonite 80 +67 +54 -2 +0 +0 +0 +2 +1 +0 +0 +0 +96 +0 +0 +0%
Promethium 90 +76 +61 -2 +0 +0 +0 +2 +1 +0 +0 +0 +107 +0 +0 +0%
Primal 99 +83 +67 -2 +0 +0 +0 +2 +1 +0 +0 +0 +109 +0 +0 +0%

Longswords

They are slower than rapiers, but they have a better accuracy and strength bonuses. They can also be used with shields to utilise the Tank class ring, or with magical boxes for effortless switching between melee and magic attacks. They are slightly more accurate than battleaxes, but they sacrifice strength for this.

It should be noted warhammers have better accuracy and a little less strength bonus than a longsword.

Image Tier Levels Attack Bonuses Defence Bonuses Other Bonuses
Novite 1 +10 +15 -2 +0 +0 +0 +3 +2 +0 +0 +0 +10 +0 +0 +0%
Bathus 10 +17 +24 -2 +0 +0 +0 +3 +2 +0 +0 +0 +15 +0 +0 +0%
Marmaros 20 +26 +39 -2 +0 +0 +0 +3 +2 +0 +0 +0 +19 +0 +0 +0%
Kratonite 30 +34 +55 -2 +0 +0 +0 +3 +2 +0 +0 +0 +28 +0 +0 +0%
Fractite 40 +42 +67 -2 +0 +0 +0 +3 +2 +0 +0 +0 +49 +0 +0 +0%
Zephyrium 50 +51 +73 -2 +0 +0 +0 +3 +2 +0 +0 +0 +63 +0 +0 +0%
Argonite 60 +57 +82 -2 +0 +0 +0 +3 +2 +0 +0 +0 +80 +0 +0 +0%
Katagon 70 +63 +91 -2 +0 +0 +0 +3 +2 +0 +0 +0 +97 +0 +0 +0%
Gorgonite 80 +71 +101 -2 +0 +0 +0 +3 +2 +0 +0 +0 +114 +0 +0 +0%
Promethium 90 +80 +111 -2 +0 +0 +0 +3 +2 +0 +0 +0 +125 +0 +0 +0%
Primal 99 +87 +120 -2 +0 +0 +0 +3 +2 +0 +0 +0 +134 +0 +0 +0%

Battleaxes

They offer better strength bonuses than longswords and warhammers, and have same attack speed, but, they have less accuracy. Nevertheless, they are one-handed like longswords and warhammers, and can therefore be used with a shield in order to utilise the Tank class ring. Alternatively, battleaxes can be used with the magical blastbox or the celestial surgebox for effortless switching between melee and magic attacks.

Image Tier Levels Attack Bonuses Defence Bonuses Other Bonuses
Novite 1 -2 +13 +11 +0 +0 +0 +0 +0 +0 -1 +0 +12 +0 +0 +0%
Bathus 10 -2 +22 +19 +0 +0 +0 +0 +0 +0 -1 +0 +18 +0 +0 +0%
Marmaros 20 -2 +36 +33 +0 +0 +0 +0 +0 +0 -1 +0 +22 +0 +0 +0%
Kratonite 30 -2 +51 +47 +0 +0 +0 +0 +0 +0 -1 +0 +32 +0 +0 +0%
Fractite 40 -2 +63 +59 +0 +0 +0 +0 +0 +0 -1 +0 +55 +0 +0 +0%
Zephyrium 50 -2 +69 +64 +0 +0 +0 +0 +0 +0 -1 +0 +68 +0 +0 +0%
Argonite 60 -2 +78 +73 +0 +0 +0 +0 +0 +0 -1 +0 +87 +0 +0 +0%
Katagon 70 -2 +86 +80 +0 +0 +0 +0 +0 +0 -1 +0 +103 +0 +0 +0%
Gorgonite 80 -2 +96 +90 +0 +0 +0 +0 +0 +0 -1 +0 +121 +0 +0 +0%
Promethium 90 -2 +105 +99 +0 +0 +0 +0 +0 +0 -1 +0 +132 +0 +0 +0%
Primal 99 -2 +112 +106 +0 +0 +0 +0 +0 +0 -1 +0 +140 +0 +0 +0%

Two-handed swords

Two-handed swords are slightly weaker than mauls and equally slow, but are very versatile as they can use both the 'crush' and 'slash' attacks styles. Some players prefer having two handed swords over mauls due to this versatility. Furthermore, as both styles can be used in the 'Aggressive' stance, many players prefer to use two-handed swords with the Berserker class ring. The main drawback to using them is that they are, obviously, two-handed. Therefore, shields cannot be used with them, preventing use of the Tank class ring. This can also pose a problem if a dragon is encountered, as two-handed swords cannot be used with anti-dragon shields, instead forcing the use of prayers or potions, which only provide partial protection and may result in large amounts of food or prayer being wasted if the dragon is not dispatched quickly.

Image Tier Levels Attack Bonuses Defence Bonuses Other Bonuses
Novite 1 -4 +25 +21 -4 +0 +0 +0 +0 +0 -1 +0 +24 +0 +0 +0%
Bathus 10 -4 +39 +30 -4 +0 +0 +0 +0 +0 -1 +0 +35 +0 +0 +0%
Marmaros 20 -4 +62 +47 -4 +0 +0 +0 +0 +0 -1 +0 +43 +0 +0 +0%
Kratonite 30 -4 +84 +66 -4 +0 +0 +0 +0 +0 -1 +0 +55 +0 +0 +0%
Fractite 40 -4 +95 +76 -4 +0 +0 +0 +0 +0 -1 +0 +80 +0 +0 +0%
Zephyrium 50 -4 +104 +84 -4 +0 +0 +0 +0 +0 -1 +0 +94 +0 +0 +0%
Argonite 60 -4 +115 +94 -4 +0 +0 +0 +0 +0 -1 +0 +110 +0 +0 +0%
Katagon 70 -4 +129 +106 -4 +0 +0 +0 +0 +0 -1 +0 +123 +0 +0 +0%
Gorgonite 80 -4 +145 +121 -4 +0 +0 +0 +0 +0 -1 +0 +141 +0 +0 +0%
Promethium 90 -4 +162 +130 -4 +0 +0 +0 +0 +0 -1 +0 +157 +0 +0 +0%
Primal 99 -5 +179 +141 -5 +0 +0 +0 +0 +0 -1 +0 +162 +0 +0 +0%

Warhammers

Warhammers have the same attack speed as battleaxes and longswords, but offer better accuracy at the cost of some strength. They can also be used with a shield in order to utilise the Tank class ring, or with a magical box for quick switching between melee and magic attacks. The main drawback to warhammers is that they can only use the 'crush' attack style.

Image Tier Levels Attack Bonuses Defence Bonuses Other Bonuses
Novite 1 -4 -4 +17 +0 +0 +0 +0 +0 +0 +0 +0 +9 +0 +0 +0%
Bathus 10 -4 -4 +27 +0 +0 +0 +0 +0 +0 +0 +0 +14 +0 +0 +0%
Marmaros 20 -4 -4 +43 +0 +0 +0 +0 +0 +0 +0 +0 +18 +0 +0 +0%
Kratonite 30 -4 -4 +60 +0 +0 +0 +0 +0 +0 +0 +0 +27 +0 +0 +0%
Fractite 40 -4 -4 +72 +0 +0 +0 +0 +0 +0 +0 +0 +48 +0 +0 +0%
Zephyrium 50 -4 -4 +78 +0 +0 +0 +0 +0 +0 +0 +0 +62 +0 +0 +0%
Argonite 60 -4 -4 +87 +0 +0 +0 +0 +0 +0 +0 +0 +79 +0 +0 +0%
Katagon 70 -4 -4 +96 +0 +0 +0 +0 +0 +0 +0 +0 +96 +0 +0 +0%
Gorgonite 80 -4 -4 +107 +0 +0 +0 +0 +0 +0 +0 +0 +112 +0 +0 +0%
Promethium 90 -4 -4 +117 +0 +0 +0 +0 +0 +0 +0 +0 +123 +0 +0 +0%
Primal 99 -4 -4 +126 +0 +0 +0 +0 +0 +0 +0 +0 +132 +0 +0 +0%

Spears

Spears are also a great alternative to one handed weapons, they have the same attack speed as longswords, battleaxes and warhammers, while offering higher bonuses in accuracy and strength. However, they cannot use the 'Accurate' or 'Aggressive' stances, and subsequently cannot be used in tandem with Tactition or Berserker class rings. In addition, they are 2-handed, which prohibits the use of the Tank class ring. This can also pose a problem if a dragon is encountered, as they are unable to be used with anti-dragon shields, instead forcing the use of prayers or potions, which only provide partial protection and may result in large amounts of food or prayer being wasted if the dragon is not quickly dispatched. Spears can be poisoned but this must be done before binding.

Image Tier Levels Attack Bonuses Defence Bonuses Other Bonuses
Novite 1 +19 +9 +15 +0 +0 +1 +2 +2 +0 +0 +0 +16 +0 +0 +0%
Bathus 10 +31 +14 +24 +0 +0 +1 +2 +2 +0 +0 +0 +25 +0 +0 +0%
Marmaros 20 +51 +22 +41 +0 +0 +1 +2 +2 +0 +0 +0 +31 +0 +0 +0%
Kratonite 30 +69 +31 +52 +0 +0 +1 +2 +2 +0 +0 +0 +43 +0 +0 +0%
Fractite 40 +80 +41 +63 +0 +0 +1 +2 +2 +0 +0 +0 +67 +0 +0 +0%
Zephyrium 50 +88 +45 +68 +0 +0 +1 +2 +2 +0 +0 +0 +78 +0 +0 +0%
Argonite 60 +102 +53 +79 +0 +0 +1 +2 +2 +0 +0 +0 +96 +0 +0 +0%
Katagon 70 +107 +55 +85 +0 +0 +1 +2 +2 +0 +0 +0 +112 +0 +0 +0%
Gorgonite 80 +110 +61 +97 +0 +0 +1 +2 +2 +0 +0 +0 +128 +0 +0 +0%
Promethium 90 +122 +66 +109 +0 +0 +1 +2 +2 +0 +0 +0 +139 +0 +0 +0%
Primal 99 +132 +70 +113 +0 +0 +1 +2 +2 +0 +0 +0 +145 +0 +0 +0%

Mauls

These are the alternatives to 2-handed swords. Like warhammers they only use the 'crush' attack style and equally slow as two-handed swords, but they have more accuracy and strength than both. Contrary to popular belief, mauls are far more inaccuate in practise than 2-handed swords due to that they only use the "crush" attack style, as within Daemonheim the attack style greatly impacts the damage outputs, not just the equipment accuracy/strength bonuses. One of the other main drawback to using them is that they are, of course, two-handed, disallowing the use of a shield, which also prevents the use of the Tank class ring. This can also pose a problem if a dragon is encountered, as they are unable to be used with anti-dragon shields, instead forcing the use of prayers or potions, which only provide partial protection and may result in large amounts of food or prayer being wasted if the dragon is not quickly dispatched.

Image Tier Levels Attack Bonuses Defence Bonuses Other Bonuses
Novite 1 -4 -4 +27 -4 +0 +0 +0 +0 -1 +1 +0 +25 +0 +0 +0%
Bathus 10 -4 -4 +41 -4 +0 +0 +0 +0 -1 +1 +0 +37 +0 +0 +0%
Marmaros 20 -4 -4 +65 -4 +0 +0 +0 +0 -1 +1 +0 +45 +0 +0 +0%
Kratonite 30 -4 -4 +89 -4 +0 +0 +0 +0 -1 +1 +0 +57 +0 +0 +0%
Fractite 40 -4 -4 +99 -4 +0 +0 +0 +0 -1 +1 +0 +82 +0 +0 +0%
Zephyrium 50 -4 -4 +108 -4 +0 +0 +0 +0 -1 +1 +0 +97 +0 +0 +0%
Argonite 60 -4 -4 +121 -4 +0 +0 +0 +0 -1 +1 +0 +114 +0 +0 +0%
Katagon 70 -4 -4 +137 -4 +0 +0 +0 +0 -1 +1 +0 +127 +0 +0 +0%
Gorgonite 80 -4 -4 +154 -4 +0 +0 +0 +0 -1 +1 +0 +145 +0 +0 +0%
Promethium 90 -4 -4 +167 -4 +0 +0 +0 +0 -1 +1 +0 +160 +0 +0 +0%
Primal 99 -4 -4 +185 -4 +0 +0 +0 +0 -1 +1 +0 +166 +0 +0 +0%

Ranged

There are 11 tiers of Ranged armour that players may wear depending on their Ranged and Defence levels. Each tier set consists of a coif, chaps, vambraces, body, and boots.

Ranged Armour

Requirements

Tier Name Member Armour
1 Protoleather 1
2 Subleather 10
3 Paraleather 20
4 Archleather 30
5 Dromoleather 40
6 Spinoleather 50
7 Gallileather 60
8 Stegoleather 70
9 Megaleather 80
10 Tyrannoleather 90
11 Sagittarian 99

Coifs

Image Name Member Tier
Protoleather 1 -3 -3 -3 -3 +1 +2 +1 +3 +1 +2
Subleather 2 -3 -3 -3 -3 +2 +3 +3 +5 +1 +4
Paraleather 3 -3 -3 -3 -3 +2 +5 +4 +7 +2 +6
Archleather 4 -3 -3 -3 -3 +3 +7 +6 +10 +4 +8
Dromoleather 5 -3 -3 -3 -3 +5 +8 +6 +10 +7 +8
Spinoleather 6 -3 -3 -3 -3 +7 +11 +9 +15 +10 +12
Gallileather 7 -3 -3 -3 -3 +8 +13 +11 +18 +14 +14
Stegoleather 8 -3 -3 -3 -3 +9 +15 +13 +21 +19 +16
Megaleather 9 -3 -3 -3 -3 +10 +17 +15 +24 +25 +19
Tyrannoleather 10 -3 -3 -3 -3 +11 +19 +17 +27 +31 +21
Sagittarian 11 -3 -3 -3 -3 +12 +21 +19 +30 +38 +23

Bodies

Image Name Member Tier
Protoleather 1 -10 -10 -10 -15 +3 +7 +6 +9 +2 +8
Subleather 2 -10 -10 -10 -15 +4 +14 +12 +16 +3 +14
Paraleather 3 -10 -10 -10 -15 +4 +14 +12 +16 +3 +14
Archleather 4 -10 -10 -10 -15 +8 +28 +24 +32 +11 +29
Dromoleather 5 -10 -10 -10 -15 +11 +28 +24 +32 +18 +29
Spinoleather 6 -10 -10 -10 -15 +17 +43 +37 +50 +45 +27
Gallileather 7 -10 -10 -10 -15 +20 +51 +44 +60 +38 +54
Stegoleather 8 -10 -10 -10 -15 +23 +60 +52 +70 +51 +63
Megaleather 9 -10 -10 -10 -15 +27 +69 +60 +81 +66 +73
Tyrannoleather 10 -10 -10 -10 -15 +30 +78 +68 +91 +83 +82
Sagittarian 11 -10 -10 -10 -15 +33 +87 +76 +101 +100 +91

Chaps

Image Name Member Tier
Protoleather 1 -7 -7 -7 -10 +2 +4 +3 +4 +1 +4
Subleather 2 -7 -7 -7 -10 +2 +8 +6 +8 +2 +8
Paraleather 3 -7 -7 -7 -10 +3 +11 +9 +12 +4 +12
Archleather 4 -7 -7 -7 -10 +4 +15 +12 +17 +7 +16
Dromoleather 5 -7 -7 -7 -10 +6 +16 +13 +18 +11 +17
Spinoleather 6 -7 -7 -7 -10 +10 +24 +19 +26 +17 +25
Gallileather 7 -7 -7 -7 -10 +10 +29 +23 +31 +24 +30
Stegoleather 8 -7 -7 -7 -10 +14 +34 +27 +36 +32 +35
Megaleather 9 -7 -7 -7 -10 +16 +39 +31 +42 +41 +40
Tyrannoleather 10 -7 -7 -7 -10 +18 +44 +35 +47 +50 +45
Sagittarian 11 -7 -7 -7 -10 +20 +49 +39 +52 +60 +50

Vambraces

Image Name Member Tier
Protoleather 1 -2 -2 -2 -4 +1 +1 +0 +1 +0 +1
Subleather 2 -2 -2 -2 -4 +1 +1 +1 +2 +1 +1
Paraleather 3 -2 -2 -2 -4 +2 +2 +1 +2 +1 +2
Archleather 4 -2 -2 -2 -4 +3 +3 +2 +3 +2 +3
Dromoleather 5 -2 -2 -2 -4 +4 +3 +2 +3 +4 +3
Spinoleather 6 -2 -2 -2 -4 +5 +4 +3 +5 +6 +4
Gallileather 7 -2 -2 -2 -4 +6 +5 +3 +6 +9 +5
Stegoleather 8 -2 -2 -2 -4 +7 +6 +3 +7 +12 +6
Megaleather 9 -2 -2 -2 -4 +8 +7 +4 +8 +16 +7
Tyrannoleather 10 -2 -2 -2 -4 +9 +8 +5 +9 +20 +8
Sagittarian 11 -2 -2 -2 -4 +10 +9 +6 +10 +24 +10

Boots

Image Name Member Tier
Protoleather 1 -2 -2 -2 -2 -3 +1 +1 +1 +1 +1
Subleather 2 -2 -2 -2 -3 +1 +2 +1 +2 +1 +2
Paraleather 3 -2 -2 -2 -3 +1 +2 +2 +3 +2 +2
Archleather 4 -2 -2 -2 -3 +1 +3 +3 +4 +3 +3
Dromoleather 5 -2 -2 -2 -3 +2 +3 +3 +4 +5 +3
Spinoleather 6 -2 -2 -2 -3 +3 +5 +4 +6 +7 +5
Gallileather 7 -2 -2 -2 -3 +4 +6 +5 +7 +10 +6
Stegoleather 8 -2 -2 -2 -3 +5 +7 +6 +8 +13 +7
Megaleather 9 -2 -2 -2 -3 +7 +8 +7 +9 +17 +8
Tyrannoleather 10 -2 -2 -2 -3 +8 +9 +8 +10 +21 +9
Sagittarian 11 -2 -2 -2 -3 +9 +10 +9 +11 +26 +10

Ranged Weapons

There are 11 tiers of ranged weapons, each consisting of a longbow and a shortbow.

Shortbows

They are less accurate, but faster.

Image Name Member Tier Speed
Tangle gum 1 +7 File:Speed4.gif 220 330
Seeping elm 2 +10 File:Speed4.gif 544 816
Blood spindle 3 +13 File:Speed4.gif 1,024 1,536
Utuku 4 +15 File:Speed4.gif 1,408 2,112
Spinebeam 5 +19 File:Speed4.gif 1,952 2,928
Bovistrangler 6 +30 File:Speed4.gif 2,272 3,408
Thigat 7 +36 File:Speed4.gif 2,848 4,272
Corpsethorn 8 +43 File:Speed4.gif 3,232 4,848
Entgallow 9 +50 File:Speed4.gif 3,680 5,520
Grave creeper 10 +57 File:Speed4.gif 4,352 6,528
Sagittarian 11 +65 File:Speed4.gif 80,000 120,000

Longbows

They are more accurate, but slower.

Image Name Member Tier Speed
Tangle gum 1 +26 File:Speed5.gif 180 270
Seeping elm 2 +37 File:Speed5.gif 440 660
Blood spindle 3 +48 File:Speed5.gif 832 1,248
Utuku 4 +59 File:Speed5.gif 1,144 1,716
Spinebeam 5 +70 File:Speed5.gif 1,584 2,376
Bovistrangler 6 +81 File:Speed5.gif 1,844 2,766
Thigat 7 +93 File:Speed5.gif 2,312 3,468
Corpesthorn 8 +108 File:Speed5.gif 2,624 3,936
Entgallow 9 +123 File:Speed5.gif 2,988 4,482
Grave creeper 10 +138 File:Speed5.gif 3,536 5,304
Sagittarian 11 +158 File:Speed5.gif 80,000 120,000

Special

Image Name Member Speed
Hexhunter bow +45 -2 +5 File:Speed4.gif 4,380 6,570

Arrows

There are 11 tiers of arrows that are dependent on the tier of metal. It is interesting to note that none of the arrows exceed even rune arrows in strength.

Image Name Member Tier
Novite arrows 1 +4 16 24
Bathus arrows 2 +8 32 48
Marmaros arrows 3 +13 52 78
Kratonite arrows 4 +17 68 102
Fractite arrows 5 +19 88 132
Zephyrium arrows 6 +21 104 156
Argonite arrows 7 +24 128 192
Katagon arrows 8 +28 144 216
Gorgonite arrows 9 +32 160 240
Promethium arrows 10 +37 188 282
Sagittarian arrows 11 +46 2,000 3,000

Magic

Magic Armour

There are 11 tiers of Magic armour, each one consisting of a hood, robe top, bottom, gloves and boots.

Requirements

Tier Name Member Armour Staves
1 Salve 1 1 1
2 Wildercress 10 10 10
3 Blightleaf 20 20 20
4 Roseblood 30 30 30
5 Bryll 40 40 40
6 Duskweed 50 50 50
7 Soulbell 60 60 60
8 Ectograss 70 70 70
9 Runic 80 80 80
10 Spiritbloom 90 90 90
11 Celestial 99 99 99

Hood

Image Name Member Tier
Salve 1 -3 -3 -3 +1 -3 +1 +1 +2 +1 0
Wildercress 2 -3 -3 -3 +1 -3 +2 +2 +3 +1 0
Blightleaf 3 -3 -3 -3 +2 -3 +4 +3 +5 +2 0
Roseblood 4 -3 -3 -3 +2 -3 +5 +4 +7 +2 0
Bryll 5 -3 -3 -3 +4 -3 +6 +5 +9 +4 0
Duskweed 6 -3 -3 -3 +6 -3 +7 +5 +11 +6 0
Soulbell 7 -3 -3 -3 +7 -3 +8 +6 +13 +7 0
Ecto 8 -3 -3 -3 +8 -3 +9 +7 +15 +8 0
Runic 9 -3 -3 -3 +10 -3 +10 +8 +17 +10 0
Spiritbloom 10 -3 -3 -3 +11 -3 +12 +10 +19 +11 0
Celestial 11 -3 -3 -3 13 -3 +14 +11 +21 +13 0

Robe top

Image Name Member Tier
Salve 1 -7 -7 -7 +2 -7 +4 +5 +7 +2 0
Wildercress 2 -7 -7 -7 +4 -7 +8 +5 +11 +4 0
Blightleaf 3 -7 -7 -7 +6 -7 +12 +8 +17 6 0
Roseblood 4 -7 -7 -7 +8 -7 +16 +11 +23 +8 0
Bryll 5 -7 -7 -7 +11 -7 +21 +14 +30 +11 0
Duskweed 6 -7 -7 -7 +17 -7 +26 +17 +37 +17 0
Soulbell 7 -7 -7 -7 +20 -7 +31 +21 +44 +20 0
Ecto 8 -7 -7 -7 +23 -7 +36 +25 +51 +23 0
Runic 9 -7 -7 -7 +27 -7 +51 +30 +59 +27 0
Spiritbloom 10 -7 -7 -7 +30 -7 +46 +34 +67 +30 0
Celestial 11 -7 -7 -7 +34 -7 +51 +38 +75 +34 0

Robe bottom

Image Name Member Tier
Salve 1 -5 -5 -5 +1 -5 +3 +2 +4 +1 0
Wildercress 2 -5 -5 -5 +3 -5 +6 +4 +8 +3 0
Blightleaf 3 -5 -5 -5 +4 -5 +9 +6 +12 +4 0
Roseblood 4 -5 -5 -5 +5 -5 +12 +8 +16 +5 0
Bryll 5 -5 -5 -5 +7 -5 +16 +10 +21 +7 0
Duskweed 6 -5 -5 -5 +11 -5 +20 +12 +26 +11 0
Soulbell 7 -5 -5 -5 +13 -5 +24 +15 +31 +13 0
Ecto 8 -5 -5 -5 +15 -5 +28 +18 +36 +15 0
Runic 9 -5 -5 -5 +17 -5 +32 +22 +41 +17 0
Spiritbloom 10 -5 -5 -5 +19 -5 +36 +25 +46 +19 0
Celestial 11 -5 -5 -5 +21 -5 +40 +29 +51 +21 0

Gloves

Image Name Member Tier
Salve 1 -1 -1 -1 +1 -1 +1 0 +1 +1 0
Wildercress 2 -1 -1 -1 +1 -1 +2 +3 +2 +1 0
Blightleaf 3 -1 -1 -1 +1 -1 +2 +2 +3 +1 0
Roseblood 4 -1 -1 -1 +2 -1 +3 +3 +4 +2 0
Bryll 5 -1 -1 -1 +3 -1 +4 +3 +5 +3 0
Duskweed 6 -1 -1 -1 +4 -1 +5 +4 +6 +4 0
Soulbell 7 -1 -1 -1 +5 -1 +6 +5 +7 +5 0
Ecto 8 -1 -1 -1 +6 -1 +7 +6 +8 +6 0
Runic 9 -1 -1 -1 +7 -1 +8 +7 +9 +7 0
Spiritbloom 10 -1 -1 -1 +8 -1 +9 +8 +10 +8 0
Celestial 11 -1 -1 -1 +9 -1 +10 +9 +11 +9 0

Shoes

Image Name Member Tier
Salve 1 -2 -2 -2 +1 -2 +1 +1 +1 +1 0
Wildercress 2 -2 -2 -2 +1 -2 +2 +1 +3 +1 0
Blightleaf 3 -2 -2 -2 +1 -2 +3 +2 +5 +1 0
Roseblood 4 -2 -2 -2 +2 -2 +4 +3 +7 +2 0
Bryll 5 -2 -2 -2 +3 -2 +5 +4 +9 +3 0
Duskweed 6 -2 -2 -2 +4 -2 +6 +5 +11 +4 0
Soulbell 7 -2 -2 -2 +5 -2 +7 +6 +13 +5 0
Ecto 8 -2 -2 -2 +6 -2 +8 +7 +15 +6 0
Runic 9 -2 -2 -2 +7 -2 +9 +8 +17 +7 0
Spiritbloom 10 -2 -2 -2 +8 -2 +10 +9 +19 +8 0
Celestial 11 -2 -2 -2 +9 -2 +11 +10 +21 +9 0

Magic Weapons

Unimbued Staves

There are 10 tiers of unimbued staves. They can be fletched from wood or dropped by monsters. They all have the exact same stats and can all be wielded at 1 Attack. Staves can be imbued with an element on a Runecrafting altar (tier 2+) or they can be imbued with catalytic properties to raise magic attack.

Image Name Members Tier Attack Bonuses Defence Bonuses Other Bonuses
Tangle gum 1 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Seeping elm 2 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Blood spindle 3 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Utuku 4 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Spinebeam 5 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Bovistrangler 6 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Thigat 7 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Corpsethorn 8 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Entgallow 9 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%
Grave creeper 10 0 -1 +7 +4 0 0 0 0 +4 0 0 +3 0 0 0%

Imbued Staves

There are also 10 imbued staves, which players can equip depending on their Magic level, unlike the unimbued. All imbued staves are tier 1, but the empowered staves are all tier 2.

Image Item Members Levels Attack Bonuses Defence Bonuses Other Bonuses
Water 1 0 -1 +8 +7 0 0 0 0 +7 0 0 +4 0 0 0
Earth 10 0 -1 +8 +7 0 0 0 0 +7 0 0 +4 0 0 0
Fire 20 0 -1 +8 +7 0 0 0 0 +7 0 0 +4 0 0 0
Air 30 0 -1 +8 +7 0 0 0 0 +7 0 0 +4 0 0 0
Catalytic 40 0 -1 +10 +10 0 0 0 0 +10 0 0 +7 0 0 15%
Empowered water 50 0 -1 +12 +13 0 0 0 0 +13 0 0 +8 0 0 10%
Empowered earth 60 0 -1 +12 +13 0 0 0 0 +13 0 0 +8 0 0 10%
Empowered fire 70 0 -1 +12 +13 0 0 0 0 +13 0 0 +8 0 0 10%
Empowered air 80 0 -1 +12 +13 0 0 0 0 +13 0 0 +8 0 0 10%
Empowered catalytic 90 0 -1 +31 +15 0 0 0 0 +15 0 0 +15 0 0 20%

There are two special, uncraftable staves:

The Doomcore staff increases magic damage by 25%, while the Celestial catalytic staff increases magic damage by 30%.

Slayer Rewards

The following items can be obtained by defeating the various Slayer creatures found throughout each dungeon.

Trivia

  • If you look closely you'll notice that the melee full helms will slowly grow horns as you go up the tier ladder.
  • If you look closely you'll notice the melee shields will slowly grow in size as you go up the tier ladder
  • If you look closely you'll see that most melee weapons look alike in style from tier 1 to 5, then from 6 to 8, from 9 to 10, and all of the primal weapons look different from the other tiers of the same weapon.
  • Platelegs and Plateskirts (of the same tier) are very different unlike their counterparts in the rest of Runescape: Plateskirts are still marginally lighter, but they also offer a much greater crush defence (as much as two times that of the platelegs) and lower offensive Magic/Ranged penalties. Platelegs offer higher stab, slash, and ranged defence.
  • When you bind any type of rapier, you'll hold it like a Chaotic Rapier. When it isn't bound, you'll hold it like a Dragon Scimitar.
Longswords artwork

fi:Dungeoneering/Aseet ja haarniskat