Dungeoneering/Summoning
Changes and alterations

Summoning in Daemonheim is only accessible to members who have completed the Wolf Whistle quest. To summon familiars, you must be raiding a dungeon with complexity level 5+.
In Dungeoneering, Summoning has some differences compared to the rest of RuneScape. One notable difference is that Summoning in Daemonheim always uses different levelled charms strictly according to the summoning level. Normal summoning includes low levelled blue charm familiars (e.g. spirit kalphite) and high levelled gold charm familiars (e.g. arctic bear). All lowest levelled Summoning familiars in Daemonheim uses gold charms and all highest levelled familiars uses blue charms, and so forth. All of the Familiars that can be summoned are different, and Summoning pouches are available in multiple Tier levels.
The 28 April 2010 update removed the need to purchase shards and pouches. Charms and components are all that are required to create Summoning Pouches in Daemonheim.
The charm required for a particular pouch can be created from a higher tier charm by using that charm on an obelisk. For example: A Blue Charm may be used to create any familiar by downgrading to lower value charms. On the other hand, a Green Charm may only be used to create familiars that require Green or Gold charms. Gold Charms CANNOT be downgraded.
They can be divided into the following categories:
- Bloodragers - Melee
- Deathslingers - Ranged
- Stormbringers - Magic
- Hoardstalkers - Skill/Forager
- Worldbearers - Beast of burden
- Skinweavers - Healer
There are 10 tiers of each type of familiar, they are:
- Cub
- Little
- Naive
- Keen
- Brave
- Brah
- Naabe
- Wise
- Adept
- Sachem
Familiars
All of the familiars have different time limits depending on their tier and the summoning level of the player. All Tertiary ingredients for the familiars are closely connected to what the familiar does.
Bloodragers
- Bloodragers are melee familiars.
- The Tertiary ingredients for Bloodragers are ores, the basis of melee equipment.
- All Bloodragers grant a melee defence bonus equivalent to their tier level.
Tier/Combat level | Familiar | Summoning Level | Charm | Tertiary | Make Exp | Summon Exp | Special Ability |
---|---|---|---|---|---|---|---|
1/4 | Cub bloodrager | 1 | ![]() |
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5.0 | 0.5 | Sundering Strike |
2/11 | Little bloodrager | 11 | ![]() |
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19.5 | 1 | Sundering Strike |
3/18 | Naive bloodrager | 21 | ![]() |
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43 | 1.5 | Sundering Strike |
4/27 | Keen bloodrager | 31 | ![]() |
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68.5 | 2 | Sundering Strike |
5/37 | Brave bloodrager | 41 | ![]() |
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99.5 | 2.5 | Sundering Strike |
6/47 | Brah bloodrager | 51 | ![]() |
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157 | 3 | Sundering Strike |
7/60 | Naabe bloodrager | 61 | ![]() |
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220 | 3.5 | Sundering Strike |
8/70 | Wise bloodrager | 71 | ![]() |
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325 | 4 | Sundering Strike |
9/80 | Adept bloodrager | 81 | ![]() |
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517.5 | 4.5 | Sundering Strike |
10/90 | Sachem bloodrager | 91 | ![]() |
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810 | 5 | Sundering Strike |
Deathslingers
- Deathslingers are ranged familiars.
- The Tertiary ingredients for Deathslingers are branches, the basis of ranged weapons and ammunition.
- Deathslingers grant a ranged defence boost equivalent to their tier level.
Tier/Combat level | Familiar | Summoning Level | Charm | Tertiary | Make Exp | Summon Exp | Special Ability |
---|---|---|---|---|---|---|---|
1/14 | Cub deathslinger | 2 | ![]() |
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5.7 | 0.6 | Poisonous Shot |
2/22 | Little deathslinger | 12 | ![]() |
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20.5 | 1.1 | Poisonous Shot |
3/32 | Naive deathslinger | 22 | ![]() |
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44.4 | 1.6 | Poisonous Shot |
4/43 | Keen deathslinger | 32 | ![]() |
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70.4 | 2.1 | Poisonous Shot |
5/54 | Brave deathslinger | 42 | ![]() |
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102 | 2.6 | Poisonous Shot |
6/65 | Brah deathslinger | 52 | ![]() |
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160.5 | 3.1 | Poisonous Shot |
7/75 | Naabe deathslinger | 62 | ![]() |
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224.6 | 3.6 | Poisonous Shot |
8/86 | Wise deathslinger | 72 | ![]() |
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330.8 | 4.1 | Poisonous Shot |
9/96 | Adept deathslinger | 82 | ![]() |
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524.6 | 4.6 | Poisonous Shot |
10/96 | Sachem deathslinger | 92 | ![]() |
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818.5 | 5.1 | Poisonous Shot |
Stormbringers
- Stormbringers are magic familiars.
- The Tertiary ingredients for Stormbringers are plants from which are crafted magic armour.
- Stormbringers give a magic defence boost that is equivalent to their tier level.
Tier/Combat Level | Familiar | Summoning Level | Charm | Tertiary | Make Exp | Summon Exp | Special Ability |
---|---|---|---|---|---|---|---|
1/12 | Cub stormbringer | 3 | ![]() |
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6.4 | 0.7 | Snaring Wave |
2/18 | Little stormbringer | 13 | ![]() |
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21.5 | 1.2 | Snaring Wave |
3/26 | Naive stormbringer | 23 | ![]() |
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45.8 | 1.7 | Snaring Wave |
4/37 | Keen stormbringer | 33 | ![]() |
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72.3 | 2.2 | Snaring Wave |
5/49 | Brave stormbringer | 43 | ![]() |
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104.5 | 2.7 | Snaring Wave |
6/61 | Brah stormbringer | 53 | ![]() |
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164 | 3.2 | Snaring Wave |
7/73 | Naabe stormbringer | 63 | ![]() |
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229.2 | 3.7 | Snaring Wave |
8/85 | Wise stormbringer | 73 | ![]() |
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336.6 | 4.2 | Snaring Wave |
9/97 | Adept stormbringer | 83 | ![]() |
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531.7 | 4.7 | Snaring Wave |
10/109 | Sachem stormbringer | 93 | ![]() |
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827 | 5.2 | Snaring Wave |
Hoardstalkers
- Hoardstalkers are foragers. They forage materials for making items. The number of spots for storing foraged materials is equivalent to the Tier level of the familiar.
- The Tertiary ingredients for Hoardstalkers are hides, just the kinds of materials these familiars would forage.
Tier/Combat level | Familiar | Summoning Level | Charm | Tertiary | Make Exp | Summon Exp | Special Ability |
---|---|---|---|---|---|---|---|
1/ | Cub hoardstalker | 5 | ![]() |
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7.1 | 0.8 | Aptitude |
2/ | Little hoardstalker | 15 | ![]() |
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22.5 | 1.3 | Aptitude |
3/ | Naive hoardstalker | 25 | ![]() |
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47.2 | 1.8 | Aptitude |
4/ | Keen hoardstalker | 35 | ![]() |
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74.2 | 2.3 | Aptitude |
5/ | Brave hoardstalker | 45 | ![]() |
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107 | 2.8 | Aptitude |
6/ | Brah hoardstalker | 55 | ![]() |
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167.5 | 3.3 | Aptitude |
7/ | Naabe hoardstalker | 65 | ![]() |
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233.8 | 3.8 | Aptitude |
8/ | Wise hoardstalker | 75 | ![]() |
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342.4 | 4.3 | Aptitude |
9/ | Adept hoardstalker | 85 | ![]() |
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538.8 | 4.8 | Aptitude |
10/ | Sachem hoardstalker | 95 | ![]() |
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835.5 | 5.3 | Aptitude |
Worldbearers
- All worldbearer familiars are Beasts of burden. Tier one familiars can carry 12 spaces worth of items, and each tier level above can carry two slots more capping at the Sachem level, which can carry 30 item slots.
- The Tertiary ingredients for Worldbearers are bags, which, like Beasts of burden, are made for holding various items.
- Worldbearers last for 60 minutes before disappearing.
Tier/Combat level | Familiar | Summoning Level | Charm | Tertiary | Make Exp | Summon Exp | Special Ability |
---|---|---|---|---|---|---|---|
1/ | Cub worldbearer | 7 | ![]() |
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7.8 | 0.9 | Second wind |
2/ | Little worldbearer | 17 | ![]() |
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23.5 | 1.4 | Second wind |
3/ | Naive worldbearer | 27 | ![]() |
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48.6 | 1.9 | Second wind |
4/ | Keen worldbearer | 37 | ![]() |
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76.1 | 2.4 | Second wind |
5/ | Brave worldbearer | 47 | ![]() |
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109.5 | 2.9 | Second wind |
6/ | Brah worldbearer | 57 | ![]() |
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171 | 3.4 | Second wind |
7/ | Naabe worldbearer | 67 | ![]() |
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238.4 | 3.9 | Second wind |
8/ | Wise worldbearer | 77 | ![]() |
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348.2 | 4.4 | Second wind |
9/ | Adept worldbearer | 87 | ![]() |
545.9 | 4.9 | Second wind | |
10/ | Sachem worldbearer | 97 | ![]() |
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844 | 5.4 | Second wind |
Skinweavers
- Skinweavers are healer familiars.
- The Tertiary ingredients for Skinweavers are food items, which, like the familiars they effect, heal.
- They will make food heal more. Cub, Little, Naïve and Keen skinweavers add 10 life points to each item of food. Brave, Brah, Naabe and Wise skinweavers add 20 life points to each item of food. Adept and Sachem skinweavers add 30 life points to each item of food.
- It should be noted that these familiars do not restore life points over time like the Bunyip, but instead provide instantaneous healing by means of scrolls, much like the Unicorn stallion.
Tier/Combat level | Familiar | Summoning Level | Charm | Tertiary | Make Exp | Summon Exp | Special Ability |
---|---|---|---|---|---|---|---|
1/ | Cub skinweaver | 9 | ![]() |
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8.5 | 1 | Glimmer of light |
2/ | Little skinweaver | 19 | ![]() |
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24.5 | 1.5 | Glimmer of light |
3/ | Naive skinweaver | 29 | ![]() |
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50 | 2 | Glimmer of light |
4/ | Keen skinweaver | 39 | ![]() |
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78 | 2.5 | Glimmer of light |
5/ | Brave skinweaver | 49 | ![]() |
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112 | 3 | Glimmer of light |
6/ | Brah skinweaver | 59 | ![]() |
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174.5 | 3.5 | Glimmer of light |
7/ | Naabe skinweaver | 69 | ![]() |
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243 | 4 | Glimmer of light |
8/ | Wise skinweaver | 79 | ![]() |
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354 | 4.5 | Glimmer of light |
9/ | Adept skinweaver | 89 | ![]() |
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553 | 5 | Glimmer of light |
10/ | Sachem skinweaver | 99 | ![]() |
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852.5 | 5.5 | Glimmer of light |
Opening doors
Sometimes a "rogue" familiar will be guarding a doorway called the Ramokee exile. He will need to be dismissed in order to move on to the next room. These may also be found in F2P dungeons which then cannot be completed.
The Enigmatic Hoardstalker requires a certain summoning level to be understood, although someone with a lower summoning level can still give him the correct item.
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