Wizards' Tower
Release date | Unknown edit |
---|---|
Kingdom? | Misthalin |
Members Area? | No |
No. of Banks | 0 |
No. of Altars | 1 (Unusable) |
Main Music | Vision |
Leader | Wizard Sedridor |
Teleportation | Fairy ring (DIS); Runecrafting guild teleport tablet (requires level 50 Runecrafting); east portal of the Wizards' Guild (requires level 66 Magic); Wicked hood |
File:Wizard Tower.png |
The Wizards' Tower is located across a bridge, south of Draynor Village, and plays a role in multiple quests. The fairy ring code DIS teleports you immediately south of the tower. It can also be accessed by entering the east portal on the second floor of the Wizards' Guild. Aubury can also teleport you directly to the Tower during the quest Rune Mysteries. It is also home of the Runecrafting Guild, which you can directly teleport to using the Runecrafting guild teleport.
It is soon to under-go a big redo, which will also remove Tutorial Island from the game. During this update, it is expected that the Isle will grow into a full-blown island and the Tower into a Castle-like building.
History
After runestones were discovered in the Fremennik Province at the beginning of the fifth age, wizards from the Wizards' Guild decided to study the uses of these runestones. They decided to build a tower on a small island in the Southern Sea and the Wizards' Tower was born.
Wizards in the tower soon discovered areas of "significant" magical auras, which could be used to charge rune essence. After more research, the wizards created talismans to access the magical power. Using a talisman to enter its respective altar, the user could then change the rune essence into runes. This became known as runecrafting.
The art of runecrafting gave each human kingdom a stockpile of runes. With these runes, human kingdoms began to grow rapidly. However, the Fremenniks from the north terrorized the land, because they believed that the creation of runes should be left to the gods. During these Runecrafting Crusades, the entrances to the runecrafting altars were destroyed. After twenty long years, with numbers wavering, and no new ground made, the Fremenniks finally agreed to peace, due to the efforts of Asgarnian and Misthalin wizards. They set up a village which is now known as the Barbarian Village.
Eight years later, in year 70 of the Fifth Age, there was a schism. Zamorakian Mages wanted to conquer the tower to have all of its magical knowledge for themselves. So an army of Zamorakians attacked the tower in attempt to take it over. Unfortunately, the tower was burnt down during the battle. With the secrets of the runecrafting altars, talismans, rune essence, rune essence mine and other magical information lost, the rune supplies started to dwindle. With the knowledge of runecrafting lost, the Fremenniks decided to cease further plans of another crusade.
Years later, the mage training arena and the Wizards' Tower were rebuilt. The head wizard Sedridor and rune-expert Aubury worked together to rediscover the way to create runes. Rune supplies were at an all time low, making the search for runes or a way to create them even more desperate. Sedridor and Aubury were largely unsuccessful until Year 169. After rediscovering talismans and extensive research, they relocated the source of both rune essence and runecrafting altars with the help of an adventurer and Duke Horacio of Lumbridge during the Rune Mysteries quest. With the re-discovery of Runecrafting, rune supplies started to grow again and Wizard Elriss decided to open the Runecrafting Guild within the wizard's tower to further research Runecrafting.
Today, knowledge of magic and runecrafting continue to be researched. To avoid this knowledge falling into the wrong hands, the art of Runecrafting is a well guarded secret.
Inside the tower
Inside the tower is a multiple number of floors, and a few notable non-player characters. The whole tower, except for the basement, is a multi-combat zone. The tower is also notable as it is one of the few locations that acts as a point to multiple other dimensions. Isidor in the basement can teleport players to the plane of the Land of Snow, there exists a permanent portal to the pocket universe of the Runecrafting Guild, and Sedridor has knowledge of a once-lost spell capable of bringing himself and others to the magically locked Rune essence mine in the ice fields of the north.
Basement
The basement is one of the available entrances to obtain Rune Essence. This is accessible to both free-players, and members. It can be accessed via a ladder on the ground floor of the Wizard's Tower.
The basement is where players can find Head Wizard Sedridor. He plays a major role in the Rune Mysteries quest. He can also teleport players to the Rune Essence mine after completing this quest.
The basement also has Isidor, brother to Sedridor, who can teleport players to the Snow imp's homeland, during the Myths of the White lands quest, known as the Land of Snow. You must remind him of the phrase "Ectosum glissendo" for him to teleport you.
There is an altar, but it cannot be used to recharge Prayer points.
Ground floor
On the ground floor there are two rooms with four Wizards. They are level 9 and quite popular for free-to-play players as they drop runes and wizard robes(one of the only free-to-play magic armours). There is also a leather boot spawn on the table in the library. At the staircases there are three log spawns. There are also bookcases in the library, and players may find the following books while searching them:
- The Life & Times of a Thingummywut by Traiborn the Wizard
- Wind Strike for Beginners
- Life With a Wizard Husband ~ a Housewife's Story
- The Dark Arts of Magical Wands
- So You Think You're a Mage? Volume 28
- Fire, Earth and Water ~ What's it all About?
- How to become the Ultimate Wizard of the Universe
- 101 Ways to Impress Your Mates with Magic
First floor
Here resides the loony Traiborn, the only person to know about the Thingummywut, and a wizard who can make splitbark armour in members servers, with the proper supplies. There are also two level 9 wizards. Traiborn helps you out when making the Cake of Guidance for the Lumbridge Guide in the quest, Recipe for Disaster. Also on the first floor is a portal which grants access to the Runecrafting Guild, for players with a minimum runecrafting level of 50, and Runespan. In addition to all of this, a deposit chest is located here for players to drop off supplies before entering Runespan or the Runecrafting Guild. Note: Rune essences and Pure essences cannot be deposited here. This makes any kind of rune mining void at the tower.
Second floor
On the top floor of the tower, is a caged lesser demon. Because it is caged, it cannot attack or damage players, but players can still attack it, using ranged, magic, or a halberd. This spot is generally free of players and can be a useful training spot. If you wish to obtain the drops from the lesser demon, you must use telekinetic grab (33 Magic required). Also there is Wizard Grayzag, who used to be an attackable level 43 NPC, who summoned imps to fight against players who attacked him. He played a role in the Imp Catcher quest.
Other floors
According to Wizard Sinterklaas, he is a librarian on the seventh floor of the Tower, which is not accessible by players. Wizard Sioncorn also speaks of an attic, which is enchanted so that only staff can see and access it, for security reasons. Players were able to access the attic during the 2011 Christmas event.
Quests
- Imp Catcher
- Myths of the White Lands
- Recipe for Disaster
- formerly The Restless Ghost
- Rune Mysteries
- Demon Slayer
- Wanted! (Possibility Of Finding Solus Dellagar Here)
- Abyss Miniquest (if using this teleport for the rune essence mine)
- Love Story (the player watches the Wise Old Man Attack the Tower)
Notable non-player characters
Inside
- Sedridor
- Traiborn
- Mizgog
- Grayzag
- Wizard (Splitbark)
- Isidor
- Professor Onglewip
- Wizard Taloram
- Wizard Finix
Known students
- Surok Magis (What Lies Below, Hunt for Surok miniquest & While Guthix Sleeps)
- Caitlin (The Blood Pact)
- Ilona (The Blood Pact)
- Jessika (Quiet Before the Swarm)
- Dragith Nurn (The Blood Pact )
- Ariane (Signature hero)
Music Unlocked
- Vision (Wizard's Tower)
Trivia
- There is an altar in the basement of the Wizards' Tower, however this altar does not serve a purpose, not even to recharge prayer points.
- The unusable altar was once the place the skull featured in The Restless Ghost resided. This is no longer true.
- The Wise Old Man planned to rob the Wizards' Tower for runes (See Draynor Bank Robbery and Wizards' Tower Robbery). He eventually attempts this, with aid of the player in Love Story, but is quickly foiled.
- When the Lumbridge and Draynor Tasks were introduced, one of the tasks was accidentally mislabeled, "Taunt the greater demon at the top of the Wizards' Tower." Though it was still a lesser demon, players could receive credit for the task. This mistake has since been corrected.
- Before the Achievement Diary update, the lesser demon at the top of the tower could not be taunted.
- You can see a part of Tutorial Island from the island that the Wizards' Tower is located on by standing on the southern-most part of the island and gazing into the Orb of Oculus, even though Tutorial Island has been replaced by the tutorial quest "Unstable Foundations".
- According to the map of DeviousMUD, the forerunner to RuneScape, the Wizards' Tower was originally to be called "Warlocks Tower".
- According to Saradomin in the 20th issue of the God Letters the caged lesser demon is called "Lemmy".
- However, in the 2011 Christmas event, he is called "Timmy"
- The wizards in front of the Tower appear to be wearing a Legend's Cape.
- There is a glitch on the ground floor of the wizard's tower. To perform the glitch, go to the diagonal door, open it, then sit or stand where the door would be if it were closed. when someone else closes it, or when it closes automatically, you will be inside the door.
- Players used to scam low level players with rare armour, coins, or items. To do this scammers would tell a victim player to kill a wizard and that they would give him or her hundreds of thousands of coins. Eager or excited the victim would then attempt to kill a wizard while one of the scammers ran to a door to close it if the victim tried to run. With success the scammers would receive what the victim had in his or her inventory.
- The symbol of the Ancient Egyptian god Horus used to be above the entrance, before the graphics update. This symbol (as a hieroglyph) also meant "Wisdom" or (more appropriately) "magic".
- According to Wizard Sinterklaas, there are at least seven floors in the Wizards' Tower and that he works as a librarian on the seventh floor, and that there is more inside the Tower to the Tower's wizards.
- According to Wizard Sioncorn, there is an attic in the Wizards' Tower where powerful magic artefacts are hidden. Currently, it is only accessible during the 2011 Christmas event, in the event copy of the Tower, when you help her transport the decorations.
- After entering any altar, the player will see a wizard reading a book. By talking to this wizard you learn about runic enrgy getting depleted and at the end of the conversation, the wizard can be used to teleport yourself to wizard fenix in the wizards tower 2nd floor.
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