Runespan

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The unofficial world for Runespan for Pay-to-Play is 39, and Free-to-Play is 38.

The Runespan is a dimension where runic energies are much purer than on Gielinor, which is the main reason why the Runecrafting Guild is stationed in the Runespan. Since Wizard Finix, an enigmatic young student at the Wizards' Tower, put forward his recently developed theory that runecrafting altars do not contain infinite energy, more of the realm has been opened to the public to gather runes and harness energy for the Guild to study and use.

The Runespan

As of 30 April, 2012, wizards and runecrafters may train their skill in the Runespan. Using rune essence, players can siphon rune energy from creatures that roam the area, or from intermittent nodes. This gives Runecrafting experience that was designed to be the best in the game. When leaving the Runespan, all runes players have created will be taken away by the guild wizards and converted into points which can be spent on rewards, as the Runecrafting Guild claims ownership of the Runespan, for it is located in the realm of the guild. The master runecrafter robes's experience increasing effect is present in the realm, although it does not affect experience received for supplying a yellow-robed wizard.

Although debated in the Runecrafting Guild, Wizard Finix claims the runecrafting altars currently used to craft runes will become unstable, and the Runespan will become the only method to create runes. It is in another dimension where runes can be pulled from elemental nodes or from the wildlife. The Runespan is located in islands in the "vast sea of nothingness" which surrounds the guild.

Runes obtained in Runespan cannot be used to cast any spells other than for passing platforms as the Runespan is a safe realm. There is nothing to kill a player in Runespan, unless they are poisoned. Gravestones spawn as normal in case of death, but runes collected are automatically redeemed for points. Completion of the Rune Mysteries quest is not required to participate in the Runespan. Mourning's Ends Part II, Legacy of Seergaze and Lunar Diplomacy are not required to siphon death, blood or astral runes.

Please note that the Assist system does NOT work to gather runes from creatures or nodes that the player does not have the required level to siphon, nor does it work to cross platforms that the player doesn't have the level to cross.

Location

The Runespan portal can be found in the Wizards' Tower on the first floor, by the Runecrafting Guild entrance, after talking to Wizard Finix.

  • Wizards are stationed at every Runecrafting altar, and will offer to teleport players to the Wizards' Tower after a brief conversation.
  • Players can teleport to Draynor Village and walk to the Wizards' Tower.
  • Members can use wicked hood to teleport them to the first floor of the Wizards' Tower.
  • Members can teleport to the tower by going through the eastern portal on the second floor of the Wizards' Guild. (Requires level 66 Magic)
  • Members can use the fairy ring code D-I-S, taking them to the south of the tower.
  • Runecrafting guild teleports can be used to go directly to the Runecrafting guild, then exit the portal and re-enter choosing the Runespan location.

General gameplay

The lower level of the Runespan.
The middle level of the Runespan.
The upper level of the Runespan.

Players do not need to take anything with them into Runespan however if a player owns any pieces of Master Runecrafting Robes it is strongly recommended to bring these as they will increase experience earned inside the Runespan. An empty inventory allows more space for the items associated with the activities. There are 16 unique items collected in Runespan. All runes and essence stack in the inventory.

Start by collecting 25 rune essence from floating essence. If players run out of essence or drop below 25 essence at any point, they can collect more essence from floating essence, to a maximum of 25. However, essence after the initial amount is more effectively collected from siphoning creatures. You can also optionally buy 10 of each rune available at the player's level from Wizard Finix, enabling movement between platforms immediately. This costs up to 177 points.

There are two main ways to earn experience and Runespan points; siphoning either creatures or concentrated energy nodes. Siphoning creatures can turn up to 5 essence into runes. Once the creature is drained, it gives 50 essence, regardless of the type of creature. Experience is awarded for siphoning. Each different creature produces a specific rune. Siphoning concentrated energy nodes allows faster experience than siphoning creatures, but nodes only appear for fixed periods of time, appear at random locations, and don't give rune essence when depleted.

It's also possible to chip away at creatures to turn 10 runes back into essence. Each creature chipped requires 10 of a specific rune. This can bypass the limit of 25 essence per load, but chipping gives no experience.

Players can move from island to island using platforms at the cost of runes. Each transport platform costs different runes, which are displayed on the platforms and in their examine text. Players can access the three levels of Runespan by using the vine and bone ladders.

There are two distractions and diversions specific to Runespan, the yellow wizard and the runesphere, which allow extra experience to be gained.

You can exit the Runespan by asking any wizard for a teleport back to the Wizards' Tower or by using any other teleport method. All runes and essence are turned into points when players leave.

There are three distinct levels of the Runespan, each catering to different Runecrafting levels. Free-to-play players only have access to the lower level and part of the middle level. Runes gathered here are taken by the Runecrafting Guild, but members are able to claim points towards wicked robes, new magical staves, and a new massive pouch (requires level 90 Runecrafting) which holds 18 essence. All players are rewarded with Runecrafting experience.

While in the Runespan, players have an interface on the top left of their screen with the following icons.

Icons Descriptions
Shows the player's current total Runespan points, from earlier games.
Shows the points held in the player's inventory.
File:Runespan floor icons.gif Shows the floor the player is currently on, either the lower, middle, or upper level.
Shows if there is an active runesphere.

Area

The Runespan is split into three levels. Different creatures, nodes and platforms can be found on each.

Lower Level

File:Runespan lower level map.png
Click to view a larger version (opens on a new page).

Click here for a numbered version.

The lower level of the Runespan can be accessed at any Runecrafting level by using the portal on the first floor of the Wizards' Tower. It is completely available to all players. There are 52 islands on this level. All types of esslings are found on this level.


Middle Level

File:Runespan middle level map.png
Click to view a larger version (opens on a new page).

Click here for a numbered version, or here for an F2P-only version.

The middle level of the Runespan can be accessed at 33 Runecrafting by climbing the vine ladder, located on the lower level. Members with 50 Runecrafting also have the option of starting on the middle level when entering the portal in Wizards Tower. Islands 1, 2, 3, 4, 5, 6, 15 and 44 are accessible in free-to-play. There are 46 islands on this level. All types of esshounds and esslings are found on this level. Esshounds are quite common in this floor compared to esslings. If you look out from some of the islands in the middle level you may see the runecrafting guild. This is odd, however, because when the player is inside the guild they only see a few empty islands floating around, but cannot actually see the Runespan.


Upper Level

File:Runespan upper level map.png
Click to view a larger version (opens on a new page).

Click here for a numbered version.

The upper level of the Runespan can be accessed at 66 Runecrafting by climbing the bone ladderon the middle level. This floor is available exclusively to members. There are 33 islands on this level. All types of creatures and nodes are found on this level. Esswraiths are somewhat common while esshounds and esslings are not as common in this level.


Strategy

  1. Most strategies involve minimising movement and staying near a central island. If maximum points is the player's goal, they should choose an island with the highest level creature that they can siphon. If maximum experience is their goal, it's best to find an island that has many nodes somewhat below their level (these grant the fastest experience) and with the lowest level creature possible (which grant the fastest rune essence).
  2. Before entering the Runespan, check the maps above and the tables below this section to find out which runes will be needed to activate the platforms to reach a chosen island.
  3. Upon entering the Runespan, the player's first action should be to collect 25 essence from the nearest floating essence; there is always at least one on every island.
    • If players have reward points already, they can speak to Wizard Finix and exchange reward points for 10 of each rune that they can siphon. The cost will be equal to the value of the runes as if leaving the Runespan. These runes alone should be sufficient to get to a chosen island.
    • It is recommended to gather a stockpile of basic runes either upon entering the Runespan or on the way to a chosen island. Collecting at least 20 of each rune is usually sufficient for movement around the Runespan as well as to help out yellow wizards, as you will almost always find the runes you need to teleport on the same island, and if not, one or two islands away. However, Law runes and other high level runes might be in short supply. So gathering a few more can be helpful.
  4. Players should make their way to their chosen island, siphoning from essling creatures as they go. These low level creatures are quick to deplete and every creature yields about 50 rune essence each. This will help increase the player's stock of rune essence quickly.
  5. Once players reach their chosen island, they should stay there. For maximum points, they should siphon the highest level creature on that island repeatedly. For maximum experience, first stockpile at least 1000 rune essence by siphoning esslings, and then siphon any nodes that appear.
    • Mid-level nodes are faster experience than the highest levelled node siphonable.
    • If a mid/high level node appears on a connected island, hop there until the node is depleted and then hop back.

Experience

Runespan is playable at any Runecrafting level. Experience is gained by siphoning runes from the creatures and nodes within the Runespan. Experience is also gained from helping the yellow wizard.

At higher levels, the experience gained per hour is the best in the game, surpassing even the Ourania Runecrafting Altar. It is calculated that the amount of experience gained may surpass 50,000 experience points per hour at level 60.

At level 85, it is possible to gain 90,000 experience points per hour, given that the player siphons only good nodes (preferably using a friends chat to find them more efficiently) and hunts the yellow wizard.

At 99 Runecrafting, only siphoning soul esswraiths (not siphoning nodes or hunting wizards), players are capable of getting 55,000 experience points per hour. This amount increases to over 100,000 experience per hour if the player is actively siphoning high experience-yielding nodes, hunting the yellow wizard, and minimising time spent moving around. Maximising experience, however, can negatively affect points per hour.

A viable strategy is to stick to lower level nodes such as fleshy growths, fire storms and nebulae. Although they give less experience than higher level nodes, they are much more numerous and less time can be spent moving.

For free-to-play players, fleshy growths(46.2xp) give the best experience per hour, around 50k xp/hour at higher levels, followed by fireballs (34.8xp), and then vines (32.3xp). Although fire storms require the highest level they do not give the most xp/hour due to the inconsistency between the range of experience gained, which however averages to 32.5xp.

Experience rates
Node type XP/minute XP/hour
Jumper 1,500 90,000
Skulls 1,600 96,000
Blood pool 1,650 99,000
Shifter 1,800 108,000
Nebula 2,000 120,000
Living soul 2,150 129,000
Bloody skulls 2,200 132,000
Undead soul 2,300

138,000

Experience rates were tested with 99 Runecrafting, and the XP values do vary based on luck. The hourly XP rates are just estimates; moving time, xp from esslings/esshounds/esswraiths and experience from wizards is excluded.
Essence are worth more xp if used with runes that give a higher average experience than most runes meaning you won't have to spend as much time siphoning creatures which will increase the XP per hour
The Yellow Wizard xp changes your hourly xp quite a bit, although the xp change varies depending on how far away the wizard is, how often you get called, the xp you get, etc.

Points

Creating runes awards points that can be used to buy rewards. When players leave the area, the points will automatically be redeemed. Using runes to travel around the Runespan will decrease the player's point total because runes are used to cross platforms. Chipping away at creatures will also decrease points because runes in the player's inventory are exchanged for rune essences.

Image Rune Type Point value
Air rune
Air rune
Air rune 0.1
Mind rune
Mind rune
Mind rune 0.2
Water rune
Water rune
Water rune 0.3
Earth rune
Earth rune
Earth rune 0.4
Fire rune
Fire rune
Fire rune 0.5
Body rune
Body rune
Body rune 0.7
Cosmic rune
Cosmic rune
Cosmic rune 0.9
Chaos rune
Chaos rune
Chaos rune 1.1
Astral rune
Astral rune
Astral rune 1.3
Nature rune
Nature rune
Nature rune 1.5
Law rune
Law rune
Law rune 1.7
Death rune
Death rune
Death rune 2.5
Blood
Blood
Blood rune 3
Soul rune
Soul rune
Soul rune 3.5

Creatures

Inhabiting the Runespan are various creatures who can be "siphoned" for runes to help cross platforms to other islands. Every successful siphon consumes one rune essence and creates a rune of the creature's type. There is a possibility of failing to siphon the creature, which will consume no essence, give no runes, and grant 0-2 experience. The chance of failing decreases at higher Runecrafting levels. Any number of players can siphon runes from one creature at the same time, but if one of the players siphons a total of 5 runes without pause, the creature will be destroyed. When this happens, 50 or more rune essence is given to those players still siphoning it. The creatures respawn after a few seconds, at or near the same location. If all players siphon 4 or fewer runes from a creature then stop and resume siphoning, it can be siphoned indefinitely.

Creatures can also be "chipped", which requires ten lower-levelled runes and gives 10-20 rune essence. The same creature cannot be chipped twice in a row; players can't chip the same creature until they have chipped three others.

Image Creature Runecrafting level Experience (siphon) Runes Chipping runes
Air essling 1 9.5
Air rune
Air rune
Air rune
Air rune
Mind essling 1 10
Mind rune
Mind rune
Air rune
Air rune
Water essling 5 12.6
Water rune
Water rune
Air rune
Air rune
Earth essling 9 14.3
Earth rune
Earth rune
Water rune
Water rune
Fire essling 14 17.4
Fire rune
Fire rune
Water rune
Water rune
Body esshound 20 23.1
Body rune
Body rune
Mind rune
Mind rune
Cosmic esshound (m) 27 26.6
Cosmic rune
Cosmic rune
Earth rune
Earth rune
Chaos esshound (m) 35 30.8
Chaos rune
Chaos rune
Fire rune
Fire rune
Astral esshound (m) 40 35.7
Astral rune
Astral rune
Cosmic rune
Cosmic rune
Nature esshound (m) 44 43.4
Nature rune
Nature rune
Chaos rune
Chaos rune
Law esshound (m) 54 53.9
Law rune
Law rune
Astral rune
Astral rune
Death esswraith (m) 65 60
Death rune
Death rune
Nature rune
Nature rune
Blood esswraith (m) 77 73.1
Blood
Blood
Law rune
Law rune
Soul esswraith (m) 90 106.5
Soul rune
Soul rune
Blood
Blood

Nodes

A node is an elemental object within the Runespan that can be siphoned for runes, giving Runecrafting experience. If the siphon is unsuccessful, the player can gain between 0 and 2 experience. A white ring appears below all nodes which shows which runes will be crafted from it. Unlike creatures, nodes do not respawn in the same locations when depleted.

There are basic nodes pertaining to one element (such as cyclones, rock fragments, and fleshy growths), but there are also nodes that players can siphon two different types of runes from (such as fire storms, which grant air runes and fire runes). Combination nodes such as fire storms will never yield both runes at once, with the higher level rune having a lower chance of being obtained; a fire storm will reward the player with 22.5 experience if it produces an air rune, or 42 experience if it produces a fire rune.

Siphoning a node will give twice the experience as siphoning their respective creature. For example, players who siphon a Death esswraith receive only 60 experience per rune, while siphoning skulls gives players 120 experience per rune.

The nodes don't change any faster or slower when people are siphoning from them, much like the coal and gold deposits in the Living Rock Caverns. This means that no matter how many people are siphoning from a single node, it will last for a randomly determined amount of time before disappearing or changing to another node type.

The chances of finding a better node increase as players go up the floors. For example, shifters and jumpers are uncommon sights on the middle floor. The higher-level nodes on a floor (shifters and jumpers for middle floor, skull+ for the upper floor) rarely spawn on the larger islands and are more commonly found on the smaller islands.

Occasionally a node will be replaced, while still active, with another, different node in the exact same location. Nodes can be replaced with either a lower or higher level node. A player siphoning a node that gets replaced will continue siphoning without the need to reclick it. However if the node changes into a higher level node than the player cannot siphon then they will automatically stop siphoning, and have to find another node.

Image Node Rune yield Runecrafting level Experience
Cyclone Air rune 1 19
Mind storm Mind rune 1 20
Water pool Water rune 5 25.3
Rock fragment Earth rune 9 28.6
Fireball Fire rune 14 34.8
Vine Water rune or Earth rune 17 30.3 or 34.3
Fleshy growth Body rune 20 46.2
Fire storm Air rune or Fire rune 27 22.8 or 41.7
Chaotic cloud (m) Chaos rune 35 61.6

Nebula (m) Cosmic rune or Astral rune 40 63.8 or 85.6
Shifter (m) Nature rune 44 86.8
Jumper (m) Law rune 54 107.8
Skulls (m) Death rune 65 120
Blood pool (m) Blood 77 146.3
Bloody skulls (m) Death rune or Blood 83 144 or 175.5
Living soul (m) Soul rune 90 213
Undead soul (m) Death rune or Soul rune 95 144 or 255.5

Platforms

Platforms transport players from one island to another, much like bridges. Crossing them uses up certain runes as well at a small number of points currently held in inventory. The symbols on the platforms show which runes are required to use the platform. If players examine the platform, it will show them the runes needed to cross.

In the case of missile platforms, a variety of elemental runes can be used interchagebly depending on what is avalible in the player's inventory. The most abundant rune type will always be used. If multiple rune types are equally abundant, the lower level one would be used. For example, water runes would be used over fire runes.

When moving from a smaller island to a larger one, neither runes nor points will be used. However when moving from a larger island to a smaller one, runes and points will be consumed. This will be indicated on your mini-map with a red bridge.

When moving from two similarly sized islands runes and points will be consumed in either direction of travel. This will be indicated on your mini-map with a tan bridge.

Image Platform Runes Required Runecrafting level Point cost
Float platform Air rune 1 0.1
Earth platform Earth rune 9 0.4
Ice platform Air rune Water rune 15 0.4
Small missile platform Mind rune Any elemental rune 20 0.3/0.5/0.6/0.7
Conjuration platform (m) Rune essence Mind rune Body rune 25 0.9
Missile platform (m) Chaos rune Any elemental rune 35 1.2/1.4/1.5/1.6
Vine platform (m) Water rune Earth rune Nature rune 44 2.2
Mist platform (m) Water rune Body rune Nature rune 50 2.5
Comet platform (m) Cosmic rune Astral rune Law rune 55 3.9
Skeletal platform (m) Death rune 66 2.5
Greater missile platform (m) Death rune Blood rune Any elemental rune 77 3.8/4/4.1/4.2
Flesh platform (m) Body rune Death rune Blood rune 85 6.2
Greater conjuration platform (m) Rune essence Mind rune Body rune Death rune Blood rune Soul rune 95 9.9

Runes

A player can initially start with 25 rune essence by collecting from floating essence. The rune essence is converted into one or more of the fourteen runes by siphoning creatures or nodes. A player can use their current points to buy some runes (10 of each rune that a player can siphon for) from Wizard Finix, but the current points and the points currently held in inventory will not be updated unless another rune is crafted. The points will be deducted and the bought runes will be transferred to the inventory. The runes may then be used for crossing between gaps. Unlike the runes used in Gielinor, these runes are not tradeable.

Image Type Obtained from Used for
Rune essence Floating essence, esslings, esshounds, esswraiths Siphoning runes from creatures and nodes, conjuration and greater conjuration platforms
Air rune Air essling, cyclone, fire storm, runesphere Float, small missile, missile, and greater missile platforms
Mind rune Mind essling, mind storm, runesphere Small missile, conjuration, and greater conjuration platforms
Water rune Water essling, water pool, vine, runesphere Ice and mist, small missile, missile, and greater missile platforms
Earth rune Earth essling, rock fragment, vine, runesphere Earth, vine, small missile, missile, and greater missile platforms
Fire rune Fire essling, fireball, fire storm, runesphere small missile, missile, and greater missile platforms
Body rune Body esshound, fleshy growth, runesphere Conjuration, mist, flesh, and greater conjuration platforms
Cosmic rune Cosmic esshound, nebula, runesphere Comet platforms
Chaos rune Chaos esshound, chaotic cloud, runesphere Missile platforms
Astral rune Astral esshound, nebula, runesphere Comet platforms
Nature rune Nature esshound, shifter, runesphere Vine and mist platforms
Law rune Law esshound, jumper, runesphere Comet platforms
Death rune Death esswraith, skulls, bloody skulls, undead soul, runesphere Skeletal, greater missile, flesh, and greater conjuration platforms
Blood rune Blood esswraith, blood pool, bloody skulls, runesphere Greater missile, flesh, and greater conjuration platforms
Soul rune Soul esswraith, living soul, undead soul, runesphere Greater conjuration platforms

Distractions and Diversions

Yellow Wizard

There are a number of wizards on each level that stand in random spots and periodically teleport to different locations. Each level has one wizard wearing yellow robes and several others wearing blue robes. Each player can see all of the wizards at any given moment, though the wizard wearing yellow robes is random to each player. Despite this, multiple players can see the same wizard as the yellow one at the same time.

Every 10 minutes after logging into or entering Runespan, returning from a random event or successfully handing the yellow wizard runes, a red message will appear in the chatbox saying that a wizard needs the player's help. If the player chooses not to help the wizard, the message will not be called out again.

To find the yellow wizard, talk to any of the wizards in blue robes, including Wizard Finix. After a short chat or choosing the right click option "Find Wizard," a flashing arrow will point to where the yellow wizard is located. On rare occations the yellow wizard will appear on your island, making his experience bonus worth while.

Once the yellow wizard is found, players can either talk to him or choose the right click option "Best Rune" in order to find which type of rune he needs. In either case, the player must then use a stack of runes on the yellow wizard. He will take 10 runes from that stack (or the entire stack if there are less than 10) and in return he will grant a reward of Runecrafting experience based on: the type of rune provided, the player's runecrafting level, and whether the rune provided was what he asked for.

Players may not always be able to reach the yellow wizard because he may be on an island that can only be traveled to using a high level platform. Players may also not be able to fulfill the yellow wizard's request, as he can ask for any level rune including soul runes even on floor 1. In this case, players can give the wizard a lower level rune at the cost of receiving less experience.

Curiously, even though the yellow wizard says he is stranded, he will still teleport along with the blue wizards every time their positions shuffle. It is possible for a player with very bad timing to speak to the yellow wizard, but have him teleport while selecting the runes to offer him. Under these circumstances, the flashing arrow will update to point to the new location.

Hunting tips

The best place to hunt yellow wizards is on the middle level of the runespan. To increase the number of wizards helped per hour, use a stop watch to monitor the ten minute period until a wizard calls out. After roughly 9 minutes (there being 1 minute until call out) prepare by running to Wizard Finix at the centre of the map. He never changes location making him the best blue wizard to find. Players should then ask him to point to the yellow wizard. Locate the yellow wizard, and by this time the player should have received the call out message. Give him runes and restart the stop watch.

On the upper level, the same technique can be used, but because the blue wizards move around, it is recommended that players start searching for a blue wizard at 8 minutes. Unfortunately, if players find the Yellow Wizard too early, he may teleport away before he calls for help.

'Syncing'

'Syncing' is a common practice used on the unofficial Runespan worlds to ensure everybody has the same yellow wizard. To successfully sync you must find the clan's Yellow Wizard (or 'Pro'); exit to the lobby and then rejoin; repeat until the wizard becomes yellow. You will now have the same wizard as the rest of the clan/friend's chat - making it much easier and quicker to find him and gain XP.

XP rewards

Because the "best rune" doesn't always yield the most experience, the table below presents a strategy that will maximize the experience reward.

Runecrafting level Suggested rune given

for maximum experience

F2P P2P
1 to 59 1 to 76 The highest rune available to the player
60+ 77+ Requested rune

At runecrafting levels under 33 (players limited to floor 1), it is not recommended to find the yellow wizard as the extra experience is very little and players can easily gain 5-10 levels between wizard callings. Giving the wizard the "requested rune" yields more experience than fire runes. At level 76 and below, players should turn in the highest level rune available and not the requested rune as this will reward more experience, and if a wizard requests the highest level rune the player has, it is actually more beneficial to give the wizard the second highest rune. Because of this it is strongly recommended that players read what rune the wizard wants before handing over a rune. At level 77 the experience for requested runes jumps and the highest possible rune, blood runes, will give only 4,600 experience (if not requested) while the requested rune (no matter how low level) gives roughly 5,100 experience. Due to this, players with at least level 77 should follow the request. Non-members should start giving the requested rune when their runecrafting level is near 60.

Runesphere

The runesphere

The runesphere is an alternating occurrence in Runespan which requires players to successfully siphon off its many layers of runic energy, using up one rune essence per runes received of whatever layer the Runesphere is currently on. Players also receive rune dust, which can be exchanged with the Runesphere's core [energy ball] for 25 Runecrafting experience per rune dust. The Runesphere will disappear after an hour whether or not all of the layers have been siphoned as it constantly decreases w/ or w/out players. Players can siphon up to 1,000 dust per day, and only hand in dust once per day beginning at 0:00 UTC. Players may work together on finding additional runespheres after handing in dust, but they will not earn any more rune dust.

When a runesphere is active, an icon will appear at the top left of the screen, saying "runesphere active". Hovering your cursor over the icon will tell you which floor that the runesphere is found on.

NOTE: It is not always located on the floor the player is currently on, so going up or down floors may be required to find it.

When players have found it, they can start drawing runes and experience from it by siphoning it. The runesphere will begin on a particular rune, and as it is siphoned from, will gradually decrease one rune at a time (law to nature to astral and so on) until it reaches air, after which it will become a runesphere core.

Siphoning a runesphere gives very fast experience and allows a player to receive bonus xp from it as an energy ball. The layers of the runesphere also need higher Runecrafting levels than their required levels, such as Shifters [level 43] and blood pools [level 77]. The experience given is rapid, but not as important as the yellow wizard's rewards as it affects XP per hour drastically as the rune dust only awards up to 25,000 Runecrafting experience. At higher Runecrafting levels, a node such as an Undead Soul or Bloody Skulls can award more experience than a Runesphere.

Layer Level to siphon XP Gain Rune rewarded
Air 1 11.4 Air runes
Mind 8 12 Mind runes
Water 15 15.89 Water runes
Earth 22 17.89 Earth runes
Fire 29 20.8 Fire runes
Body 36 27.71 Body runes
Cosmic (m) 43 31.89 Cosmic runes
Chaos (m) 50 36.89 Chaos runes
Astral (m) 57 42.8 Astral runes
Nature (m) 64 52 Nature runes
Law (m) 71 64.5 Law runes
Death (m) 78 72 Death runes
Blood (m) 85 85 Blood runes
Soul (m) 92 92 Soul runes

Rewards (m)

File:Wicked robes (default) equipped.png
Full set of wicked robes.

Runes gathered in Runespan are taken by the Runecrafting Guild if players leave the Runespan. In return, players receive Runespan points to spend on various rewards, only available to members. It is possible to buy a second wicked hood, but it will not give extra free runes, essence or teleports each day. However, extra wicked hoods can be given different colours.

Each other part of the robes provides an additional 25 free essence and 1 rune claim per day, and owning all 3 adds an extra daily altar teleport. They do not have to be worn for the bonus to count.

Points can be spent in Wizard Finix's reward shop next to the Runecrafting Guild portal. To buy everything in the shop, players will need 282,360 points. The maximum number of points that can be saved is 214,748,364.


Items

The items section in Wizard Finix's Runecrafting Shop.
Item Points Requirements Weight
Wicked hood <ref>The wicked hood purchased here has no distinct advantages over the free version, which can be obtained from Tam McGrubor in Burthorpe. In addition, buying a second hood from the shop will not stack with your original hood in the bank or inventory.</ref> 175 None 0 kg
Wicked robe top 15,000 80 -10 kg
Wicked legs 7,500 55 -8 kg
Wicked cape 2,500 30 -6 kg
Lesser runic staff 5,000 30 , 30 1.8 kg
Runic staff 12,500 60 , 50 1.8 kg
Greater runic staff 25,000 90 , 75 1 kg
Massive pouch <ref>Unused Massive pouches stack in inventory and in the bank. Once one is used, it no longer stacks with the unused ones, and it changes to a lighter colour. The pouch degrades after 42 uses and is not repairable. Only one Massive pouch can be in a "used" state at a time, and thus only one can be filled with essence. A Massive pouch holds 18 Pure Essence at a single time; 756 pure essence total.</ref> 1,000 90 1 kg

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Esteem

Esteem is purely cosmetic; it does not affect siphoning rates. For every level earned, esteem changes the design/symbol on the wicked hood, cape and robes.

The esteem section in Wizard Finix's Runecrafting Shop.

The symbol for the corresponding rank is also displayed on the back of the wicked hood, the left shoulder of the wicked robe top, and the front of the wicked legs.

Rank 1 (the highest tier) costs 211,860 points total and is required for the trimmed completionist cape.

Buying a rank subtracts the cost from the higher ranks. For example, buying the tier 10 rank at 15 points will reduce the cost of all ranks by 15 points so buying tier 9 after tier 10 would only cost an additional 45 points.

Rank (low to high) Individual point cost Total point cost
10 10 15 15
9 9 45 60
8 8 130 190
7 7 370 560
6 6 1,000 1,560
5 5 2,800 4,360
4 4 7,500 11,860
3 3 20,000 31,860
2 2 55,000 86,860
1 1 125,000 211,860

Re-colour

File:Wizard Finix's Runecrafting Shop (Recolour).png
The re-colour section in Wizard Finix's Runecrafting Shop.

Players can re-colour their equipped wicked equipment for 2,000 points total. If a full set of robes of one colour is desired, it would be cheapest to obtain the full set, equip it, and then purchase the re-colour. Alternatively, you can re-colour each piece individually, but will still cost 2,000 points each time.

Music unlocked

Lower Level

Middle Level

Upper Level

Trivia

A dragon that appears when using conjuration platforms.
  • On 28 April 2012 at 8:00 PM UTC, when the See the Future event began, rifts to the Runespan opened in the Grand Exchange near the west wall, at the Catherby fruit tree patch, and in the central market of East Ardougne. Esslings also appeared with them. Wizard Finix was also seen for a brief time during this teaser, and left along with the rift orbs. Approximately 10 minutes after the rift spawned, the esslings disappeared, a Runesphere appeared in place of the rift. It also disappeared after a few minutes.
  • Players can obtain strange rocks, anagogic orts and spin tickets from the Runespan.
  • It is possible for a free player to receive astral and cosmic runes on the second floor if a node morphs into a nebula.
  • It is currently possible as a free player to receive chaos runes on the second floor if a node morphs into a chaotic cloud, however member's platforms still cannot be used.
  • Proximity to/distance from to a creature or node does not increase or decrease the speed of siphoning.
  • Members can craft all runes with rune essence, while out of Runespan you need pure essence for P2P runes.
  • If your Runescape Membership were to end while you were in Runespan, the points, rune essence, and runes you have accumulated from the last time you entered Runespan are lost since you respawn in Lumbridge.
  • Failing to complete the Maze random event when in Runespan will cause you to lose all carried Rune essence.
  • 65 Runecrafting is needed to siphon Skulls, Death Esswraiths, and use Skeletal Platforms, but 66 Runecrafting is needed to access the third floor. Similarly, a fleshy growth and body esshound requires level 20 to siphon, but 33 Runecrafting is needed to reach the second floor.
  • Some of the floating rocks near to islands resemble slightly the carved stone faces on Easter Island.
  • All Esteem Rank symbols except Rank 1 are symbols from the Runic Alphabet of the Elder Futhark.
  • It is possible for a node to dissapear and have another spawn as soon as it disappears causing your character to continue Siphoning the new node.
  • Strange rocks were not released into Runespan until later on.
  • There was a glitch that didn't let nodes despawn when there wasn't anyone to siphon them, and some islands were full of low level nodes. This has been fixed.

Gallery


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