Tree Gnome Village
This quest has a quick guide, found here, which briefly summarises the steps needed to complete the quest.
File:Tree Gnome Village.jpg | |
Release date | 23 July 2002 (Update) |
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Members only? | Yes |
Quest series | Gnome |
Official difficulty | Intermediate |
Official length | Long |
Developer | Tom W |
Official description
“ | The tree gnomes are in trouble. General Khazard's forces are hunting them to extinction.
Find your way through the hedge maze to the gnomes secret treetop village. Then help the gnomes fight Khazard and retrieve the orbs of protection. |
” |
Walkthrough
Start point: | Centre of the Tree Gnome Village Maze, talk to King Bolren |
Members only: | Yes |
Official difficulty: | Intermediate |
Description: | None |
Length: | Short - Medium |
Requirements: | None, but a good combat level and food are highly recommended. |
Items required: | 6 normal logs (or a hatchet) |
Enemies to defeat: | 2 Khazard commanders (level 48) (optional)
Khazard warlord (level 112) |
Safeguard
To reach the Tree Gnome Village, you must navigate through the Gnome Maze and squeeze through the fence at the end. Once inside, talk to King Bolren near the spirit tree to the east. The king seems disturbed and upon being asked, he says that his people are in grave danger.
The gnomes have always been under the care of their spirit tree and its three orbs of protection; they are virtually shielded from harm as long as the orbs rest in place. As such, when they were attacked by Khazard troops in the north, they made a desperate choice of moving one of the orbs to the battlefield. Unfortunately, the enemy stole the orb and hence the king needs your help in saving their village.
Tracking the Trackers
Agree to help him, and you will be escorted out of the maze by Elkoy. Head north into the trenches of the battlefield, near the tortoises and meet up with Commander Montai, a gnome wearing red-and-grey armour.
First things first, he asks you rebuild the battlements, for which you need to supply him with 6 loads of logs. Once the defences are up, he'll inform you that with the exact co-ordinates, their ballista will break through the Khazard stronghold, after which you must go and retrieve the orb.
He had sent out three trackers to retrieve the coordinates but they have not yet returned, so he asks you to find them.
- The first tracker is behind the largest building of the Khazard stronghold (at the north-west area of the battlefield).
- The second tracker is in the Khazard jail in the north-east area of the battlefield (near the summoning obelisk).
- The third tracker is south-west of the first tracker's location, hiding amongst some trees.
The first two trackers will give you the height and y- coordinates you need, which you'll automatically commit to memory. The third tracker, however, has been driven mad as a result of the chaos.
Though most of what he says is rubbish, he will give you a hint as to the number you need. You may have to do a bit of guesswork, though. For instance:
- "less than my hands" equals 1
- "more than my head" is 2
- "more than we but less than our feet" is 3
- "my legs and your legs" is 4
1 Step Forward, 2 Steps Back
Head back to the ballista on the south-west side of the battlefield, and you'll be asked to enter the x-coordinate, which was given to you by the third tracker. Once you get a hit, walk to the Khazard Stronghold, the north-westmost building on the field. The door is locked, but to the right of the door is a broken wall, so simply right-click and 'climb-over crumbled wall'.
As soon as you climb over the crumbled wall, you will be engaged by a level 48 Khazard Commander. Fight him or simply climb the ladder to proceed. Upstairs, search the closed chest to obtain the missing orb of protection. You will also be attacked by another commander, whose fate you may choose.
Back at the maze, follow Elkoy into the gnome village. Present the orb to King Bolren, who informs you that they were attacked at night by the Khazard warlord and his troops, stealing the other two orbs of protection from the spirit tree.
Taking the Candy Back
Exit the village and start heading north-west, past the wolves to the south edge of West Ardougne. Talk to the Khazard warlord and kill him to retrieve the other two orbs.
Despite the warlord's high level, he should not be too difficult. Simply by attacking with a poisoned dragon dagger, he can be defeated with ease. Another possible tactic is to wield a halberd and stand at the safe spot, since halberds have a long range. Prayer potions are recommended for low-level players capable of using Protect from Melee.
Once he has been killed, you will automatically pick up the orbs. Go back to King Bolren and hand him the orbs. A cutscene occurs, showing the gnomes celebrating and a ceremony in which the orbs are returned to their places.
Congratulations. Quest complete!
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The Orb restoration ceremony
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King Bolren returns the orbs to the spirit tree
Rewards
- 2 Quest points
- 11,450 experience
- Use of the Tree Gnome Village Spirit Tree for transportation to other spirit trees
- Gnome amulet
- 2 extra spins on the Squeal of Fortune
Required for completing
Completion of Tree Gnome Village is required for the following:
- Monkey Madness
- Varrock Tasks:
- Medium: "Point of En-Tree"
Trivia
- Upon the completion of this quest, one's Adventurer's Log will read: "Khazard’s attempt to weaken the defences of the Tree Gnome village have been stymied! The village is safe again."
- It is possible to use the drop trick to get two or more amulets.
- The gnome amulet looks exactly alike to the Glarial's amulet from the Waterfall Quest.