Ranarr seed
File:Herb seed 2.pngFile:Herb seed 3.pngFile:Herb seed 4.png | |
Farming level | 32 |
---|---|
Patch | Herb |
Time | 80 min (4x20min) |
Planting XP | 27 |
Checking XP | N/A |
Harvesting XP | 30.5 |
Payment | N/A |
Quest item? | No |
Tradeable? | Yes |
Stacks? | Yes |
High Alchemy | 11 coins |
Low Alchemy | 7 coins |
Store price | 4000 points (Mrs. Winkin) |
Exchange price | Expression error: Unrecognized punctuation character "[". coins (update) |
GE Database | Look up price |
Examine | A Ranarr seed - plant in a herb patch. |
Weight | 0 kg |
Look up price info File:GEMH (blank).png Click to enlarge |
Ranarr seeds can be planted in a herb patch in order to produce grimy ranarrs. This requires a Farming level of 32.
A nearby gardener will not watch over your growing ranarr, with the exception of the herb patch near My Arm after My Arm's Big Adventure.
Ranarr seeds can be obtained as a monster drop, by pickpocketing Master Farmers, from Managing Miscellania if your workers are assigned to Farming, looting nature implings, cleaning out a bird's nest, as a gamble reward from the Barbarian Assault minigame or bought from Vinesweeper for 4000 points each.
Planting ranarr seeds are very profitable, therefore players are advised to make sure that the herb does not die. Supercompost (or Fertile Soil spell) is strongly recommended, as this is the best way of preventing your herbs from getting disease, as it is not possible to water the patch, or ask a farmer to tend the herbs. A ranarr seed will take 80 minutes to grow into a grimy ranarr.
The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, you will lose −2,935 coins.
Herb yield | Profit/loss | Herb yield | Profit/loss |
1 | 573 | 7 | 21,621 |
2 | 4,081 | 8 | 25,129 |
3 | 7,589 | 9 | 28,637 |
4 | 11,097 | 10 | 32,145 |
5 | 14,605 | 11 | 35,653 |
6 | 18,113 | 12 | 39,161 |
Note: Supercompost yields a minimum of 5 herbs.
It will take an additional 15 minutes for the ranarr seed to finish growing if it gets diseased and cured.