Irit seed
File:Herb seed 2.png File:Herb seed 3.png File:Herb seed 4.png | |
Farming level | 44 |
---|---|
Patch | Herb |
Time | 80 min (4x20 min) |
Planting XP | 43 |
Checking XP | N/A |
Harvesting XP | 48.5 |
Payment | N/A |
Tradeable? | Yes |
High Alchemy | 38 coins |
Low Alchemy | 25 coins |
Store price | Not sold |
Exchange price | Expression error: Unrecognized punctuation character "[". coins (update) |
GE Database | Look up price |
Examine | An irit seed - plant in a herb patch. |
Weight | 0 kg |
Look up price info File:GEMH (blank).png Click to enlarge |
Irit seeds can be planted in a herb patch in order to produce grimy irits. This requires a Farming level of 44.
A nearby gardener will not watch over your growing irit.
Irit seeds can be obtained as a monster drop, by pickpocketing Master Farmers or Martin the Master Gardener, or from Managing Miscellania if your workers are assigned to Farming.
Planting irit seeds are very profitable, so therefore players are advised to make sure that the herb does not die. Supercompost (or Fertile Soil spell) is strongly recommended, as this is the best way of preventing your herbs from getting disease, as it is not possible to water the patch, or ask a farmer to tend the herbs.
The following table shows the profit yield, assuming all the herbs and seeds are purchased/sold at the Grand Exchange, for the guide price. If the herb dies, you will lose −100 coins.
Herb yield | Profit/loss | Herb yield | Profit/loss |
1 | 1,396 | 6 | 8,876 |
2 | 2,892 | 7 | 10,372 |
3 | 4,388 | 8 | 11,868 |
4 | 5,884 | 9 | 13,364 |
5 | 7,380 | 10 | 14,860 |
Note: Supercompost yields a minimum of 5 herbs.
Trivia
- The value of one Irit seed in Mobilising Armies is 13 Investment Credits.