Dungeoneering/Smithing
Smithing is used in Dungeoneering, like in normal Smithing, to make armour, weapons, and other metal equipment, and also to open skill doors. Free players require 49 smithing to smith all equipment and members require 99 smithing to smith all equipment in respective worlds.
For the equipment that is made using the bars, see Dungeoneering/Smithing tables.
Opening Doors
Smithing in Dungeoneering allows players to repair a broken key on certain doors in order to unlock them, that cannot be unlocked with the coloured shapes found throughout the dungeons. The greatest level required to open a door is level 105. All doors in the main path are unlockable by at least one player in team. Failure to repair the key on doors will cause player to hit him/herself with the hammer instead and be dealt large damage. It's possible to die while attempting this puzzle, but it is rare.
Puzzle rooms
Smithing is required to smith battleaxes for Fremennik camp puzzle room. A hammer is available on your toolbelt, or alternatively can be bought from the smuggler, or obtained from the scout by going through a conversation.
Smithing is also required to repair grapple hooks for the chasm room.
Bar types
Tier | Product | Level | Smelting XP | Smithing XP | Smelting + Smithing XP | Cost/XP (Smelting) | Cost/XP (Smelting+Smithing) | |
---|---|---|---|---|---|---|---|---|
1 | Novite bar | 1 | 7 | 10 to 14.5 | 17 to 21.5 | −75 | −24.4 to −30.9 | |
2 | Bathus bar | 10 | 13.3 | 19 to 23.5 | 32.3 to 36.8 | −127.8 | −46.2 to −52.6 | |
3 | Marmaros bar | 20 | 19.6 | 28 to 32.5 | 47.6 to 52.1 | −204.1 | −76.8 to −84 | |
4 | Kratonite bar | 30 | 25.9 | 37 to 41.5 | 62.9 to 67.4 | −254.8 | −97.9 to −104.9 | |
5 | Fractite bar | 40 | 32.2 | 46 to 50.5 | 78.2 to 82.7 | −378.9 | −147.5 to −156 | |
6 | Zephyrium bar (m) | 50 | 38.5 | 55 to 59.5 | 93.5 to 98 | −461 | −181 to −189.9 | |
7 | Argonite bar (m) | 60 | 44.8 | 64 to 68.5 | 108.8 to 113.3 | −596 | −235.7 to −245.4 | |
8 | Katagon bar (m) | 70 | 51.1 | 73 to 77.5 | 124.1 to 129.6 | −691.8 | −272.8 to −284.9 | |
9 | Gorgonite bar (m) | 80 | 57.4 | 82 to 86.5 | 139.4 to 143.9 | −1,001.7 | −399.6 to −412.5 | |
10 | Promethium bar (m) | 90 | 63.7 | 91 to 95.5 | 154.7 to 159.2 | −1,601.3 | −640.7 to −659.3 |
- Note: (m) signifies member's only items
Temporary boosts
Potion | Image | Level | Herb | Second Ingredient | XP | Effect |
---|---|---|---|---|---|---|
Weak artisan's potion | 27 | Valerian | Red moss | 68.5 | Boosts Smithing, Crafting, Fletching, Construction and Firemaking by 3 + 2% of levels | |
Artisan's potion | 60 | Magebane | Red moss | 131 | Boosts Smithing, Crafting, Fletching, Construction and Firemaking by 4 + 4% of levels | |
Strong artisan's potion | 93 | Lycopus | Red moss | 253 | Boosts Smithing, Crafting, Fletching, Construction and Firemaking by 6 + 6% of levels |
- Note: Effect formula always rounds down to nearest whole number
Daemonheim |
Ring of kinship (Classes) • Thok, Master of Dungeoneering • Dungeoneering tutor • Smuggler • Bilrach • Rewards trader |
Skills |
Attack • Agility • Constitution • Construction • Cooking • Crafting • Defence • Farming • Firemaking • Fletching • Fishing • Herblore • Hunter • Magic • Mining • Prayer • Ranged • Runecrafting • Slayer • Smithing • Strength • Summoning • Thieving • Woodcutting |
Miscellaneous |
Bosses • Complexity • Doors • Keys • Equipment • Floors • Journals • Level up table • Monsters • Music • Pre-release • Prestige • Puzzles • Resource dungeons • Rooms • Rewards • Strange power • Tiers • Titles • Winterface |
Guides |
F2P Dungeoneering training • P2P Dungeoneering training • Party guide |