Lockpick

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Lockpick
Release date 30 April 2002 (Update)
Members? Yes
Quest item? Yes
Tradeable? Yes
Equipable? No
Stacks? No
High Alch 12 coins
Low Alch 8 coins
Destroy Drop
Store price 20 coins
Examine For picking tough locks.
Weight 0 kg
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A Lockpick is an item that members can use via the Thieving skill to open locked doors more easily. Some locked doors even require a lockpick to open them.

Players can obtain a lockpick by picking rogues' pockets (with level 32 Thieving), by picking bandits' pockets (with level 53 Thieving), or by buying it from another player. They can also buy one from Martin Thwait in the Rogues' Den, but they must have at least 50 Thieving and 50 Agility to do so. Many players in the Rogues' Den are willing to buy lockpicks for others. After completing Buyers and Cellars (and the capers From Tiny Acorns and Lost Her Marbles), they may also be bought from Dodgy Derek in the Thieving Guild. They can also be obtained by looting a Young impling jar. There is a spawn near the end of Yanille Agility Dungeon in the small room containing the pile of rubble that has to be climbed before fighting Salarin the Twisted. To access this room, a player must have either 67 Agility to cross the monkey bar, or 82 Thieving and a lockpick to open the door in the basement of the house beside Yanille bank.

The lockpick may also break when used (only in some cases), so it is advised to bring a number of lockpicks when picking on locks in which can break the lockpick.

Dropping monsters

Monster Combat level Quantity Rarity
Young Impling Hunter 1 2Common
Unicorn 15, 22 1 4Rare
Rogue 15 1 3Uncommon

Uses of lockpicks

Doors:

  • A triplet of doors that lead to the training chests in the thieves' guild.
  • A gate leading to a small mining area in Ardougne Sewers.
  • A door in the second floor of Ardougne Castle.
  • Two doors near the East Ardougne marketplace.
  • Pirates' Hideout in deep (level 55-56) Wilderness.
  • Entrance to Yanille Agility Dungeon from the basement of the house beside Yanille bank, requires 82 Thieving.
  • Entrance to Castle Wars (teleportation only).
  • Entrance to the Ghostly warrior hut (level 55 wilderness, only after Spirit of Summer)
  • A door in Legend's Quest.
  • A chest in Desert Treasure.

Thieving:

  • The Hemenster arrow chest requires a lockpick to open.
  • All chests in Dorgesh-Kaan require lockpicks to open.
  • Increases success when thieving from Zogre Coffins.
  • The 3 Southern Chests in the New Thieving Guild in Lumbridge.
  • Since Ogre Coffin keys are around 10 times more expensive, you can pick the lock of the coffin with one of these. Be warned, this is very likely to break your lockpick.
  • Only one Lockpick is required for the Desert Treasure quest, but most players will fail so the lockpick breaks. Many players needs 30+ lockpicks to open the chest.

Activities:

  • Easier door opening in Pyramid Plunder but less experience gained when doing so.

Trivia

  • The lockpick is shaped like a real-life torsion wrench , which without another tool, cannot be used to pick locks.


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