Living rock protector
Release date | 17 September 2009 (Update) |
---|---|
Members? | Yes |
Combat level | 120 |
Life points | 2000 |
Experience for killing | 800 (267 Constitution experience) |
Slayer level | Level 1 |
Slayer XP | 225 |
Assigned by | Kuradal |
Aggressive? | Yes |
Poisonous? | No |
Immune to poison? |
Yes |
Attack style | Melee |
Attack speed | AverageInterval: 3.6 seconds |
Max hit | 120 (approx) |
Weakness | Crush > Slash |
Always drops | Living Minerals (must be mined with 73 mining) |
Examine text | A being of ore and minerals. |
Living rock protectors can be found throughout the Living Rock Caverns. They were released along with the Living Rock Caverns on 17 September 2009. They attack with melee and are surprisingly inaccurate for their combat level; a player with good armour and a decent Defence level will not find these monsters to be too big of a problem. In addition, they are aggressive, but the player actually has to be right next to them in order to be targeted. Thus, if enough care is taken, a player could navigate around the living rock protectors without being attacked at all. They are given as slayer tasks by the Slayer Master Kuradal.
Upon death they turn into Living rock remains which may be mined for Living minerals. The minerals are used as bait for fishing rocktails which are also located in the caverns.
Strategies
Although the living rock creatures are all high-levelled, many players can kill them fairly easily, as they have low max hit, accuracy, and attack speed.
A common strategy among lower-levelled players is a cycle of running out from a safe spot and using the Dragon Dagger's puncture special attack, then running back to safety before being attacked. This process is slow and repetitive, but efficient. Another drawback of this strategy is the protectors' immunity to the effects of poison, which makes the strategy inadvisable for players with a high enough defence level to compensate for the protectors' attacks.
Players with a defence level of 70+ can quite comfortably tank these monsters for trips of at least one hour with a decent set of armour and an inventory of food. These monsters are extremely inaccurate for their combat level, which greatly increases the ease with which a player with a high defence level can fight them and sustain little to no damage. Using a set of Guthan's armour negates the need for food almost entirely.
One way to stay here for very long is to bring a bunyip familiar and lots of swallow whole scrolls and fish either cavefish or rocktail and eat them with the scrolls. However, this requires 85 or 90 Fishing respectively, and 88 or 93 Cooking respectively.
Many players fight these for their average drops, but players with high Mining and Fishing kill these creatures to obtain bait for rocktail, which is one of the best pieces of food in Runescape.
While doing a slayer task it's advised to kill strikers instead of protectors as they are only a bit stronger, but provide 91 more xp per kill.
Some players training Ranged and Slayer may wish to fight these using safe spots. Living rock protectors do not have a Ranged attack so they cannot fight back. One method of doing this involves attacking them when they are across the water. Another method involves attacking them and then running behind a rock to safe spot them. The northwest area of the cave is a good place for this.
Occasionally there will be a glitch where a previously mined living rock creature's remains will appear again after being mined. This will act like normal living rock remains and can be mined. It is thought of as a bonus because of the extra mineral gain.
Drops
100%
Item Quantity Rarity GE Market Price Living minerals 5–24 Always <ref>You must mine the Living rock remains to receive living minerals.</ref> 625–3,000
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Charms
Please add your charm drop rates to the next template: Template:Charm:Living rock protector
Runes
Item Quantity Rarity GE Market Price Mud rune 3–10 Common 591–1,970 Template:ExchangeItemNat Nature rune 4–10 Rare Expression error: Unrecognized punctuation character "[".–Expression error: Unrecognized punctuation character "[". Death rune 3–10 Rare 555–1,850
Ores (noted)
Item Quantity Rarity GE Market Price Coal 3 (noted) Common 789 Gold ore 3 (noted) Common 684 Mithril ore 3 (noted) Common 1,230 Adamantite ore 1 (noted) Uncommon 1,655 Silver ore 3 (noted) Uncommon 276 Soft clay 3, 8 (noted) Very rare 477–1,272
Gems (noted)
Item Quantity Rarity GE Market Price Uncut sapphire 1 (noted) Common 810 Uncut emerald 1 (noted) Common 1,295 Uncut ruby 1 (noted) Uncommon 2,613 Uncut diamond 1 (noted) Rare 9,520
Other
Item Quantity Rarity GE Market Price Adamant pickaxe 1 Rare 1,812 Mithril pickaxe 1 Rare 670 Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
Trivia
- Despite the rocky appearance of these creatures, Turmoil receives no boost to defence while fighting them, indicating a fairly low defence level. This is further supported by the fact that slash-based weapons such as godswords seem to hit almost as often as their primary weakness, crush.
Living rock protector • Living rock striker • Living rock patriarch • Rock critter |