Spirit Realm

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The Spirit Realm is a different plane, parallel to the Wilderness. It is accessible during and after completing the Spirit of Summer quest. It can be entered by standing on a spiritual portal, and selecting operate on a Jennica's ring when worn. After the Summer's End quest, the weak portals will become available to travel through. The area was released on 19 July 2008.

Spiritual portals

File:Spirit Summer Portal.gif
A player standing in the portal leading to Spirit Realm.

Two portals are available during the quest Spirit of Summer, and the reward item from the quest, Jennica's ring, activates additional portals after the completion of Summer's End. With the Wilderness update of 1 February 2011, the experience the portals give has been increased. Players who have already claimed experience may visit them again for the additional experience.

  • Visible; at the flower farming patch where the diseased Limpwurt plant was grown in the quest at the Ruins (west) in level 23 Wilderness.
    • Coordinates: 16° 44' N, 17° 15' E
    • Gives 15,000 Farming experience now. (5,000 added 01-02-2011) to those with 50+ Farming
    • Contains a Cursed Magic Tree (82 woodcutting required), which when cut down will spawn a magic tree in the real world and vice-versa.
File:Wilderness Ruins (portal).png
Wilderness Western Ruins Portal
cursed mage tree portal
  • Visible; at the axe hut in level 55 Wilderness, just northeast of the Ardougne teleport lever.
    • Coordinates: 24° 50' N, 23° 27' E
    • Gives 11,250 Attack experience now. (3,750 added 01-02-2011) to those with 50+ Attack
    • Gives access to level 42 Ghostly warriors (with no axes) which can be killed for their drops, which include steel platebodies, steel platelegs, mind runes, cosmic runes, coins, as well as an occasional soul rune, or more rarely, a spirit shield, (Hut door requires Lockpick.)
    • The fact that these low-level monsters are aggressive to any level player makes this a decent spot for training combat.
    • Melee gear is advised, and some food or other means of healing occasional damage, if you find that they hit at all.
File:Axe Hut.png
Axe hut location
The axe hut portal
The axe hut portal

Weak portals

There are also five weak portals that can be activated using the upgraded version of Jennica's ring received after completing Summer's End:

  • Weak but visible; at Summer's farm in level 28 Wilderness
    • Coordinates: 17° 58' N, 24° 45' E
    • Gives 7,500 Farming experience now. (2,500 added 01-02-2011) to those with 46+ in Farming.
    • This is the same portal that leads to the Spirit Beast during the quest.
  • Weak but visible; at the Chaos Temple in level 12 Wilderness.
    • Coordinates: 14° 0' N, 25° 5' E
    • Gives 7,500 Prayer experience now. (2,500 added 01-02-2011) to those with 50+ Prayer
    • It also has a Spirit who tells about the God Wars and how Guthix ended it (ghostspeak amulet needed).
The Chaos Temple portal
The Chaos Temple portal
  • Very weak and invisible; in the very centre of the Dark Warriors' Fortress in level 15 Wilderness.
    • Coordinates: 14° 43' N, 18° 22' E
    • Gives 15,000 Defence experience now. (5,000 added 01-02-2011) to those with 80+ Defence.
    • If full black armour is worn, Tormented Wraiths will become aggressive and attackable here.
The Dark Warriors' Fortress portal.
The Dark Warriors' Fortress portal.
  • Very weak and invisible; in the north of Rogues' Castle in level 53 Wilderness.
    • Coordinates: 24° 18' N, 26° 33' E
    • Gives 15,000 Thieving experience now. (5,000 added 01-02-2011) to those with 60+ Thieving.
    • The portal is located within the wall, but outside the castle. It is 3 steps east of the broom, or 3 steps west of the skeleton. Players should be wary of the Chaos Elemental which is in that area.
    • This last portal allows players to lock the prison door in the Spirit Realm to unlock the doors in the real world and free the imprisoned rogue. When players talk to him, he advises them to meet him in Varrock, in the house behind the archery shop, where he will buy unenchanted jewellery for a modest price (see the Rogue jewellery shop article).
    • This also allows you to loot chests in the spirit world and real world which contain blood runes.
The Rogues' Castle portal.
The Rogues' Castle portal.
  • Weak but visible; in the castle ruins far east of the Demonic Ruins, in Level 47 Wilderness.
    • Coordinates: 22° 56' N, 29° 9' E
    • Gives 7,500 Smithing experience now. (2,500 added 01-02-2011) to those with 50+ Smithing
    • In the spirit realm at this point, there are images of the dragonkin icon on the walls.
    • When in the spirit world, the nearby capeseller Edward can still be found wandering around, alive and well. He can be talked to in the same way as in the real world.
The north-east Deep Wilderness ruins portal
The north-east Deep Wilderness ruins portal

Duality

Based on the quest, the Spirit Realm is known to be an exact opposite of the real realm in RuneScape (However, the realm is limited to the Wilderness part of RuneScape.) For example, emptying a bucket of water in the real realm fills up the bucket in the Spirit Realm, and repairing a wardrobe in the real realm destroys the wardrobe in the Spirit Realm.

The realm is not technically a part of the Wilderness, so players can teleport out of the Spirit realm regardless of what the Wilderness level is in the real realm. However, the teleblock rule still applies when attempting to access the Spirit realm. In addition, when players enter the Spirit Realm, items on the ground in the real RuneScape realm are no longer accessible.

Due to this fact, it is possible that when the player killed the Spirit Beast in the spirit realm, the player released the opposite into our world, the Corporeal Beast.

Non-player characters and monsters in the real realm cannot be seen in the Spirit Realm, therefore the portal can be used as an easy escape when hunted by PKers or monsters. Note: You cannot enter the Spirit Realm when teleblocked or in combat!

Inhabitants

Trivia

  • While in the Spirit Realm it is still possible to have random events.
  • Cursed magic logs become normal magic logs when the player leaves spirit world.
  • When in the Spirit Realm, you can teleport as if you were not in the wilderness, and the wavy lines signaling the spirit world flash, then disappear.
  • The Portal in the north-east region of the wilderness has two symbols on the walls in the spirit realm. These symbols are of the mystical race of Dragonkin, learned about in the quest While Guthix Sleeps.
  • The Ring of Visibility from Desert Treasure does not reveal the "very weak and invisible" portals.
  • Going up the stairs in the Dark Warriors' Fortress spirit realm after the Wilderness graphical update of 13 December 2011 caused players to be in level 108/109 Wilderness.

See also


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