Emerald ring (i)
Release date | 8 July 2009 (Update) |
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Members? | Yes |
Quest item? | No |
Tradeable? | No |
Equipable? | Yes |
Stacks? | No |
High Alch | 0 coins |
Low Alch | 0 coins |
Value | 1,275 coins |
Destroy | Drop |
Store price | 89,600 Reward Credits (Commander Loman) |
Examine | A valuable ring, imbued at Mobilising Armies. |
Weight | 0 kg |
The Emerald ring (i) is an upgraded version of the regular Emerald ring. It can be imbued as a reward from Mobilising Armies activity. The player must provide the Emerald ring to one of the officers in the Officers' Tower. The cost of doing so is 89,600 reward credits.
Due to its fairly poor stats many players will save their Mobilising Armies Reward Credits to purchase and imbue a better ring.
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Attack bonus | |||||||||||
0 | 0 | 0 | 0 | 0 | |||||||
Defence bonus | |||||||||||
+3 | +2 | +2 | +2 | +2 | |||||||
Other bonuses | Slot | ||||||||||
0 | 0 | 0% | 0 |
Standard rings |
Clay • Gold • Sapphire • Emerald • Ruby • Diamond • Dragonstone • Onyx |
Enchanted rings | |
Fremennik rings | |
Other rings |
Beacon • Charos(activated) • Easter • Explorer's(1) (2) (3) (4) • Fire • Ferocious • Jennica's • Lunar • 'Perfect' • Slaying • Visibility • Kinship • Vigour • Devotion • Ring of seeking (hide) (seek) (both) • TokKul-Zo |
Imbued rings |
Gold • Sapphire • Emerald • Ruby • Diamond • Dragonstone • Onyx • Archers' • Seers' • Warrior • Berserker • Charos • Lunar |
Clan rings |
Uncharged • Woodcutting • Mining • Firemaking • Smithing • Summoning • Crafting • Cooking |