Werewolf
- Did you mean the non-attackable wolf at the Agility Course or werewolves in their human form?
File:Werewolf GWD.png | |
Release date | 29 June 2004 (Update) |
---|---|
Members? | Yes |
Combat level | 88/93 |
Life points | 900/920 |
Experience for killing | 533 |
Slayer level | Level 1 |
Slayer XP | 100/92 |
Assigned by | Vannaka |
Aggressive? | No (if player leaves and comes back at Canifis OR wearing Zamorak-aligned item at GWD), Yes if not wearing Zamorak-aligned item at GWD. |
Poisonous? | No |
Immune to poison? |
No |
Attack style | Melee (slash) |
Attack speed | AverageInterval: 3.6 seconds |
Max hit | 84 (level 88), 90 (level 93) |
Weakness | Wolfbane dagger |
Always drops | Wolf bones |
Examine text | Eek! A werewolf! / Down, Fang! / He doesn't look pleased to see me. |
Werewolves are found in Canifis. They have low defence for what their combat level suggests. They appear as normal humans (level 24) until provoked (meaning if you attack them), unless the player wields a Wolfbane dagger, in which case they remain human. In either case they drop Wolf bones. They can hit up to 80 as a werewolf, and up to 20 as a human. If you are a lower level player (70-) training on them you may want food as their attacks are accurate.
Level 93 Werewolves can be found in the God Wars Dungeon, and have a maximum hit of 90. They also have better defence and accuracy than their level 88 counterparts, and are also aggressive to players not wearing an item of Zamorak. They are spread out all over the area except the Bandos area. Werewolves can be killed here for a Slayer assignment, but this is usually not recommended due to the length of the area. However there are many Spiritual Warriors and mages who can quickly decimate them, so players who do not matter about the respawn time can quickly kill them there.
The werewolves in Canifis do not count toward a Slayer assignment of "wolves". "Werewolves" do.
They only count towards Slayer tasks and exp when killed in the "wolf" form, not their human forms. There is a strategy that can work to reduce damage when killing these for slayer, though. Start the fight with the wolfbane dagger equipped, then when the werewolf's health is low, switch to a different weapon. It will regain some health in the transformation to wolf form, but still be low, and will ultimately cause less damage than fighting as a wolf the entire time.
Ways to kill werewolves
If a player has less than 70 Defence/Attack/Strength, it is advised to bring some decent food - Swordfish or better.
It might be a good idea to bring Nature and Fire runes for high alching some of the drops, however decent drops are rare. If you run out of food you can make a quick run to your bank or buy moonlight mead drinks from the bar for 5 gp, which heal 40 life points.
The best way to kill Werewolves, for lower levels, is to use the Wolfbane dagger. This prevents them from transforming into their Werewolf form. Wait until their Human form's LP is very low before switching to your weapon of choice. This decreases the time taken and HP lost due to the low level of the Human form. However, when the human form turns into a werewolf he gains half his life. Once the transformation has occurred, the kill will count towards a Slayer assignment.
Also in the food shop north of the bank, you can use the table as a safe spot to attack a werewolf that constantly spawns and roams in this room. In addition, the general store spawns two werewolves.
Some may choose to enter the bar in Canifis and Range/Mage the werewolves from across the bar tables and stools. This is a safe spot so no food is required. If using Melee, Moonlight Mead can be purchased for 5gp from the barman, healing 40 life points and having no negative effects on other stats.
You can also use a halberd, this is more difficult than Range/Mage so it isn't recommended.
It is possible to "triple hit" a werewolf by first hitting their human forms with a wolfbane dagger, then equipping a dragon dagger and using its special attack as they morph. This causes the initial hit and the special attack to hit at the same time. When using a poisoned weapon in this way (such as a poisoned dragon dagger) the poison damage may also occur at the same time as the initial attack, causing even more damage to be caused early on in the fight.
It is possible to "double hit" without a special attack by clicking attack just before they transform. Combined with the additional automatic attack, you will hit two strikes in rapid succession. This is also possible if you click during the transformation, but timing difficulties make this less effective.
It is important to note that Canifis can be used as a respawn hub. Therefore, a player could train on werewolves with no food or prayer. When the player dies, he or she can respawn in Canifis and pick up any dropped items quickly.
Werewolves in Misthalin
In the quest Darkness of Hallowvale, two werewolves are found to have passed the holy barrier of the River Salve at Paterdomus, abducting stray travellers for the vampyres. In the novel Betrayal at Falador, werewolves made it all the way into Asgarnia.
Champions' Challenge
Werewolves are one of the 'races' who have champions of champions in the Champions' Challenge activity. It is not currently possible to fight the werewolf champion.
Drops
Werewolves have very similar drops to lesser demons.
100% drops
Item Quantity Rarity GE Market Price Wolf bones 1 Always 776
Charms
Food
Item Quantity Rarity GE Market Price Raw chicken 5 Common 955 Raw beef 5 Common 900 Raw bear meat 1–5 Common 189–945 Jug of wine 1 Common 80
Weapons and armour
Item Quantity Rarity GE Market Price Steel scimitar 1 Common 130 Steel hatchet 1 Common 49 Exchange:Steel arrow (p) Steel arrow (p) 5 Uncommon Expression error: Unrecognized punctuation character "[". Steel arrow 50 Uncommon 700 Steel full helm 1 Uncommon 219 Mithril scimitar 1 Uncommon 496 Mithril sq shield 1 Uncommon 793 Mithril chainbody 1 Uncommon 1,039 Rune helm 1 Uncommon 11,283 Rune javelin 1 Uncommon 257
Herbs
Item Quantity Rarity GE Market Price Grimy tarromin 1 Common 56 Grimy guam 1 Common 521 Grimy marrentill 1 Common 41 Grimy ranarr 1 Uncommon 3,508 Grimy avantoe 1 Uncommon 2,877 Grimy cadantine 1 Uncommon 1,336 Grimy harralander 1 Uncommon 385 Grimy irit 1 Uncommon 1,496 Grimy kwuarm 1 Rare 2,902 Grimy lantadyme 1 Rare 6,002 Grimy dwarf weed 1 Rare 7,525
Other
Item Quantity Rarity GE Market Price Coins 10, 90, 120, 222, 364, 400 Common Not sold Fur 1 Common 155 Grey wolf fur 1 Common 46 Werewolf bone 1 Rag and Bone Man wish list.</ref> Common <ref>Only during theNot sold Clue scroll (medium) 1 Rare Not sold Exchange:Wine of zamorak Wine of zamorak 1 Rare Expression error: Unrecognized punctuation character "[". Brass key 1 Rare 522 Frozen key piece (zamorak) 1 Varies Not sold White berries 1 Rare 752 Bucket 1 Rare 58 Iron ore 1–5 Uncommon 216–1,080 Coal 2 Uncommon 526 Vial of water 1 Rare 17 Tinderbox 1 Uncommon 62 Steel bar 1 Common 882 Morchella mushroom spore 2 Uncommon 992 Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
<references/>
Rare drop table drops
This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
Show/hide rare drop table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Notable Werewolves
Trivia
- All the inhabitants of Canifis have Slavic names.
- Werewolves used to drop level 3 clue scrolls, but a hidden update changed this and they now drop level 2 clues.
- The inhabitants will make wolf sounds while fighting, even before they change forms.
- If a player uses the Shove special on a regular citizen in Canifis, they will not turn into werewolves. This might be a glitch, as it 'starts' combat against the Canifis citizen.
- If fighting a werewolf and entering a bank, the werewolf will still attack the player.