Water rune

From Darkan
(Redirected from Water runes)
Jump to navigation Jump to search
Water rune
Release date 17 March 2001 (Update)
Members? No
Quest item? No
Tradeable? Yes
Equipable? No
Stacks? Yes
High Alch 3 coins
Low Alch 2 coins
Destroy Drop
Store price 17 coins
Examine One of the 4 basic elemental Runes.
Weight 0 kg
[view] [talk]
Water rune
Water rune

The Water rune is one of the four elemental runes. They are used to invoke the power of water, in spells such as Water and Ice spells, and may be substituted for by a water staff, water battlestaff, mud battlestaff, Steam battlestaff, or Tome of Frost. Water runes are also substituted in spells by the mystic version of all staves mentioned previously. These runes are also used for ice spells.

Water runes are used in conjunction with body runes and earth runes to cast the Confuse, Weaken, and Curse spells, often regarded as an inexpensive source of Magic experience.

These may be made using the Runecrafting skill at level 5 Runecrafting, granting 6 xp per essence, using the water altar south-east of Draynor Village in the Lumbridge Swamp. They are also sold at Aubury's Rune Shop in Varrock and Betty's in Port Sarim. Also, they can be found at various spawns around the game, such as the spawn in the scorpion pit north of Al Kharid. Water runes can also be dropped by monsters. After the quest Dealing with Scabaras, water runes may be used on a Water tiara, requiring both 50 Magic and runecrafting, to make an Enchanted water tiara. This item replaces water skins in the desert heat, with three water runes accounting for one dose of water. The amount of charges that the tiara can store is unlimited. Similarly to infusing a Druid Pouch, the user must use at least 3 water runes on the tiara.

Use in Runecrafting

Due to the price of these runes booming on the exchange as of the shop update (September 9, 2009), Water Running has been established, and these are now excellent runes to train runecrafting with. The use of Water Runecrafting gloves from the Fist of Guthix activity will significantly improve experience rates, and the high price of the runes makes it possible to make a reasonable profit/xp when buying essence. Recently the price of water runes has crashed dramatically, making this no longer a viable way to turn a decent profit.

Spells

Water runes are needed in a vast amount of spells, as listed below. Because of all the spells that need water runes, many mages will just use a staff of water, water battlestaff or mystic water staff.

Free Spells

All players can cast these spells:

Member Spells

Only members can cast these spells:

Dropping Monsters

Monster Combat level Quantity Rarity
Waterfiend 115 1 1Always
Waterfiend 115 90 2Common
Spiritual mage 120-123 5,9 2Common
Wizard 9 5,12 2Common
Man 2 7 3Uncommon
Blue Dragon 111 75 7Unknown

Store locations

This item can also be bought or sold at:

Trivia

  • The most water runes required for a spell is 30, for the Charge Water Orb spell.
  • Water runes used to have a price ceiling of 16 coins each, and were extremely hard to buy on the Grand Exchange. On 9 September 2009, the price cap was removed (and shortly before, the infinite stock of water runes in shops had been removed), and water runes increased in price to over 40 coins each. Due to this it was very smart to buy water runes for rune shops at 17 coins and sell on the Grand Exchange. However, this is not applicable anymore as the Grand Exchange price is now cheaper (7).
  • The value of 1 Water rune in Investment Credits in Mobilising Armies is 6 Investment Credits.


no:Water rune es:Water runes zh-tw:水符石 nl:Water rune fi:Water rune