Ring of wealth

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Ring of wealth
AKA? ROW
Release date 20 April 2004 (Update)
Members? Yes
Quest item? No
Tradeable? Yes
Lendable? No
Equipable? Yes
Stacks? No
High Alch 10,575 coins
Low Alch 7,050 coins
Destroy Drop
Store price Not sold
Examine An enchanted ring.
Weight 0 kg
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The Ring of wealth, when worn, increases the chance of the player receiving more valuable drops when killing monsters and more valuable rewards when doing certain activities like Pyramid Plunder and Barrows. The Ring of Wealth increases the chance that you receive uncut gems when mining, as well as providing 4 rechargeable teleports (at the Fountain of Heroes) to the Grand Exchange or to the Miscellania Throne Room to see Advisor Ghrim about Manage Thy Kingdom.

The ring can be made by casting the spell Enchant Level 5 Jewellery on a dragonstone ring, requiring level 68 Magic and giving 78 experience. You can make a dragonstone ring by using the Crafting skill combining a cut dragonstone and a gold bar at a furnace using a ring mould, requiring 55 Crafting.

Once cast, the spell creates an uncharged ring. To make use of the teleports etc, you first need to visit the Fountain of Heroes to charge it.

Bonuses
Hover over image for type
 Attack bonus
0 0 0 0 0
 Defence bonus
0 0 0 0 0
Other bonuses Slot

0 0 0% 0


Teleports

Like all other dragonstone jewellery, the ring can hold a maximum of four rechargeable teleports from the Fountain of Heroes. The number of charges remaining on a ring is displayed in parentheses at the end of the ring's name. The player may use a charged ring to teleport to:

If the player has not completed Throne of Miscellania, clicking the rub option when the ring is in inventory teleports the player to the Grand Exchange directly.

As with other types of teleportation jewellery, Murky Matt combines charges on the ring.

You can use this teleport up to level 30 wilderness.

Charging the ring

The ring can be charged by using it on the Fountain of Heroes below the Heroes' Guild, the same way an amulet of glory is charged. Accessing the Heroes' Guild requires the completion of the Heroes' Quest. When a ring (or amulet) is used on the fountain, all unnoted rings and amulets worn by the player or in the player's inventory are recharged at once.

Charged rings are tradeable, allowing players who have not completed the Heroes' Quest to purchase pre-charged rings from other players on the Grand Exchange.

At level 89 Summoning, a geyser titan can be used to recharge rings of wealth by using them on the familiar, the same as recharging an amulet of glory with the titan. This negates the need to travel to the Heroes' Guild fountain for players of high summoning levels. Sometimes if you ask nicely, other players with a geyser titan summoned may agree to charge your rings for you. Typically, they either trade you charged rings of wealth for your uncharged ones, or they temporarily buy rings from you, charge them, and sell them back to you. Note: Be careful, as some players scam other players by offering to charge them for you, but do not return them after charging them. NEVER engage in trust-trading for any reason.

Getting to the guild

A few common methods of reaching the Heroes Guild include:

Wealth-increasing abilities of the ring

File:R-O-W's alert.png
Game tab (chat), which can be filtered, informing the player that the ring of wealth had an effect on the drop for the player.

According to a 15 March 2011 Jagex announcement, the ring of wealth occasionally improves some common drops and gives the player bonus items in a few specific pieces of content. It has also been proven that the Ring of Wealth does affect clue scroll drops. When the ring affects a player's drop, a message appears in the chatbox that the ring glows brightly and the sound of clinking coins is heard. The game chat filter must be set on 'all' or 'game', as other filter settings do not display the message.

Monster drops:

  • Slightly increased chances of monsters dropping better items from the Rare drop table whenever the rare drop table is accessed. Consequently, for any creature that only occasionally causes the ring to glow when killed, the drop can be said for certain to be on the rare drop table.
  • A slight increase in the drop chances of many rare items obtained uniquely from Slayer monsters and various bosses that are entirely separate from the rare drop table (for example, sigils from the corporeal beast). The ring glows every time such a creature is killed, as it always has an effect on the likelihood of the unique item being dropped.

Other:

File:Invexample.png
An example of a full inventory with both the Amulet of Glory and Ring of Wealth Equipped
  • It further increases the chances of finding gems while mining. When a charged amulet of glory is equipped with your ring of wealth, you may find double gems and/or double ore or nothing while you are mining.
    • The Ring of Wealth also occasionally doubles the gem yield. For example, when the message in the chat box is "You just found an emerald! Your ring of wealth shines more brightly!" actually two emeralds appear in the player's inventory. It can also occur that the Ring of Wealth shines more brightly when nothing is found. In that case, twice nothing is still nothing.

Day of update glitch

On 15 March 2011, the day the ring of wealth was updated, a major bug caused the effect of the updated ring to stack when multiple players in a clan used lootshare. This caused the Corporeal Beast, as well as many other bosses regularly hunted by clans, to generate "significantly more generous drops than usual", including multiple Spirit sigils and other otherwise very rare items at a near 100% frequency. This bug was patched within 140 minutes of its release. Jagex later issued a statement of apology and revealed that there would be no rollbacks. Many players continued to take to the forums and demand rollbacks to fix the market prices. Some worlds, like 66, held vast riots in response to Jagex's decision to do nothing to reconcile this incident.

History and previous function

The ring of wealth used to work in a different way than it does now. The following section explains how it used to work before being updated.

Monster drops are determined by random chance from a table of items associated with the killed monster via a sort of rolling of the dice, with each of the items on the table having a various statistical value of rarity attached to it. For many monsters, one of the "items" on the standard drop table is actually a trigger for a second "roll" on the rare drop table. This second table contains many of the more sought after items in the game, often including drops specific only to that monster or class of monster, such as abyssal whips.

When the player gets a "roll" on the rare drop table, they may get an item at random from this separate list which also contains items like uncut gems, the half of a key items, and a few dragon and rune items such as left half of shield, dragon spear, and rune javelins. However, this second table also normally contains many "empty" slots that, if rolled, results in a "no drop." In such an event, nothing except for the monster's 100% drops (eg, bones) and perhaps a summoning charm are received. The ring of wealth previously worked on drops by reducing (not eliminating) the number of empty slots on the rare drop table, increasing the odds of receiving items such as half of a key, but not actually increasing the chances of receiving a "rare drop roll" overall. As, in practicality, this translated to a very limited overall effect, the ring came to be generally regarded as having very little value by more experienced players. This opinion was held highly valid when comparing with rings with actual combat stat boosting effects, especially when contemplating attempts on boss monsters.

In issue 24 of the God letters, Guthix had this to say about how a ring of wealth worked as of that time:

If thou consider the possessions of an enemy to be like a roulette wheel, then the 'rare' items so coveted by players are located on a second roulette wheel, that will only be spun shouldst thou roll a specific number on the first wheel. The ring of wealth affects not the number which thou may achieve upon the first wheel, but should thou gain the precise number to allow thee access to the second, the ring will make thy chances of gaining an object on that second roulette wheel all the greater. My analogy is flawed, for death is not like roulette, but I hope that thou see the truth within this.
 
Guthix

This insight provides a good, albeit mildly cryptic, explanation on how exactly the rare drop table is accessed.

Trivia

  • Before the Ring of Wealth received an update it had only 2 charges, but since then it has been changed to 4 charges.
  • If the message "Your Ring of Wealth shines more brightly." appears without a rare drop, it is possibly due to a Clue scroll already being in a players bank, inventory, or treasury, and thus not being dropped. However, there are also empty slots in the rare drop table, as well, resulting in no drop when the ring shines.
  • With many slayer monsters, like spiritual mages and jungle strykewyrms, the ring of wealth gives the "Your Ring of Wealth shines more brightly." message every kill. This is not a glitch; the ring is in fact always increasing the chance of receiving that monster's unique drop, such as a Hexcrest from Jungle strykewyrms, or a Black Mask from Cave Horrors, and that is why it always shines.
  • It can be noted that one can make Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. coins from buying the rings off of the GE and charging them in the fountain below the Heroes' Guild after the Heroes' Quest, and then selling them back onto the GE.

References

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