This article provides information for members about effective ways to train Attack, Strength, Defence, and Constitution through melee combat. It contains some general training tips and suggests suitable monsters to kill for a wide range of levels. In this article, monsters are sorted according to the level of the skill being trained, not the recommended overall combat level.
This article assumes that players are training Attack, Strength, Defence, and Constitution more or less equally. If not, go to the pure melee guide.
General training notes
Tips
- Complete Slayer tasks whenever possible in order to train Slayer while training other combat skills. Slayer Masters tend to assign monsters that are good to train melee combat skills on, some of which are listed on this article. Additionally, a higher Slayer level allows players to kill stronger Slayer monsters, some of which have very valuable drops. Additionally, the use of a black mask or slayer helm during a task allows for faster training.
- Wear a ring of wealth whenever fighting a monster that drops items on the rare drop table. It is possible, although rare, to receive drops worth many millions of coins.
- Carry an emergency teleport at all times. A simple House Teleport tablet is cheap and could end up being a lifesaver.
- Use potions in order to boost skill levels and increase experience rates. A super set (consisting of super attack, super strength, and super defence potions) is recommended.
- Try to fight monsters with low Defence but high amounts of lifepoints. Lower Defence means the monster is easier to hit, and higher lifepoints means kills take longer, so less time is spent out of combat, therefore providing more experience.
- When fighting monsters that are aggressive, turn on Auto Retaliate for an easier training experience.
- Training in the Wilderness is generally a bad idea, due to the threat of player killers. Most monsters that are found in the Wilderness can be found elsewhere, or have better alternatives in non-Wilderness locations, unless you wish to use your combat brawling gloves, received from Revenants.
- Completing the easy quests Fight Arena, Holy Grail, Waterfall Quest, Scorpion Catcher and Tree Gnome Village will give you a huge boost to your combat level if done at a low combat level.
- Make sure you wear the best armour you can at your level and wield the best weapon that you can afford.
Common equipment, accessories, and setups
Weaponry
- The abyssal whip is a very popular weapon for combat training due to its rapid attack speed, high slash and strength bonuses, relatively low cost, and the fact that it is only one-handed. Its chief disadvantages are its lack of stab and crush attacks, its lack of a useful special attack, and its inability to efficiently train Strength. Many players use the abyssal whip when training Attack or Defence and use another weapon for training Strength. Some may choose to train all three at once with an abyssal whip through the Controlled stance, though the experience is less per skill.
- Popular Strength-training weapons include the dragon scimitar, the Saradomin sword, Korasi's sword, and the chaotic rapier. All are fast weapons with reasonably high stats. The Brackish Blade may be a good alternative to a dragon scimitar, as they have the same stats, and the Brackish Blade has arguably a better special attack especially against NPCs, and the Brackish blade's stab attack style may also be beneficial as a large number of monsters are weak to stab. It also has a better special, raising attack, strength and defence levels based on your hit
- Generally speaking, when fighting monsters with low Defence, a fast yet weak weapon is preferable over a slow yet strong weapon. Players should avoid training with most two-handed swords (with the exception of the Saradomin sword), including godswords.
- If using a one-handed weapon, many players wield a dragon defender in their off-hand for its substantial offensive bonuses. However, some players may also use a dragonfire shield for its defensive bonuses and strength bonus, or another shield with good Defence bonuses.
- The special attack bar is a useful, self-renewing source of various benefits. Some players use special attacks to deal extra damage, such as with the dragon dagger and Armadyl godsword. Some players use special attacks to heal with weapons like the Saradomin godsword and enhanced excalibur. It can also be used for boosts; the dragon battleaxe's special attack boosts Strength approximately as much as a super strength potion. (If using a dragon battleaxe's special attack, use of restore potions is recommended to counteract the lowering of Attack, Defence, Ranged, and Magic.)
- Poisoned weapons are not recommended. While poison may help achieve faster kills, no experience is awarded for poison damage, thus stealing needed experience.
Armour
For extended combat training, armour with good defensive bonuses is generally recommended. Such armours include rune, dragon, Barrows, and Bandos. Bandos armour is particularly popular among players who can afford it, due to its high defensive bonuses and its Strength bonuses. Barrows armour is a cheaper alternative, sacrificing strength for defence, although the fact that it degrades with use means that players will incur a maintenance cost while using it.
Some players prefer to use Void Knight equipment, which sacrifices some defensive capability in exchange for increased offensive power. The Void melee helm, when worn with the rest of the set, increases Attack and maximum hits by 10% each.
Sacred clay equipment, rewards from Stealing Creation, doubles the experience gained from combat, even if only one piece is worn. It offers the same defensive bonuses as rune armour.
Healing
Food is the most common, and one of the most simple, ways to restore lifepoints in the game. However, the problem with food is that only a certain amount, defined by available inventory space, can be brought on a training trip. In order to reduce banking time, and therefore increase experience rates, many players use alternative sources of healing in addition to, or instead of, conventional food.
- Bunyips, requiring level 68 Summoning, are familiars that heal their summoners 20 lifepoints every 15 seconds. Over a 44 minute lifetime, one bunyip can heal up to 3,520 lifepoints (a little more than a full inventory of lobsters' worth of healing).
- Unicorn stallions require 88 Summoning and have a special move, Healing Aura, which restores up to 15% of the total lifepoints of the summoner. The special move expends 20 special move points, and can be used three times in a row before the special move bar needs to recharge. Additionally, unicorn stallions can cure poison and disease at the cost of a couple of Summoning points.
- Guthan the Infested's set of Barrows equipment is a popular choice for combat training because of its high Defence bonuses and its set effect, which players can use to heal themselves. However, use of Guthan's has a few downsides. Each of the pieces of equipment degrades when used in combat, eventually breaking after 15 hours of combat; they must then be repaired before they can be used again. Use of Guthan's helm prevents the use of other head-slot items, such as a slayer helm or face mask. Furthermore, Guthan's spear is merely an average weapon, and all of its attack styles, except for Defensive, are Controlled, so it is unable to train Attack or Strength by itself. For these reasons, some players bring a set of Guthan's in addition to their regular armour set, and switch between the two as necessary when needing to heal.
- Bones to Peaches is a spell unlocked at the Mage Training Arena which allows players to convert bones and big bones into peaches, each of which heals 80 lifepoints. Players who have not unlocked this spell can instead buy and use Bones to Peaches tablets.
- Enhanced excalibur is a reward from completing the hard Seer's Village Tasks. It is an upgrade to the Excalibur. Its special attack boosts Defence by 15% and heals 40 lifepoints every 2 seconds for 10 seconds, for a total of 200 lifepoints. This uses 100% of the special attack bar.
- Players who complete the elite Seers' Village tasks can further upgrade the enhanced excalibur's special attack, which doubles the healing from 10 seconds to 20 seconds (for a total of 400 lifepoints, at 40 lifepoints every 2 seconds).
- Soul Split requires 92 Prayer and access to the Ancient Curses. It heals its user 20% of the damage dealt if it is activated during a successful hit against a monster. Because of its rapid drain rate, many players use the Prayer flashing technique to drastically reduce, or outright nullify, Prayer point drain.
- The Saradomin godsword's special attack, Healing Blade, deals 10% extra damage and restores lifepoints equal to half the damage dealt, and Prayer points equal to 1/4th of damage dealt, for 50% special attack energy. If the attack hits, it will always restore a minimum of 100 lifepoints and 50 Prayer points.
Potions
- Potions are well worth the extra cost. They increase your training xp/hr rate and can cut off hours when training for high levels.
- It can help to get 96 Herblore for Overloads which makes training much faster. Other Extreme potions such as Extreme attack, Strength, and Defence are also extremely beneficial.
- If unable to create Overloads or Extremes due to low Herblore, Super sets work well too. To cut down on expense, regular combat potions should be used instead of attack potions or strength potions because combat potions combine the effects of both attack and strength potions while being cheaper than the combination.
Level 3 to 15
Goblins
Troll Commandos
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Troll commando
|
near Burthorpe
|
2
|
50
|
none
|
none
|
Advantages
|
Disadvantages
|
- Troll commandos hit low.
- Almost never busy with other players.
|
- Most drops are poor.
- Spread out heavily throughout Burthorpe.
|
Cows
Chickens
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Chicken
|
Chicken coops near Lumbridge and Falador
|
1
|
30
|
None
|
None
|
Advantages
|
Disadvantages
|
- Chickens always drop raw chicken, which can be cooked and used to heal. However, chickens rarely hit even the lowest-leveled players.
- Chickens may drop feathers, which are stackable and worth Expression error: Unrecognized punctuation character "[". coins each.
|
|
Men or women
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Man/Woman
|
Most human towns and cities
|
2
|
70
|
None
|
None
|
Advantages
|
Disadvantages
|
- Men and women can easily be found in towns or cities that are populated by humans, such as Varrock and Lumbridge. One house in Edgeville is populated by six men.
- High lifepoints (and experience) for their level.
- They may drop some grimy herbs and easy clue scrolls.
|
- They may be spread out, making training difficult.
|
Level 15 to 30
Crawling Hand
Barbarians
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Barbarian
|
Barbarian Village
|
9, 10, 15, 17
|
190, 250
|
None
|
None
|
Advantages
|
Disadvantages
|
|
- They can be crowded with other players. Furthermore, the fact that the Barbarian Village is a multicombat area means that other players may steal kills.
- Barbarians have poor drops.
|
Al Kharid Warriors
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Al Kharid Warrior
|
Al Kharid palace
|
9
|
190
|
None
|
Good armour
|
Advantages
|
Disadvantages
|
- Al Kharid Warriors will gang up on any player who attacks one of their number. Players who can withstand constant attacks from these monsters can turn on Auto Retaliate and earn quick, easy combat experience.
- A nearby merchant, Karim, sells kebabs for one coin each. Furthermore, there is a cabbage respawn in the southern building of the palace.
- Can drop grimy herbs.
|
- Al Kharid Warriors are often crowded with other players.
- Players may need good Defence, food, and armour in order to endure attacks from multiple warriors at once.
|
Minotaurs
Rock Crabs
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Rock Crab
|
North of Rellekka, Waterbirth Island
|
13
|
510
|
None
|
Completion of The Fremennik Trials
|
Advantages
|
Disadvantages
|
- Rock Crabs are aggressive to players who wander closely enough to them.
- They have very high lifepoints for their combat level; each kill will be worth much more experience than other monsters.
- The location north of Rellekka is multicombat.
- Rock Crabs have poor accuracy.
- Worthwhile drops include noted seaweed.
|
- Can often be crowded with other players, especially bots.
- A player who sets up a dwarf multicannon may end up taking all the Rock Crabs by themselves.
- Players who have not completed The Fremennik Trials must pay a fee of 1,000 coins to access Waterbirth Island.
|
Chaos druids
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Chaos druid
|
Taverley Dungeon, Edgeville Dungeon (and its resource dungeon)
|
13
|
200
|
None (10 Dungeoneering for the resource dungeon)
|
|
Advantages
|
Disadvantages
|
- Chaos druids commonly drop grimy herbs, sometimes multiple herbs at a time. This makes them very profitable monsters on which to train.
- They have low Defence and will not deal damage very often.
|
- Chaos druid spawns can be very crowded with other players, due to their profitability.
- The Edgeville Dungeon chaos druid spawn is in the Wilderness; it is possible to be attacked by other players.
- They are Magic users, and can cast Weaken to lower players' Strength levels.
|
Guards
Monks
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Monk
|
Monastery
|
5
|
150
|
None
|
None
|
Advantages
|
Disadvantages
|
- Monks will heal players upon request, making the use of food unnecessary.
- Monks are weak and easy to defeat in combat, yet have a fair amount of lifepoints.
|
- They don't drop anything except bones.
|
Level 30 to 45
Hill giants
Hobgoblins
Earth warriors
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Earth warrior
|
Edgeville Dungeon, Chaos Tunnels
|
51
|
540
|
15 Agility
|
None
|
Advantages
|
Disadvantages
|
- Earth warriors have decent drops, including a wide variety of seeds and Champion's Challenge scrolls.
- Because few players know to train on earth warriors, they are rarely, if ever, crowded.
- They hit fairly low for their level, with a max hit of 56.
- They have fairly decent crimson charm drop rates.
|
- The earth warriors' section of the Edgeville Dungeon is in the Wilderness. Additionally, 15 Agility is required to pass an obstacle before reaching them.
- Their attacks are very accurate.
- Players can be PKed while fighting the warriors in Edgeville Dungeon, though this is fairly rare as other warriors would interrupt would-be PKers unless tolerance is gained.
- Generally poor drops.
- Dragonfire protection is needed if using Chaos Tunnels due to the Bronze dragons and misfiring portals.
|
Level 45 to 55
Flesh Crawlers
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Flesh Crawler
|
Stronghold of Security (second level)
|
28, 35, 41
|
250
|
Complete the Stronghold of Security's first level
|
None
|
Advantages
|
Disadvantages
|
- Flesh Crawlers are aggressive to players of all combat levels.
- Their maximum hit, 16, is quite low.
- Many of them are packed into small spaces.
- They frequently drop various runes, all of which are stackable, as well as herbs and iron ore. They also drop the bottom of sceptre, part of the skull sceptre.
|
- As many players train on Flesh Crawlers, their spawns may be very crowded.
- Nearby aggressive zombies may get in the way.
- Despite their low maximum hits, their attacks are rather accurate.
|
Cockroach workers
Moss giants
1Only at Pirate's Cove.
2Access to Pirate's Cove requires that Lunar Diplomacy be started. Access to the Moss Giant Island requires 10 Agility. Access to the Varrock Sewers resource dungeon requires 65 Dungeoneering. Players who wish to access Brimhaven Dungeon must bring a hatchet and pay 875 coins per visit; however, the fee is waived for players who have completed the hard Karamja Tasks.
Yaks
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Yak
|
Neitiznot
|
22
|
500
|
Partial completion of The Fremennik Isles
|
None
|
Advantages
|
Disadvantages
|
- Yaks have extremely high lifepoints for their combat level, but low Attack, Strength, and Defence. Players can train on Yaks and earn 200 experience per kill, for long periods of time. Even high-leveled players can train efficiently on yaks.
- Yaks respawn quickly when killed. Additionally, many yaks are packed into a small space.
- They always drop hair and yak hide, which can be sold or used to train Crafting.
|
- Yaks can be crowded with other players or bots. Additionally, as many players train Ranged on yaks, it may be difficult to attack a yak with a melee weapon before a player with a Ranged weapon does.
- For low- to medium-leveled players, there are few convenient teleports to Rellekka, and none at all to Neitiznot. Therefore, it may take a little time to initially reach the yaks.
|
Level 55 to 75
White Knights
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
White Knight
|
White Knights' Castle in Falador
|
36, 38, 39, 42
|
530
|
None
|
Completion of Recruitment Drive, a crush weapon
|
Advantages
|
Disadvantages
|
- An altar on the second floor of the White Knights' Castle allows for Prayer use, including use of Protect from Melee to block the White Knights' attacks.
- Players who have completed Recruitment Drive can set their respawn point to the castle and elect to not bring any food. Such players who are killed by the knights will respawn extremely close by.
|
- White Knights have high Defence against stab and slash attacks. For this reason, a crush weapon, such as a warhammer, is recommended.
- They respawn fairly slowly.
- Players who have completed Wanted! may wish to avoid killing White Knights, as doing so will lower their rank within the Temple Knights.
- They hardly ever drop good items, so if you are looking to make profit as you train, this is not a good option
|
Lesser demons
Loar Shades
However their remains are barely used.
Ogres
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Ogre
|
Gu'Tanoth and the surrounding area
|
53, 58, 63
|
600, 700
|
None (ogres inside Gu'Tanoth require the starting of Watchtower quest)
|
None
|
Advantages
|
Disadvantages
|
- Ogres always drop big bones, and may drop various seeds, including valuable herb seeds.
- Ogres have high lifepoints for their levels, but low Defence.
|
- They can hit fairly hard.
- Popular spots can be crowded with other players.
|
Monsters in Tolna's rift
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Angry bear/Angry unicorn/Angry giant rat/Angry goblin/Fear reaper/Confusion beast/Hopeless Creature
|
Tolna's rift
|
47, 55, 63, 71
|
500, 570, 640, 710
|
Completion of A Soul's Bane
|
None
|
Advantages
|
Disadvantages
|
- The monsters in this dungeon all have high lifepoints but low Defence.
- There are many spawns.
- All the monsters are aggressive, allowing for quick training.
- There is a bank nearby to get food.
|
- The monsters have no drops, except for angry giant rats, which only drop bones.
- Fear reapers hit accurately on high level defence players (+60 with good armor Ex. Granite , Dragon , etc ).
- You will need a lot of food.
|
Kalphite Soldiers
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Kalphite Soldier
|
Kalphite Lair
|
85
|
900
|
None1
|
Antipoison
|
Advantages
|
Disadvantages
|
- Kalphite Soldiers are found in a multicombat area with many safe spots available. One room contains several spawns, as well as spawns of potato cactus, each worth Template:Exchange:Potato cactus coins.
- They have low Defence, and a Keris can be used to deal significant damage.
|
- Kalphite Soldiers can poison starting at 48 damage.
- Multiple Soldiers may gang up on individual players.
- The Kalphite Soldier room in the Kalphite Lair is popular among players who have Kalphites assigned as a Slayer task. Other players may steal kills and/or set up a dwarf multicannon.
|
1A rope is needed for the first visit to the Kalphite Lair, but not for visits thereafter.
Ice giants
1Heroes' Quest must be completed to a degree before players can access the ice giants at White Wolf Mountain.
Brine rats
Baby Blue Dragons
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Baby Blue Dragon
|
Taverley Dungeon
|
48
|
400
|
None
|
|
Advantages
|
Disadvantages
|
- Location is rarely crowded.
- Baby dragons do not breathe fire and so two handed training weapons, such as a Saradomin Sword, are possible, as is the use of a defender.
- With Bonecrusher (62* Dungeoneering, 21 Prayer) players may simultaneously train prayer with melee because the baby blue dragons always drop baby dragon bones.
- Baby blue dragons hit relatively low.
- They are also aggressive and, in Taverley Dungeon, need only a short run up the tunnel toward the blue dragons to renew their aggressiveness which allows for prolonged training while AFK and indefinite training with a Regen Bracelet equipped even at levels as low as 60.
|
- Entrance to the baby blue dragons requires a dusty key, which is time consuming to obtain the first time.
- An anti-dragon shield is recommended because a player en route to the baby blue dragons must pass through the cavern containing the Blue Dragons.
|
Cockroach soldiers
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Cockroach soldier
|
Stronghold of Player Safety
|
83
|
960
|
None
|
None
|
Advantages
|
Disadvantages
|
- Cockroach soldiers may drop rune equipment, crimson charms, various seeds, and noted ores.
- They are weak to stab and crush attacks.
- They reside in a multicombat area.
- Monks, located in the nearby monastery, will provide free healing to players who ask them.
|
- They can be crowded with other players.
- Cockroach soldiers are a strong monster for their combat level, able to accurately hit with melee for up to 104 damage, or with Ranged for up to 110.
|
Experiment
Small scarabs
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Small scarab
|
Uzer Mastaba
|
41
|
400
|
Partial completion of Missing My Mummy
|
None
|
Advantages
|
Disadvantages
|
- Small scarabs have very low Defence, yet a decent number of lifepoints.
- They are rarely, if ever, crowded with other players.
- They are aggressive in a multicombat zone.
- Their maximum hit is 15.
|
- Small scarabs spawn in a fairly inconvenient location, far away from any bank.
- They drop no items except for coins and, rarely, easy clue scrolls.
|
Giant spider (level 50)
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Giant spider
|
Stronghold of Security (third level)
|
50
|
500
|
Complete the Stronghold of Security's second level
|
Good food (monkfish or higher).
|
Advantages
|
Disadvantages
|
- These giant spiders are aggressive to all players, regardless of combat level.
- They have high lifepoints, yet low Defence.
|
- These giant spiders can hit up to 74 damage fairly accurately.
- They can be very crowded with other players.
- They drop no items whatsoever.
- Other nearby aggressive monsters may disrupt training.
|
Shadow warriors
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Shadow warrior
|
Legends' Guild basement
|
48
|
670
|
Completion of Legends' Quest
|
None
|
Advantages
|
Disadvantages
|
- Shadow warriors can often drop herbs, and are rumored to drop the shield left half more often than other monsters.
- There are many shadow warriors in the Legends' Guild basement.
|
- Their accurate attacks can hit up to 60.
- Shadow warriors do not appear on the minimap.
|
Werewolves
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Werewolf
|
Canifis
|
88
|
900
|
None
|
None
|
Advantages
|
Disadvantages
|
- Werewolves are extremely close to the Canifis bank.
- They always drop wolf bones, worth Template:Exchange:Wolf bones coins each.
- Canifis is a respawn hub, so players don't have to bring food (or armour) because they respawn really close (does not apply to degradable armour such as barrows that degrades when dropped)
|
- They have fairly strong attacks, and are able to accurately hit up to 89.
- They have a somewhat high defense
|
Tortoises
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Tortoise
|
Tree Gnome Stronghold
|
79
|
1,000
|
None
|
None
|
Advantages
|
Disadvantages
|
- Tortoises have high lifepoints and low Attack; they will not hit often.
- Notable drops include herbs, various food items, and tortoise shells.
|
- Tortoises have high Defence, especially against slash attacks.
- They respawn slowly.
- They hit very high.
|
Turoths
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Turoth
|
Fremennik Slayer Dungeon, Pollnivneach Slayer Dungeon
|
83, 85, 87, 88, 89
|
760, 770, 780, 800, 810
|
55 Slayer, special weapons (see below)
|
None
|
Advantages
|
Disadvantages
|
|
- Turoths are immune to all weapons and spells except for a select few:
- They may be crowded with other players, especially bots.
|
Icelords
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Icelord
|
Iceberg
|
51
|
600
|
Completion of Cold War
|
None
|
Advantages
|
Disadvantages
|
- Few players train on icelords, so they will rarely, if ever, be crowded.
- They are aggressive.
- Their maximum hit with their melee and Ranged attack is 50.
|
- Their location is inconvenient and far from a bank.
- Only three drops: Big bones, long bones and curved bones.
|
Abyssal leeches
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Abyssal leech
|
The Abyss, Abyssal Area
|
86
|
100
|
Fairy Tale Part II or completion of Abyss miniquest
|
Food and high stab defensive armour
|
Advantages
|
Disadvantages
|
- Ashes are an always drop, and they sell for quite a lot of money on the G.E
- Very low max hit, defence and lifepoints for their level.
- Talisman drops such as the Elemental talisman are high priced and needed for several items.
|
- If using the Abyss, players will be skulled upon entry.
- Rapid, extremely accurate attacks that hit no more than 21.
- Other abyss monsters may interrupt training.
|
Ghouls
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Ghoul
|
West of Canifis
|
42
|
500
|
None
|
None
|
Advantages
|
Disadvantages
|
- Many ghouls are packed into small spaces.
- They drop gold charms commonly. They may also drop a Champion's Challenge scroll.
- Their attacks are fairly weak, only able to hit up to 70, and seldom over 50.
|
- They can sometimes be crowded with other players, especially bots, though there may be less bots since bot nuke day.
- They are not undead, contrary to popular belief, so a salve amulet cannot be used against them.
|
Level 75 to 99
Armoured zombies
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Armoured zombie
|
Chaos Temple Dungeon
|
85
|
850
|
Partial completion of Defender of Varrock
|
Complete the entire Defender of Varrock quest, to be Teleported to the Armoured Zombies Location, and highly recommended Salve amulet (e).
|
Advantages
|
Disadvantages
|
- Armoured zombies are located very close to an altar, allowing for constant Prayer use. Players can use protection prayers to block the zombies' attacks, and/or use stat-enhancing prayers such as Piety and Turmoil to maximize damage and gain experience at a fast rate.
- As they are undead, a salve amulet or salve amulet (e) can be used against them.
- They are aggressive, and their aggression is renewed simply by going up the ladder to the altar.
- Armoured zombies frequently drop noted planks and runes, and may drop a Champion's Challenge scroll.
|
- Armoured zombies are one of the most popular melee training monsters in the game. As such, they can be crowded. However, zombies farther down the tunnel are less likely to be crowded.
- While the zombies' attacks are not devastating, they can be dangerous to players with low Defence and/or weak armour.
|
- Extremes are reduced to super potion(s) boosted levels when the player enters the wilderness to recharge prayer at the altar, which makes extremes less effective.
Greater demons
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Greater demon
|
Entrana, Brimhaven dungeon, Demonic ruins, Kuradal's Dungeon, Forinthry Dungeon, Wilderness Volcano
|
92
|
870
|
No weapons or armour (Entrana), Slayer task (Kuradal's)
|
High slash defense armour
|
Advantages
|
Disadvantages
|
- Greater demons are extremely weak to all types of melee attacks.
- Excellent drop rates of fire runes, crimson charms.
- Rarely killed due to locations.
- Can drop the occasional Rune full helm.
|
- In Brimhaven, Wild dogs can interrupt combat.
- This only will happen if the player has a combat level of 126 or lower.
- In the Wilderness, players can be PKed by others, especially in the Demonic ruins.
- Can hit somewhat accurately up to 99, even with good slash defence.
|
Living rock creatures
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Living rock creature
|
Living Rock Caverns
|
120, 140, 200
|
2,000, 2,750, 4,000
|
None
|
73 Mining
|
Advantages
|
Disadvantages
|
- Living rock creatures have immense amounts of lifepoints, but extremely low Defence. Each kill can easily be worth from 800 to over 1,000 experience.
- Players with 73 Mining can bring a pickaxe and mine their bodies for living minerals, which are stackable.
- Most of the items that living rock creatures drop, such as gems, ores, and runes, are noted. Players can train on living rock creatures for long periods of time without having to bank drops. However, players who do feel the need to deposit drops in the bank can use the deposit box (in the form of a pulley system) provided near the entrance to the Caverns.
- The guaranteed drops of living rock patriarchs, which spawn every couple of hours, are worth Expression error: Unexpected < operator. coins.
- Living rock protectors and living rock strikers have somewhat weak melee attacks. Players with good Defence and good armour can tank them with only a bunyip as healing.
|
- Living rock strikers have Ranged attacks, which are stronger than their melee attacks.
- While they are aggressive, players have to be within melee range in order for them to attack.
- They can sometimes be crowded by other players.
|
Vyrelords/Vyreladies
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Vyrelord/Vyrelady
|
Darkmeyer
|
194
|
1600, 1610
|
Most of The Branches of Darkmeyer
|
Prayer armour, 500 vyre corpses cremated
|
Advantages
|
Disadvantages
|
- There is an altar in Darkmeyer, allowing continous use of prayer.
- Using blisterwood weapons will allow hits massively higher than usually possible.
- There is a bank chest in Darkmeyer.
|
- They are very high leveled, it can be easy to die if you let your guard down.
- You can only train Shared, Strength and Defence, so you cannot solely train Attack.
- It can get crowded at times.
|
Note: Vyreladies and vyrelords are functionally equivalent.
Bandits
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Bandit
|
Bandit Camp (Kharidian Desert)
|
57
|
500
|
None
|
God item (see below)
|
Advantages
|
Disadvantages
|
- Bandits are in a multicombat area and are permanently aggressive towards players who wear any items that are affiliated with Saradomin or Zamorak. Popular choices include Saradomin or Zamorak arrows, holy or unholy symbols, or Saradomin or Zamorak capes, although any item associated with Saradomin or Zamorak will cause the bandits to be aggressive. Players can turn on Auto Retaliate and constantly gain experience.
- A nearby general store allows players to bring noted food, sell it to the store, and buy it back in order to un-note it. This can prolong training trips.
|
- Bandits are usually crowded with other players, due to the ease of training melee on them.
- Players with low Defence and/or poor armour can quickly be overrun by the attacks of multiple bandits.
|
Monkey Guards
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Monkey Guard
|
Ape Atoll
|
167
|
1300
|
Partial completion of Monkey Madness
|
Antipoison, 64 Magic, completion of Freeing King Awowogei section of Recipe for Disaster
|
Advantages
|
Disadvantages
|
- Monkey Guards have high lifepoints and regenerate when they are nearly dead, allowing for extended training.
- A nearby altar allows for constant prayer use, including Protect from Melee or Deflect Melee to completely block the Monkey Guards' attacks, as well as combat-boosting prayers such as Piety or Turmoil.
- The guards can easily be reached with Teleport to Ape Atoll. In this fashion, players may also quickly reach their gravestones.
|
- The melee attacks of Monkey Guards can be dangerous for players who run out of prayer.
- Some Monkey Guards cannot be walked through. Inattentive players can become surrounded by these Monkey Guards and boxed away from the altar.
- A small, level 1 spider will attack any players it sees and will inflict a 48 damage poison condition. As always, protection prayers will not prevent poisoning. Additionally, this spider respawns extremely quickly when killed.
- No noteworthy drops.
|
TzHaar-Kets
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
TzHaar-Ket
|
TzHaar City
|
149
|
1400
|
None
|
None
|
Advantages
|
Disadvantages
|
- TzHaar-Kets often drop tokkul and obsidian equipment.
- Players can safely attack these monsters with halberds from behind rocks.
- It is possible to die in the nearby TzHaar Fight Cave and respawn in the city with full health, full prayer points, full summoning points, and no lost items.
|
- TzHaar-Kets are strong monsters that can hit up to 154 damage with their attacks. Additionally, they have extra Defence against slash attacks.
- The TzHaar City is a multicombat area, so other players may try to steal kills.
- They may be crowded with other players.
|
Bloodveld
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Bloodveld
|
Slayer Tower, God Wars Dungeon, Meiyerditch Dungeon
|
76, 81
|
1200, 1340
|
50 Slayer OR partial completion of Troll Stronghold
|
Armour with Magic defence, 61 Agility, god protection (GWD only)
|
Advantages
|
Disadvantages
|
- Bloodvelds have high lifepoints, but low Defence.
- Their maximum hits are 59 and 80 for the level 76 and 81 bloodvelds, respectively.
- In addition to their 100% drop of bones, bloodvelds can sometimes drop extra bones and big bones. Players using Bones to Peaches can train at bloodvelds for long periods of time using the bones drops to heal.
|
- Their melee attacks are Magic-based; armour with Magic defence, such as dragonhide, is recommended.
- They can hit accurately.
- Poor drops.
- They may be crowded with other players, especially in the Slayer Tower.
|
Ankous
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Ankou
|
Stronghold of Security (fourth level)
|
75, 82, 86
|
600, 660, 700
|
Complete the Stronghold of Security's third level
|
Salve amulet (e)
|
Advantages
|
Disadvantages
|
|
- Ankou spawns can be crowded with other players, especially bots.
- Some ankous spawn in rooms that also contain skeletons and ghosts, which may disrupt training.
|
Dust devils
Blue dragons
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Blue dragon
|
Ogre Enclave, Taverley Dungeon (and its resource dungeon), Kuradal's Dungeon
|
111
|
1,050
|
Dragonfire protection, varies1
|
|
Advantages
|
Disadvantages
|
- Blue dragons always drop blue dragonhide and dragon bones, which are worth Expression error: Unrecognized punctuation character "[". coins combined.
- Their Defence is relatively low for their combat level, especially against stab attacks.
|
- Blue dragons can be very crowded with other players, and are often targeted by macros.
- Players who choose to pick up both the blue dragonhides and the dragon bones will have to frequently bank in order to deposit them, resulting in slower experience per hour.
|
1Access to the Ogre Enclave requires completion of the Watchtower quest. The Taverley Dungeon resource dungeon requires 60 Dungeoneering. Players may only kill blue dragons in Kuradal's Dungeon when Kuradal assigns them as a Slayer task, which requires at least 75 Slayer and a combat level of 110. Access to the Blue Dragon under the Heroes' Guild requires completion of the Heroes' Quest
Hellhounds
1Witchaven Dungeon requires partial completion of Family Crest. The Taverley Dungeon resource dungeon requires 55 Dungeoneering. Players may only kill hellhounds in Kuradal's Dungeon when Kuradal assigns them as a Slayer task, which requires at least 75 Slayer and a combat level of 110.
Fire giants
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Fire giant
|
Brimhaven Dungeon, Chaos Tunnels, Smoke Dungeon, Waterfall Dungeon (and its resource dungeon)
|
86
|
1,110
|
Varies1
|
None
|
Advantages
|
Disadvantages
|
- Like most giants, fire giants have high lifepoints but low Defence.
- They have good drops, such as Rune scimitars, fire runes, Fire battlestaffs.
- By constantly praying melee, and using a full set of Dharok's, without using a facemask, you can keep your lp permanently, and safely at 10, allowing massive hits (only in the Smoke Dungeon).
|
- They are the strongest giants in the game, with a maximum hit of 116.
- Other players will be training on them or for a slayer task, espically in Brimhaven and Waterfall Dungeon.
|
1Access to the Brimhaven Dungeon requires a hatchet and a fee of 875 coins, although players who have completed the hard Karamja Tasks pay no fee. The Waterfall Dungeon requires partial completion of Waterfall Quest, and its resource dungeon additionally requires 35 Dungeoneering. Players must start Desert Treasure and wear a face mask or equivalent to enter the Smoke Dungeon.
Skeletal hands and zombie hands
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Skeletal hand
|
Meiyerditch Dungeon
|
80
|
1,000
|
Partial completion of Legacy of Seergaze
|
Salve amulet, 65 Agility
|
Advantages
|
Disadvantages
|
|
- When fighting a monster in Meiyerditch Dungeon, additional skeletal hands may drop from the ceiling or rise from the floor to attack players. Fortunately, the respawn time of these "hidden hands" is extremely slow.
- While level 65 Agility is recommended to quickly reach Meiyerditch Dungeon, it is not required. Players can also quickly access the dungeon via the Abyss, via the blood altar, though this is not recommended as the Abyss drains Prayer and skulls players.
|
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Zombie hand
|
Meiyerditch Dungeon
|
90
|
1,000
|
Partial completion of Legacy of Seergaze
|
Salve amulet, 65 Agility
|
Advantages
|
Disadvantages
|
|
- When fighting a monster in Meiyerditch Dungeon, skeletal hands may drop from the ceiling or rise from the floor to attack players. Fortunately, the respawn time of these "hidden hands" is extremely slow.
- While level 65 Agility is recommended to quickly reach Meiyerditch Dungeon, it is not required. Players can also quickly access the dungeon via the Abyss, via the blood altar, though this is not recommended as the Abyss drains Prayer and skulls players.
|
Mutated bloodvelds
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Mutated bloodveld
|
Meiyerditch Dungeon
|
126, 146
|
1,780, 1,960
|
Partial completion of Legacy of Seergaze, 50 Slayer
|
Armour with Magic defence, 65 Agility
|
Advantages
|
Disadvantages
|
- Mutated bloodvelds have extremely high lifepoints, but low Defence.
- They may drop valuable grimy herbs.
|
- Their melee attacks are Magic-based; armour with Magic defence, such as dragonhide, is recommended.
- As they are found in a multicombat area, multiple mutated bloodvelds may attack a player at once.
- When fighting a monster in Meiyerditch Dungeon, skeletal hands may drop from the ceiling or rise from the floor to attack players. Fortunately, the respawn time of these "hidden hands" is extremely slow.
- While level 65 Agility is recommended to quickly reach Meiyerditch Dungeon, it is not required. Players can also quickly access the dungeon via the Abyss, via the blood altar, though this is not recommended as the Abyss drains Prayer and skulls players.
|
Dagannoth
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Dagannoth (Lighthouse)
|
Lighthouse basement
|
74, 92
|
700, 1,200
|
Completion of Horror from the Deep
|
None
|
Advantages
|
Disadvantages
|
- Dagannoth under the Lighthouse have terrible accuracy. As their area is a multicombat zone, many dagannoth may attack a player at once. However, players with good Defence and good armour can tank the attacks of even half a dozen such dagannoth at once, without using more than a minimum of healing.
- Dagannoth are vulnerable to Balmung, which can deal extraordinarily large amounts of damage against them. However, it requires partial completion of Blood Runs Deep.
- They often drop raw fish, which a bunyip can Swallow Whole. Alternately, players can sell noted food to Silas in the lighthouse, and buy it back un-noted.
|
- As the area is multicombat, another player may set up a dwarf multicannon and kill all the dagannoth themselves.
- Their drops are unimpressive.
|
Spiritual mages
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Spiritual mage
|
God Wars Dungeon
|
120-123
|
750 to 1,060
|
Partial completion of Troll Stronghold and 83 Slayer and Climbing boots
|
High prayer bonus armour
|
Advantages
|
Disadvantages
|
- Spiritual mages are rarely trained on and are mostly killed for Slayer tasks.
- They have an 'uncommon' drop rate for dragon boots, in which one trip can possibly net 10-12 dragon boots.
- They drop a large number of runes.
- Players may not need food at all.
- Weak aganist slashing attacks and are fairly weak for their level.
|
- Spiritual mages can hit extremely high, ranging from 167 to 196 and quite often.
- Players need god armour for the mages of that god they are fighting to prevent themselves from being attacked by other god monsters.
- Most drops are unimpressive.
|
Warped Tortoises
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Warped tortoise
|
Poison Waste Slayer Dungeon
|
96
|
870
|
57 Slayer, Crystal chime and partial completion of The Path of Glouphrie
|
High crush defense armour
|
Advantages
|
Disadvantages
|
- Warped tortoises are weak to most forms of combat.
- Decent drops, such as noted mithril ores, coal, Rune warhammers, Rune pickaxes and Tortoise shells.
- Decent respawn rate.
|
- Some worlds are infested with bots or players who do not want you to killsteal from them.
- Progressing to the other area will require at least 200 prayer points due to the large distance involved.
|
Level 80-99
Mutated jadinko babies
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Mutated jadinko baby
|
Jadinko Lair
|
90
|
1,270
|
80 Slayer
|
High stab bonus armour
|
Advantages
|
Disadvantages
|
- Mutated jadinko babies are often killed for slayer tasks. However depending on the player's slayer level, they would go for the more stronger guards and males.
- Extremely low defence and high health for their level.
- They have ok drops, such as noted logs and herbs.
- Players will not need much food.
- Depending on the player's Fletching level and Firemaking level, they can create Sagies or Bolas, of which sagies aren't worth much but Bolas are used for PKing.
|
- They can hit quite high for their level, up to 170 quite often, but not as much as males or guards.
- Poor drops; their red/green/blue blossom seeds are often dropped the most.
- Non-aggressive, making it impossible to semi-AFK or AFK at all.
|
Abyssal demon
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Abyssal demon
|
Abyssal Area, Kuradal's Dungeon, Slayer Tower
|
124
|
1,500
|
85 Slayer
|
High stab defensive armour
|
Advantages
|
Disadvantages
|
- Abyssal demons have very low defence and max hit for their level.
- Abyssal demons always drop infernal ashes, which are sought after for Prayer training. In addtion, they often drop numerous runes and noted pure essence, along with Rune chainbody and Rune helm.
- One of their drops is the coveted Abyssal whip
|
- Abyssal demons located in Kuradal's Dungeon can only be killed for slayer assignments.
- They are very accurate, and can hit up to 83.
- Abyssal demons in the Abyssal area contain other abyssal monsters which are agressive, execpt for the Abyssal guardian, which can be tolerant at level 119+. Abyssal demons in the Slayer Tower will take a long walk from the ground level by stairs.
|
1Access to Kuradal's Dungeon requires the completion of barbarian firemaking training. Access to the Abyssal area requires completion of Fairy Tale II - Cure a Queen and code A-L-R.
Dark beasts
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Dark beast
|
Kuradal's Dungeon, Mourner Tunnels
|
182
|
2,200
|
90 Slayer, completion of Mourning's Ends Part II
|
Prayer armour
|
Advantages
|
Disadvantages
|
- Dark beasts are always agressive, making it easy to gain combat XP.
- High health for their level, low stab and slash defence makes it easy to kill them.
|
- They can hit quite high, 170 melee max and if attacked first, will use a magic attack that is fairly accurate on melee armour and can hit up to 80.
- Players must have a high slayer level to hurt them. Mourning's Ends Part II must be completed to fully unlock as a viable training method, while in Kuradal's Dungeon, you must get them as a slayer task.
- Poor drops.
|
Mutated jadinko guards
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Mutated jadinko guard
|
Jadinko Lair
|
145
|
2,030
|
86 Slayer
|
Soul split, high damage soaking armour, high defence
|
Advantages
|
Disadvantages
|
- Mutated jadinko guards have low defence and high health, making it an ideal way of training.
- Excellent dropper of noted herbs, logs and seeds.
- They can drop the whip vine, which is worth millions of coins.
|
- Like other mutated jadinkos, they tend to drop blossom seeds often.
- They can hit extremely high, up to 273, usually hitting above 200 but inaccurate.
|
Nechryaels
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Nechryael
|
Chaos Tunnels, Slayer Tower
|
115
|
1,050
|
80 Slayer
|
Prayer armour or high crush defensive armour, 71 Agility
|
Advantages
|
Disadvantages
|
- Excellent drops.
- Rarely trained on.
- Easy to kill in masses due to their low health and defence.
|
- They summon Death spawn, which can expend supplies if they hit accurately.
- Hit somewhat accurately and has a max hit of 119.
- Locations are too far for ideal banking.
|
Iron dragons
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Iron dragon
|
Kuradal's Dungeon, Brimhaven Dungeon, Ghorrock
|
189
|
1,650
|
None
|
Prayer armour, high stab defensive armour
|
Advantages
|
Disadvantages
|
- Iron dragons are barely killed off of slayer tasks, making it a viable choice for melee training.
- Drops are somewhat poor but ok for their level.
- Can be quickly killed with a decent stabbing/crushing weapon.
- High health.
|
- Iron dragons have high melee defence against slashing attacks.
- Dragonfire protection is needed.
- In Ghorrock and Brimhaven, combat can be interrupted by nearby Steel dragons.
- They can only be killed in Kuradal's Dungeon as a slayer task.
- They have a max hit of 203 and can hit somewhat accurately.
|
1Access to the Brimhaven Dungeon requires a hatchet and a fee of 875 coins, although players who have completed the hard Karamja Tasks pay no fee.
Frost dragons
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Frost dragon
|
Asgarnian Ice Dungeon resource dungeon
|
166
|
1,600
|
85 Dungeoneering
|
High ranged defense, magic prayer, high stab defence
|
Advantages
|
Disadvantages
|
- Their 100% drop is a Frost dragon bone, which is very expensive and thus is considered one of the most effective money making way, almost a price of a Rune scimitar.
- Weak to stab attacks.
- Decent, but poor secondary drops, but can drop the fabled Draconic visage.
|
- A cannon can fasten up kills, but gives Ranged XP also.
- Their orb special can deal up to incredibly high hits onto a player if they are not paying attention.
|
Gargoyles
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Gargoyle
|
Kuradal's Dungeon, Chaos Tunnels, Slayer Tower
|
111
|
1,110
|
Rock hammer, 75 Slayer
|
High crush defense armour
|
Advantages
|
Disadvantages
|
- At level 80+ attack, they are extremely weak to almost any type of attack.
- Decent drop rate for runes and granite mauls.
- Aggressive.
|
- Gargoyles can hit quite accurately for players with low defense or poor crush defense armour.
- AFKing is not possible if the player has not unlocked the instant kill ability.
|
Mature Grotworm
Steel dragons
Monster name
|
Location(s)
|
Combat level
|
Lifepoints
|
Requirements
|
Recommendations
|
Steel dragon
|
Brimhaven Dungeon, Kuradal's Dungeon, Ghorrock
|
246
|
2,100
|
75 Slayer (Kuradal's), quest (Ghorrock)
|
Prayer armour
|
Advantages
|
Disadvantages
|
- Steel dragons drop charms at groups of three at a time.
- Excellent drop rate for runite items.
- Can drop the fabled Draconic Visage.
- Can drop dragon platelegs/plateskirt fairly often.
|
- They can hit fairly hard and accurate aganist players not praying melee.
- Dragonfire is needed to block all damage.
- Very high defence, particularly against slashing attacks.
|
1Access to the Brimhaven Dungeon requires a hatchet and a fee of 875 coins, although players who have completed the hard Karamja Tasks pay no fee.
Black demons
Monster name
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Location(s)
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Combat level
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Lifepoints
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Requirements
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Recommendations
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Black demon
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Taverley dungeon, Chaos Tunnels, Edgeville Dungeon, Brimhaven Dungeon
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172
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1,570
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None
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Prayer armour
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Advantages
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Disadvantages
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- Black demons are mostly killed for Slayer tasks, meaning few people will ever train on them for non-slayer reasons.
- They drop a large number of runes, especially air runes.
- They have low defence and large amounts of hitpoints for their level.
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- In Taverley dungeon, a person can bring in a dwarf multicannon and steal kills.
- Poor drops.
- They have a max hit of 167 and are fairly accurate.
- Brimhaven Dungeon contains Wild dogs that can interrupt training along with the Bronze dragons who can use dragonfire on you.
- Chaos Tunnels has misfiring portals which can take you into a room with dragons who will use dragonfire on you, prolong trips, etc.
- Players who kill them in Edgeville Dungeon can be PKed, and a player with multicannon can killsteal your demons.
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1Access to the Brimhaven Dungeon requires a hatchet and a fee of 875 coins, although players who have completed the hard Karamja Tasks pay no fee.
Mountain trolls
Monster name
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Location(s)
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Combat level
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Lifepoints
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Requirements
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Recommendations
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Mountain troll
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Troll Country
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69, 71
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900, 910
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High crush defensive armour
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Advantages
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Disadvantages
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- Mountain trolls are plentiful in areas of Troll Country such as Death Plateau and the Troll Stronghold.
- They are aggressive.
- Mountain trolls have plenty of lifepoints, but low Defence.
- They are only killed for a slayer task, and it is quite rare to find someone else killing them.
- They always drop big bones, and may drop various herb seeds.
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- Although their attacks are inaccurate, they have a maximum hit of 121 and 134, for the level 69 and 71 versions, respectively.
- At Death Plateau, other dangerous trolls, such as troll generals and thrower trolls, may disrupt training. Players are cautioned to stay in the southeastern section of Death Plateau, as only mountain trolls can be found there.
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Cyclops
Monster name
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Location(s)
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Combat level
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Lifepoints
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Requirements
|
Recommendations
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Cyclops
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Warriors' Guild
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56, 76, 81
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750, 1,000
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Access to the Warriors' Guild1, Warrior guild tokens
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Rune or dragon defender
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Advantages
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Disadvantages
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- Cyclopes are rarely crowded with other players, and many spawn in the single room atop the Warriors' Guild.
- They are the only monsters that can drop defenders.
- They drop two noted big bones for players who are on "multiple token type." They also drop various pieces of equipment, which can be alched or sold.
- With a rune or dragon defender, cyclopes may spawn a cyclossus when killed.
- A bank is nearby.
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- Players must accumulate points within the Warriors' Guild by doing its activities in order to fight cyclopes, which may decrease the overall experience rate.
- Ancient Curses cannot be used in the Warriors' Guild.
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1Requires a combined total of level 130 in Attack and Strength, or level 99 in either.
Activities
In addition to conventional monster killing, players may train their melee skills by playing various activities, most of which still involve combat.
Castle Wars
In the game of Castle Wars, a player is required to have at least 2 other friends to help him with this XP process. The two friends will join a separate team as the main XP earner. As the game begins, one will carry the flag and come to the base of the victims. The victims are required to go out and heal up as fast as possible, while being attacked by the XP earner. The XP is currently considered the one of the best XP/Hour on Runescape. The XP is reported to be as high as 260k/h if done to perfection.
Advantages
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Disadvantages
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- The 260k/h xp can easily be one of the best xp/h rates on Runescape.
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- It requires high attention from all 3 players, so this method is surely not afkable.
- It could sometimes be costly to find people who are willing to do it, which will increase the costs in the longrun.
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Pest Control
In the game of Pest Control, players must defend a Void Knight from an onslaught of monsters.
Advantages
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Disadvantages
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- Pest Control is a safe activity. Players who die do not lose any items.
- Players earn a number of coins equal to ten times their combat level when a game is won.
- Successful games also earn commendation points which can be spent on further experience or Void Knight equipment.
- After each game, lifepoints, Prayer points, and special attack energy are fully restored.
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- All experience gained during Pest Control, with the exception of damage done to the Portals, is halved.
- Players must have a minimum combat level of 40 to play Pest Control.
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Troll Invasion
During Troll Invasion, players stand before the gates of Burthorpe and defend the town from an assault by mountain trolls.
Advantages
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Disadvantages
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- Troll Invasion is a safe minigame. Players who die will not lose any items.
- Five times per wave, players can restore lifepoints, Prayer points, Summoning points, and special attack energy, using the supply table near the wall.
- Trolls will constantly attack, ensuring that as much time as possible is spent in combat.
- From wave 14 on Troll Fathers will spawn Troll Grunts, these trolls hit poorly but have decent life and will continue to be healed if the troll father is left alive allowing you to continuously hit the troll grunts for large hits without killing them.
- Players can receive a lot of xp from the reward.
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- Trolls in Troll Invasion will not drop any items except bones and big bones.
- Some trolls, such as troll generals, are strong and can deal a lot of damage.
- Can only be played for experience once per month.
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It is possible to get over 100k xp a hour equipping Dragon Claws and using the special two times then restoring allowing you 10 dragon claw specials per round which can give massive amounts of experience and easily kill anything. You can repeat the minigame as many times as you want but only get bonus xp once a month. No risk makes this a great way to train.
Warriors' Guild activities
Training activities in the Warriors' Guild grant experience to Attack, Strength, or Defence. These activities include:
Advantages
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Disadvantages
|
- The activities are fairly safe due to minimal risk of damage.
- These activities can earn points that can be spent to fight cyclops and receive defenders.
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- Entrance to the Warriors' Guild requires a combined Attack and Strength level of 130, or level 99 in either one.
- The training activities do not give Constitution experience.
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Soul Wars
In the game of Soul Wars, players do battle in order to eliminate each side's avatar.
Advantages
|
Disadvantages
|
- Soul Wars is a safe activity. Players who die will not lose any items.
- Zeal, awarded for completing a game, can give large amounts of experience, in addition to experience gained from fighting monsters or other players within the activity.
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- Each game takes 20 minutes, with a 3-minute wait in between.
- Higher Slayer levels are recommended in order to be better able to damage the avatar.
- Players who do not contribute to the game run the risk of being kicked and receiving no rewards.
- Players who don't join a clan have a smaller chance of winning.
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TzHaar Fight Cave
During the TzHaar Fight Cave, players must single-handedly best wave after wave of unique TzHaar monsters, ultimately fighting the fearsome level 702 TzTok-Jad.
Advantages
|
Disadvantages
|
- The Fight Cave is a safe activity. Players who die will not lose any items.
- Even unsuccessful attempts will result in a tokkul reward.
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- Starting at wave 31, the Fight Cave becomes extremely difficult, if not outright impossible, to complete using only melee. The level 360 Ket-Zeks have devastating melee and Magic attacks, both of which they will use against players who are within melee range.
- The monsters in the Fight Cave do not drop anything.
- Players may find they are spending a considerable sum on consumables.
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Clan Wars
While at clan wars, it is best to play in the safe portal with non-degradeable armour. Do not play in the dangerous one as you will lose all items upon death unless you feel you are ready to risk your items.
Advantages
|
Disadvantages
|
- Safe. Players who die will not lose any items.
- Players can kill other players as much as they want.
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- Players can use other parts of the combat triangle aganist you and interrupt combat.
- If using food, players will find they are spending a sum on consumables.
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Enhanced Ice Titans
If the player has progressed to the point in the quest The Ritual Of The Mahjarrat where they are fighting waves of Lucien's summoned minions, the player's stats will be boosted hugely and so they can hit the enhanced ice titans very hard. Effective training can be easily achieved by killing the titans then allowing themselves to be killed just before the last one dies so the process can be repeated. Death is not an issue as a player's gravestone is easily reached next to the ritual plateau. Some players claim this is the fastest melee xp in the game, even faster than the Castle Wars with reports of 300k xp per hour. To fully take advantage of this, it is suggested further progress in the quest is delayed as the reward is meagre compared to this.