Pay-to-play Magic training

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For the Free-to-play guide, see Free-to-play Magic training.
This article is about training Magic using pay-to-play methods. For Magic, the skill, see Magic.

This guide aims to teach players the most effective and efficient methods of Magic training. Magic can be tedious and costly but in the long run can be very worthwhile. Use any of these tips to get from 1 to 99 and any level in between.

Training tips

Any of the stat requirements listed here can be met with the aid of a Wizard's Mind Bomb or Magic potion. This however is not recommended for long periods of training, due to the constant need to use the drink/potion. The Vecna skull has an unlimited amount of uses and boosts your Magic level by 6 temporarily; the downside is that once it is used, the cooldown period is hardset to 6 minutes (roughly the same amount of time it takes for the boost to wear off, plus whatever leftover ticks there are as the skull observes real time rather than the stat ticks), regardless of how your stats change after you've used it. Therefore, usage of the skull is recommended once the spell's level is within four or less levels of yours, as a wider gap will leave a considerable amount of waiting time and much less time actually spent being able to cast the desired spell. The skull also has a cost of 457724 coins, and it is up to the player whether or not this cost is justifiable. Many high level players may consider this to be worth it since they have already paid a comparable, if not larger sum for the runes to train magic, and the skull's nondegrading nature allows it to be resold if necessary.

Find the right training method for you. Some people get bored after minutes of one activity while others can stick at it until level 99. Try different methods to see which works best for you to get to your desired level.

Some spells can be trained at the same time. For instance, you can alternate between casts of stun and high alchemy. This can significantly increase training speed because you can cast the second spell immediately after the first, whereas when casting only 1 spell you must wait a certain amount of game ticks before casting it again. Note that the amount of game ticks must still pass before you cast either spell a second time. This click pattern will also be significantly more complicated, but helps to make more experience points. If you intend to be a magic pure, do not attempt any combat spells, which will give Constitution experience as well.

Activities at all levels

The below training ideas can be used at any magic level, as they just require elemental spells to cast, also making these all combat type activities. As different elemental spells give different amounts of experience, it is impossible to say how much experience will be gained per hour.

Members only What & Where? Other requirements
No Fist of Guthix - Fun, cheap magic training due to runes being supplied for the game, although experience is halved.
Yes Barbarian Assault – Fun, cheap magic training as runes are supplied, but you must be attacker to get any magic experience. At least 13 magic should be obtained before playing this activity, as you need all four types of element spells to constantly attack the enemies.
Yes Soul Wars - Cast spells against opponents while also earning zeal, which can be spent on more magic experience. Also, you can earn very good experience on World 44(The most popular Soul Wars server), with Area of Effect spells from the Ancient Magicks. Higher Slayer level is preferred for efficiency, but not needed.
No Clan Wars - Cast spells against opponents. Depending on which portal you go in, can be a safe Activity or an unsafe one, where you will lose your items on death.
No Dark Warriors' Fortress - There is an unlimited supply of Air, Earth, Fire, Water, Body, Mind, and Chaos runes inside that can be used on the level 8 Dark Warriors. Beware as this location is in the wilderness.
Yes Slayer Tasks - Casting elemental spells during slayer assignments or on high levelled slayer monsters can provide great magic experience at an almost break-even or even profitable level. Ideal monsters include Metal Dragons, Demons, Strykewyrms, and Blue dragons. Another method of attack, since some slayer tasks are very resistant to magic.
Yes Barrows - The majority of the Barrows Brothers can be defeated by using Magic, and spells of many types can be used, including Magic Dart, though this last will require a sufficient Slayer level. The experience and potential profit make for a good mix, if you have the necessary combat levels. Runes, courage, and time to spare.
Yes Balthazar Beauregard's Big Top Bonanza - The circus is a great way to earn easy magic experience once a week. Players can take part in the magic section, which takes only a few minutes to complete and can give as much as 25,000 xp, although will likely give between 15,000-20,000 xp for mid level players. High Magic attack bonus and magic boosting prayer will be an advantage.

Magic Training Methods

All the methods detailed are those that people have used and feel that others would benefit from. This is not strictly a guide, just advice, and nearly all the methods listed need each and everyone's little tweaks to make them work for you so use all the methods listed wisely and plan them out carefully.

Levels 1+

Wind Rush is the only combat spell that does not require any catalytic runes. By equipping a platebody, some platelegs and a kiteshield of any metal, plus a staff of air, one can achieve 1-99 magic by casting Wind rush on the Monk of Zamorak in Varrock Castle, Blue Dragon in Taverley Dungeon, or the Lesser Demon in the Wizard Tower in ~168days - ~96 days , gaining 3240-5640xp an hour. This is the cheapest method of magic-training, as you only use 1500gp (Store bought Staff of Air) as F2P and completely free (Mindspike) as P2P, up to level 99, but it is the longest method.

Levels 7-29

A player making tablets at a lectern.

At level 7, Enchant Level 1 Jewellery can be made in a Player-owned house. You will need soft clay and the specific runes depending on which spell you would like to create. For profit per tablet analysis, see Calculators/Tablet. It requires access to a player-owned house, so go to World 31 (House Party) if you don't have one for whatever reason. The Yanille house portal has the closest bank to a portal. If you don't want to take the hassle of buying often expensive soft clay, try blasting the lesser demon at the Wizards' Tower.

At level 19, you may want to try casting Curse on monsters with -65 magic attack bonus, as this will prevent it from hitting, while still giving experience, and allowing it to be cast again instantly. The Monk of Zamorak caged under the stairs in Varrock Palace and the lesser demon caged on the top floor of the Wizards' Tower are good targets, as they cannot move. It is advised not to try this method on monsters that can fight back, as you may risk death. This method can get you roughly 26,000 XP per hour.

Once level 20 or above has been reached, go to the Lumbridge Catacombs and use magic on the Skeletons there. This can use up a lot of runes very fast though, but it is a very fast way to level up.

Low Level Alchemy can be cast from level 21, giving a maximum of 62k experience per hour, making it the fastest experience by far until approximately level 40. Players should expect to pay roughly the cost of a Nature rune for each cast, making it cost approximately Expression error: Unexpected < operator.g/xp. Players keen on efficiency may want to make these casts while training gathering skills such as Fishing or Woodcutting to minimize banking time involved with these skills.

Also for people of high combat level who are doing the Holy Grail quest, its a good idea to train with the Black Knight Titan, from level 1-25.

Levels 29-39

At level 29, cast Earth Bolt to level 33. At level 33, you can use Telekinetic Grab in the basement of west Varrock bank and take the gold ore, the gold necklace, the gold bar, the brass necklace, and all of the coins. This method doesn't require combat and offers some things to sell. Alternatively, one may also choose to collect Wine of Zamorak, as this is highly valued by high-level herblorists. Again, you can use Telekinetic grab in the Telekinetic Theatre of the Mage Training Arena for Pizazz points, which can be traded for Infinity robes if the player has also earned points in the other rooms. This can easily save you lots of time when you plan to earn pizazz points in the future, as this particular way of training involves lots of clicking and can be very long. Also, you can go to the top floor of the Wizards Tower where people often train on the lesser demon trapped there and seldom bother with the loot. Use telegrab to grab some of the more valuable loot like ashes, herbs, chaos/death runes and some of the more expensive melee equipment.

Once you have reached level 39, you may choose to use Crumble Undead on Skeletons in the Varrock Sewers, Taverley Dungeon, or Shilo Village or the Shades in Shades of Mort'ton (activity) or the Stronghold of Security. The experience you get is higher than from a Fire bolt, which needs a Chaos rune too. Word of warning, this is a combat method and can risk death.

Levels 40-69

After reaching level 40, you may use the Sacred Clay robes and/or magic staff rewards obtained from Stealing Creation to double the experience received from casting any combat spell. This works with curse/stun training very well as it does with Ancient Magicks. However, each Stealing Creation game is 20 minutes, so this method could take some time.

At 40+ you may want to try Conquest if you do not want to sit and click and do the same thing for a while, you can try out your own setup to see what works best. You can also use the points you get for pieces of void armour and the void mace or level up, attack, strength, range, or prayer along with magic. You can also make money doing this by staking [but its not recommended till you know what you're doing] but overall its seems to go by faster than regular training.

Upon reaching level 43, you may try to purchase all ores required at the Grand Exchange to smith Steel, Mithril, Adamantite, or Runite bars; equip a Fire staff, or Mindspike; and use the spell Superheat Item to smelt into bars. This is the fastest way to train Magic and Smithing simultaneously, with relatively little cost to small profit. A profit can be made when smelting mithril/rune bars. When Smithing Steel bar it is advised to set magic book to teleport spells first and do not show miscellaneous, for (with nature runes in top left of inventory and 9 iron withdrawn first)then it is possible to convert all ores to bars without moving the mouse. This requires no minimum Smithing level, but level 30 Smithing minimum is advised for making a Steel Bar.

At level 45 you may want to try repeatedly cast Camelot Teleport. By using an Air staff, only one Law rune will be used for this popular training method. This spell can be cast at a relatively fast rate, with a gain of 55.5 magic experience per spell. Alternatively, using a lectern in either your own or another player's house allows you to make Camelot Teleport Tablets. Using the lectern method makes a considerable profit (200k+ per 1,000 tabs made) but is 25-33% slower than casting the spell repeatedly.

Level Required Type (Combat/Non-Combat) What & Where? XP/Hour Cost/XP Other requirements
40 Combat With 15 Slayer, kill Banshee in the Slayer Tower with Crumble Undead. Wielding a Sacred clay staff doubles XP. Banshee also provide a good source of pure essence and charms. Runes for Crumble undead (1 chaos rune, 2 air runes and 2 earth runes) can be bought in large quantities because they are relatively cheap (1000 casts worth of Crumble undead can be bought for under 300k). 15 Slayer and earmuffs
50 Combat If high combat: The guide to the Barrows covers this in more detail, but the Barrows can be extremely profitable magic experience because of the rewards. The melee brothers are very weak to magic.
50 Combat If 50 attack and done Underground Pass quest: Enter the Underground Pass dungeon with 1,000 or more Death runes and 5,000 or more Fire runes. Go all the way to the third level with the 3 Paladins (Sir Carl, Sir Jerro, and Sir Harry) and cast Iban Blast on them or on some other nearby monster.You can safespot the three paladins if you hit them and run behind the everlasting fire. Recharge Iban's staff at the well nearby as necessary.
55 Non-combat Cast High Level Alchemy. Use a Fire staff so as to only consume 1 Nature rune per spell. Players can position the items to alchemise in the same spot in their Inventory as the High Level Alchemy spell occupies in the standard spellbook and then cast the spell using Mouse keys. Consult the High alchemy calculator for advice on which items to convert into coins. The most popular items being Yew longbow, Magic longbow, any type of elemental Battlestaves, and occasionally a type of familiar pouch. If you choose to use alchemy at the Mage Training Arena, you can earn more profit if you also choose to do telekinetic grabbing there. High alchemy is a popular and consistent training method. It takes 197967 casts of High Level Alchemy to reach 99 magic from 55, which is around 165 hours of constant alching if 1200 alchs are cast an hour. This way of training is also available to F2P. 65,000-78,000 Cost depends entirely on the item you cast the spell on, some items will lose more money than the cost of the nature rune needed, while others will cover it, some can even generate profit. A calculator can be found here which may help you decide what to alch, be advised that items are not always available at the suggested GE price.
58 Non-combat You can either Cast a Watchtower Teleport gaining 68 Magic experience (602gp loss per teleport), or you can create a Watchtower Teleport tablet on a Mahogany Eagle Lectern in a player-owned house (67 Construction is recommended) gaining 68 experience and making 126 coins profit per each tablet. Casting a Watchtower Teleport requires 2 Law runes and 2 earth runes. It is recommended to use a Staff of earth to cover the loss of the earth runes which yields you extra 82gp profit making the total profit 126gp.

This method can earn you around 100,000 experience per hour if you focus. Making the teleport tablets can earn you a large sum of money but is significantly slower. This is a great way to train magic without training constitution.

80,000-100,000 for teleport, 40,000-62,000 for tablets
59 Combat Killing Giant rock crabs in Chaos Tunnels via fire bolt and using chaos gauntlets can earn small experience, a lot of charms and sometimes small amount of money. For extra damage, use a damage-boosting staff (Ancient staff)

You can also bring high alchemy for alching black and steel platebodies, black warhammers and black claws.

30,000-35,000 Family Crest
60 Non-combat Casting the Bones to Peaches spell in Creature Graveyard at the Mage Training Arena is good experience and goes toward making a profit by buying and selling Infinity robes, if the player has also earned Pizazz points in the other rooms. A Mystic mud staff is recommended.
60 Combat Casting Fire Bolt or any other combat spell in the Taverley Dungeon to fight blue dragons is a great way to get experience and money. There are a few safe spots but be careful, as dragons can hit up to 500 without an anti-dragonfire shield. There may also be rangers there that can make this slow, but it is still rewarding. Anti-dragon shield or Dragonfire shield strongly recommended
66 Non-combat Buy Unpowered orbs and Cosmic runes and craft Air orbs. This yields a reasonable amount of experience. With Amulets of glory to teleport back to Edgeville after a run, about 540 orbs can be charged per hour. also, you can achieve 99 magic with this by buying approximately 167,073 orbs and you will MAKE a profit of 20-25m. Also, each cast is 76 experience, which is more than High-Level Alchemy, which gives 65 experience. If buying the unpowered orb and cosmic runes on the GE and wielding an air staff and then selling the created Air orb, you will make 425 coins per orb or 11475 coins for an inventory of 27 orbs. 40,000
66 Combat Casting Vulnerability or other curse spells from a safe spot can provide cheap experience. If a Mystic mud staff is brought the spell costs as much as a Soul rune. If you have -65 magic attack bonus you will always splash. 90.000 Mystic mud staff recommended
68 Non-combat If you have done Dream Mentor: Cast Humidify. Astral runes, Fire runes, a Water staff (or a Steam staff, which gives an unlimited supply of Fire and Water runes), and a bucket are required. Keep filling the bucket and emptying it. Doing this is convenient near Baba Yaga's rune shop. Additionally, you can cast Humidify on empty vials or empty water skins and sell the full vials for a profit. It is highly advised to purchase a Steam Battlestaff or Mystic Steam Staff to compensate the elemental runes and maximize profit. Cost to fill entire inventory of vials with Steam Staff: (220 + (7*27) = 409); Then sell the full vials: 40*27 = 1080. An even better method to train magic efficiently would be to cast Humidify using an empty fishbowl. Fill the bowl with the spell, empty it, and repeat. The advantage of using a fishbowl is that it has a left-click empty option. Use the F1 and F4 keys on your keyboard to get to your inventory and spellbook faster.When level 82 Magic is achieved, the Magic Imbue spell will be available. Couple that with the Humidify technique to maximize experience at a very minimal loss.
68 Non-combat Casting Enchant Level 5 Jewellery in the Mage Training Arena while wielding a Mud staff yields up to 60,000 experience per hour. The Pizazz points earned can be exchanged for Infinity robes, if the player also earns points in the other rooms. Keep in mind enchanting within the Enchanting Chamber provides only 75 percent of the normal experience, which reduces Enchant Level 5 Jewellery to 58.5 experience per cast. Note: The maximum amount of Pizazz points a player can earn in the Enchanting Chamber is 16,000. A mid-level mage can earn 16,000 points achieving just a few magic levels. If the player does not intend to earn points in the other rooms, they can instead talk with the Rewards Guardian upstairs to exchange the points earned just in the Enchanting Chamber for Cosmic runes. One Cosmic rune is worth five Enchantment Pizazz points. This can work for any enchantment spell, but 68 or 87 is highly recommended. 60,000

Levels 70-93

Level Required Type (Combat/Non-Combat) What & Where? XP/Hour Cost/XP Other requirements
70 Combat Using Ancient Magicks is a quick—albeit expensive—way to train magic. Use the multi-target burst  spells in a multi-combat area, such as the Tzhaar Fight Pits, Soul Wars or a combat ring in a player-owned house, to hit many targets at once for more experience per cast. Mummies, Rock Lobsters, and the monsters in the Ape Atoll Dungeon and Shadow Dungeon are efficient monsters to kill with multitarget Ancient spells. 100,000-250,000 Varies Desert Treasure
71 Non-combat Casting Hunter Kit spell from the Lunar Spellbook after Dream Mentor can yield up to 200,000 experience per hour, but it is expensive. It requires 2 astral runes if you use an earth staff.If you use MouseKeys, you can get 4 casts into one animation, making 280xp per animation and roughly 1890xp per inventory. To minimise consuming time it is recommended to go to the bank deposit box in Catherby or the bank chest in Soul Wars. 100,000/200,000 (with mouse keys) Expression error: Unexpected < operator. (With staff of earth)
75 combat Casting the Fire Wave spell from the normal spellbook on glacors (after Ritual of the Mahjarrat) can yield up to 350,000 experience per hour. Fire spells have a greater damage output than the other elements on glacors. 200,000+ Varies (profitable with drops) Ritual of the Mahjarrat, Further info: Glacor/Strategies
77 Non-combat Casting Superglass Make on a one click bank can be an easy way to profit by maging after Lunar Diplomacy. 40,000

Earning (about 213gp per cast, 400-600 casts/hr)

Some type of fire or air staff recommended
80 Non-combat Casting Stun repeatedly can bring very fast magic experience at a very reasonable cost. A Mystic mud staff is recommended for this method. Wearing armour that lowers your Magic attack stats to -65 is highly recommended. You can wear the following armour according to get that bonus : metal platebody, metal platelegs, snakeskin boots,mud battlestaff, any kind of vambraces and an obsidian shield. This is so you can keep stunning your target without switching targets every time it hits. A method for gaining about 100,000 experience per hour can be found on the Stun page. The cost is about 2.2 coins per experience. As an alternative to stunning monsters, you can cast this spell repeatedly without delay on an Elemental balance of any type in a player-owned house. You can also high alch at the same time to get a around 130k experience per hour. However, this is very energy consuming as it requires a lot of clicks and have to be timed correctly. Many players also prefer to use sacred clay gear which doubles the xp of stun, making it 180xp per cast. with alchemy, this can achieve around 250kxp per hour. This method is recommended due to its low cost and high exp rates per hour. 100,000 (or about 130,000 if you alch at the same time.) 2.2 (With Mystic mud staff) Mystic mud staff recommended
80 Non-combat Casting Stun on any NPC while casting High Alchemy at the same time. Some places to train are Magic Guild Dungeon on zombies behind the Jail Cell. Using any mud staff and wearing armour that brings your magic attack bonus to at least -65 is better and will result in higher xp/h. You can achieve around 150kxp per hour. This is the favoured method for Magic pures as it doesn't involve getting attacked and it requires no quests. This method is more expensive costing around 30m from 80-99 but it is also one of the fastest. The price can change severely based on what item you are alching. 130,000 - 150,000. varies (With Mystic mud staff) Mystic mud staff recommended
80 Non-combat Casting String Jewellery. The spell takes 1.8 seconds per amulet strung, or 48.6 seconds for an inventory, and gives 4 crafting experience and 83 magic experience per amulet. Once clicked, it will string each amulet one by one in your inventory, giving you experience for each amulet strung. This can be combined with casting Hunter Kit and even with the Magic Imbue (using the tome of frost} to gain quicker experience, but this requires significantly more clicking and costs much more. 130,000 Expression error: Unrecognized punctuation character "[". (With Mystic mud staff) Mystic mud staff recommended
86 Non-combat Casting Plank Make on Mahogany logs can be an effective way to train magic, yielding to about 120,000 experience per hour. 120,000

4.6 (For logs)

2.4(For oak logs)

1.9(For teak logs)

4.2 (For mahogany logs)

87 Non-combat Casting Enchant Level 6 Jewellery in the Mage Training Arena while wielding a Lava battlestaff yields up to 85,000 experience per hour. The Pizazz points earned can be exchanged for Infinity robes, if the player also earns points in the other rooms. Keep in mind enchanting within the Enchanting Chamber provides only 75 percent of the normal experience, which reduces Enchant Level 6 Jewellery to 72.8 experience per cast.Note: The maximum amount of Pizazz points a player can earn in the Enchanting Chamber is 16,000. A high-level mage can earn 16,000 points achieving just one or two magic levels. If the player does not intend to earn points in the other rooms, he can instead talk with the Rewards Guardian upstairs to exchange the points earned just in the Enchanting Chamber for Cosmic runes. One Cosmic rune is worth five Enchantment Pizazz points. 85,000

1.3 (Outside magic training arena)

1.7(Inside Magic Training Arena)

Levels 94-99

Level Required Type (Combat/Non-Combat) What & Where? XP/Hour Cost/XP Other requirements
94 Combat Casting Ice barrage on rock lobsters can make well over 120k xp per hour but is very expensive, as players will not only need runes but may need to pray too, depending on how fast the lobsters are killed. It is also effective to use against mummies in the chaos tunnels or skeletal monkeys under ape atoll, although they have higher magic resistance than rock lobsters. You need to have completed Desert Treasure in order to do this. Also, the same tactic can be used in Soul Wars to attain impressive amounts of XP by casting that spell on players either at the obelisk or coming out of their respawn area. With practice, this can be one of the best ways to train magic in the game. Also, zeal points earned can be used to purchase additional magic XP or other rewards. 250,000 Damage-boosting staff or Battle robe / Staff of light combo recommended.

95

Combat

Casting Fire Surge on Metal Dragons (Steel dragon and Iron dragon) is a good method that is cheaper to run than that of casting Ice Barrage on rock lobsters. The Brimhaven Dungeon is the best place to do this method and will require 875gp to enter. The Fortress of Ghorrock (Requires Temple at Senntisten) is an easier to reach location to do this method, but requires walking through the wilderness. (The fortress of Ghorrock is now accessible without going through the wilderness via the Snowy hunter area, north-east of Relleka, by using the canoe created in the quest "The Tale of the Muspah.) Using a War tortoise (67 Summoning) is advised to give a longer trip. Using good magic boosting armour (Mystic robes or the Ahrim the Blighted set) with a Mystic fire staff produces good results. It is a case of working out the Armour and inventory that works best for you. Note: Metal dragons do not walk towards you in order to fight you up close, so if you stand at least one space away all you need to fight them is an anti-dragon shield and antifire potions. Otherwise, bring food (Monkfish or higher is advised), Antifire potions and Prayer potion are a must. And don't forget your Anti-dragon shield or Dragonfire shield! See Steel dragon for more detail on strategy for casting on Metal Dragons Players who have completed Ritual of the Mahjarrat and are able to switch prayers fast can cast fire surge at glacors, which(being made out of pure ice) are extremely weak to fire spells, allowing for very high hits. Glacors also give profit, the shards of armadyl can be made into armadyl runes for good money, or for players with less than 72 runecrafting, they can be made into armadyl battlestaves, worth several million. Furthermore, glacors have the potential to drop glaiven/ragefire/steadfast boots all of which are worth tens of millions.

112,000+ Damage-boosting staff recommended.
95 combat Casting the Fire Surge spell from the normal spellbook on glacors (after Ritual of the Mahjarrat) can yield up to 500,000 experience per hour. Fire spells have a greater damage output than the other elements on glacors. 350,000+ Varies (profitable with drops) Ritual of the Mahjarrat, Further info: Glacor/Strategies
95 Combat

Casting Fire Surge on Ganodermic beasts yields a modest profit from Magic Seeds, Torstol Seeds, and Ganodermic flakes, as well as good Magic experience. Profit can be greatly increased by using a Polypore Staff, but this comes at the cost of less experience. The downside of this method is that it requires 95 Slayer. High Effigy drop rate is a bonus.

112,000+ Rune cost is significant, but drops will pay you back. 95 Slayer, Magic Protection prayers, Prayer potions required