Scorpion Catcher

From Darkan
Jump to navigation Jump to search
This is the quick guide for Scorpion Catcher.
For a more in-depth version, click here.
[[Category:Quick guides|]], ""
Scorpion Catcher (#20)
File:Scorpion Catcher.png
Release date 25 March 2002 (Update)
Members only? Yes
Quest series None
Official difficulty Intermediate
Official length Long
Developer Paul Gower
[view] [talk]
Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.

In Scorpion Catcher, you must assist Thormac in the Sorcerer's Tower, who has lost three of his scorpions, and tasks you to find them for him.

Walkthrough

Start point: The Sorcerer's Tower south of Seers' Village, close to the Ranging Guild The Sorcerer's Tower south of Seers' Village, close to the Ranging Guild
Members only: Yes
Official difficulty: Intermediate Intermediate
Description: None
Length: Short-Medium (Longer if you walk to all three scorpion locations, short (5-10 minutes) if 80 agility or above)
Requirements:
Items required:

Recommended:

Enemies to defeat: None

Beginning

To begin, talk to Thormac on the top floor of the Sorcerer's tower south of Seers' Village. He'll tell you that his rare Kharidian scorpions have escaped and are currently running loose. He'll give you a cage to catch the scorpions in and suggest you go talk to the seers that live just to the north. [Note: You must talk to all the characters, otherwise you will not get the needed dialogue lines need to continue.]

The scorpion at the monastery can be caught at any time throughout the quest, even before the Seer tells you about the "First scorpion". If you get this scorpion first, just skip talking to the Seer a second time, and go straight to Peska.

The first scorpion

Click to view a larger version (opens on a new page).

With the cage in your inventory, speak to any Seer. He will say that the scorpion resides: "In a dark place, between a lake and a holy island". This is in the Taverley Dungeon.

It is recommended to take an antipoison potion, an anti-dragon shield, and a dusty key (unnecessary with 70 Agility). Head to the dungeon either by (Taverley lodestone, games necklace to the Burthorpe Troll Invasion, House Teleport if you have a house in Taverley, or Falador Teleport and walk to Taverley).

Enter the dungeon. If you have level 80 Agility, you can take the shortcut directly to the poison spider area. If you have level 70 Agility, you can use the shortcut to the blue dragons and walk from there. Otherwise, walk the length of the dungeon and use the dusty key on the gate to enter the blue dragon chamber. Ensure you have your Anti-dragon shield equipped, then go south of the dragons, west to the black demons, and north to where the poison spiders are.

Find the small room with a false wall that you can push and enter it (the room is just about 10 steps south of the level 80 agility shortcut). To catch the Kharidian scorpion in this room, use the scorpion cage on it. If you try to pick up the scorpion, it will sting you, inflicting 30 life points of damage.

The second scorpion

Return to the seer (with your cage) to find the location of the second scorpion. The seer will tell you that the scorpion "has been spirited away by a brute of a man". He runs a shop in a village two canoe trips from Lumbridge." This is Barbarian Village.

The following is optional. Head there and speak to Peksa (in the helmet shop) and ask him about the scorpion. He will tell you that he left it as a "surprise gift" to his brother at Barbarian Outpost, under his bed. Instead of talking to Peksa, you can proceed straight to the Barbarian Outpost. But since the Monastery and the third scorpion are close to the Barbarian Village, you may wish to go there and catch the third scorpion before proceeding to the Barbarian Outpost.

Proceed to the Barbarian Outpost (the games necklace can teleport there) and enter the fenced area with the agility symbol on it. You must have completed the Bar Crawl miniquest to enter. The scorpion wanders in and around the buildings by the agility course. Use your cage on it to capture it.

Note. You do not actually require level 35 agility to catch the scorpion, completion of the Bar Crawl miniquest is enough; the scorpion is not actually found on the agility course but in the wooden huts and the yard outside.

The third scorpion

You do not have to return to the seer a third time as he should have told you the location of the third scorpion in your second conversation with him. The location of the third scorpion is on the first floor of the Edgeville Monastery

Go to the Monastery (a combat bracelet can teleport directly; the lodestone network or an Amulet of glory can teleport to nearby Edgeville). You must have 31 Prayer to get upstairs in the Monastery. Talk to Abbot Langley and he'll have you join the order before allowing you upstairs.

The scorpion is in the eastern side of the first floor. As always, use your cage on it to catch it. Now, take the full cage of scorpions back to Thormac.

Congratulations, quest complete!

Rewards

Scorpion Catcher Reward
Scorpion Catcher Reward

Required for completing

Completion of Scorpion Catcher is required for the following:

Trivia

  • Upon the completion of this quest, one's Adventurer's Log will read: "Thormac the sorcerer’s pet scorpions got out! As a reward for rounding them up, he’ll enchant any battlestaves I have into mystic battlestaves."
  • The Strength experience rewarded from this quest is enough to bring a player from level 1 Strength to level 23.
  • You can only get to the room of the first scorpion after talking to the seer, otherwise, if you try and search it before talking to the seer you will get a message saying, "it looks like an old wall" and nothing will happen.

nl:Scorpion Catcher fi:Scorpion Catcher