Fairy Tale II - Cure a Queen

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Fairy Tale II - Cure a Queen (#104)
File:Fairy Tale Part 2.png
Release date 11 July 2006 (Update)
Members only? Yes
Quest series Fairy Tale (#3)
Official difficulty Experienced
Official length Medium
Developer Greg V
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Official description

The Fairy Queen should be awake and back in charge of the Lost City by now, but what is happening in Zanaris? Why hasn't the Fairy Godfather abdicated the throne?

What is happening to all the fairy inhabitants and where has Fairy Nuff gone? Can you rise to the challenge of using the fairy rings to search the other planes and Cure a Queen, in the second part of the Fairy Tale trilogy?

Walkthrough

Start point: Martin the master gardener in Draynor Village. Martin the master gardener in Draynor Village.
Members only: Yes
Official difficulty: Experienced Experienced
Description: None
Length: Medium
Requirements:
Items required:

Recommended:

  • Food (Monkfish or higher)
  • Armour and weapon
Enemies to defeat:
  • Gorak - level 145 (possibly multiple)

You do not need to meet any of the skill requirements to use the fairy rings; you only need to complete a part of the quest to obtain permission to use them.

Martin
Martin

Ungrateful

To start, talk to Martin the Master Gardener in the Draynor Market. He will tell you to come back once his crops are grown, so wait until your quest menu says his crops have had plenty of time to grow; this takes around 5 minutes. Remember that attempting to pickpocket Martin may further your wait.

Talk to him again and he will tell you rather crossly that there is something still wrong with the crops, disbelieving your story about fairies and accusing you of creating this problem. Anyhow, agree to investigate.

Surprise!

Fairy Nuff's grotto.

Go to Zanaris, and head toward the bank. Just north of the bank is Fairy Nuff's grotto. Walk in, and you'll see a short cutscene. Underneath one of the shelves is Fairy Nuff's certificate; pick it up. Studying the certificate turns up its back, which is covered with strange, fairy symbols.

Use the certificate with the fairy chef, south of the bank. She will tell you that she's seen similar inscriptions on a sign near the mysterious ruins, that is the cosmic altar, in southern Zanaris.

Head to the cosmic altar and search around behind it for a small stone tablet. It is a rune temple sign, with symbols similar to those on the back of the certificate. The sign reads: Cosmic Rune Altar. You can now decode fairy Nuff's message by matching the symbols with the given key. Although you do not need to manually decode it, you must read the tablet to proceed. You discover that the back of the certificate reads:

The Godfather attacked us. We have fled to safety. If you are loyal to her majesty, find us by using the co-ordinates "AIR", "DLR", "DJQ", "AJS".

Fairy Transport

The Godfather and his slackeys.

Talk to the Fairy Godfather, in the room directly south of the Zanaris entrance. Tell him that the queen is missing, to which he visibly starts panicking and rushes to say that he will create a search party for her. The godfather gives you permission to use the fairy rings to 'help' you locate the queen. He asks you to speak to the co-ordinator outside the room to learn more about the rings.

After talking to the co-ordinator and being informed of the vast history of the fairy rings and the queen, head southwest to the fountains, where you should see a fairy ring. Talk to Fairy Fixit there, and then try and use the fairy rings while wielding a dramen or lunar staff.

You may now use the fairy rings throughout RuneScape without finishing the quest, if you'd prefer. See our Fairy rings guide for all the possible combinations.

With fairy Nuff's certificate in your inventory, use the fairy ring four times in sequence, always returning back to Zanaris before using the next one:

  1. A-I-R (to a small island)
  2. D-L-R (Poison Waste in southern Isfadar)
  3. D-J-Q (just a few steps away from the fairy ring in Zanaris)
  4. A-J-S (Queen's location)

If you end up on an island with some penguins, you either made a mistake entering the codes, or you are not holding the certificate.

Regrouping

The War Room in the Fairy Resistance Hideout.

You should hopefully be in the Fairy Queen's new location. Just go up the path, and head to the north-eastern room. Talk to Fairy Nuff who, along with Fairy Very Wise, informs you that the Queen is not well because the Godfather has hurt her by not returning her magic secateurs. As her essence is drained, she cannot retaliate without obtaining the secateurs, which you accept to bring back.

Fairy Nuff healing the queen.

Head back to Zanaris, and pickpocket the Fairy Godfather. If you fail, you will be teleported outside Zanaris, so try pickpocketing from behind or the side, and make sure neither of his henchmen are looking directly at you. You should get a golden queen's secateurs. Also, at this point, you will see orks patrolling Zanaris.

You won't be able to travel back to the hideout by using A-J-S, but the steps will be saved in your travel log. Therefore, you may simply select "Fairy Resistance HQ" from the travel log and press "teleport" to take you there, without having to travel to all the other three locations again.

Magic Essence

Back at the fairy hideout, talk to Fairy Nuff and give her the secateurs. She will use them to rejuvenate the queen, but they do not work completely. Nuff tells you that she needs a certain magic essence potion to replenish the queen's missing life energy. To make the potion, you need to collect some starflowers and crushed gorak claw.

Starflower

Starflowers!

Return to the fairy ring in Zanaris and use the code C-K-P, which transports you to a cosmic plane. Move around for about 2 minutes whilst the starflowers grow. You can pass the time by talking to the being who lives there, contemplating the mysteries of the universe.

Pick a starflower when ready (49 farming needed), and add your harvest to the vial of water.

Gorak claws

Return to Zanaris, and withdraw any armour and weapons, along with around 10 pieces of good food. Note that protection prayers do not work against goraks, but you may use boosting prayers. Goraks are very accurate, so take the best melee armour you have. Also, they have very low defence.

At the Zanaris fairy ring, use the sequence D-I-R to get to another plane full of goraks. They are level 145 and occasionally drain stat points. Kill them, eating food when necessary, until you get a gorak claw. Crush the claw with a pestle and mortar to get gorak claw powder.

The Final Scene

With any required herblore boosts, mix the starflower and crushed claw into a vial water to make a magic essence potion. Return to Fairy Nuff again.

Back at the hideout, use a dose of the magic essence potion on the queen, who finally regains her senses. As the queen angrily prepares to return to Zanaris and take back her throne, Fairy Very Wise and Fairy Nuff remind her that the Godfather has thugs and orks at his disposal, compared to her small band of loyalists, many of whom are injured. Her Majesty sees the flaw in the plan, and accepts the advice. The Fairy Godfather will continue to rule Zanaris — for now..

Congratulations, Quest complete!

Reward

A Fairy Tale Part II Reward
A Fairy Tale Part II Reward

Music unlocked

Required for completing

Completion of Fairy Tale II - Cure a Queen is required for the following:

Trivia

  • This quest goes by several similar names in RuneScape:
    • 'Fairy Tale II - Cure a Queen' in the game window, when you click on the Quest Journal entry, and in the Quest Journal control panel.
    • 'A Fairy Tale Part II - Cure a Queen' in the Knowledge Base.
  • Upon the completion of this quest, one's Adventurer's Log will read: "The Fairy Queen hasn't regained her throne...yet. War must be prepared and troops mustered before the Godfather can sleep with the fishes." This is a reference to the Sicilian Mafia of New York City.
  • In the QuestHelp Base the Quest is classed as an 'Intermediate' Quest. In the Quest Journal control panel the Quest is under the 'Experienced' tab.
  • While holding the certificate if you speak to one of the sheep in Zanaris, your character will ask the sheep if it knows what the strange markings mean to which the sheep will say "The human's found some symbols and doesn't know what they mean so now it's cross-examining me and spoiling my routine!"

Template:Fairy Series fi:Fairytale II - Cure a Queen es:A Fairy Tale part II