Ghostly warrior
Release date | 29 July 2008 (Update) |
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Members? | Yes |
Combat level | 42 |
Life points | 440 |
Experience for killing | 176 (59 Constitution experience) |
Slayer level | Level 1 |
Slayer XP | 44 |
Assigned by | Turael or Spria, Mazchna or Achtryn |
Aggressive? | Yes |
Poisonous? | No |
Immune to poison? |
No |
Attack style | Melee |
Attack speed | Unknown edit |
Max hit | 50 (approx) |
Weakness | Crumble Undead, Salve amulet, Salve amulet (e) | Slash,
Always drops | Nothing. |
Examine text | A spectral warrior with no axe. |
Ghostly warriors were released 29 July 2008 along with the quest Spirit of Summer, which required to access them. They have fairly low defence and are popular for training. These monsters are a variation of ghosts, so they count towards such a slayer task. Also, since Ghostly warriors are undead, they are affected by the Salve amulet and the Crumble Undead spell. If a player plans to fight them, it is recommended to bring alchemy runes because of their common steel armour drops, which alch for more than the runes are worth. They are also good droppers of cosmic, mind, and chaos runes. The player needs Jennica's ring to get to them, but it is recommended to switch to a Ring of Wealth once there. The warriors are aggressive to all levels, but with time become tolerant.
Habitat
To access them, the player must have completed the Spirit of Summer quest. In the Axe Hut in deep Wilderness, the player must wear Jennica's ring and operate it when standing right next to the portal to be taken to the Spirit Realm, where, in place of the Magic axes, there will now be Ghostly warriors (who don't wield an axe). The player will need a lockpick to access the hut. To leave, the player should just step into the portal and operate the ring again, or run away from the building. The best way to access the portal is by using either Ardougne or Edgeville wilderness levers.
NOTE: Players WILL need a lockpick to pick the lock to the axe house.
As the Spirit Realm is classed as outside the wilderness, all methods of teleportation can be used. However, entering the Spirit Realm (via the portal) is counted as a teleport, so players cannot enter if a PKer has teleblocked them. It is also recommended that the player brings some food if planning to stay for a long period of time. Bringing extra food may be desirable because the location is in level 55 wilderness; however, it is a short distance from the wilderness lever teleport to the portal, although PKer attack is always possible.
Drops
Runes
Item Quantity Rarity GE Market Price Mind rune 10–40 Common 40–160 Chaos rune 10–20 Common 860–1,720 Cosmic rune 10–20 Common 1,100–2,200 Soul rune 1–5 Uncommon 318–1,590
Weapons and armour
Item Quantity Rarity GE Market Price Steel full helm 1 Common 219 Steel platebody 1 Common 1,126 Steel platelegs 1 Common 478 Spirit shield 1 Very rare 37,041
Other
Item Quantity Rarity GE Market Price Coins 20–87 Common Not sold Court summons 1 Very rare Not sold
Rare drop table drops
This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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Trivia
- The examine of the warrior, "A spectral warrior with no axe", implies that their non-spiritual counterparts are Magic axes.
- Soon after the release of Spirit of Summer, it was possible to enter the hut without a lockpick; this has since been fixed by Jagex.
- Ghostly warriors appear to be a ghostly version of the Varrock Guards.