Treasure Trails/Full guide

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Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

This article is a condensation of all subpages of the Treasure Trails/Guide page. It simply transcribes everything from the subpages. For this reason, this may lead to inconsistencies or things being repeated twice.

For the main article, see Treasure Trails.

Preparation

Difficulty levels

The 'level' of a clue scroll relates to its difficulty. There are four levels of clue scroll, Easy, Medium, Hard, and Elite. A clue scroll (easy) is a low difficulty treasure trail, with a low reward yield. A clue scroll (medium) is a medium difficulty treasure trail with a more substantial reward yield. A clue scroll (hard) is a hazardous Treasure trail which can be very rewarding. A clue scroll (elite) is the most dangerous clue scroll to receive and complete. However, it has the greatest and most expensive rewards.

Length

  • Level 1 trails can be between 1 and 5 clues long with few or no quest requirements.
  • Level 2 trails can also be between 1 and 7 clues long with some quest requirements.
  • Level 3 trails can be between 1 and 8 clues long, with multiple enemies to defeat and can have high-levelled quest requirements.
  • Level 4 trails can be between 5 and 10 clues long, with multiple fights, and puzzles every step.

Recommended items

All level clues

Picture Item Use
Clue scroll Required to get the next clue (or the reward)
Spade Use this to dig for a clue
Ring of wealth Gives a better treasure outcome (Best left on at all times)

Teleportation runes and jewelery Use this to travel over large distances
(Super) energy potions and Explorer's ring Use this to run longer
Money Use this to buy items needed for emote clues
Ring of charos (a) Use this to decrease charter ship prices

Dramen or lunar staff Use this to access the fairy ring network after Fairytale II - Cure a Queen (especially useful for level 2 clues) Note: after Fairytale III - Battle at Orks Rift no items are needed to use the fairy rings

Level 2 and above

Picture Item Use
Sextant Use this to solve coordinate clues
Watch Use this to solve coordinate clues
Chart Use this to solve coordinate clues
Rope Use this to enter caves

Level 3 and above

Picture Item Use
Food Use this to restore your life points in combat
Prayer potions Use this to restore your prayer points in combat
(Super) anti-poison potions Use this to counter poison in combat

Decent Armour and a decent weapon Use proper armour to protect yourself and deal decent damage in combat

Quests

Having a high amount of quest points is beneficial when doing treasure trails. Many higher-level trails will lead a player into areas which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Treasure Trail rewards

Treasure trails can be the single most lucrative thing a player ever does. However it is akin to winning the lottery. A player may emerge from a clue with a Willow Shortbow and a Leather Coif, or they could gain a Zamorak page, a 3rd Age Armour Piece, and assorted Rune Armour all from the same clue. The value of the rewards garnered depend heavily on the level of the clue scroll completed. Players completing level 3 clues will never see a Willow Shortbow no matter how many clues they complete, likewise players completing a Level 1 Clue will never be rewarded with a 3rd age armour piece. Once completed, the rewards given by a clue are absolutely random and unaffected by any factor provided elsewhere in the game, except the ring of wealth.

Higher level clues generally give better rewards but, due to the randomness of rewards given, there is a very large variance in value or the rewards. As an example, for all levels of clues, players can get random pieces of melee amour. The type of armour received differs based on the level of the clue completed, with level 1 clues generating Black armour, level 2 clues generating Adamant, and level 3 clues generating Rune armour. Similar trends exist with other reward items such as bows, and ranged armour. Although generally speaking the reward from a higher level clue will be worth more than a lower level counterpart, there are some notable exceptions (such as rune nails as opposed to an adamant platebody) where a high level clue generate a low yield. These instances of poor rewards range from rare to mildly uncommon.

A clue scroll could generate well over 120 million gold pieces worth of items, depending on the current prices of the various pieces of 3rd age armour, as well as the brand new Dragon Masks which are the most valuable things that a player can get from a clue scroll. Other rewards include the God Armours, the gilded and trimmed armours, the heraldic armour, as well as several unique items such as sleeping caps, boater hats, animal staves, and animal masks.

For a complete list of the items which can only be obtained from a clue scroll see the Treasure Trails Rewards Guide. Be aware that there are items that can be obtained from a clue scroll that are not unique to treasure trails. These items are also listed in the Rewards Guide and so will not be detailed here, but include items such as various bows, ranged and melee armour, and weapons.

The update along with elite clue scrolls made a mechanism to make sure that each clue scroll will generate at least one item that is a unique treasure trail item. This unique item can vary, from being as little as one coloured firelighter, to a part of the Third-Age Druidic Equipment.

Chest Keys

Chest keys are 'step two' of a clue. Sometimes, a clue will lead the player to a locked chest or drawer. A key will be needed to open it, which will be dropped by a specific monster. A clue will tell which monster to kill. These chest key clues are usually found on lower level trails. The key will disappear when used to open the chest or drawer. Before and after the trail, the monster will no longer drop the key.


Anagrams

An anagram is a string of letters which have been purposefully scrambled. For example: od olpe is, unscrambled, poodle. Anagrams can appear in level 2 and level 3 clues. Below is a complete list of anagram solutions. If one is missing, please add it to the list. The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. When the player talks to the solution NPC in a level 3 trail, they will receive a challenge scroll or a puzzle box. Solve the puzzle box and talk to the NPC again, or tell the NPC the answer to the challenge scroll, to receive the next clue.

List of solutions

Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

Following is a list of all known anagrams and their solutions. It is also listed whether or not you receive a puzzle box or challenge scroll, and the answers to the challenge scrolls.

If the anagram is not listed, the Category:Non-player characters may help.

Note: The amount of letters in the anagram Them Call Came and Cam the Camel are not the same; Them Call Came has 2 Ls and Cam The Camel has only 1, however, it is still the correct solution.

A

Anagram Solution Location Challenge answer
A Zen She Zenesha The Platebody shop on the Southern edge of Ardougne centre square Puzzle box
Ace Match Elm Cam The Camel East of the oasis, North of the glider in Al Kharid. Camulet not required Puzzle box
Aha Jar Jaraah The hospital of the Duel Arena None
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain, requiring the quest Fishing Contest Puzzle box
Arc O Line Caroline North Witchaven next to the row boat. After Sea Slug Quest is found wandering the coast. After finishing Kennith's Concerns quest, Caroline may be found from upstairs of her house directly west from the church.

11

(0 after Salt in the wound)

Are Col Oracle The peak of Ice Mountain West of Edgeville 48
Arr! So I am a crust, and? Ramara du Croissant In the forge in Piscatoris Fishing Colony, requiring the quest Swan Song. (fairy ring code A-K-Q). Puzzle box

B

Anagram Solution Location Challenge answer
Bail Trims Brimstail In the cave West of the South bank in Gnome Stronghold None
By Look Bolkoy In the Tree Gnome Village general store

13

Boast B Sabbot In the cave under The Death Plateau None

C

Anagram Solution Location Challenge answer
C on game hoc Gnome Coach Walking around outside the Gnome Ball course, West of the Grand Tree 6

D

Anagram Solution Location Challenge answer
Dt Run B Brundt Longhall in the centre of Rellekka 4

E

Anagram Solution Location Challenge answer
Eek Zero Op Zookeeper Ardougne Zoo 40, +1 if Eagles Peak is completed,
+1 if Hunt for Red Raktuber is completed
El Ow Lowe Varrock archery store None

Err Cure It

Recruiter West Ardougne centre square 20

G

Anagram Solution Location Challenge answer
Goblin Kern King Bolren Tree Gnome Village, next to the Spirit Tree None
Got A Boy Gabooty Centre of Tai Bwo Wannai 11
Gulag Run Uglug Nar To the west of Jiggig, just South of the Castle Wars lobby, Puzzle box

H

Anagram Solution Location Challenge answer
Halt Us Luthas The owner of the banana plantation on Musa Point (Karamja ). 33 (or None)
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, south of the kebab seller. Puzzle box

I

Anagram Solution Location Challenge answer
Icy Fe Fycie Rantz's cave, South-east of Gu'Tanoth and Far Eastern portion of Feldip Hills (near the coast). None
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah Puzzle box
I Faffy Run Fairy Nuff Before A Fairy Tale Part II she can be found just north of the bank in Zanaris. Between A Fairy Tale Part II and A Fairy Tale Part III, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order "AIR", "DLR", "DJQ", "AJS". After A Fairy Tale Part III she can be found just North of the bank again. Puzzle box

L

Anagram Solution Location Challenge answer
Land Doomd Odd Old Man The Limestone mine northeast of Varrock

Puzzle Box

Lark In Dog King Roald Ground floor of Varrock castle 24

M

Anagram Solution Location Challenge answer
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required Puzzle box
Me if Femi Just outside the gates of Tree Gnome Stronghold None

N

Anagram Solution Location Challenge answer
Nod med Edmond Behind the most northwestern house in East Ardougne 3

O

Anagram Solution Location Challenge answer
O Birdz A Zany En Pc Cap'n Izzy no Beard The Agility Arena entrance in Brimhaven 33
Ok Co Cook Ground floor of Lumbridge Castle 9
Or Zinc Fumes Ward Wizard Frumscone Downstairs in the Mage's Guild (need 66 magic to enter, can use stat boosting potions) Puzzle box

P

Anagram Solution Location Challenge answer
Peaty Pert Party Pete Falador Party Room None
Profs Lose Wrong Pie Professor Onglewip Ground floor of the Wizards Tower south of Draynor Puzzle box

R

Anagram Solution Location Challenge answer
R Ak Mi Karim Al Kharid Kebab shop just south of the furnace 5
Red Art Tans Trader Stan Port Sarim Charter ship Puzzle box

S

Anagram Solution Location Challenge answer
Sequin Dirge Queen Sigrid Throne room of Etceteria (In Miscellania Castle after completion of Blood Runs Deep) Puzzle box
Snah Hans Lumbridge Castle courtyard

None

Stab Ob Sabbot The cave below the Death Plateau, next to the Troll invasion gatehouse None

T

Anagram Solution Location Challenge answer
Them Cal Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required Puzzle box


nl:Anagrams

This article is about the challenge scrolls found in treasure trails. For the rare scrolls dropped by various monsters, see Champion scroll.
Challenge scroll
Release date 5 May 2004 (Update)
Members? Yes
Quest item? No
Tradeable? No
Equipable? No
Stacks? No
High Alch 0 coins
Low Alch 0 coins
Value 1 coin
Destroy Drop
Store price Not sold
Examine I need to answer this correctly.
Weight 0 kg
[view] [talk]

Challenge scrolls

Challenge scrolls are logical problems posed to the player by an NPC. They appear in Medium and Hard clues in Treasure Trails and have two steps to it: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the riddle, to advance along their trail. Thus, challenge scrolls don't count as a regular clue. To complete the scroll, view the question on the scroll, then speak to the NPC which gave it to provide the answer. When the correct answer is provided the challenge is complete, and the player will receive either the next clue, or the reward. It is also possible able to obtain more than one challenge scroll by asking the NPC players got it from with a full inventory. Every time players talk to the NPC, another appears on the ground that they can pick up. However, if they already have one in their inventory, they cannot pick another one up.

List of solutions

The following is a list of all known challenge scrolls and their solutions. The riddles are usually fairly simple, but sometimes call on trivial facts such as 'How many animals are in the Ardougne Zoo?' This list will allow players to bypass counting animals.

Asked by Question Answer
Zoo keeper How many animals are in the Ardougne Zoo? 40, +1 if Eagles Peak is completed,
+1 if Hunt for Red Raktuber is completed
Luthas and Cap'n Izzy No-Beard's parrot How many banana trees are there in the plantation? 33
King Roald How many bookcases are there in the Varrock palace library? 24
Gabooty How many buildings in the village? 11
Cook How many cannons does Lumbridge castle have? 9
Caroline How many fishermen on the fishing platform? 11, 0 after Salt in the Wound
Bolkoy How many flowers are in the clearing below this platform? 13
Gnome Coach How many gnomes on the gnome ball field have red patches on their uniforms? 6
Recruiter How many houses have a cross on the door? 20
Brundt How many people are waiting for the next bard to perform? 4
Edmond How many pigeon cages are there around the back of Jerico's house? 3
Oracle If x is 15 and y is 3, what is 3x + y? 48
Karim I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5
Hazelmere / Brimstail What is 19 to the power of 3? 6859
Gnome ball referee What is 57x89+23? 5096


Simple clues

Simple clues are exactly what it says on the tin. They are almost invariably found in level 1 trails. These clues tell precisely what to do; either the player has to talk to someone or search a specified location. They do not require the player to perform an emote; for those types of clue please see the list of emote clues.

List of clues

Following is a list of all known simple clues.

A

Clue Notes Level
A crate found in the tower of a church is your next location. Climb up the stairs of the church in East Ardougne, not the Kandarin Monastery.

1

A town with a different sort of night-life is your destination. Search for some crates in one of the houses.

East crate in Barker's clothing shop in Canifis.

2

D

Clue Notes Level
Dig near some giant mushrooms behind the Grand Tree.
Dig near the red mushrooms northwest of the Grand Tree.
1

G

Clue Notes Level
Go to the village being attacked by trolls and search the drawers in one of the houses.
Near the Gaius Blacksmith in Burthorpe/Taverley. You should see a sword sign.
All levels

L

Clue Notes Level
Look in the ground floor crates of houses in Falador.
The house east of the east bank.
1

N

Clue Notes Level
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there.
File:Simple clue Karamja boats crate.png
The crate on the dock to the west of the fishing site on the Northern shore of Karamja.
2

O

Clue Notes Level
One of the sailors in Port Sarim is your next destination.
Speak to Captain Tobias on the docks of Port Sarim.
1

S

Clue Notes Level
Search a barrel near the Combat Skill Master at the combat training area, in Burthorpe.

The banking area east of Warriors' Guild and south west of Burthorpe Castle. The barrel is north of the circle platfrom located next to the bank.

1
Search a barrel outside the Pick and Lute inn, in Taverley.
North of The Pick and Lute inn. East of the house portal right next to the lodestone in Taverley.
1
Search a barrel outside the mill, in Taverley.
East of the bank and south of the mill, next to the wounded soldiers.
1
Search chests found in the upstairs of shops in Port Sarim.
In the food shop, south-west from the Entrana boat and west from the void-knight recruitment boat.
1
Search for a crate in a building in Hemenster.
Hemenster is the small area between Seers' Village and the Fishing Guild. Search the building on the water's edge, north-west of the range guild and west of Grandpa Jack's.
1
Search for a crate in Varrock Palace.
It's in the kitchen, in the back of Varrock Palace, south of the sink, right next to the door.
1
Search for a crate on the ground floor of a house in Seers' Village.
It is the house directly west of the house with the spinning wheel, north of the church.
1
Search in the basement of the Artisan Dwarves' workshop in Falador.
Down a set of stairs and go south.
Down a set of stairs and go south.
It's in a stack of crates directly south of the ingots troughs for the cart tracks.
1
Search the boxes in one of the tents in Al Kharid.
The tent south of Ali Morrisane's stall and west of the cactus farming patch.
1
Search the boxes in the Goblin house near Lumbridge.
The box to the right, just inside the door as you enter. The house is located east of Lumbridge, just across the river.
1
Search the boxes in the house near the South entrance of Varrock.
It's the house just south of the sword shop.

1

Search the boxes just outside the Armour shop in east Ardougne.
South of the market, just next to the Spice stall and north of the Armour shop.
1
Search the crates in the house in Al Kharid with racks of silk.
Found in the house attached to the gem stall. Search the boxes in the southwest corner.
1
Search the crates of Falador's general store.
The general store is located in the north-west of Falador.
1
Search the chest in the Duke of Lumbridge's bedroom. In Lumbridge castle, on the second floor.
1
Search the chest in the left-hand tower of Camelot castle.
Go inside the southwest corner tower of Camelot Castle. Climb the ladders to the second floor, third floor and search the chest.
1
Search the chests in the Dwarven Mine.
From the ladder, go south, then west, then south, search the chests in this location, by the crossbow shop.
1
Search the chests upstairs in Al Kharid palace.
(Since the Al-Kharid update, the chest is no longer on the first floor. It is on the ground floor in the northeast room. This may be an oversight by Jagex.)
1
Search the crate in the left-hand tower of Lumbridge castle.
It's not IN the castle, it's part of the southern tower near the entrance.
1
Search the crate near a cart in Port Khazard.
Search the crate next to the eastern general store, near the broken cart.
1
Search the crates in a house in Yanille that has a piano.
North of the Wizards' Guild.
1
Search the crates in a shop in Taverley.
File:Simple clue Taverley sword shop crates.jpg
Two-handed sword shop in the north west corner of Taverley.
1
Search the crates in Canifis. In the raw meat shop, north of the bank.
1
Search the crates in Draynor Manor. Top floor of Draynor Manor.
1
Search the crates in East Ardougne's general store.
Located directly south of the church.
1
Search the crates in Horvik's armoury.
Horvik is the armour shop east of the main square in Varrock.
1
Search the crates in Gunnarsgrunn (Barbarian Village) helmet shop.
Go to the shop Peksa owns and search some crates there.
1
Search the crates in the guard house of the northern gate of East Ardougne.
Search the Crate. It is East of the East North Bank.
Search the Crate. It is East of the East North Bank.
It's inside the small building just slightly north of Handelmort Mansion, but not quite outside the gates.
1
Search the crates in the northernmost house in Al Kharid.
File:Simple clue Al Kharid north house crate.png
Search the house with the range in the north-west corner of Al-Kharid.
1
Search the crates in the Port Sarim fishing shop.
Search the crates at the door.
1
Search the crates in the shed just north of east Ardougne.
It's the building just north of the northern bank.
1
Search the crates near a cart in Varrock.
South east of Varrock Palace, south of the tree farming patch.
1
Search the drawers above Varrock's shops. Check the clothing shop. 1
Search the drawers found upstairs in the houses of East Ardougne.
In the Ardougne pub just north of the castle. Go upstairs.
1
Search the drawers in a house in Draynor Village.
Search the second most northern most house of Draynor, the one with the wooden fence surrounding the entrance to the door.
1
Search the drawers in Falador's chainmail shop.
The shop is located near the southern gate to the city, south of White Knights' Castle.
1
Search the drawers in Catherby's Archery Shop.

The shop is located directly east

of the bank.
1
Search the drawers in one of Gertrude's bedrooms. Gertrude is the lady west of Varrock who gives out cats. 1
Search the drawers in the ground floor of a shop in Yanille.
It's in the Hunter shop, west of Wizards' guild.
1
Search the drawers in the upstairs of a house in Catherby.
House directly north of bank, upstairs.
1
Search the drawers upstairs in the bank to the East of Varrock.
The bank is in Varrock itself, on the east side near the museum.
1
Search the drawers of houses in Burthorpe.
It's in the most north-east house, with Hild.
1
Search the drawers on the first floor of a building overlooking Ardougne market.
It's to the north of the market, behind the silver stall, up a staircase.
1
Search the drawers upstairs in Falador's shield shop.
The shop is located south-east of the north gates of Falador and north of the furnace.
1
Search the drawers upstairs of houses in eastern part of Falador.
File:Simple clue Falador east upstairs drawers.png
It's the house north of the fountain (south of the Party Room), that has 2 crates upstairs; it is the crate on the left.
1
Search the tents in the imperial guard camp in Burthorpe for some boxes.
File:Simple clue imperial guard camp boxes.png
Search the boxes in the north western tent of Burthorpe.
1
Search the upstairs drawers of a house in a village were pirates are known to have a good time.
House with cooking range.
House with cooking range.
Brimhaven house across the road from the southern pub; you need to kill a pirate to get the key.
2
Search through chests found in the upstairs of houses in eastern Falador.
It's a house with a range in it, north of the fountain.
1
Search through some drawers found in Taverley's houses. In the eastern house of the 3 small houses in south west Taverley. 1
Search through some drawers in the upstairs of a house in Rimmington.
In the north-eastern house of Rimmington.
1
Search upstairs in the houses of Seers' Village for some drawers.
It's the house with the spinning wheel - the drawers next to the ladders.
1
Someone watching the fights in the duel arena is your next destination.
Talk to Jeed on the upperfloor of the Duel Arena.
1
Speak to a referee.
Speak to the Gnome Ball Referee on the Gnome Ball field. Answer: 5,096

2

Speak to Arhein in Catherby.
He is in the general store south of the candle shop.
1
Speak to Brimstail.
Gnome Stronghold, west of the south bank inside cave.
2
Speak to Donovan the Family Handyman.
Speak to Donovan at the Sinclair Mansion.
1, 2
Speak to Doric who lives north of Falador.
Speak to him in the small house near the members gate to Taverley.
1
Speak to Ellis in Al Kharid.
He can be found in the tannery north of the bank.
1
Speak to Gaius in Burthorpe.
Gaius is the owner of the two-handed sword shop in Burthorpe.
1
Speak to Hajedy.
He owns the cart service north of Brimhaven.
2
Speak to Hans.
He is in the Lumbridge courtyard.
1
Speak to Hazelmere.
On the second floor of the house on the green spider island east of Yanille. Use Fairy Ring code CLS for quick access. The challenge scroll answer is 6,859
Note: This clue is impossible to complete after While Guthix Sleeps.
2
Speak to Kangai Mau.
Inside the food shop in Brimhaven.
2
Speak to Ned in Draynor Village.
Lives in the house north-east of the Wise Old Man.
1
Speak to Roavar.
Found in Canifis Bar. Kharyrll Teleport takes you directly to the bar. Fairy Ring CKS is also nearby.
1,2,3
Speak to Sir Kay in Camelot Castle.
East from Seers' Village. Camelot teleport is recommended. He's near the fountain in the courtyard.
1
Speak to the bartender of the Blue Moon Inn in Varrock.
File:TreasureTrailBlueMoonInnBartender.png
The bartender of the inn located in the southern area of Varrock. East from the weapon shop.
1
Speak to the staff of Sinclair Mansion.
Speak to Louisa in the room next to the spiral staircase. North from Seers' Village.
1
Speak to Ulizius.
He is the guard to the Mort Myre Swamp, west from Canifis. Use fairy ring code: CKS, to approach him fast.
1,2

T

Clue Notes Level
Talk to the bartender of the Rusty Anchor in Port Sarim.
Speak to the bartender of the pub in the north of Port Sarim.
1
Talk to the Squire in the White Knights' castle in Falador.
Located near the east door to the castle.
1
Talk to Zeke in Al Kharid.
Speak to the owner of the scimitar shop in Al Kharid.
1,2
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard.
It's in the western building at the Rag and Bone Man's site near the Limestone quarry east of Varrock. Dig south of the crate of bones in the building.
2


Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box. Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key beforereading the hint, which could save the player some time.

Riddle Key? Puzzle?
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave.
Solution Image
Level 46 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle. Beware of Player Killers! File:Treasure Trail Cryptics-Sapphire.png


Riddle Key? Puzzle?
'A bag belt only?' he asked his balding brothers
Solution Image
Talk to Abbot Langley in the Monastery near Edgeville. File:TreasureTrailCrypticBagbeltAbbotLangley.png


Riddle Key? Puzzle?
A crate found in the tower of a church is your next location.
Solution Image
Upstairs in the church of East Ardougne, check the crate in the corner. File:East ardougne church cryptic.png


Riddle Key? Puzzle?
A great view: watch the rapidly drying hides get splashed. Check the box you are sitting on.
Solution Image
Almera's House north of Baxtorian Falls, first floor in the boxes. File:TreasureTrailCrypticGreatViewBoxes.png


Riddle Key? Puzzle?
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons.
Solution Image
Talk to Oziach in his house west of Edgeville. File:TreasureTrailCrypticOziachEdgeville.png


Riddle Key? Puzzle?
A town with a different sort of night-life is your destination. Search for some crates in one of the houses.
Solution Image
Search the crates in the clothes shop in Canifis. File:TreasureTrailCrypticCanifisClothesShopCrate.png


Riddle Key? Puzzle?
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates.
Solution Image
The Zanaris forge (furnace, north-western corner of Zanaris) west of the slayer monsters (fungi). Search the crates. (Need Lost City Quest for this clue.) File:Zanaris Clue Scroll.png


Riddle Key? Puzzle?
After trawling for bars, go to the nearest place to smith them and dig by the door.
Solution Image
Dig in front of the house with an anvil in Port Khazard, near the fishing trawler activity. File:TreasureTrailCrypticPortKhazard.png


Riddle Key? Puzzle?
Aggie I see, Lonely and southern I feel, I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me!
Solution Image
Dig under the southern window in Aggie's house at Draynor Village. File:TreasureTrailCrypticDraynorVillageAggie.png


Riddle Key? Puzzle?
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths.
Solution Image
On Etceteria, dig next to the Evergreen in front of the castle walls. (Code C-I-P) File:Etceteria cryptic.png


Riddle Key? Puzzle?
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery.
Solution Image
At the flying rug hub in Nardah, dig next to the two cacti nearby. File:TreasureTrailCrypticNardahCacti.png


Riddle Key? Puzzle?
Being this far north has meant that these crates have escaped being battled over.
Solution Image
Search the crates behind and a little north-west the round prison building that holds the 2nd tracking gnome in the Battlefield south of West Ardougne. File:Battlefield Cryptic Clue.png


Riddle Key? Puzzle?
Brush off the sand and dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there-in fact, it's all oclay.
Solution Image
Sandstone and granite quarry south of the bandit camp. Dig one square west of the north-eastern-most wheel barrow.
Warning: Bring waterskins or an Enchanted water tiara, as this area is affected by desert heat.
File:South Bandit camp quarry cryptic.png


Riddle Key? Puzzle?
By the town of the dead, walk south down a rickety bridge, then dig near the slime-covered tree.
Solution Image
Walk down the bridge just to the west of the northern entrance to Port Phasmatys and dig just to the east of the first tree you come to. File:Dig near the slime-covered tree.png


Riddle Key? Puzzle?
Citric Cellar
Solution Image
Speak to Heckel Funch in Tree Gnome Stronghold in the south-east corner of the Grand Tree on the first level above the ground. You will be given a puzzle box. File:Citric cellar cryptic clue.png


Riddle Key? Puzzle?
Come to the evil ledge, Yew know yew want to. Try not to get stung.
Solution Image
Dig in Edgeville, just east of the Southern Yew tree. File:Edgeville castle yew tree riddle treasure trail.png


Riddle Key? Puzzle?
Covered in shadows, the centre of the circle is where you will find the answer.
Solution Image
In Mort'ton, dig in the centre of town, just south of the store. File:Morton.png


Riddle Key? Puzzle?
Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it.
Solution Image
Dig next to the well in Pollnivneach. File:Pollnivneach well cryptic.png


Riddle Key? Puzzle?
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though.
Solution Image
Go to the southern tip of Mudskipper Point and dig on the south-eastern starfish. File:TreasureTrailCrypticMudskipper.png


Riddle Key? Puzzle?
Find a bar with a centre fountain in its city. Go upstairs and get changed. Beware of dog - Go to Ardougne and kill a Guard Dog at the Handelmort mansion.
Solution Image
Go to the Blue Moon Inn in Varrock. Please upload an image!


Riddle Key? Puzzle?
Find a crate close to the monks that like to paaarty!
Solution Image
In the Monastery south of Ardougne, south wall of the east room. File:TreasureTrailCratesMonksParty.png


Riddle Key? Puzzle?
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience.
Solution Image
Search the bookcase in the north-east corner of the shop on the top floor of the Mage Training Arena. File:TreasureTrailCrypticNEBookshelfTopFloorMageTA.png


Riddle Key? Puzzle?
Four blades I have, yet draw no blood. Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder.
Solution Image
Lumbridge windmill, search the crates on the top floor. File:TreasureTrailCrypticWindmillLumbridge.png


Riddle Key? Puzzle?
Generally speaking, his nose was very bent
Solution Image
General Bentnoze in the Goblin Village. File:Treasure Trail General Bentnoze.png


Riddle Key? Puzzle?
Go to the village being attacked by trolls, search the drawers while you are there. Wait till I get my hands on Penda, he's nicked the key again. - Go to the pub in Burthorpe and kill Penda.
Solution Image
Go to the weapons shop in Burthope and When you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go to the house directly east and kill Penda for the key. Then open and search the drawers. File:Burthorpedrawerstt.png


Riddle Key? Puzzle?
Go to this building to be illuminated, and search the drawers while you're there. I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik Guards.
Solution Image
Kill a Fremennik market guard, aquire a key, then search the drawers in the Lighthouse west of Rellekka (If you don't kill the market guard, then the drawer will say "I'm guarding the key at the market") Requires Horror from the deep to enter the lighthouse and the completion of Bar Crawl miniquest. File:TreasureTrailCrypticLightHouseKeyNeededFromGuard.png


Riddle Key? Puzzle?
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says.
Solution Image
Search the hay bales in the circular room south of the Baxtorian Falls, near Rasolo. File:TreasureTrailCrypticHayBalesSouthOfFalls.png


Riddle Key? Puzzle?
His head might be hollow, but the crates nearby are filled with surprises.
Solution Image
Search the crates near the Golem in the ruins of Uzer. Use Dominion medallion and run directly east for quick access. File:TreasureTrailUzerCrates.png


Riddle Key? Puzzle?
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend.
Solution Image
Dig next to the gate, under the west bank of Varrock (the Tele-grab spot with coins and a ruby ring). File:Varrock dig.png


Riddle Key? Puzzle?
I'm sure they will let ya buy some things here as long as you are in good 'ealth
Solution Image
Search one of the two crates in the general shop from Lletya, the elven city. File:TreasureTrailCrypticLletyaCrate.png


Riddle Key? Puzzle?
Identify the back of this over-acting brother. (He's a long way from home.)
Solution Image
Talk to Hamid, the monk at the altar north of the Duel Arena. File:Hamid npc.png


Riddle Key? Puzzle?
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail.
Solution Image
Talk to Gerrant in the fish shop in Port Sarim. File:Gerrant clue.png


Riddle Key? Puzzle?
If you didn't want to be here and in danger, you should lever things well enough alone.
Solution Image
Pull the Ardougne or Edgeville teleport lever and dig with a spade. Wearing an Ardougne cloak 2 or better and teleporting from the Ardougne lever gives a short immunity period against player killers. Beware of player killers! File:Treasure Trail Wilderness lever.png


Riddle Key? Puzzle?
If you look closely enough, it seems that the archers have lost more than their needles.
Solution Image
Search the hay stack in the Ranging Guild. File:TreasureTrailCrypticRangingGuildhaystack.png


Riddle Key? Puzzle?
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up, and dig while you shoot their heads.
Solution Image
Dig under the crossbow in the Graveyard of Shadows at level 20 wilderness. Beware of player killers! File:Dig under Crossbow in graveyard.png


Riddle Key? Puzzle?
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Don't forget to feed the chickens - Head north of Seers' Village in the Sinclair Mansion and kill the chickens.
Solution Image
Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road north to the Sinclair Mansion. Kill a chicken to get the key for the drawer. File:TreasureTrailCrypticSeersDrawer.png


Riddle Key? Puzzle?
In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. It's a guard's life - Go kill a level 20 Ardougne guard.
Solution Image
Search the drawers in the first floor of the house near the north bank in Ardougne. Jerico's house, where the pigeon cages are, if you have done Biohazard. You must kill a guard for the key. File:TreasureTrailCrypticArdougneJerichoDrawers .png


Riddle Key? Puzzle?
In a town where wizards are known to gather, search upstairs in a large house to the north. Stand by your man - Kill the man just downstairs.
Solution Image
Search the chest in the house north of the Wizards' Guild. You need to kill a man in order to get a key. File:Treasure Trail Yanille house chest.png


Riddle Key? Puzzle?
In a town where the guards are armed with maces, search the upstairs room of the Public House. Beware of dog - Go to Ardougne and kill a Guard Dog at the Handelmort mansion.
Solution Image
Go to Ardougne Manor (southeast of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs. File:ClueArdougneFlyingHorseInnUpstairsDrawer.png


Riddle Key? Puzzle?
In a village made of bamboo look for some crates under one of the houses.
Solution Image
Search in Tai Bwo Wannai village. File:Tai Bwo Wannai cryptic.png


Riddle Key? Puzzle?
It seems to have reached the end of the line, and it's still empty.
Solution Image
In the Dwarven Mines, search the mine carts a little north of the entrance to the Mining Guild. File:Dwarvenmine.png


Riddle Key? Puzzle?
Mine was the strangest birth under the sun. I left the crimson sack. Yet life had not begun. Entered the world and yet was seen by none.
Solution Image
Dig at the Red spider's eggs in the Karamja volcano. File:TreasureTrailCrypticKarmajaVolcanoRedSpiderEgg.png


Riddle Key? Puzzle?
Must be full of railings
Solution Image
Search the boxes on the northwest side of the small building in the fenced-in area southwest of the coal trucks in Seers Village. Use the agility shortcut to get past the river to get in the area. File:TreasureTrailCrypticRailings.png


Riddle Key? Puzzle?
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles!
Solution Image
Dig next to the cauldron near the Moss Giants in the Varrock Sewers. File:Cauldron cryptic clue.png


Riddle Key? Puzzle?
My home is grey, and made of stone, A castle with a search for a meal, Hidden in some drawers I am, Across from a wooden wheel.
Solution Image
Lumbridge castle first floor, in the drawers in the room with the spinning wheel. File:TreasureTrailLumbridgeDrawer.png


Riddle Key? Puzzle?
My name is like a tree, yet it is spelt with a "g", come see the fur, which is right near me
Solution Image
Speak to Wilough in Varrock centre. File:Wilough Cryptic Treasure Trail.png


Riddle Key? Puzzle?
Navigating to this crate will be a trial.
Solution Image
Go to Swensen the Navigator's house (house southwest of longhouse) in Rellekka and search the crates in there. File:TreasureTrailCrypticSwensenRelleka.png


Riddle Key? Puzzle?
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there.
Solution Image
On the jetty just north of Musa Point, look in the crate. File:Musa point level 2 clue.png


Riddle Key? Puzzle?
Observe: In the crate just North of the stairs leading down, you will find the answer.
Solution Image
Walk through the tunnels to the Observatory. The crate is at the top of the stairs. File:TreasureTrailObserveCrateSteps.png


Riddle Key? Puzzle?
Often sought out by scholars of histories past, find me where words of wisdom speak volumes.
Solution Image
Speak to an examiner at the Exam Centre. File:Clue Digsite examiner.png


Riddle Key? Puzzle?
One of the sailors in Port Sarim is your next destination.
Solution Image
Go to Port Sarim and talk to Captain Tobias.


Riddle Key? Puzzle?
Probably filled with books on magic
Solution Image
Search the bookcase on the lowest level of the Wizards' Tower near Sedridor. Fairy code DIS. File:Probablyfilledwithbooksonmagic.png


Riddle Key? Puzzle?
Probably filled with wizards' socks One of the wizards might have the key - Kill a wizard in the Wizards' Tower.
Solution Image
Search the cabinets on the lowest level of the Wizards' Tower. Kill a wizard on the ground floor to get the key. (fairy code DIS) File:TreasureTrailMapCrypticWizardSocks.png


Riddle Key? Puzzle?
Read 'How to breed scorpions' by O.W.Thathurt
Solution Image
Search the northern bookcase on the first floor of the Sorcerer's Tower. File:Readscorpbook.png


Riddle Key? Puzzle?
Search the upstairs drawers of a house in a village where pirates are known to have a good time. Shiver me timbers! - Kill a pirate in Brimhaven.
Solution Image
In Brimhaven east of the inn and search the drawers on the top floor. Kill a pirate outside to get the key.


Riddle Key? Puzzle?
Six blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder
Solution Image
Search the crates on the top floor of the Lumbridge flour mill. File:TreasureTrailCrypticWindmillLumbridge.png


Riddle Key? Puzzle?
'Small Shoe.' Often found with rod on mushroom.
Solution Image
Talk to any gnome trainer in the agility area of the Tree Gnome Stronghold. File:TreasureTrailSmallShoeGnomeAgilityPuzzleBox.png


Riddle Key? Puzzle?
Snah? I feel all confused, like one of those cakes.
Solution Image
Talk to Hans in Lumbridge. File:TreasureTrailCrypticHansLumbridge.png


Riddle Key? Puzzle?
Someone watching the fights in the Duel Arena is your next destination.
Solution Image
Speak to Jeed at the Duel Arena.


Riddle Key? Puzzle?
Sophind yourself some treasure by searching these boxes.
Solution Image
Search the boxes next to the bridge inside Sophanem, near the Pyramid Plunder pyramid. File:TreasureTrailCrypticSophanemBridgeBoxes.png


Riddle Key? Puzzle?
Surprising? I bet he is...
Solution Image
Sir Prysin just inside Varrock castle. File:TreasureTrailCrypticSurprisingSirPrysin.png


Riddle Key? Puzzle?
The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The northern are silly and jump and wail. Dig by my fire and make a wish.
Solution Image
Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. File:TreasureTrailCrypticBeastsZoo.png



Riddle Key? Puzzle?
The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish.
Solution Image
Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions. File:TreasureTrailCrypticBeastsZoo.png


Riddle Key? Puzzle?
The cheapest water for miles around, but they react badly to religious icons.
Solution Image
Go to the Bandit Camp in the Kharidian desert, search the crates in the shop. File:TreasureTrailWaterSearchBanditCampCrate.png


Riddle Key? Puzzle?
The crate on the ground floor of a church is your next location.
Solution Image
The crate next to the ladder in the church in Ardougne. Please upload an image!


Riddle Key? Puzzle?
The crate in the tower of a church is your next location.
Solution Image
Up the ladder of the church in Ardougne. File:East ardougne church cryptic.png


Riddle Key? Puzzle?
The dead, red dragon watches over this chest. He must really dig the view. Barbarians rule ok - Go to the Barbarian Village and kill a male barbarian. Female barbarians will not drop the key.
Solution Image
Go to Gunnarsgrunn (Barbarian Village) or barbarian outpost and kill a male barbarian and collect the key he drops. Go to the Exam centre south of the Digsite and search the chest under the red dragon's head in the main building. File:Treasure Trail Digsite Exam centre chest.png


Riddle Key? Puzzle?
The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes.
Solution Image
West of Outpost, south of water symbol on map. Search the south-westernmost boxes. File:West outpost clue.png


Riddle Key? Puzzle?
The owner of this crate has a hunch that he put more than fish inside.
Solution Image
Search the crate near Lubufu south of Brimhaven. File:TreasureTrailCrypticCrateLubufu.png


Riddle Key? Puzzle?
The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between.
Solution Image
Dig just north of the rock cake stall in Gu'Tanoth between the outcrop of rocks in the marketplace. File:North rock cakes.png


Riddle Key? Puzzle?
The socks in these drawers are holier than thine, according to the tonsured owners. You'll never get these drawers open now! - Zamorak Monk. - Go to the Chaos Temple north-west of the Goblin Village and kill a Monk of Zamorak.
Solution Image
Drawers in the north east corner of the Monastery, downstairs. You will need to kill a Zamorak monk to get a key. (Chaos Temple south of Goblin Village is one location.) File:TreasureTrailCrypticsSocksHoles.png


Riddle Key? Puzzle?
The treasure is buried in a small building full of bones. Here's a Hint: It's not near a graveyard.
Solution Image
In the small building near the Odd Old Man from the Rag and Bone Man quests. Just northwest of the limestone mine east of Varrock. Dig in the centre of the building. File:Treasure trails bone clue.png


Riddle Key? Puzzle?
There is no 'worthier' lord.
Solution Image
Speak to Lord Iorwerth in the elven camp near Prifddinas. File:TreasureTrailCrypticLord Iorwerth.png



Riddle Key? Puzzle?
This aviator is at the peak of his profession
Solution Image
Talk to Captain Bleemadge at the top of White Wolf Mountain, he's one of the gnome pilots. File:TreasureTrailCrypticCaptain Bleemadge.png


Riddle Key? Puzzle?
This crate clearly marks the end of the line for coal.
Solution Image
Search the crate in the corner of the Coal Trucks' end just North of the Seers Village Pub. File:TreasureTrailCrypticCrateSeersCoalTrucks.png


Riddle Key? Puzzle?
This crate holds a better reward than a broken arrow
Solution Image
Go to the Ranging Guild and search the crate behind the arrow salesman. File:TreasureTrailSearchArrowCrypticRangingGuild.png


Riddle Key? Puzzle?
This crate is mine, all mine, even if it is in the middle of the desert.
Solution Image
Search the crate near the wooden cart with the camel in the Desert Mining Camp, which is south of Shantay Pass. Don't forget your Metal key (acquired by starting The Tourist Trap quest). File:TreasureTrailCrypticDesertMiningCampCrate.png


Riddle Key? Puzzle?
This cupboard has treasure, pirate pots and corsair cutlery!
Solution Image
Search the cupboard in the house east of the Dead Man's Chest pirate bar in Brimhaven. File:TreasureTrailCrypticsDeadManChest.png


Riddle Key? Puzzle?
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies.
Solution Image
Search the chests at the entrance inside Witchaven dungeon. File:Sluggish temple.png


Riddle Key? Puzzle?
This village has a problem with cartloads of the undead. Try checking the bookcase to find the answer.
Solution Image
Go to Shilo Village and search the bookcase in the building just north of the bridge across the river. Search the north-west bookcase by the door. (The start point of the One Small Favour quest.) File:Shilo village cryptic clue.png


Riddle Key? Puzzle?
Throat mage seeks companionship. Seek answers inside my furniture if interested.
Solution Image
Search the drawers upstairs in the Necromancer's Tower south of East Ardougne (Use fairy ring code DJP). File:Necromancer clue.png


Riddle Key? Puzzle?
Try not to let yourself be dazzled when you search these drawers.
Solution Image
East Ardougne (near the gate to West Ardougne) search the drawers in Jimmy Dazzler's house West of the pub. The drawers in the NW corner of the house. File:Jimmy Dazzler drawers clue.png


Riddle Key? Puzzle?
Try not to step on any aquatic nasties while searching this crate.
Solution Image
Go to the Fishing Platform by talking to Holgart or Jeb in Witchaven, east of Ardougne, and then search the crate in the shack on the south-west part of the Fishing Platform. (If you have not already visited the Fishing Platform, you must talk to Caroline and bring Swamp paste). File:Fishing platform clue.png


Riddle Key? Puzzle?
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer...
Solution Image
Go to Entrana and search the southernmost drawers in the house. File:TreasureTrailCrypticsEntranaDrawers.png



Riddle Key? Puzzle?
When you get tired of fighting, go deep, deep down until you need an antidote
Solution Image
Go to Yanille dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge (level 40 agility required) or praying at the altar of Zamorak. Search the crate by the stairs leading up. File:TreasureTrailCrypticsYanilleDungeonCrates.png


Riddle Key? Puzzle?
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the round window for a reward.
Solution Image
Dig behind the altar in the church (south east Rimmington) and (south west of Port Sarim). File:TreasureTrailCrypticRimmingtonChurch.png


Riddle Key? Puzzle?
You can cook food on me, but don't cook any foodles - That would just be wrong.
Solution Image
Dig by the fire next to Captain Klemfoodle the gnome glider pilot on Karamja (Gandius on gnome glider). File:Captain KlemfoodleTT.png


Riddle Key? Puzzle?
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish.
Solution Image
Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelisk. The shell is small and pinkish, on the north-western tip of the area. File:TreasureTrailCrypticHoppingBarbarianShellfish.png


Riddle Key? Puzzle?
You have all of the elements available to solve this clue. Fortunately you do not have to go so far as to stand in a draft.
Solution Image
Search the crates in the Elemental Workshop. The Clue Scroll is found in the crate directly east of the centre hatch. File:Elemental workshop cryptic.png


Riddle Key? Puzzle?
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. Property of the Clocktower Monastery - Go to the Monastery south of Ardougne and kill a monk.
Solution Image
Go to the north church in Varrock and search for a chest. The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key. File:Cryptic varrock church.png


Riddle Key? Puzzle?
You will need to under-cook to solve this one.
Solution Image
Go to Lumbridge basement under the kitchen and search one of the crates. File:TreasureTrailCrypticLumbridgeCrate.png


Riddle Key? Puzzle?
You will need to wash the old ash off of your spade when you dig here, but the only water nearby is stagnant.
Solution Image
Go to Braindeath Island and dig next to the stagnant lake on top of the mountain behind 50% Luke's gate. You will need to complete most of The Rum Deal quest to get to this area. File:TreasureTrailCrypticBrainDeathIslandVolcanoLake.png


Riddle Key? Puzzle?
You'll need to have Doug Deep into the distant past to get to these sacks
Solution Image
Search the northwest sacks near Doug Deeping. He is down the northeastern winch at the Digsite. You will need a rope the first time you do this. Just 'operate' the winch to go down. (Must have completed most of The Dig Site Quest to enter winch) File:Digsite winch 2.png


Emote clues

Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to treasure trails in August 2008. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, although using the Grand Exchange is recommended. Once the emote has been performed, an NPC called Uri will appear and usually give the player a scroll box. If Uri is giving the player their reward rather than another clue, he will give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, and level 3 clues require doing 1 emote and fighting the double agent.

Many of the items asked for in these clues are obscure. The Grand Exchange is the simplest way to obtain them, but often not the cheapest. As a result of demand by players doing treasure trails, most of these items have been driven up in price considerably above what they would be otherwise worth. In many cases, emote clue items may be bought from shops for considerably less money, or even be player made with little difficulty. Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody(t) will not work in place of a basic rune platebody).

For level 3 clues, doing the emote will not summon Uri but instead an aggressive NPC known as the double agent, which uses only melee attacks. If the agent appears, the player must kill him and perform the emote again, with all the original items from the clue equipped. Note: If the items for the clue are equipped upon killing the double agent, Uri will appear automatically, without having to repeat the emote. The player can change equipment to take out the double agent but must change back after killing him in order to make Uri appear. Normally, the double agent is level 108, but in the Wilderness he is considerably weaker at only level 65. Note that it can still be dangerous, since the player can encounter player killers in the Wilderness.

For players that do treasure trails frequently, it is often economical and time-saving to keep the items for the clue level(s) they do most often in their bank. It is not recommended, however, to keep items for all emote clues banked, as a total of 94 items are used across the three clue levels.

If only hard emotes are done, this is a total of 22 items required; adamant 2h sword, amulet of glory (uncharged), amulet of power, blue d'hide body, blue d'hide chaps, blue d'hide vambraces, bronze platelegs, diamond ring, elemental shield, fire battlestaff, iron pickaxe, iron platebody, iron sq shield, mithril platelegs, mud pie, ring of life, rune full helm, rune hatchet, rune platebody, rune platelegs, rune warhammer and splitbark helm.

Players who do medium clues will need a total of 33 items; adamant medium helm, air staff, bronze boots, bronze sq shield, green d'hide body, green d'hide chaps, hardleather body, iron 2h sword, iron crossbow, iron hatchet, iron pickaxe, iron sq shield, maple longbow, maple shortbow, mithril chainbody, mithril full helm, mithril helm, mithril platelegs, mithril plateskirt, mithril scimitar, pointed blue snelm, pointed red and black snelm, ring of duelling, ring of forging, round red and black snelm, ruby amulet, silver sickle (unblessed), snakeskin boots, snakeskin chaps, spiny helm, steel kiteshield, steel platebody, steel sq shield.

When doing the easy clues, there are a total of 48 items needed; amulet of strength, blue flowers, bronze 2h sword, bronze dagger, bronze full helm, bronze hatchet, bronze platelegs, bronze spear, coif, emerald amulet, emerald ring, gold amulet, gold necklace, gold ring, hardleather body, iron boots, iron chainbody, iron full helm, iron helm, iron kiteshield, iron platebody, iron scimitar, iron warhammer, leather boots, leather chaps, leather cowl, leather gloves, leather vambraces, longbow, mud pie, oak longbow, polar camo top, ruby amulet, sapphire amulet, sapphire necklace, sapphire ring, steel full helm, steel hatchet, steel helm, steel longsword, steel pickaxe, steel platebody, steel plateskirt, studded body, unenchanted tiara, unholy symbol, wood camo top and yellow flowers.

List of clues

Following is a list of all known emote clues, with advice on how to get to the locations.

B

Clue Requirements Notes
Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril helm.

40 Ranged
20 Defence

Green chaps are sold in the Champions' Guild, and the mithril helm may be bought in Gunnarsgrunn. The ring of duelling is either player made or bought from the Grand Exchange. Tai Bwo Wannai is easy to reach by using Fairy ring code CKR, or via the charter ship to Brimhaven or the House teleport to Brimhaven, or teleport to Tai Bwo Wannai by using the new teleport scrolls, or use the karamja teleport from a amulet of glory then going to the far left gate and going south after that. Players need to be standing within the large red fenced area where Gabooty is before performing the emotes.
Beckon in the Digsite, near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm,snakeskin boots, and an iron pickaxe.

30 Ranged
30 Defence

The snail that drops the required shell is located in The Hollows near the entrance to the Myreque hideout. An iron pickaxe can be obtained underground at the location via operating the Winch, bought in the Dwarven Mines or player made with 2 iron bars (Perils of Ice Mountain and 20 Smithing required). The snakeskin boots can be made with a Crafting level of 45 from 6 tanned snake hides, which can be most quickly acquired by killing the poisonous snakes in the Mos Le'Harmless jungle. The fastest ways to get to the clue area are Digsite pendant, a Gnome glider, or the Balloon transport system. First do the beckon emote, then Uri will appear. Bow or curtsy before talking to him. This clue will only work with the pointed version of the snelm. By the pointed version of the snelm, it means the snelm made out of the pointed version of the Blamish red shell. You can use a chisel from your Toolbelt to craft it.
Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helmet, mud pie and rune platebody. Completed Shilo Village
Completed Dragon Slayer
40 Magic
40 Defence
It is recommended to turn Auto Retaliate off so that players do not waste a mud pie when retaliating against the double agent. The fairy ring (CKR), the Karamja gloves 3, or a charter ship to Brimhaven followed by a cart ride on the Shilo Village cart system or a run to Shilo Village place players in or near clue location. Obtaining a splitbark helm can prove to be difficult, but many players will lend their helms either for free or for a small charge at the Shilo Village bank (the enchanted version will not work). Vyrelords and vyreladies may also drop the helm for those that have started The Branches of Darkmeyer. Mud pies are made by obtaining a pie shell (pie dish with pastry dough added), then filling it with normal compost, water, then dry clay in that order. Cook the pie on a range to finish it. The rune platebody can be bought from the Grand Exchange or from Oziach in Edgeville.
Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded body, bronze platelegs and a mud pie. 20 Ranged
20 Defence
A studded body can be found in Lowe's Archery Emporium in Varrock. Players may also make it with a soft leather body and steel studs. A mud pie can be made at level 29 Cooking, but can also be purchased on the Grand Exchange. Bronze platelegs can be bought in Louie's Armoured Legs Bazaar in Al Kharid or player made. The Ardougne Teleport, Kandarin Monastery Teleport (using the Ardougne cloak), or Spirit trees can be used to reach the zoo.
Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer Completed Elemental Workshop I
68 Fishing
40 Attack
50 Ranged
The rune warhammer is a rare drop from ice trolls and a rarer drop from Troll Generals, Warped tortoises and the Kalphite Queen, but it is easiest to buy one on the Grand Exchange. It is advised to make the elemental shield yourself, as it is rarely sold on the exchange. The chaps can be made if the player has a fairly high Crafting level, but they too may be purchased from the Grand Exchange. The Fishing requirement to enter the Fishing Guild (68 Fishing) means that some players may not be able to complete this clue. Players can get into the guild at level 63 or higher by boosting with an admiral pie (level 63 min.) or fishing potion (level 65 min.). The guild can be reached via a charged skills necklace, or the Ardougne Teleport.
Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody and leather gloves. 20 Ranged
A player can easily make a coif and leather gloves from basic leather, and just as easily buy them. Iron platebodys can be purchased from Horvik's Armour Shop in Varrock, player made, or purchased on the grand exchange.Keep Le Faye can be found south of Seers' Village, and can be reached via the Camelot teleport or by using Fairy ring code BLR.
Bow or curtsy at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery. Started Horror from the Deep
50 Ranged
40 Defence
Players with high crafting levels may choose to craft the dragonhide armour, or it may be purchased from other players or through the Grand Exchange. The lyre teleport followed by a run to the west, or the games necklace to barbarian assault followed by the crossing of the basalt rocks north are the quickest methods to get to the lighthouse. Note: Blue spiky vambraces do not work.
Bow or curtsy in the ticket office of the Duel Arena. Equip an iron chainbody, leather chaps and a coif. 20 Ranged
File:Emote clue Bow Curtsey Duel Arena ticket office.png
Iron chainbody can be found at the chain store in southern Falador. Leather chaps can be found in the Ranging Guild, made, or purchased on the Grand Exchange. Coifs can be found at the Champions' Guild and the Ranging Guild, and are very cheap on the Grand Exchange due to their low level of usefulness and ultra high supply. The ring of duelling, or Home teleport to Al-Kharid will get you closest with relative ease. Alternative means of getting to the arena include using an Amulet of glory or a Gnome glider.
Bow or curtsy outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and oak longbow. 5 Ranged
You can buy the iron platelegs and oak longbow in Varrock, at the armour and ranged stores. You will need to make or buy the unenchanted amulet yourself. The Legends' Guild has a fairy ring (code BLR) very close by. Alternatively, teleport to Ardougne and head northeast to the guild. Do the emote outside the main gate.

C

Clue Requirements Notes
Cheer at the Burthrope Games Room. Have nothing equipped at all when you do. None
The Burthorpe Games Room can be found at the bottom of Burthorpe Castle, and easily reached with the games necklace. Please note that you have to be in the part of the games room with the board games tables. Note: This does not work in the global worlds for the Games Room.
Cheer at the druids circle, equip an Air tiara, a bronze 2h sword, and Gold amulet. None An air tiara can be made by using an unenchanted tiara on the Air altar with an Air talisman in your inventory, or it can be bought from the Grand Exchange. A bronze 2-handed sword can be bought in the sword shop in Taverley or made. A gold amulet can be crafted at level 8 Crafting, received as a drop from monsters in the Lumbridge Catacombs, or bought from the Grand Exchange. The druids circle is north of Taverley. The best way to reach it is to teleport to Burthorpe using a Games necklace or by using the Lodestone network and head south, or to teleport to Falador and head north. Alternatively, one can take a Mine cart to White Wolf Mountain (requires Fishing Contest) or use the Balloon transport system (requires Enlightened Journey, normal Logs, and a Tinderbox). You can also teleport with a Taverley tablet(with the completion of Love Story and 77 Magic) and then walk northeast.
Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire necklace. 20 Ranged
5 Defence
A steel plateskirt can be bought in Al-Kharid or made, coifs can be bought at the Ranging Guild, Grand Exchange, or made. Sapphire necklaces can be crafted by the player, or bought from other players or the Grand Exchange but are fairly expensive due to the demand for games necklaces. The easiest ways to reach Port Sarim are to use the cabbage-port from Explorer's ring 3 or 4 or a teleport to Draynor Village from an Amulet of glory. Alternatively, players can teleport to Falador and run to the port. You should be able to do this emote any where on the dock, as long as you are east of the bank deposit.
Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots. Completed Bar Crawl
35 Agility
30 Ranged
5 Defence
Steel platebodys can be easily purchased from the grand exchange, as well of maple shortbow, as both of these items are in huge oversupply. Bronze boots can be purchased from the Grand Exchange or obtained as a drop from Cave crawlers, which are very poisonous and require level 10 Slayer to kill. The agility arena is at the Barbarian Outpost. A games necklace will come in very handy as the Barbarian Outpost is rather remote.
Cheer in the Ogre pen in the Training Camp. Show you are angry before you talk to me. Equip a Green Dragonhide Body, green dragonhide chaps and a steel sq shield. Completed Biohazard
Completed Dragon Slayer
40 Ranged
40 Defence
Green dragonhide armour is sold in the Champions' guild. The steel sq shield can be made or purchased from the Grand Exchange. There is also a shield shop in Falador which sells this. The ogre pen is located in the Combat Training Camp, just north of West Ardougne, also you will have to squeeze through a gap in the railings located on the west of the pen to get in with the Ogres. Use the ardougne teleport, or spirit tree to the gnome stronghold and head southeast to reach the area. You need to have completed Biohazard to get into the combat training camp and Dragon Slayer in order to wear the body.
Clap in the main exam room in the Exam Centre. Equip a ruby amulet, blue flowers and leather gloves. None
Leather gloves can be bought at the Varrock clothing store near the general store. You can buy Blue flowers in the Grand Exchange or obtain them by planting Mithril seeds. The amulet must be either player-made at level 50 Crafting or bought from the Grand Exchange. The exam centre is south of the digsite, use the digsite pendant or a gnome glider to reach the area.
Clap on the causeway to the Wizard's Tower. Equip an Iron helm, emerald ring and leather gloves. None
An iron medium helmet spawns near the Khazard battlefield, but can also be purchased from Peksa's Helmet Shop in Gunnarsgrunn or player-made. An emerald ring is player made at Level 27 Crafting, or purchased/traded. The gloves spawn just south of the bank in Edgeville, and can also be crafted. Causeway is another name for Bridge. Use fairy ring code DIS, an amulet of glory, cabbage port, Wicked hood or Lumbridge Teleport to reach the area.
Clap on the top level of the mill, north of east Ardougne. Equip an Emerald ring, Wood camo top and unenchanted Tiara. None
Emerald rings can be player-made at level 27 Crafting or bought from the grand exchange. The wood camo top can be bought from the grand exchange or made by bringing two Common kebbit furs and 20 coins to the fancy dress shop in Varrock. Tiaras are crafted by players, but purchasing them on the grand exchange is far cheaper. Ardroune teleport then head north, it's in the farm area, or use Skills necklace to teleport to Fishing Guild.
Cry in Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hardleather body and an unblessed silver sickle. 10 Defence
The Blood blamish snail which lives in the north-east part of Mort Myre Swamp yields the Blamish red shell needed for the snelm. Make sure you get a round one. The hardleather body, and an unblessed silver sickle are easiest to get from the Grand Exchange but both can be crafted as well. Camelot Teleport then head southeast, or Home Teleport to Catherby if you have unlocked that lodestone. The ranging shop is 2 houses east of the bank, near the fishing spots.
Cry on the platform of the north-west tree of the Gnome Agility Arena. Indicate "no" before talking to me, equip green d'hide chaps, a steel kiteshield, and a ring of forging. 40 Ranged
5 Defence
Green d'hide chaps can be purchased at the Champions' Guild. Steel Kiteshield can be found at the Falador Shield Store. Ring of Forging is an enchanted ruby ring, and must be player made or purchased. Use a Spirit tree teleport to the gnome stronghold, or Ardougne Teleport and head northwest to the gnome stronghold. You need to partially complete the agility course then do the two emotes in sequence. A painted herald steel kiteshield will not work. (Note: The emotes are actually performed on the south-west tree. This may be an oversight by Jagex.)

D

Clue Requirements Notes
Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory, and an adamant 2h sword. Started Icthlarin's Little Helper
30 Attack
An adamant 2h Sword can be bought in Taverley (2-handed sword shop held by Gaius, at the very north of Taverley) or made at level 84 smithing. Rings of life and amulets of glory can be bought from the Grand Exchange or player-made at level 43 and 80 Crafting, respectively. A level 108 Double agent will attack. Sophanem is in the far southern desert, and requires partial completion of Icthlarin's Little Helper to enter. The cat-doored pyramid is located just south of the Pyramid Plunder pyramid. The most direct way is using Jalsavrah teleport with pharaoh's sceptre which teleports to the Pyramid Plunder pyramid; or use the magic carpet service to reach the city. Alternatively, a Ring of Slaying teleport to Sumona with a run across the desert or use of the magic carpets is an option. After Love Story, a house teleport tab to the Pollnivneach portal could also be used.
Dance at the crossroads north of Draynor, equip an iron chainbody, a sapphire ring and a longbow. None
An iron chainbody can be bought at the chain store near the southern Falador entrance. Sapphire Rings are player made or purchased on the Grand Exchange. A longbow can be found in any range store, such as the one in Catherby or the Ranging Guild, or is in overstock on the grand exchange. The explorers ring 3 cabbage port, amulet of glory teleport, or Home teleport to Draynor will put you in the area.
Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helm, mithril platelegs, and an iron two-handed sword. Completed Priest in Peril
20 Defence
Mithril platelegs are available in the Al-Kharid platelegs store and can also be made. The 2-handed sword can be purchased in Burthorpe, or is player made, and the spiny helm can be bought from a Slayer Master such as Mazchna, who is very close to the location. Use Fairy ring code C-K-S, the Canifis house portal, or the ectophial.
Dance in the Party Room. Equip a steel full helm, steel platebody and iron plateskirt. 5 Defence
The steel full helm and Steel Platebody are in oversupply on the grand exchange, but can also be bought from stores or player-made. The iron plateskirt can be made or purchased in the Al-Kharid plateskirt store. The Party Room in Falador is best reached by the Falador Teleport.

Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helm and a gold ring.

None
The Bronze Dagger can be found on a table on the first floor of the Lumbridge Castle, player-made, or bought from the Grand Exchange. The iron full helm can be smithed or purchased on the grand exchange. A gold ring can be crafted or purchased on the grand exchange.

H

Clue Requirements Notes
Headbang in the mine north of Al-kharid. Equip a Polar Camo Top, Leather Gloves and Leather Boots. None
Polar Camo Top is made by bringing 2 Polar Kebbit Fur's to the Fancy Clothes Store in Varrock with 20gp or purchased on the Grand Exchange. Leather boots and gloves are easily crafted from basic leather or purchased. Use Lumbridge teleport,then enter the pass way you will need 10gp to get past. Then head north to the mine.

J

Clue Requirements Notes
Dance a jig by the entrance to the Fishing Guild, equip a sapphire amulet, an emerald ring and a bronze chainbody None
The fishing guild is located between Seers' Village and Ardougne. You'll need a sapphire amulet, an emerald ring, and a bronze chainbody. You do not need to go inside of the guild to get the reward. Make sure you use the jig emote, not the dance emote. The jewellery must be unenchanted, otherwise it won't work.
Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet, air staff, and bronze square shield. None
The snelm may be player-made at level 15 Crafting, or, more uncommonly, bought from the Grand Exchange. The pointed blue snail itself may be found just north of the fairy ring in Mort Myre (code BKR). A staff of air can be bought at the staff shop in Varrock or received as a monster drop. The bronze square shield may be player-made, received as a drop from Goblins, or bought from the Grand Exchange or the shield store in Falador. Shantay's awning refers to the Shantay Pass. Make sure to use the pointed snelm and not standard round one. The Broomstick from Swept Away places you almost exactly there. The magic carpet system can be used form the desert, otherwise the lodestone teleport to Al Kharid is probably best.
Jump for joy at the beehives. Equip iron boots, unholy symbol, and a steel hatchet. 5 Attack
Iron boots can be obtained as a drop from a Cockatrice or Cave slime or bought in the grand exchange, the unholy symbol can be made or bought from another player or from the grand exchange, and a steel hatchet may be purchased from bob's axes or made. The beehives are just west of the Catherby bank, in the fenced in area. Use the Camelot teleport or Catherby lodestone teleport to get to the area.
Jump for joy in Yanille Bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant medium helmet and snakeskin chaps. 30 Ranged
30 Defence
The iron crossbow can be player-made at level 39 Fletching. The Adamant medium helmet can be bought from Peksa's Helmet Shop in Gunnarsgrunn or player-made at level 73 Smithing. Snakeskin Chaps can either be crafted from twelve snakeskins at level 51 Crafting, bought on the Grand Exchange, or received as a drop from Skeletal Wyverns. Use the Watchtower Teleport, or Lodestone network.

L

Clue Requirements Notes
Laugh at the crossroads south of Sinclair Mansion. Equip a leather cowl, amulet of strength and iron scimitar. None
The cowl can be crafted from Leather using the Crafting skill, bought from the Ranging Guild, or obtained as a drop from monsters in the Lumbridge Catacombs. The iron scimitar can be bought from Zeke's Superior Scimitars in Al-Kharid.~Teleport to Camelot or use fairy ring code CJR to reach the area.
Laugh in the Jokul's tent in the mountain camp. Beware of double agents! Equip a rune full helm, blue d'hide chaps and a fire battlestaff.

Started Mountain Daughter OR 20 Agility


30 Attack
30 Magic
40 Defence
50 Ranged

(and Rope)

No stores in the game sell these items, so they must be bought from the Grand Exchange, player-made through Crafting and Smithing, or received as drops from monsters. Note: Rune full helm (e) or any other variation of blue d'hide chaps (i.e. trimmed, gold-trimmed, Blessed, etc.) will not work. The Mountain Camp is east of Rellekka. Take a rope to get into the camp if you haven't done the quest Mountain Daughter. North of Fairy Ring (A-J-R). Teleportation via Slayer Ring is also an option.

P

Clue Requirements Notes
Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. None
One location considered as "The heart of the Haunted Woods"
One location considered as "The heart of the Haunted Woods"
The location depicted is located south-east of the Fairy Ring (A-L-Q) and south of the farming area. There are two short mushrooms east and within sight (3/4 of the way to the edge of the minimap) of the fairy ring which the player can stand in between. Standing between these mushrooms is the location where the emote is to be done. Directly west of this clump of vegetation is a 'live tree' which will attack. Players should wear armour for this clue and bring food as they will need to fend off leeches and vampires until they reach the location. Stat restore potions are suggested for players under level 105 combat as the leeches may slightly reduce their stats. A level 108 Double Agent will attack, so equipping armour and a weapon again to kill him is recommended. Be sure to un-equip all items again only when it is safe to do so.
Panic in the limestone mine. Equip bronze platelegs, steel pickaxe and steel helm. 5 Attack
5 Defence
Bronze platelegs can be bought in Al Kharid, steel pickaxes in Dwarf Mines pickaxe shop, and steel helms in Gunnarsgrunn. The limestone mine is in the valley east of Varrock, near the odd old man. Use a Varrock teleport, a Digsite pendant, a Gnome glider, or the Balloon transport system to get to the area.
Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune hatchet. 40 Attack
20 Defence
Mithril platelegs are found at the Al Kharid plateleg store or smithed at level 66. A Ring of Life is an enchanted Diamond Ring, which is bought from other players or crafted. Rune hatchets are bought from other players or smithed at level 86. Use the gnome glider, or Camelot teleport and Mithril Crossbow and Grapple to get to the area. If you've completed Love Story, you may use a chipped POH teleport to Taverley and go west to get there. You may need to kill the level 73 Big Wolf (and some of the other wolves if your combat level is low) before you perform the emote due to their aggression and their large hunt radius. A level 108 Double agent will attack.
Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. None
The fishing trawler is in Port Khazard, north of Yanille. Panic on the dock where you board the trawler by the gangplank. Make sure to un-equip all equipment while performing this emote.
Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, a maple longbow and no boots. Started Creature of Fenkenstrain
30 Ranged
20 Defence
Mithril plateskirt can be purchased from Ranael in Al-Kharid or made with 66 Smithing (make sure it is a plateskirt), and a maple longbow can be purchased from Lowe in Varrock or made with 55 Fletching, don't forget to remove your boots. This clue is a bit vague, you actually need to panic on the mausoleum. The quest "Creature of Fenkenstrain" is required to reach it. The mausoleum is the small island where the player dug up various body parts. You cannot go directly as the bridge is broken, go to the graveyard east of the castle and push the eastern memorial to pass through the Experiment dungeon. Go north and west following the tunnel to the end and up the ladder. Use the ectophial, a Canifis teleport, or the fairy ring network (code ALQ) to reach the area.

S

Clue Requirements Notes
Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power and nothing on your chest and legs. None
An unenchanted diamond ring must be crafted at level 43 Crafting or purchased from the Grand Exchange. The amulet of power can be purchased or crafted with 70 Crafting and 57 Magic. The fastest way to get here is use the Amulet of Glory Karamja teleport, it puts you right inside the plantation. Players can also charter the Port Sarim ship to Musa Point or use Fairy ring code B-L-P to go to TzHaar City and head through the Karamja Volcano.
Shrug in the mine near Rimmington, Equip a gold necklace, a gold ring and a bronze spear. None
Bronze spears are very common drops from minotaurs and hobgoblins, and an even more common drop from goblins. Gold necklaces and rings can be either crafted, purchased from the Grand Exchange, or received as drops from the monsters in the Lumbridge Catacombs. The large mining pit is southwest of Falador and slightly northeast of Rimmington. Cabbage-port, Falador teleport, or use a Rimmington Tablet to get to the area.
Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody, and blue d'hide vambraces 50 Ranged
Bronze platelegs can be made or purchased from the Grand Exchange or the platelegs store in Al-Kharid. Iron platebodys can be made or purchased from the platebody store in Varrock or Ardougne. Blue dragonhide vambraces (Blue spiky vambracesdo not work) must be either crafted at level 66 Crafting or purchased from the Grand Exchange. The clue refers the chaos temple in level 13 wilderness south of the Graveyard of Shadows, surrounded by lava, with a Bloodwood tree nearby (Do not go to the temple in level 38 wilderness or the entrance to the Chaos runecrafting altar). A level 65 Double Agent will attack. Note: Having Hartwin escort you seems to make this emote not work, so be prepared to walk. Warning: The area is multicombat, and player killers may attack you while you fight the Double Agent.

T

Clue Requirements Notes
Think in the middle of the wheat field by the Lumbridge mill . Equip a sapphire necklace, a polar camo legs and an oak shortbow. 5 Ranged
The sapphire necklace can either be crafted by using a gold bar, one cut sapphire and a necklace mould on a furnace, or buying it on the Grand Exchange. The Polar camo legs can be made in the Fancy Clothes Store in Varrock by bringing 2 polar kebbit furs and 20 gp. Oak shortbows can be purchased from ranging shops, made, or from the Grand Exchange. Teleport to Lumbridge or run from Draynor Village to reach the area.
Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chainbody, green dragonhide chaps and ruby amulet. 40 Ranged
20 Defence
A mithril chainbody can be purchased from Wayne's Chains in south Falador, smithed, or purchased on the Grand Exchange. Green dragonhide chaps can be purchased at the Champions Guild, or crafted. The (unenchanted) ruby amulet must be crafted or purchased from the Grand Exchange.Use a Ring of Duelling to get to Castle Wars, run north over both bridges, then north-northeast to reach a small collection of three houses. Climb down the stairs in the west building to enter the Observatory dungeon. Some poisonous spiders reside here, so taking some measure against their poison is advised. Use the Observatory Dungeon map to find your way through and up the stairs to the Observatory main building. Once there, head upstairs and perform the emote under the end of the telescope.
Twirl at the crossroads north of Rimmington. Equip a Sapphire ring, yellow flowers and leather chaps. None
Leather chaps can be bought at the Ranging Guild or made. Yellow flowers can be made by planting Mithril seeds, or they can be bought from other players. The (unenchanted) sapphire ring can be made using the Crafting skill or bought from the Grand Exchange.
Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded chaps and a bronze full helm. 20 Ranged
Iron platebody and studded leather chaps can be found in the Varrock armour shop. Bronze full helmet can be bought in Gunnarsgrunn. All three are easily crafted or smithed. Draynor manor, north of Draynor Village. Cabbage port, Lumbridge teleport, or amulet of glory to the area.
Twirl on the bridge by Gunnarsgrunn (or Barbarian Village). Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helm. 20 Defence
Players can smith an iron hatchet using 1 iron bar or buy one from Bob's Axes in Lumbridge. Steel kiteshields can be purchased from the shield store in Falador, or smithed. Mithril full helms can be player-made or purchased at Gunnarsgrunn or the Grand Exchange.The bridge spans the river between the Grand Exchange and Gunnarsgrunn. Varrock teleport, amulet of glory to Edgeville, or invoke the skull sceptre to get to the area.

W

Clue Requirements Notes
Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. 5 Attack
Gold rings and leather chaps may be bought from the Grand Exchange or crafted with level 5 and 18 Crafting, respectively. Gold rings require a gold bar and a ring mould while leather chaps require leather along with a needle and thread. Steel maces may be bought from Flynn in Falador, bought off the Grand Exchange, or made using the Smithing skill with level 32 Smithing and 1 steel bar. Mudskipper Point is south-east of Rimmington, south of the house with the anvil in it. Use the cabbage port, fairy ring code AIQ, or Falador Teleport, or run South of the Port Sarim Lodestone teleport to reach the area.
Wave along the south fence of the lumberyard. Equip leather chaps, bronze hatchet and a hardleather body. 10 Defence
Leather chaps and a hardleather body can either be crafted or bought at the Ranging Guild, Lowe from the Varrock Range store or the Grand Exchange. Bronze hatchets may be bought in Lumbridge from Bob's Brilliant Axes, the Grand Exchange, or can be player-made with 1 bronze bar. The lumberyard is northeast of Varrock and may be reached using a Varrock Teleport, a digsite pendant, a Lumberyard teleport scroll, or the balloon transport system. It is right in front of the sawmill operator.

Y

Clue Requirements Notes
Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and an iron sq shield. 20 Attack
An (unenchanted) ruby amulet must be crafted or purchased from the Grand Exchange. A mithril scimitar can be purchased from Zeke in Al-Kharid, smithed, or purchased from the Grand Exchange. An iron square shield can be player-made or bought from the shield store in Falador. The fastest and recommended way is to teleport using a Ring of duelling to Castle Wars. Alternatively, one could cast Watchtower Teleport, use Fairy rings, or use the balloon transport system to get to the area.
Yawn in the Draynor marketplace, equip studded leather chaps, an iron kiteshield, and a steel longsword. 20 Ranged
5 Attack
Studded Chaps can be found in the Catherby Range shop, the Ranging Guild, and the Varrock Range store. Iron kiteshield can be bought in the Falador shield shop, or crafted. A Steel longsword can be bought in the Varrock sword store. The fastest ways to get there are an Amulet of glory or the Explorer's ring 3 teleport. The Fairy ring network (code D-I-S) or the Lumbridge Home Teleport may also be used.
Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer. None
The holy symbol and leather vambraces (Spiky vambraces do not work) can be made using the Crafting skill. An iron warhammer can be either made with the Smithing skill or purchased from the grand exchange. The Varrock Library is inside Varrock castle, on the north side. Use a Varrock teleport or a Spirit tree to reach the area.
Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragonhide vambraces, and an iron pickaxe. 50 Ranged
File:Emote clue Yawn rogues' general store.png
An iron sq shield can be made with the Smithing skill or bought from the Grand Exchange or the shield shop in Falador. Blue dragonhide vambraces (Blue spiky vambraces do not work) can be made with level 66 Crafting or purchased from the Grand Exchange. An iron pickaxe spawns near the rock crabs by Rellekka, but it can also be purchased from the Grand Exchange, bought from Nurmof in the Dwarven Mine, or player-made after Perils of Ice Mountain. The general store is in the Wilderness Bandit Camp level 23, in the western wilderness. After yawning you will fight a level 65 double agent. Warning: This is a multicombat zone, and player killers may attack you whilst you are killing the agent.



Contents: Wizards - Degrees north or south: 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25

Coordinate clues

For a quick coordinate location finder, see Treasure Trails/Guide/Locate.

During a Treasure Trail, a coordinate clue is a clue-scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:




00 degrees 00 minutes north/south
00 degrees 00 minutes east/west



In RuneScape, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)

After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Players must have a chart and watch in their inventory or on their toolbelt, and a sextant and spade in their inventory, or summoned meerkats with scrolls or they will not be able to complete the clue. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepest levels of the Wilderness), although coordinate clues will never point players underground or into dungeons or buildings.

Saradomin/Zamorak Wizards

On hard Treasure Trails, digging on the correct spot will cause a Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. If the coordinates are located in the Wilderness, a weaker Zamorak wizard will appear instead. Saradomin wizards are poisonous and use both melee and the Magic spell Saradomin Strike, whereas Zamorak wizards use only the spell Flames of Zamorak. Players who use the special ability of meerkats to dig for the scroll or casket will receive it without triggering a Saradomin or Zamorak wizard.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.

Even when fighting the Zamorak wizard in the wilderness, another player can interrupt your fight. If you are attacked by a player, you should run either directly south, or into a single-way combat area filled with aggressive monsters. Player killers in pursuit of a target can be interrupted by an aggressive monster in a single-way combat area, provided the target does not retaliate.

A good strategy to use against either wizard (all hard coordinate clues involve one of them) is to bring along a dragon dagger. A dragon dagger's special attack used 4 times can almost kill either wizard with a combat level of about 90. It is also advisable to wear armour that specifically guards against either magic or melee while praying against the other combat form.

The following map may be used to roughly determine the location of a given coordinate clue:

However, precise descriptions for each coordinate clue are listed below.

List of clues

Following is a list of all known coordinate clues and their corresponding locations. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). Shorthand writing is used together with normal writing. An example: 09.34N; 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east.

Remember: You must have a Chart, Sextant, and Watch in your inventory or nothing will happen when you dig with your Spade. Although the chart and watch can be in the toolbelt, remember you must bring the spade and sextant in your inventory.

Note that some of the clues may require skill or quest requirements before you will be able to get to that location. This may be frustrating for some players, and they will drop the clue scroll. So, in order to do every Hard coordinate scroll, Regicide, Legend's Quest, Nature Spirit, The Grand Tree and Watchtower must be done or partially completed to do the coordinates. Note that some coordinates will need a skill level to do, though the required stat is low.

00

Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00 . 00 N,

07 . 13 W

Regicide
Saradomin wizard
Image Location notes
File:Coordinate clue 00.00N 07.13W.png

In Tirannwn, dig by the western spawn point of the roving elves, near the Tyras Camp. Watch out for the stick trap.

From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps.

From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.

Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00 . 05 S,

01 . 13 E

None
Image Location notes
File:Coordinate clue 00.05S 01.13E.png

West of the Tree Gnome Village, almost directly south of the fruit tree patch. On the other side of the river from the observatory.

Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

13 degrees 58 minutes east

00 . 13 S,

13 . 58 E

None
Image Location notes
File:Coordinate clue 00.13S 13.58E.png

On Karamja, west of the general store in the free-to-play section of the island, in the middle of the two small lakes. Currently there is an "undergrowth" on the location. However the reward can be obtained by digging 1 space south of it.

Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00 . 18 S,

09 . 28 E

None
Image Location notes
File:Coordinate clue 00.18S 09.28E.png

South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock in front of the dungeon door.

Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00 . 20 S,

23 . 15 E

None
Image Location notes
File:Coordinate clue 00.20S 23.15E.png

The southern area of Lumbridge Swamp, south of the water altar. Just next to the tree roots.

Coordinates Shorthand Requirements Fight
00 degrees 30 minutes north,

24 degrees 16 minutes east

00 . 30 N,

24 . 16 E

None
Image Location notes
File:Coordinate clue 00.30N 24.16E.png

Slightly north-east of the small hut in Lumbridge Swamp that leads to Zanaris. Zandar Horfyre offers free transportation to this area.

Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00 . 31 S,

17 . 43 E

None
Image Location notes
File:Coordinate clue 00.31S 17.43E.png

South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff.

01

Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01 . 18 S,

14 . 15 E

None
Image Location notes
File:Coordinate clue 01.18S 14.15E.png

Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja.

Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01 . 24 N,

08 . 05 W

Regicide
Saradomin wizard
Image Location notes
File:Coordinate clue 01.24N 08.05W.png

In an area with a pond directly north of the catapult used in Regicide, dig by the north-east edge of the pond.

From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then go west past another stick trap.

From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then northwest; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.

This clue can be annoying due to the frequency of activating the stick traps, which deal 80 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.

Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01 . 26 N,

08 . 01 E

10
Image Location notes
File:Coordinate clue 01.26N 08.01E.png

In the centre of Moss Giant Island west of Brimhaven. The island can be found by swinging on the rope swings west of Brimhaven.

Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01 . 35 S,

07 . 28 E

None
Image Location notes
File:Coordinate clue 01.35S 07.28E.png

The Green Spider Island east of Yanille. Use Fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant.

02

Coordinates Shorthand Requirements Fight
02 degrees 46 minutes north,

29 degrees 11 minutes east

02 . 46 N,

29 . 11 E

Another player's assistance
Another player (optional)
Image Location notes
File:Coordinate clue 02.46N 29.11E.png

Duel Arena in combat area. You will need to duel another player with Obstacles turned on to get to this spot. You will not get the Saradomin Wizard here. You cannot bring Meerkats familiars into the obstacle arena, so bringing a sextant and spade is required.

Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02 . 48 N,

22 . 30 E

None
Image Location notes
File:Coordinate clue 02.48N 22.30E.png

Just west of the ladder leading to the HAM Dungeon, dig 2 spaces east and 1 south of the nearest tree to the building.

Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02 . 50 N,

06 . 20 E

None
Image Location notes
File:Coordinate clue 02.50N 06.20E.png

South of Ardougne Zoo, on a small cape.

03

Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03 . 35 S,

13 . 35 E

None
Image Location notes
File:Coordinate clue 03.35S 13.35E.png

On Karamja, north of the nature altar.

Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03 . 45 S,

22 . 45 E

None
Saradomin wizard
Image Location notes
File:Coordinate clue 03.45S 22.45E.png

In the Bedabin camp, at the north side of the watering hole.

04

Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04 . 00 S,

12 . 46 E

None
Image Location notes
File:Coordinate clue 04.00S 12.46E.png

In the centre of the mine, north of Shilo Village. This is not the gem rock mine, but rather the one just northwest of the Nature altar, where you find Volencia moss during the Jungle Potion quest. Dig two spaces northwest of a mithril rock.

Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04 . 03 S,

03 . 11 E

Started Watchtower
Saradomin wizard
Image Location notes
File:Coordinate clue 04.03S 03.11E.png

In the Ogre City. You must have started the Watchtower quest to gain access. After crossing the fourth bridge, stand next to the tree there and dig. Note: First time crossing you need 20gp and a rock cake.

Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04 . 05 S,

04 . 24 E

None
Saradomin wizard
Image Location notes
File:Coordinate clue 04.05S 04.24E.png

On the island where Gorad is located. From Castle Wars, go east past Jiggig. At the southwestern side of Gu'Tanoth is a cave, enter this cave and you will end up on the island. Dig on the east side of the island, near a spear wall.

Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04 . 13 N,

12 . 45 E

Completed Dragon Slayer
Image Location notes
File:Coordinate clue 04.13N 12.45E.png

North side of Crandor.

Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04 . 16 S,

16 . 16 E

Started The Grand Tree
Saradomin wizard
Image Location notes
File:Coordinate clue 04.16S 16.16E.png

Outside the east wall of the Ship yard building where G.L.O. Caranock hangs out, dig directly by the window.

Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04 . 41 N,

03 . 09 W

Started Regicide
Saradomin wizard
Image Location notes
File:Coordinate clue 04.41N 03.09W.png

Dig by one of the Red spiders' eggs spawns in Arandar Pass.

05

Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05 . 20 S,

04 . 28 E

None
Image Location notes
File:Coordinate clue 05.20S 04.28E.png

In the Feldip Hills, northeast of the Glider. Dig at the eastern end of an iron rock mine, between two rock slides.

Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05 . 37 N,

31 . 15 E

Started Nature Spirit
Saradomin wizard
Image Location notes
File:Coordinate clue 05.37N 31.15E.png

In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. Bear in mind that this is a Summoning-free zone, which means the Meerkats' special move cannot be used here.
Warning: Druid pouches are recommended, because ghasts may rot your food.

Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05 . 43 N,

23 . 05 E

None
Image Location notes
File:Coordinate clue 05.43N 23.05E.png

In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.

Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05 . 50 S,

10 . 05 E

15
Saradomin wizard
Image Location notes
File:Coordinate clue 05.50S 10.05E.png

On Cairn Isle, Karamja, (Fairy Ring - CKR is very close) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns. Remember to switch run mode off when crossing the bridge.

06

Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06 . 00 S,

21 . 48 E

None
Saradomin wizard
Image Location notes
File:Coordinate clue 06.00S 21.48E.png

West of the Bandit Camp (Kharidian Desert), at the small peninsula. Dig at the tip of the "nose". Bring Waterskins, or an Enchanted water tiara as this area is affected by desert heat.

Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06 . 11 S,

15 . 07 E

None
Saradomin wizard
Image Location notes
File:Coordinate clue 06.11S 15.07E.png

On the southern part of East Karamja, just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. The Gnome glider or the Juju teleport spiritbag destinations are close to the area.

Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06 . 31 N,

01 . 46 W

None
Image Location notes
File:Coordinate clue 06.31N 01.46W.png

Travel south-west from the Tree Gnome Stronghold and you should see three small lakes. Dig in the middle of the two eastern lakes.

This may not work for some players.

07

Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07 . 05 N,

30 . 56 E

None
Image Location notes
File:Coordinate clue 07.05N 30.56E.jpg

In Mort Myre Swamp. Next lake south of the 2 most western fishing spots. Dig west of a rotting tree. Note: There are Ghasts in the swamp, be sure to bring a Druid Pouch or an Ouroboros Pouch.

Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07 . 33 N,

15 . 00 E

None
Image Location notes
File:Coordinate clue 07.33N 15.00E.png

South east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula.

Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07 . 43 S,

12 . 26 E

Started Legends' Quest
Saradomin wizard
Image Location notes
File:Coordinate clue 07.43S 12.26E.png

In the middle of the Kharazi Jungle, two steps south of the water pool. Remember to bring your Radimus notes if you have not finished Legends' Quest.

08

Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08 . 03 N,

31 . 16 E

None
Saradomin wizard
Image Location notes
File:Coordinate clue 08.03N 31.16E.png

South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just south-west of the words Morytania on the map), in the centre of Mort Myre swamp. Dig between the farthest east and middle logs.
Warning: Bring druid pouches to prevent Ghasts from rotting your food.

Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08 . 05 S,

15 . 56 E

None
Saradomin wizard
Image Location notes
File:Coordinate clue 08.05S 15.56E.png

In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the centre of Taverley for 2000gp.

Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08 . 26 S,

10 . 28 E

Started Legends' Quest
Saradomin wizard
Image Location notes
File:Coordinate clue 08.26S 10.28E.png

In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. Remember to bring a hatchet and a machete (and your Radimus notes if you have not finished Legends' Quest) to cut through the jungle.

Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08 . 33 N,

01 . 39 W

None
Image Location notes
File:Coordinate clue 08.33N 01.39W.png

At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.

09

Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09 . 33 N,

02 . 15 E

Started Waterfall Quest
Image Location notes
File:Coordinate clue 09.33N 02.15E.png

Go to the Baxtorian Falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.

Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09 . 48 N,

17 . 39 E

None
Image Location notes
File:Coordinate clue 09.48N 17.39E.png

On Ice Mountain, south of the oracle, in an area where there are icefiends.

11

Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11 . 03 N,

31 . 20 E

None
Image Location notes
File:Coordinate clue 11.03N 31.20E.png

East of the fence opening to the Slayer Tower grounds.

Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11 . 05 N,

00 . 45 W

None
Image Location notes
File:Coordinate clue 11.05N 00.45W.png

In the Tree Gnome Stronghold swamp, west of the Grand Tree.

Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11 . 41 N,

14 . 58 E

None
Image Location notes
File:Coordinate clue 11.41N 14.58E.png

Near Commander Denulth in Burthorpe.

12

Coordinates Shorthand Requirements Fight
12 degrees 48 minutes north,

20 degrees 20 minutes east

12 . 48 N,

20 . 20 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 12.48N 20.20E.png

Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon.

13

Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13 . 46 N,

21 . 01 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 13.46N 21.01E.png

Near the previous location of Stealing Creation in level 11 Wilderness. There are 3 small mushrooms and lots of trees, dig in the centre of the mushrooms.

14

Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

9 degrees 13 minutes east

14 . 54 N,

9 . 13 E

None
Image Location notes
File:Coordinate clue 14.54N 09.13E.png

Two paces west of the enchanted lyre swaying tree which is east of Rellekka.

15

Coordinates Shorthand Requirements Fight
15 degrees 48 minutes north,

13 degrees 52 minutes east

15 . 48 N,

13 . 52 E

Completed Troll Stronghold
Saradomin wizard
Image Location notes
File:Coordinate clue 15.48N 13.52E.png

Just south-west of entrance to Eadgar's cave, by Trollheim teleport.

16

Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16 . 03 N,

14 . 07 E

Completed Troll Stronghold
Saradomin wizard
Image Location notes
File:Coordinate clue 16.03N 14.07E.png

On the Trollheim summit, near the entrance to Eadgar's cave.

Coordinates Shorthand Requirements Fight
16 degrees 20 minutes north,

12 degrees 45 minutes east

16 . 20 N,

12 . 45 E

Completed Troll Stronghold
Saradomin wizard
Image Location notes
File:16.20 N 12.45 E.png

In front of the entrance to the Troll cave in Troll Stronghold.

Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16 . 35 N,

27 . 01 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 16.35N 27.01E.png

In level 22 Wilderness, west of the green dragons. Near the previous location of Clan Wars.

Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 11 minutes east

16 . 43 N,

19 . 11 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 16.43N 19.13E.png

At the Bandit Camp in the level 23 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. Digging one pace east of the northern point of that wall should yield your casket or scroll.

17

Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17 . 50 N,

08 . 30 E

None
Saradomin wizard
Image Location notes
File:Coordinate clue 17.50N 08.30E.png

North east of Rellekka by the rock crabs. North west of DKS fairy ring. Dig a bit east of the pier, on one of the seaweed spawns.

18

Coordinates Shorthand Requirements Fight
18 degrees 3 minutes north,

25 degrees 16 minutes east

18 . 3 N,

25 . 16 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 18.03N 25.16E.png

Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows (the Summer's End farm). Dig on or near the steel platelegs spawn.

Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18 . 22 N,

16 . 33 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 18.22N 16.33E.png

Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves, located in the second column from the south.

19

Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19 . 43 N,

25 . 07 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 19.43N 25.07E.png

Level 34 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. This place is easily accessible via the canoe system, just keep heading east from your point of arrival. Warning: This area is multicombat.

20

Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20 . 05 N,

21 . 52 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 20.05N 21.52E.png

In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig.

Coordinates Shorthand Requirements Fight
20 degrees 7 minutes north,

18 degrees 33 minutes east

20 . 7 N,

18 . 33 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 20.07N 18.33E.png

In level 36 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks.

Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20 . 33 N,

15 . 48 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 20.33N 15.48E.png

Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just to the south of the altar.
Warning: This area is a known hotspot for player killers, and certain areas around the altar are multicombat.

21

Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21 . 24 N,

17 . 54 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 21.24N 17.54E.png

Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. Do not enter the Lava Maze for this clue.

22

Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22 . 30 N,

03 . 01 E

Completed The Fremennik Trials
Image Location notes
File:Coordinate clue 22.30N 03.01E.png

At the end of the path leading to the northern houses in Miscellania. Use fairy ring code CIP.

Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22 . 35 N,

19 . 18 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 22.35N 19.18E.png

Southwest of two runite rocks just north of the lava maze, in level 46 wilderness.
Warning: This area is a known hot-spot for player killers, and the areas surrounding it are multicombat.

Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22 . 45 N,

26 . 33 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 22.45N 26.33E.png

At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams.
Warning: This area is multicombat, and a known hot-spot for player killers.

24

Coordinates Shorthand Requirements Fight
24 degrees 24 minutes north,

26 degrees 24 minutes east

24 . 24 N,

26 . 24 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 24.24N 26.24E.png

Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower.
Warning: The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area is multicombat and a popular hot-spot for player killers.

Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24 . 56 N,

22 . 28 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 24.56N 22.28E.png

A little bit north of the spider web in level 55 wilderness, north of the lever to teleport to Ardougne.
Warning: This area is a known hot-spot for player killers.

Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24 . 58 N,

18 . 43 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 24.58N 18.43E.png

Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner.

25

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25 . 03 N,

17 . 05 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 25.03N 17.05E.png

Level 56 wilderness, north west of the agility course.

Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25 . 03 N,

23 . 24 E

None
Zamorak wizard
Image Location notes
File:Coordinate clue 25.03N 23.24E.png

Level 56 wilderness, dig on the north side of the magic axehut located north east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm.


Maps

Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. (The spade on a toolbelt will not work.) If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates, or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below.

Digging in the location pointed to by a map clue will NEVER produce a Saradomin or Zamorak Mage, even at level 3.

List of clues

Following is a list of all known map clues with the exact locations they lead to. To make it easier to find the clue needed, it has been split up into categories: First with crates, then the maps with an X and buildings, then with an X but no buildings, and finally the maps with an X and a fishing spot.

Maps with crates

Map Location Image
Stacked behind the Clock tower building south of Ardougne Castle.
Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Warning: Wild dogs.
In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
Warning: This area is a hotspot for player killers.
North east of the Observatory, north of Castle Wars, south of Ourania Runecrafting Altar search a crate in the westernmost building of the goblin overrun houses. This house holds the entrance stairs to the dungeon below.
File:Map clue Lumberyard.png
Northeast of Varrock, at the Lumberyard, search the crate indicated. It is located in the storage area behind the sawmill operator NPC. File:Map clue location Lumberyard.png

Maps with an X and buildings

Map Location Image
The Chaos Altar north of the Observatory, the entrance to the Ourania Runecrafting Altar. Stand and dig left next to the standards (flags) behind the altar.
Just south of the Wizard's tower, south of Draynor Village. Dig near the fairy ring (D-I-S), directly in front of the tower window (or just north of the fern).
Brother Galahad's house. Across the river from the coal trucks, west of Seers' Village. Follow the coal truck tracks all the way to the bridge.
Just west of the chemist's house in Rimmington. South of Falador, west of Port Sarim.
On Miscellania, one of the Fremennik Isles, just east of the castle. Fairy ring code CIP.
In West Ardougne, dig inside one of the destroyed buildings. It is in the northwest corner of the most eastern of the three destroyed housing buildings in the southwest area of West Ardougne. Head due west from the main gate and you'll get to the buildings.
South of Yanille bank. Behind the house with an anvil. It is right next to the "Mod Timbo Tree".
Just south of East Ardougne, north of the Tower of Life, near the Necromancer's tower. Dig 2 spaces north of the smaller crate that Bonafido is leaning on. Fairy ring code (D-J-P) is very close. Look for the construction worker usually counting in the mid thousands.
File:Map clue Ranging Guild.png Start on the east side of the eastern most Magic tree east of the Ranging Guild and follow the coordinates on the map.
Please add an image!

Maps with an X but no buildings

Map Location Image
North of Falador's walls next to gamer's Grotto inside the enclosure with oddly marked stones with no known purpose. Dig in between one of the large stones and the tree on the east side.
South-west of Varrock, west of Champions' Guild near the mining spot with clay.
Just north of Falador, at the crossroads where there is a statue.
South-east of Varrock, near the mining spot.
On the road between Seers' Village and Rellekka. Fairy ring code CJR. The two trees indicated on the map are oak trees. Dig in the spot indicated, just west of the fern.
On the peninsula west of the Crafting guild.
Warning: Hobgoblins
South of Legends' Guild, to the North-East of East Ardougne. Fairy Ring code BLR is the fastest route, taking you just east of the guild.
Level 50 Wilderness, near Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena; dig between the three small volcanoes.
Warning: This area is a known hotspot for player killers.
Road between Rellekka and the Lighthouse.

Maps with an X and a fishing spot

Map Location Image
South of Draynor Village bank, by the fishing spot.
North of the Abandoned Mine, by the path to Mort'ton.


Puzzle boxes

When speaking to an NPC in a level 3 or 4 trail, the player may receive a puzzle box. Puzzle boxes are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the puzzle, to advance along their trail.

Puzzle boxes are the RuneScape version of n-puzzles – they contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle to receive the next clue or the reward.

Many people find puzzle boxes daunting, but taken from the right approach they can be simple and quite fun. The game scrambles the puzzles by randomly moving pieces approximately 50 - 200 times. For information on how to solve them, go to the puzzle box guide page.

If the player wants a different puzzle, they can destroy the box (not the clue) and ask the NPC for another. If the player logs out, without finishing the puzzle, they will lose all progress and will have to start over again. However, if the puzzle box belongs to an elite clue, they will be unable to ask for another one, and must either complete the puzzle or drop the puzzle scroll box/casket.

Solution

The steps to solve a puzzle box the most efficient way without messing up the already-completed tiles.

To solve the puzzle, (refer to the picture to the right)

  1. Begin by arranging from left to right, the first section (red) so that it matches the solution.
  2. Repeat step one, however, with the second section (orange).
  3. Repeat the process, however for the third section (yellow).
  4. Correctly arrange the two tiles located in the fourth section (green).
  5. Repeat the process as in step four, however for the fifth section (blue).
  6. Lastly, arrange the last six tiles in the sixth section (purple).
  7. When all of the tiles match the solution exactly, exit the interface to complete the puzzle.

Note: After a step is completed, DO NOT re-arrange any tiles in the previous step; just work with what you have.

List of puzzles

Following is a list of all known puzzle boxes. There are 7 different images for puzzle boxes. The completed puzzle also can be viewed by hovering on the Hint icon at the bottom left of the screen. When finished, simply close the box; if on a hard clue, speak with the NPC who gave you the box.

Note: Logging out with the puzzle unfinished will result in the loss of your progress and having to restart the puzzle.

Scrambled Solved
File:Troll puzzle unsolved.png
File:Castle puzzle unsolved.png
File:Tree puzzle unsolved.png
File:Bridge puzzle unsolved.png
File:Bandos unsolved.png
File:Corp Puzzle Mixed.png File:Corporal Beast Puzzle Box (unjumbled).png
File:Black Dragon Elite Puzzle Mixed.png


The Celtic knot is a puzzle from an elite treasure trail that must be solved in order to proceed further. It was released on 4 August 2010 as part of the rework and expansion of the treasure trails reward system.<ref>Mod Mark. Behind the Scenes – July. 1 July 2010.*</ref>

To solve a real-life celtic knot puzzle, you must make the knot have rotational symmetry. A celtic knot puzzle has two solutions, as rotational symmetry can go two directions. An online interactive celtic knot puzzle can be found here.

Description

A celtic knot puzzle is based on decorative knots or chord designs, both physically and visually depicted in various art media, which usually are shown as being endless, interlaced, or continuously looping.

The RuneScape celtic knot puzzle consists of three loops, each one a different colour and with a different sequence of 16 runestones. It will appear on the screen when the player attempts to open a scroll box. The message at the top of the puzzle reads, "Paths interlace and intersect. May runes match where they meet," which eloquently describes the goal of the puzzle as well as its function. The arrows are used to move the runestones on a loop one space in the desired direction, and there is a button which can be hovered over to "flip" the puzzle, revealing the runestones hidden under the intersections. Once all runes are matched (indicated with a green circle surrounding the junctions of the loops), the knot can be "unlocked" to open the scroll box.

Strategies

There are two procedures that can be undertaken here, either manually or automatically using an online tool.

Matched intersections between the primary (red) and secondary (blue) knots.

The general algorithm to solve these puzzles is as follows:

  1. First choose one ring. This will be your primary ring.
  2. Choose another ring to be your secondary ring.
  3. Choose a spot where these two rings intersect to focus on. Begin by matching all possibilities of the secondary ring to the rune of the primary ring at the intersection you are focusing on.
  4. If, when this intersection turns green, all other intersections of these two rings are not green, turn the first ring one spot and try again. Keep doing this until all of the intersections between the first two rings are green
  5. Finally the third knot (silver) was rotated clockwise one turn to complete the puzzle.
    Lastly, turn the third ring to match the first two.
  6. If all possibilities of one intersection on this ring are tried, and the puzzle is not solved, move the first ring one space and keep trying.
  7. When all intersections are green, click "Unlock" to solve the puzzle.

Below are simple ways to solve the puzzles. These may not be all the types

of puzzles.

6-spot intersection

  1. Move the red knot clockwise up to 16 times. You are looking to match t
    A celtic knot with 6 intersections.
    he two intersections where the red and blue knots meet. A green circle indicates matching intersections.
  2. If the two intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the two intersections match.
  4. Simply move the silver knot until the remaining four intersections match.

8-spot intersection

  1. Move the red knot clockwise 16 times. You are looking to match the four intersections where the red and
    File:Celtic Knot.3.png
    A knot with 8 intersections.
    silver knots meet. A green circle indicates a matching intersections.
  2. If all four intersections are not matching after a full rotation of the red knot,
  3. move the silver knot clockwise once.
  4. Repeat until the red and silver intersections match.
  5. Simply move the blue knot until the remaining four intersections match.

10-spot intersection

  1. Move the red knot clockwise up to 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersection.
  2. If the two intersections do not match after a full rotation of the knot, move
    File:Elite Knot02-10spot WS.png
    A knot with 10 intersections.
  3. the silver knot clockwise once.
  4. Again move the red knot up to 16 times until the two intersections match.
  5. Continue this process until you match the two intersections between the red and silver knots.
  6. Next move the blue knot until the remaining eight intersections match.
A knot with 12 intersections.

12-spot intersection

  1. Move the red knot clockwise 16 times. You are looking to match the four intersections where the red and blue knots meet. A green circle indicates a matching intersection.
  2. If the four intersections are not matching after a full rotation of the knot, move the blue knot clockwise once.
  3. Repeat until the four intersections match.
  4. Simply move the silver knot until the remaining eight intersections match.

Tips

  • Players may rotate the knots either clockwise or counter-clockwise. The direction does not matter.
  • If the last knot will not match, the first two knots may not be matching correctly. Try another intersection combination.
  • If a particular type of Rune is on one knot but NOT another (for instance, the blue knot could have 2 Soul Runes while the red knot has none), you can immediately deduce this Rune can NOT be placed at any intersection between those two knots.

References

<references />

See also

A compass pointing due North.
A compass spinning when on a different layer than the clue is pointing to. (Click to animate)
A compass spinning when on a different layer than the clue is pointing to. (Click to animate)

A compass is a part of a treasure trail. This update was released on 4 August 2010.

When you click on the elite clue, the screen will centre north and point the direction of next clue. It only gives direction, not distance. Try teleporting to various cities to triangulate the location of the clue. Another method is to teleport to certain locations by using Fairy rings to save money and make the triangulation more precise. When you are standing in the correct location, an X will appear in the middle of the compass interface.

Note: Any of these clues can trigger a dangerous Guthix wizard. Always be prepared! Remember bringing a Meerkat familiar with the scrolls eliminates the need to kill a Guthix wizard if one spawns on the compass location.

Locations

The locations in this guide are grouped by region. The following map may be useful in consultation:

Kandarin, Piscatoris and Gnome Stronghold

Location Image
West of Piscatoris Fishing Colony File:Piscatoris Compass Elite clue.png
In the Piscatoris Hunting area between the rabbit holes File:Piscatoris2 Compass Elite clue.jpg
A little bit Northwest of the entrance to Piscatoris Fishing Colony.
In front of the Door of the house south of the Church in Witchaven. File:Witchaven-compass-clue.png
South of Piscatoris Hunter Falconer area File:CompasClue-PiscHunter.png
South of Tree Gnome Stronghold bank File:Gnome Stronghold Compass Elite Clue.png
Kandarin, bridge west of plague sheep.1 File:Kandarian-clue.png
North-east side of White Wolf Mountain. File:TT Compass White Wolf Mountain.png
Hazelmere's island - near bridge north of his hut File:CompassClue-HazelmereIsle.png
In Catherby, south of Candle shop and few squares west of docks. File:Catherby location.png
In Catherby, a few steps from the Obelisk of Water (Entrance by the Taverley Dungeon). File:Obelisk of water.jpg
North of Yanille File:North Yanille Compass Elite Clue.png
At the centre of Seer's Village
And another spot in the sheep pen south-west of the Farming Patches north of Ardougne; go to the far south of the pen, hugging close to the building nearby.
There is a location just west of the Gnome Maze, south of Ardougne, and slightly southeast of a fruit tree farming patch.
Between the Necromancer Tower and the Ardougne Zoo, there's a spot of field that goes into water.
South east of the church south of Ardougne. Next to a broken cart.
North of Camelot Castle and southeast of Sinclair Mansion, between some trees.
South of the combat training camp unlocked in Biohazard, north of Ardougne
Just north of the Phoenix Lair File:Phoenix Lair compass.jpg
Just South-West of the Church where Galahad is, near the log balance to the coal mining area west of McGrubor woods
East of the Grand Tree in Tree Gnome Stronghold. At 10 degrees, 11 minutes North; 1 degree, 31 minutes East.
In the middle of the tortoise pen. File:Tortoise pen compass.jpg
In the mining area near the ZMI altar, just north of the hunting area. File:ZMIaltarcompass.jpg
In the Khazard Battlefield File:Khazard.jpg
In the graveyard near the entrance to the Ourania runecrafting altar. File:Ourania scan location.png
Near the entrance to the ZMI altar. File:Clue Scroll Near Ourania.png
North of the Fight Arena File:Elite-fight-arena.jpg
Yanille; East of Bert the Sandman's House and west of the cooking facility.
Right next to the Legend's Guild on the right side
North of West Ardougne's North Wall
Near the Moss Giants, blue sheep, and Warrior women.
Port Khazard, south of the general store
North of Sorcerer's Tower File:Compas clue.png

Fremmennik area

Location Image
East and outside of Rellekka, west of Keldagrim Mine entrance, at treestumps. File:Rellekka compass location.png
South of swaying tree in Rellekka.
East of the lighthouse, across the broken bridge in the middle of the split in the road. File:East lighthouse compass.png
Next to Otto Godblessed right near anvil at Barbarian Training start File:Otto compass clue.png
In front of the door of the Lighthouse, north of Barbarian Outpost. File:Lighthouse com.png
Just north of the Seers village bank and north-east of the Hops Patch. To access it either head south from the Rellekka Poh or east, north then west from Seers village.

At the start of the path to Mountain Camp, east of Rellekka, north of the musician

File:EliteTrail-MountainCamp.png
On the road towards the Fremennik Provence just before the bridge with the Council Workman, and just past the Musician playing a lyre. File:Sinclair compass.jpg
West of the entrance road to the Mountain Camp.
Just southeast of the Rellekka Player-Owned-House portal.
In the middle of the Rellekka marketplace
In the Trollweiss hunter area on the west side.
South East of the Golden Apple Tree.
On the path to the snowy hunter area File:Compass clue Fremennik area Snowy hunter area entrance.png

Wilderness

Location Image
Between the Slayer Tower and Fist of Guthix and north of the Limestone mine.
Near the northwest corner of Daemonheim Castle.
Level 4 Wilderness compass location, just north of the mind altar.
Level 7 Wilderness Northeast of Lumberyard along shore. File:Wildernesscompasslvl7.jpg
Level 12 Wilderness, east of Chaos Temple. File:East of Chaos Temple.png
Level 13 Wilderness East of Dark Warriors Fortress. File:Lvl13wildy.jpg
Level 15 Wilderness, south-east of the red salamander hunter area and south of the green dragons in the same area. File:Level15.jpg
Level 18 Wilderness just south of the Wilderness Volcano's Stairs. File:Wilderness Volcano compass.jpg
Level 19 Wilderness, eastern wall
Level 20 Wilderness in the Southwest entrance to the Wilderness Volcano File:20 Wilderness Compass.png
Level 21 Wilderness, in the Ruins west of the Bandit Camp
Level 23 Wilderness, on hill west of river, overlooking Daemonheim.
Level 28 Wilderness, South of the North-east Wilderness volcano entrance. On top of the cliffs. File:Level 28 Wilderness compass.jpg
Level 30 Wilderness, in the bend of the ^ shaped cliff west of the Wilderness volcano. File:Level30 Wilderness compass.jpg
Level 30 Wilderness, north of the Graveyard of Shadows and the Ruins. File:Compass 30 Wilderness.jpg
Level 31 Wilderness, inside the Forgotten Cemetery. File:Compas Forgotten Cemetery.png
Level 32 Wilderness, east of the North-west Wilderness Volcano entrance. Between the 2 pillars. File:Level32 Wilderness compass.jpg
In the room in the Chaos tunnels with the mummies, next to the gargoyles. File:Chaos tunnels compass.png

Level 35 Wilderness, south-east of the Hill giants.

Level 35 Wilderness, North-west of Corporeal beast lair

Level 40 Wilderness, just south of the lava maze
Level 45 Wilderness, north of Red Dragon Isle at coordinates 22 deg, 22 min north and 23 deg, 35 min east.
Level 46 Wilderness, just East of Demonic Ruins, South of Rogues' Castle

Level 47 Wilderness, east-northeast of the Lava Maze rune rocks, 2 steps north of the small volcano.

File:Level47 Wilderness compass.jpg
Level 47 Wilderness, northeast of the Lava Maze at the top of a hill.
Level 48 Wilderness, near the Greater Demons File:Greaters in wildy compass.png
Level 50 Wilderness, south of the Pirate's Hideout near the Wilderness fence File:Deep wildy compass.png
Level 51 Wilderness, near the teleport lever to Ardougne. A level 110 Guthix wizard may attack. File:Compass Ardy Lever.png
Level 54 Wilderness, on the small peninsula northeast of the Rogues' Castle, 2 paces southwest of the dead tree. File:Level54Wilderness.jpg
Level 55 Wilderness, north-western most corner behind Rogues' Castle. (volcano)
Level 55 Wilderness, north of the Scorpion Pit.
South west entrance from the Wilderness into Daemonheim. File:Southwest Daemonheim compass.png
Southern Daemonheim
41 deg 56 min N, 31 deg 01 min E
File:EliteTrail-DaemonheimSouth.png
Southeast of Daemonheim, near the entrance to the resource dungeon. File:Daemonheim scan location.png
Along the southern rim of the Wilderness Volcano, just north of Stealing Creation File:EliteTrail-VolcanoRim.png
Daemonheim - Near the stairs going to the tents.
Level 31 Wilderness, near the edge of the water.
  • Level 54 Wilderness near the mage arena
  • Graveyard east of the volcano stairs in level 22 wilderness
  • Inside Stealing Creation, three steps east of the musician
  • Inside the Bandit Camp, south of the general store in the small ruins 9 steps from the East wall.
  • The southern end of the abandoned farm used during Spirit of Summer in level 21 Wilderness

Misthalin

Location Image
The north east corner of the Exam Centre, by the tree. File:Northeast exam centre compass.png
West of the Exam Centre, on top of the hill.
In the middle of the Digsite, between some excavation areas. File:Digsiteeliteclue.jpg
East of the Digsite and west of the River Salve. File:Compass digsite east.jpg
Just north of the pillory in Varrock.
Just north of the museum in Varrock.
Northwest in the Grand Exchange.
Lumbridge, slightly North of the Caved-in Mine.
Lumbridge Swamp, east of the Water Altar.
Lumbridge Swamp, Southeast near mine, bridge and fishing spot. File:Compass clue-Misthalin-Southeast Lumbridge Swamp Near Mine.png
Potato farm north of Lumbridge cow farm. File:Ttcompasspotato.jpg
North east of Draynor, inside fenced off area.
North east of Draynor Manor. File:Draynor manor elite clue.jpg
Southern part of the Lumbridge castle courtyard. File:Misthalin Compass (LumbridgeCourtyard).png
There is one on the member's side of the fence, west of the beacon and east of the lumberyard.
Sheep farm south of Varrock File:Sheep farm elite clue.jpg
There is one just north of the River Lum (river to the north of Lumbridge).
In Draynor, exactly two spaces from the witch's door.
Just south of the Lumbridge cow pen amongst the trees. File:Lumby cow clue.png
Just west of the Wizard's Tower south of Draynor Village. File:WizardsTowerCompass.png
In Lumbridge, just outside of the Cemetery. File:Lumbridge grave compass.png
South of the Phoenix Gang headquarters entrance, outside of the city walls, east of the dark wizards/Delrith stone cirle. File:Compass clue - south of phoenix gang west of dark wizards delrith.png
Just east of the pottery building in Barbarian Village. File:Compass clue Misthalin Barbarian Village east of pottery house.png

Morytania

Location Image
Western Morytania swamp, across river from south of Digsite. File:Compass clue Morytania across river from south of Digsite.png
East of Ectofuntus, North of Velorina along wall. File:Ecto Morytania.jpg
North of the Nature Grotto in Morytania Swamp.
BKR Fairy ring in Morytania Swamp. File:Mort-bkr-elite.png
Southern most road intersection in Mort'ton File:Mort'ton Compass.png
Southern Mort'ton, just north of the bridge to Burgh de Rott. File:Mort'ton Compass Clue.png
3 steps west of the water pump just outside Barrows File:Compass Barrows.png
Haunted Woods Southwest of Fairy Ring ALQ
On the ground floor of the Slayer Tower, in the Crawling Hands room File:Slayer tower compass.jpg
On the ground floor of the Slayer Tower, in the Crawling Hands room File:Slayer tower compass2.jpg
Hunter area in Morytania, at 9 degrees, 0 minutes north and 34 deg, 18 minutes east. File:MoryHuntAreaCompassClue.png
Just outside the North-West Corner of Burgh-de-Rott, NW of the general store. Note: this is NOT inside the city, it is just outside the wall. File:Burghderottcompass.jpg
Just west of the shipwreck north of the farming patches.
File:Elitescrollshipreck.jpg
On the east side of the swamp path leading into Mort'ton
File:Swamp path compass clue.png
On the west side of the swamp path leading to Mort'ton, south of the musician.
File:Mort'ton path west side.png
In the middle of Canifis, between the quest start point and the Tannery. File:Canifiseliteclue.png
Slightly Southeast of Canifis Bank (behind bank), near water edge. File:Canifisbankclue.png
Just southwest of The Hollows boat to Mort'ton. Between the plants and the swamp water. File:Southofhollows.png
Just south east of the Mort Myre bank chest spot (after Deadliest Catch), at the very west edge of the swamp.

Just outside the entrance to barrows, northeast of barrows walls.

File:Compass location.png

Asgarnia

Slightly west of Melzars Maze

  • North of the Warrior Guild
  • Just south of the wall between Taverley and Falador.
  • Between the Falador chainmail shop and the spinning wheel (south of the castle)
Location Image
Rimmington Mine - just east File:CompasClue-RimmyMine.png
Rimmington berry patch. File:Treasure Trail Rimmington Berry.jpg
The southeast corner of Ice Mountain.
Two paces northwest of the Beacon at the Black Knights' Fortress (building), near the wilderness ditch. File:Black Knight fortress northwest compass.jpg
North of Falador wall. West of barbarian village File:North falador compass.jpg
West of Falador, south of the Witch's house. File:Compass clue Asgarnia south of Witch's house.png
West of Falador, by the mine. File:Faladorminecompass.png
West of the Crafting Guild. File:Westcraftguildcompass.png
One step North of the north-centre window of Cassie's Shield shop in Falador File:Falador compass.jpg
In the middle of the White Knights' Castle File:White Knight Castle Compass.png
In the Port Sarim Jail. File:Port Sarim Jail Scan.png
At Mudskipper Point just north of Thurgo's hut. File:Doric clue.png
In the beer garden with Bernald at the Toad and Chicken in Burthorpe File:EliteTrail-ToadChicken.png
South of White Wolf Mountain Cave Entrance File:Compass clue Asgarnia south of gelatinous abomination cave.jpg
South of the Heroes' Guild File:Heroesguildcompasslocation.jpg
South entrance of Clan Camp. File:Scan clue-Clan camp-entrance.png
West of the pet shop in Taverley, in the garden. File:Compassclue taverleygarden.png
Between the Monastery and Ice Mountain. File:Compass monastery.jpg
West of Melzar's Maze File:Compass clue Asgarnia Melzar's Maze.png
Outside the very south-east corner of the Warriors' Guild File:Compass clue Asgarnia south-east of Warrior Guild.png

Karamja

Location Image
Tai Bwo Wannai Village, Karamja. File:EliteTaiBoWannaiCompassClue.png
South of Log crossing Karamja River.
East of Shilo Village. File:Shilo village clue.jpg
Karamja, near Jogre dungeon entrance. File:Treasure Trail Karamja Jogre.jpg
Karamja, on the island with moss giants. File:Mossgiantislandcompassclue.png
Brimhaven, north of Brimhaven Dungeon entrance
Directly west from Shilo village on the far western side of the island, 2 steps south of a crate.
Slightly to the south of the General Store at Karamja, south of the Plantation
Between the summoning obelisk on Karamja volcano and Stiles
Slightly north of nature altar.
West of Tai Bwo Wannai Village
Slightly north of nature altar.
South of Tai Bwo Wannai, west of the karambwanji lake and east of the marshy jungle vine.
West of Tai Bwo Wannai village. File:Compass clue Karamja west of Tai Bwo Wannai Village.png

Just north of the glider captain.

Just slightly north of the agility arena and east of the farming patch.

Feldip Hills

Location Image
Feldip Hills Compass location, just east of the fairy ring and by the lake. File:Feldipcompass.png
Feldip Hunter area compass location, next to the tree just south west of the shack, under the tree. File:Feldiphuntercompass.png
Feldip Hills, chompy hunting area west of Castle Wars File:EliteTrail-FeldipCastleWars.png
Feldip Hills, north-west hunting area, north of the cave just west of the Hunting expert
Behind of mobilising armies. File:Elite clue M.A south.png
Just north of mobilising armies command centre. File:Compass clue- Feldip Hills - north of Mobilising Armies.png
East of the Feldip Hills hunter area, near the Red Chinchompas File:Elite-chinchompas.jpg
Inside Oo'glog, south of Snurgh File:Ooglogscanlocation.png
Outside of Oo'glog north wall, between the saltwater spring and the sulphur spring. File:Compass - Feldip Hills - north Oo'glog saltwater sulphur.png
South of Jiggig, west of Gu'Tanoth, near the coast and some achey trees File:Compass - Feldip Hills south of Jiggig west of Gu'Tanoth.png

Desert

  • One can also be found near a cactus just to the east of the Bedabin Camp
  • 3 steps west of DLQ fairy ring, near the desert lizards
  • Infront of the Cave near the Desert Phoenix.
  • East in the middle of the building involved in Missing My Mummy (East Desert opposite Mos Le'Harmless
Location Image
East of desert Agility Pyramid File:East Agility Pyramid Compass Elite Clue.png
South of ruins of Uzer in the desert. File:South Uzer compass.png
East of Sumona's House File:Compass-East-of-Sumona.png
Directly east of Uzer File:UzerCompass.png
West of the pub in Pollnivneach File:Compass Pollnivneach.png
West of the Ruins of Uzer.
South of Al-Kharid bank File:South of Al-Kharid bank compass treasure trail.png
West of the Duel Arena hospital
North-west of the summoning obelisk in Pollnivneach. File:Pollivneach Compass Clue.png
South of Shantay Pass, near the desert wolves. File:Desert Compass Clue.png
North of Sophanem. Crocodiles are other side of the river. File:Desert compass map.png
South of the granite quarry, west of the Pyramid.
North of Uzer. File:Scan clue-Kharidian Desert-North of Uzer.png
Just outside NE corner of Desert Mining Camp.
File:EliteTrail-OutsideMiningCamp.png
Between the Bedabin Camp and the Desert Mining camp. File:Desert compass.png
West of the Summoning obelisk.
Behind the pyramid south of Uzer.
South of the Agility Pyramid and East of Sophanem
On the path to Desert Strykewyrms
Near the archeologists camp.
In Bedabin camp, inside the tent with Al Shabim.4 degrees, 9 minutes south
22 degrees, 50 minutes east
File:Compass clue Bedabin tent.png
North of Pollnivneach. File:Desert river compass.png
A short distance north of Pollnivneach. File:Desert compass north pollnivneach.png
Inside Shantay Pass File:ShantayPass.png
Just southeast of the quest tent to the EAST of Sophanem. File:Sophanemquesttent.png
West of the Kalphite Hive File:Compass West Kalphite Hive.png
East of the Bandit Camp, at the monkey colony unlocked during Do No Evil. Two to three steps north of Iwazaru. A Guthix wizard will attack. File:Monkey colony.png

There are many other spots as well. Pictures are not available yet for these places.

Trivia

  • When inside of a Player-owned house, on the Iceberg, on a boat, in Zanaris, or inside any dungeon the compass will just spin in circles.

See also

A example of a scan clue when the "Read" option has been selected.

Scans are a type of Treasure Trail clue only occurring with elite clue scrolls. They were added to the game as part of the Treasure Trail update on 4 August 2010. They are immediately recognisable by the orb attached to the clue scroll. Scans clues require going to a particular region and scanning in order to find the next clue (or the casket).

To start the clue, players must first right-click the scroll and select the "Read" option to find out in which region to search. Then they must go to this region and use the scroll's "Scan" option to scan for the correct spot. This may be anywhere within the stated region, so it is important to scan in different parts of the region in order to find the correct location. When the correct spot is within the orb's scan range, using the scan will detect it. When this happens, an arrow will appear above the dig location, and also on the minimap. Once the spot has been located, players must dig there to receive the next clue or the casket.

A Spade or a Meerkat familiar is needed to dig up the next clue. Using a spade, there is a possibility that a level 125 Guthix wizard (or level 110 in the Wilderness) will appear and attack the player. This wizard will need to be killed in order to successfully dig. Using Meerkats, players can avoid the possibility of having to fight a Guthix wizard.

Since the location may be anywhere within the region, scans require a certain amount of patience, since there is no quick and easy way to find the correct location. It is also advised to continually click scan as you move around, and to try not to miss any part of the area as you pass through it, taking note of the orb's scan range.

Found a location with no image? Help by uploading a screen capture or map.
File:Legend backed.png

Ardougne

Area Information: West Ardougne; East Ardougne
Orb scan range: 22 paces Template:Map:Ardougne scan


Possible locations Image
North of Elena, near the entrance.
Just outside of north bank
East of the ZMI altar entrance. File:Scan clue-Ardougne-East of ZMI entrance.png
East Ardougne. North east corner, next to the fence south of cows. File:Scan clue-East Ardougne-Northeastern corner.png
East Ardougne, between the pottery wheel and the house with the quest icon.
South of Ardougne Castle.
North of Ardougne Castle. File:Scan clue-East Ardougne-North of Ardougne castle.png
Center of Ardougne market. File:Scan clue-East Ardougne-Center of market.jpg
Just north and slightly east of Spot 2 along north wall.
Southwest West Ardougne corner. File:Scan clue-West Ardougne-Southwestern corner.png
Central Southwestern West Ardougne corner. (Separate location to above)
West Ardougne, south side. one step south-west of the fire.
West Ardougne where the Mourners wash their clothes.
3/4 spaces Northeast of The Underground Pass entrance.
Center of West Ardougne. File:Adry.jpg
West Ardougne graveyard

East

  • Directly between the East Ardougne Castle and the Pottery Building. (North of Ardougne Castle)
  • In between Horacio's patch and the Jade Vine patch. (West of the market in East Ardougne)
  • East Ardougne In between Altar and Evil Jade Patch.
  • North of Ardougne zoo.

West

  • In West Ardougne between anvil house and building to the east near north wall.
  • West Ardougne, east of the anvil.
  • Two spaces east of the Waterpump in the main plaza in West Ardougne.
  • North of the chest between a dying tree and a house.

Brimhaven Dungeon

'Area Information: Brimhaven Dungeon
Orb Scan range: 14 paces. Note: Bring a hatchet(toolbelt works). Bring 875 coins if you do not own Karamja gloves 3/4. Template:Map:Brimhaven Dungeon scan

Possible locations Image
Near Red dragons. A Guthix wizard may attack. File:Scan clue-Brimhaven-Near red dragons.jpg
West of the Fire giants, Southeast of stairs to Greater demons.
Lower level with Moss giants, south of the stepping stones. A Guthix wizard may attack. With the moss giants south of the stepping stones
Just inside the entrance. File:Scan clue-Brimhaven-Near entrance.jpg
Second level to west by fire giants.
In the room with the Black demons, north of iron and Steel dragons.
When you walk into the dungeon, head down the stairs past the vines and in to the first entrance to the north until you come to an area with moss giants and lava. Scan and you should find it.
Southern most area in the room with the greater demons.
Near the middle of the room containing Iron and Steel Dragons. File:Iron Dragon Clue Scan Location.png
First room to the south of the entrance with two moss giants. In the South East corner.
Along the first passage north after the entrance, past a set of vines. File:Scan clue Brimhaven Dungeon first passage north after entrance.png
  • At the east corner of Bronze dragon room . A Guthix wizard may attack.
  • Near the vines that you need to chop in order to get to Black demons.
  • In the south-east corner of the room with about 7 Wild dogs. A Guthix wizard may attack.
  • North of stepping stones, squeeze through the pipe. It's northeast of the lava ring.
  • Second level, North of greater demons on the least ledge before the fire giants and dogs. A Guthix Wizard may attack.
  • Directly in front of the log balance leading to Red Dragons.
  • Northwest part of the room with iron and steel dragons. A Guthix wizard may attack.
  • Northeast part of the room with iron and steel dragons. A Guthix wizard may attack.


Chaos Tunnels

Area Information: Chaos Tunnels
Orb scan range: 22 paces

File:Chaos Tunnels scan.png



Possible locations Image
Chaos Tunnels, at entrance number two with south Giant Rock Crabs. File:Scan clue-Chaos Tunnels-Southern rock crabs area.jpg
Chaos Tunnels, in the Giant Crypt Rat area east of the Giant Rock Crabs. File:Scan clue-Chaos Tunnels-Eastern giant crypt rats area.png
In the Chaos Tunnels where the Monks of Zamorak reside, next to the mummies. File:Scan clue-Chaos tunnels-Near monks of Zamorak.png
In the Chaos Tunnels where the Moss Giants reside,north of Fire Giants. File:Scan clue-Chaos Tunnels-Northern moss giants area.jpg
South west corner, easternmost of the two Ice Troll rooms. Guthix Wizard may attack. File:Scan clue-Chaos Tunnels-Southeastern ice trolls area.png
South East, with bloodworms and leeches. File:Scan clue - SE Chaos Tunnels.png
Chaos Tunnels room with Infernal mages. File:Infernal mages.jpg
Chaos Tunnels room with Green and Baby black dragons in the northeast. File:Scans ChaosTunnels Northeast Green-BabyBlack Dragons.png
Chaos Tunnels room with Zamorak warriors room, south of fire giants, west of giant rock crabs, east of moss giants. File:Scan clue - Chaos Tunnels - Zamorak warriors, south of fire giants, west of giant rock crabs, west of moss giants.png
Chaos Tunnels room with Big wolves and Shadow hounds (upper portion).
File:Scan clue chaos tunnels big wolfs shadow hounds.png
Chaos Tunnels room with room with Fire giants (room #37). File:Scan clue chaos tunnels fire giants.png
  • Chaos Tunnels room with Jellies.
  • Chaos Tunnels - Moss Giant Cave north of the Dagon'hai Monks.
  • Chaos Tunnels room with Skeletons next to Gargoyles (room #45).
  • Chaos Tunnels room with Ice trolls south of Mummies.
  • Chaos Tunnels room with Nechryael, in between Dagannoth and Bronze dragon/Fire elementals.
  • Chaos Tunnels room with Giant ants in far south east.
  • Chaos Tunnels room with Red spiders, Red spider egg respawn.
  • Chaos Tunnels room with Bronze dragons and Earth Warriors, next to Black demons.
  • North East room with various size Cave bugs, after the Red spider room.
  • Chaos Tunnels room with Ice giants and Ice warriors.
  • Chaos Tunnels room with Big wolves and Shadow hounds (upper portion).
  • Chaos Tunnels room with Giant rock crabs (upper portion).
  • Dagannoth room, near the portal leading to Bork. Filled with dagannoths.
  • In the room with the mummies, next to the gargoyles.
  • Chaos Tunnels room with Dust Devils in the East, Middle.

Dorgesh-Kaan

Area Information: Dorgesh-Kaan
Orb scan range: 16 paces

File:Dorgesh Kaan scan.png

Possible locations Image
South-east of the Market area. Dig where the Marker plant in the picture is located.
East of the Council chamber. File:Scan clue-Dorgesh-Kaan-East of the Council Chamber.png
South-east corner. In ur-pels/ur-lans room. Dig where the Marker plant in the picture is located.
South-east of the Dorgesh-Kaan Train Enterance. Dig where the Marker plant in the picture is located.
Inside the bank.
South-east of the daycare with cave goblin children.
  • Room above Barlak's room.
  • South of Market area (need to climb up and down a ladder) furthest East room.
  • Near the bank. A Guthix wizard may attack.
  • In the room with the wire machine.
File:Dorgesh-kann.furnace.jpg
Middle of the Market Area. File:Scancluedorgeshmarket.jpg
Outside of Barlak's room. File:Scans Dorgesh-Kaan OutsideBarlakHouse.png
Second level, west side.

Falador

Area Information: Falador
Scan range: 22 paces

File:Falador scan.png

Possible locations Image
South of the gem shop, near the agility shortcut. A Guthix wizard may attack.
Just west of the well in south of city.
Behind Wyson the gardener's house, to the Party Room's western side. File:Scan clue-Falador-Behind Wyson.png
Near the south east corner of the city. File:Scan clue-Falador-South east corner.png
Middle of castle grounds. File:Falador location.jpg
North of the Artisan's Workshop. File:Falador-scan-north-artisans.png
In Falador park, east of the tree farming patch.
West of the Mining Guild ladders.
Southwest of the jewellery shop.
  • Northwest corner of walls.
  • North of the well in southern Falador.
  • Falador in the garden area.
  • Northwest corner of walls.
  • Middle of castle grounds.
  • Just north of jewellery shop.
  • Outside NE corner of Party room.
  • SE Falador (South from Party Room).
  • By the South Gate, centre of the road.
  • Just outside the Jewellery Shop.
  • Above the bar on the west side of the bank.

Fremennik Isles (Neitiznot and Jatizso)

Area Information: Neitiznot; Jatizso
Orb scan range: 16 paces

File:Fremennik Isles scan.png

Possible locations Image
North of the western-most bridge connecting Neitiznot to the island of snow.
South of the western-most bridge connecting Neitiznot to the island of snow.
On the east shore of Neitiznot. File:Scan clue-Neitiznot-Eastern side.jpg
First island north of Neitiznot, in the middle of circle of trees. File:Scan clue-Neitiznot-Central area on first island.png
North of Jatizso.
Just north of a house inside Jatizso proper. File:Scan clue-Jatizso-East of the western gate.jpg
East end of the middle Fremennik Isle.
Near a dungeon towards the east end of the northernmost isle.
Northwestern dungeon entrance.
  • Behind the spinning wheel inside the town walls.
  • On the Rune Rock Isle.
  • Next to the guard tower on Jatizso side.
  • Between mini obelisk and northern dock.
  • Near the middle bridge in the center island. A Guthix wizard may attack.
  • Centre of town 2 paces west of fountain.
  • Inside Yak-training-spot on Neitiznot. A Guthix wizard may attack.
  • Neitiznot village behind the house with the spinning wheel.
  • West of Jatizso, 2 paces east of guard tower.
  • Land just north of Jatizso south dock, in line with Mord.
  • Middle of the land bridge connecting the two islands covered in snow.
  • NW of the entrance to Neitiznot proper.
  • North of Jatizso town, across the bridge, 2 paces east of a pile of rocks.
  • Look for 2 piles of rocks southwest of Jatizso entrance (it's 3 paces north and 2 paces west of rock piles).
  • Bridge to the rune rocks.

Fremennik Slayer Dungeon

Area Information: Fremennik Slayer Dungeon
Scan range: 16 paces

File:Fremennik Slayer Dungeon scan.png


Possible locations Image
The Fremennik slayer dungeon between the entrance and the cave crawlers.
West of the cockatrice.
North of Pyrefiends in a winding walkway.
Eastern side of Pyrefiends near agility shortcut.
The western side of the Pyrefiend area.
East of the Jelly room File:Scan clue Fremennik Slayer Dungeon east of jelly room.png
The southeast corner of the Turoth cave.
The passage between the Turoth and Kurask areas.
Around the centre of the Aquanite's room.
At the end of the Aquanite's room. File:Scan clue Fremennik slayer Dungeon east end of aquanite room.jpg
  • West side of the turoth area.
  • Just north of basilisk area.
  • The centre of Jelly's room.
  • Just before the Aquanite's room.
  • South end of Rock Slug room.
  • North side of Cockatrice room.

Haunted Woods

Area Information: Haunted Woods
Orb scan range: 11 paces

File:Haunted Woods scan.png



Possible locations Image
South of the farming patch.
North of Darkmeyer.
South-west of the musician.
Northeast of the Werewolf agility course.
Northwest of the Werewolf agility course. File:Scan clue-Haunted Woods-Northwest of agility arena.png
South-east of Canifis bank.
South-east of the Slayer master in Canifis. File:Scan clue-Haunted Woods-Southeast of slayer master.jpg
South-west of the Fairy Ring, near the corner of the map. (Corner hugs side of "Graveyard")
Southwest of the fairy ring. File:Woods.png
West of Werewolf Agility Course. File:Idk.png
South of Fenkenstrain's castle between 2 ponds. File:Scan clue Haunted woods south of Fenkenstrain's castle.png
Southeast of the Morytania Allotment Patch (Image needed)
  • Northeast of the Werewolf Agility Course (North of the circle-like pond).
  • Two paces north of the Agility icon.
  • slightly north west of the top option.
  • West of the Port Phasmatys southern entrance in the open field.
  • South-east of the Slayer master in Canifis.
  • South of the cow field.
  • North-east Haunted Woods, just north-west of the three gravestones on World Map.

Keldagrim

'Area Information: Keldagrim
Orb scan range: 11 paces

File:Keldagrim scan.png

Possible locations Image
Northeast of the Blast Furnace entrance. Between the tracks(East)
The most South eastern part of West Keldagrim.
Just east of marketplace in East Keldagrim. It is in the sculptor's house. File:Scan clue-Keldagrim-Inside Blasidar's shop.jpg
Slightly northeast of the hops patch in West Keldagrim.
In a niche at the far north of the city a bit west of the river.
South West of Saro's Armour shop in West Keldagrim.
Just West of Laughing Miner Pub.
South of the mine carts. File:Orbscan.png
The fenced area south of the Kelda Hops Patch.
South east of the blast furnace.
In the house north of the mine carts on the east side.
Most southeastern part of East Keldagrim.
West wing of Keldagrim palace. Between anvil and general store.
  • West Keldagrim:
  • South west of pub.
  • The fenced area south of the Kelda Hops Patch.
  • Inside the bank in West Keldagrim.
  • Northern part of West Keldagrim directly north of the bank.
  • South west of Saro's Armour shop.
  • East Keldagrim:
  • Just south of the lava flow mine entrance.
  • South east between the rails. Just a few steps west of the door that leads to the train that runs between the cave goblin city and Keldagrim.
  • Far south east part of the city, east of the most south-east building.
  • Blasidar the Sculptor's house, northwest of pub in East Keldagrim.
  • Just outside to the east of the Brewery.

Kharazi Jungle

Area Information: Kharazi Jungle
Orb scan range: 27 paces

File:Kharazi Jungle scan.png

Possible locations Image
North of Herblore Habitat, just outside the vine boundary. File:Scan clue-Kharazi Jungle-North of Herblore Habitat.png
Northeastern side of Kharazi Jungle. File:Scan clue-Kharazi Jungle-Northeastern side.jpg
Southwestern side of Kharazi Jungle.
Eastern side of Kharazi jungle, within herblore habitat. File:Scan clue-Kharazi Jungle-Eastern side.png
Northern central area of Kharazi Jungle on the overlook. West Kharazi Jungle on the overlook
Northwest of the eastern Teak tree.
Southwest Corner on beach by skeleton. File:Scan clue-Kharazi Jungle-Southeastern peninsula.jpg
South west of the western tree symbol, near the ocean. File:Scan clue-Kharazi Jungle-South southwest near ocean.jpg
North East corner of Kharazi Jungle.
Southeast corner of Kharazi Jungle, southeast of Teak trees.
South of the totem pole.
Inside Herblore Habitat, south coast of south area File:Scan clue Kharazi Jungle south coast of Herblore Habitat south area.png
  • West Kharazi Jungle.
  • East Kharazi Jungle. East of the farthest East jungle patch to cut through. On the overlooking ledge.
  • Central Kharazi Jungle.

Kharidian Desert, east

Area Information: Kharidian Desert
Orb scan range: 27 paces

File:Kharidian Desert East scan.png


Possible locations Image
Oasis south of Uzer.
East from the fairy ring. File:Scan clue-Kharidian Desert-Southeast of desert lizards.jpg
Just across the river from Pollnivneach.
Northwest of Uzer.
Northeast of the Uzer Mustaba.
Just East of Uzer, next to tropical tree.
North East of Uzer, West of the Magic carpet, on top of the small hill.
Near the Desert Lizards, southwest of Uzer.
Just north of Nardah.
Just north-west of Nardah. File:Scan clue-Nardah-nw.png
Just south-east of the desert hunter area, among the desert lizards
South of Ruins of Uzer. File:Scan clue-Kharidian Desert-Northwest of desert lizards.png
North of River Elid, on the Dungeon marker.
Just south of Citharede Abbey - cannot be accessed from the Abbey plateau. File:Scan clue - north of Nardah - near Citharede Abbey.png
Just south of eagles entrance. File:Scan clue-Kharidian Desert-South of Eagles entrance.jpg
West of Uzer ruins.
Near the desert goats. File:Scan clue-Kharidian Desert-Near desert goats.png
Just west of the Dominion Tower.
Near the Fairy Ring DLQ
North-West of Dominion Tower
File:Scan east desert.png
  • The Ruins of Uzer, directly to the west of it. A Guthix wizard may attack.
  • At the beginning of the river Uzer, the very top of it.
  • Close to maps edge, north of the very north east building in Nardah.
  • South-west of the quest start near Uzer Ruins. It's a few paces west of a broken kiln.
  • Next to the northeast corner of the unmarked building (with the quest start symbol and dungeon symbol) between Uzer and Nardah.
  • Near the northern edge of Uzer.
  • North West of the Golden Warblers.
  • In one of the houses in Uzer.
  • North-west of carpet ride near the Ruins of Uzer.
  • Near the waterfall.
  • Between the bridge of Elid and the Ruins of Uzer.
  • Just north of the Dominion tower.
  • By the northern mine south of the Citharde Abbey.

Lumbridge Swamp Cave

Area Information: Lumbridge Swamp Caves
Orb scan range: 11 paces

File:Lumbridge Swamp Caves scans.png


Possible locations Image
North-east in the room with Cave slimes.
Main Entrance by Lumbridge Swamp. File:Scan clue-Lumbridge Swamp Cave-Entrance.jpg
Middle south.
First room south of Squeeze-through hole directly west of room with rockslugs.
Inside the room with Giant frogs right before entering the big cave with Light creatures on your way to Juna.
South of the far Eastern fishing spot. File:Scan clue-Lumbridge Swamp Cave-Southwestern fishing spot.png
Directly northwest of the giant frogs, in a room with two cave slime.
South of the main entrance.

East of the south-western fishing spot.

East of the Lumbridge swamp entrance, west of the far east fishing spot by the stepping stone.
Southeast of the stepping stone Image needed
  • Lumbridge Swamp Caves by rock slugs.
  • Open cave area with level 3 Goblins, north-east of the Giant frogs.

Mos Le'Harmless

Area Information: Mos Le'Harmless
Orb scan range: 27 paces

File:Mos Le'Harmless scan.png

Possible locations Image
North-eastern Part of the island. File:Scan clue-Mos Le'Harmless-West of the bank.png
Just north of the burnt tree in the middle of the island. File:Scan clue-Mos Le'Harmless-North of burnt tree.jpg
Just south of the eastern wall. File:Scan clue-Mos Le'Harmless-Northeast of the city.png
Middle of the island, just south of the ponds. File:Scan clue-Mos Le'Harmless-East of the city.jpg
East of the northern Trouble Brewing base. File:Scan clue-Mos Le'Harmless-Northeast of Trouble Brewing.png
Just west of the dock. File:Scan clue-Mos Le'Harmless-East of the docks.png
West of the Mos Le'Harmless cave entrance with Cave horrors and Albino bats, by a slab and some trees. File:Scan clue-Mos Le'Harmless-East of the cave.png
A few paces west of the southwestern fence of the Trouble Brewing base. File:Scan clue-Mos Le'Harmless-East of Trouble Brewing.png
North west of Trouble Brewing base. File:Scan clue-Mos Le'Harmless-North of Trouble Brewing.png
North East of the city, between the two ponds. File:Scan clue-Mos Le'Harmless-North of the city.png
North-west of the island, north-east of the big lake, north of the city. File:Scan clue-Mos Le'Harmless-Northwest of island near lake.png
East of the wheat field, just north of the city. File:Scan clue-Mos Le'Harmless-East of Wheat Field.png
North peninsula in the middle of the island. File:Elite Clue Mos Le'Harmless Scan Location.png
South-East of San Fan, at the lowest point of the North-eastern fence of Trouble Brewing.
Directly west of the slab on the coast. File:Scan clue Mos Le'Harmless west of coast slab.png
  • West side of the city.
  • Between the bank and the tavern.
  • South-East of the Cave Horror's entrance, along the Trouble Brewing fence.

Piscatoris Hunter Area

Area Information: Piscatoris Hunter area
Orb scan range: 14 paces

File:Piscatoris Hunter Area scan.png

Possible locations Image
A large distance directly south from the fairy ring, near the wild kebbits.
West of the southwest corner of the Falconry area.
North of the fairy ring AKQ File:Scan clue-Piscatoris Hunter Area-North of the fairy ring.png
A bit South west of the falconer between 2 trees. Outside the falconry fence. File:Scan clue-Piscatoris Hunter Area-Southwest of Falconry.jpg
Northwest of Eagle's Peak. (Multiple Locations) piscatoris hunting ground elite scan
Central area. (Not enough detail) A player standing at the piscatoris hunting area elite scan
South west of the hunter symbol in the middle of Piscatoris. A Guthix wizard may attack.
Near the Falconry area. File:Scan clue-Piscatoris Hunter Area - Near Falconry.jpg
South-east by the fence and chinchompas.
West of the falconry.
On the south-east side of falconry by the coast.
South-east of the southern most fence. Just north of Eagles' Peak. File:Pictoris-scan-southeast-fence.png
Just east of Falconer in open area.
North of the Falconer entrance.
Just south of the entrance to Piscatoris.

Inside falconry area.

http://i.imgur.com/ZcrR2.png
North of where you start the Eagle's Peak quest.
  • Along the black border on the west side.
  • About 10-15 spaces west of the house in the Falconer area.
  • Slightly North East of the Hunter Symbol.
  • Just North of Fairy Ring.
  • On the south-east side of falconry by the coast.
  • 5 paces south of the hole entance to the Pisactoris fishing colony.
  • A few steps North West of the black top corner.

Taverley Dungeon

Area Information: Taverley Dungeon
Orb scan range: 22 paces

File:Taverley Dungeon scan.png

Taverley Dungeon
Possible locations Image
The Taverley dungeon entrance.
Chaos Druid, South of Black Dragons.
In the Axe part of the dungeon. File:Scan clue Taverley Dungeon northern axe area.png
The entrance to the knights, between the hill giants and the knights.
Next to the cauldron of thunder just after the suits of armour that come to life.
Eastern fork between Blue Dragons and Animated Axes. File:Scan clue Taverley Dungeon Eastern fork between Blue Dragons and Animated Axes.png
Next to the lava eel fishing spots near the Baby Blue Dragons, accessible through the agility pipe shortcut.
Northeast corner of dungeon with chaos druids.
Near the Jailer in the Black Knight area. A Guthix wizard may attack.
  • Black dragon area, Near the fire obelisk. A Guthix wizard may attack.
  • Area with the Poison Spiders, quick access via the agility shortcut.
  • The western side of Magic axe room.
  • The northwest corner of the black demon room.
  • Between lesser demons and hill giants, near chaos dwarves.
  • North of the entrance and north of the blue dragon encampment. West of the two statues.
  • Next to the cauldron of thunder just after the suits of armour that come to life.
  • Black dragon area, by the Monks of Zamorak.

Tirannwn (Elven Lands)

Area Information: Tirannwn
Orb scan range: 38 paces

File:Tirannwn scan.png

Possible locations Image
North-west corner of Tirannwn, near the northern-most fishing spot. File:Scan clue-Tirannwn-Northwest of Elf Camp.jpg
Ilfeen's clearing SE of the Elf Camp. A Guthix wizard may attack.
East of Elven camp, directly south of the Prifddinas entrance. File:Scan clue-Tirannwn-South of Prifddinas entrance.png
Near the Catapult Construction Quest Start Point at Port Tyras.
South of the bridge leading to Idsafar.
In the middle of the poison waste. File:Scan clue-Tirannwn-North of central Poison Waste.jpg
Near Port Tyras. File:Scan clue-Tirannwn-Near Port Tyras.jpg
Just north of swamp, south east of catapult.
Between 2 magic trees at Eluned and Islwyn's camp outside Lletya.
North east corner of Lletya.
Next to the Log Balance in the Elven Camp. 00px
Near the two wire trip, the rare tree and hunter symbol east of Tyras camp.
In a ring of mushrooms near some Yew Trees, passing the pile of leaves and a dense forest.
Middle of the Tyras camp
  • Middle of the Tyras Camp.
  • Southwest from the mining spot at 01' 20" S / 05' 50' W
  • Just north of the exit from the Underground Pass.
  • East of the path to Prifddinas that's between the bridge and the doors to the city. The clue is past the leaf trap.
  • North West corner of Lletya, near the sheep.

Varrock

Area Information: Varrock
Scan range: 16 paces

File:Varrock scan.png

Possible locations

Image

South-east Varrock, near the Family Crest quest start.
South of the clothes shop in the fenced off area on the east side of Varrock. Between the south-eastern most house and the cities' walls.
A few steps north of Varrock's southern entrance.
North of the Varrock Palace Garden. It is inside the castle walls south of the bear cage.
North of the Varrock Estate Agent
South of the Western Varrock Entrance which is South-West of the Anvil House and West of the Tannery. File:Varrock SW Scan.jpg
Just north of the Pillory east of the General Store.
South of the western clothes shop.
Between the spirit tree and Farid Morrisanne at the Grand Exchange.
South of the Blue Moon Inn, between the house with the range and the Phoenix gang's hideout.
East of the southern entrance. 2 steps of the southern cabbage.
Between the 2 Fountains of Varrock castle, closer to the east one.
Between the west anvil house and Gypsy Aris.
Horvik's armour shop.
Inside the Grand Exchange, along the western wall.
  • Southeast of the Blue Moon Inn, in a small alley between a house with a range and one with a dungeon.
  • Castle Courtyard.
  • West of the clerks at the Grand Exchange.
  • Just south of Aubury's rune shop. (south eastern Varrock)
  • South of the western clothes shop.
  • At the entrance of Museum.
  • At the centre of the guards at the Varrock castle.
  • At the tree in the center of Varrock castle
  • Southeast of the anvil, in a rundown house. Directly west of the clothes store.
  • Anywhere in the Grand Exchange.
  • South-east of the South-eastern Grand exchange booths. 2 steps east of the tree.

White Wolf Mountain

Area Information: White Wolf Mountain
Scan range: 38

File:White Wolf Mountain scan.png

Possible locations Image
North-easternmost part of the mountain, overlooking the Heroes' guild. File:Scan clue-White Wolf Mountain-Northeastern side.png
North most of the ice dungeon area beneath.
File:WhiteWolfMountain ClueScan Location.png
North-western ice dungeon area beneath. File:Scan clue-White Wolf Mountain-Northwestern ice dungeon.png
West side of White Wolf Mountain, on the hill with the Ice giants, just north of the fire. File:Scan clue-White Wolf Mountain-Near ice giants.png
In the Ice Queen's area. File:Scan clue-White Wolf Mountain-Near Ice Queen's lair.png
Not far north of the Fruit Tree Patch on Catherby Beach, But still on the Mountain. File:Scan clue-White Wolf Mountain-Southeastern side.jpg
East side of White Wolf Mountain. A Guthix wizard may attack. File:Scan clue-White Wolf Mountain-Eastern central side.png
Plateau directly North from the Glider. Will need a pickaxe and 50 Mining to mine the rocks for access. File:Scan clue-White Wolf Mountain-North of glider.jpg
South of the Ice Queen's lair. A pickaxe and 50 Mining is needed to mine the rocks to reach the location. File:Scans White Wolf Mountain South of Ice Queen.png
West of the gnome glider. File:Scans White Wolf Mountain West of Glider.png
  • Slightly North-East of Grimgnash.
  • Scan at the Dead body.
  • Take Gnome glider to White Wolf Mountain and scan. Clue location at 10 degrees, 33 minutes north and 12 degrees, 15 minutes east.

Wilderness, deep

Area Information: Wilderness
Orb scan range: 25 paces

File:Wilderness Deep scan.png

Possible locations Image
Northwest corner of the Rogues Castle Courtyard. File:Scan clue-Deep Wilderness-Northwest of Rogue's Castle.png
East of the Wilderness Agility Arena, North of the "Three volcanoes" from level 3 clue scrolls.
Far-East corner of Deep Wildy, north west of the volcano. File:Scan clue-Deep Wilderness-Northwest of the volcano.jpg
  • On top of a mound, south east of the ruins, west of the Bandit Camp.
  • Northeast of the Wilderness volcano in the northeast part of the deep wilderness.
  • Southeast of Rogues castle level 50 between structure and water.
  • Southwest of Rogues castle as well.
  • West end of scorpion valley.
  • North central side of scorpion valley (outside).
  • Middle of the deserted keep, north of teleport lever.
  • East from southern Deserted Keep.
  • South of Pirate's hideout.
  • Near the entrance to the Wilderness Agility Arena.
  • Ice spiders, west END of deep wildy. about 20 paces from west deep wildy gate.
  • A few steps east of the Mage Arena gate.
  • Near the shipwreck west of Pirate's hideout.
  • Just south of the Magic Axe Hut.
  • Close to the gate of the portal at level 44, just scan if you enter.
  • Just outside of the Wilderness Dungeon.

Wilderness Volcano

Area Information: Wilderness Volcano
Scan range: 11

File:Wilderness Volcano scan.png

Possible locations Image
Slightly northeast of the southeast entrance, by Greater demons. File:Scan clue-Wilderness Volcano-Southeastern side.png
Northwestern side of Wilderness Volcano. File:Scan clue-Wilderness Volcano-Northwestern side.png
Southwestern side of Wilderness Volcano. File:Scan clue-Wilderness Volcano-Southwestern side.png
Half way between the centre and the northern edge. File:Scan clue-Wilderness Volcano-Northern side.png
  • Northwest near the edge of crater.
  • Just northeast of centre.
  • Southwest near the Lesser Demons.
  • Southeast at 17' 15" N / 23' 07" E.
  • Northeast at level 29.

Zanaris

Area Information: Zanaris
Orb scan range: 16 paces

File:Zanaris scan.png

Possible locations Image
Northwest of the bank.
Northeast of Cosmic altar entrance.
Just west of Chaeldar.
Halfway on the long route to the cosmic altar. File:Scan clue-Zanaris-Northwest of the cosmic altar.png
By the mill, east of the bank. File:Scan clue-Zanaris-East of the dairy churn house.jpg
North of the wheat field.
Seven steps east of the general store (near bank).
North of the market gates of Zanaris.
Southwest of the Fairy ring.
Between the furnace and the windmill.
West of the summoning obelisk.
South of Chicken Shrine.
South of wheat field.
  • South-West corner in Otherworldy Beings area.
  • In the middle of a circle of fungi just northwest of the wheat field.
  • Next to the market gates.
  • East of the central wheat field. Near the northern main entrance, by the evil chickens lair.
  • East of summoning obelisk.

Trivia

  • It is possible, although trivially rare, to get the same clue step up to 3 times in a row. For example, a player could be asked to speak to Zeke in Al Kharid 3 times in a row, then get the clue scroll reward, or another clue step. Although this is sure to leave a player thoroughly confused, it is normal and should not be cause for alarm or bug reporting for that matter.
  • It is possible to have more than one scroll as drops on the floor at the same time from two kills. The player may never pick up more than one scroll however.
  • If you do have more than one clue drop, it is possible to solve both by drop carrying them to each place. This however is very time consuming and requires you to finish all clues for both in order to get a single reward.
  • An update on 4 August 2010 allows you to now see the level of the clue in parenthesis.