Ahrim's staff
Ahrim's staff (fully broken) | |
Release date | 9 May 2005 (Update) |
---|---|
Members? | Yes |
Quest item? | No |
Tradeable? | Yes* |
Equipable? | Yes |
Stacks? | No |
High Alch | 51,000 coins |
Low Alch | 34,000 coins |
Destroy | Drop (If you drop this item it will break. Are you sure you want to drop it?) |
Store price | Not sold |
Examine | Ahrim the Blighted's quarterstaff. |
Weight | 2 kg |
Ahrim's staff is a two-handed members Magic weapon that is part of Ahrim the Blighted's set of barrows equipment. To wield Ahrim's staff, the player must have 70 Attack and 70 Magic. It is one of only three staves that is two-handed, the other two being Toktz-mej-tal and the Penance trident. Many players do not use this staff along with the set; the reasons are that its two-handed and degrades over time of combat.
Being part of Ahrim's barrows set, if Ahrim's staff is wielded along with all of the other pieces of equipment in Ahrim's barrows set the player receives a special effect: successful Magic attacks have a 20% chance of lowering the opponent's Strength by five levels. This weapon is typically not used with the full set. On 2 September 2009, all spells can now be autocast without a staff. Ahrim's staff now gives a 10% magic damage bonus.
Because this item is comparable in price, magic attack, magic defence, and magic damage bonus to the Ancient staff, it may be more cost-effective to use the ancient staff once Desert Treasure has been completed due to it being one-handed and non-degradable, and not requiring 70 Attack.
- Ahrim's staff is only tradeable when undamaged or fully broken.
- If you drop this item it will degrade to "0".
Hover over image for type | A player wielding Ahrim's staff. A player wielding Ahrim's staff. | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack bonus | ||||||||||||
+12 | -1 | +65 | +15 | 0 | ||||||||
Defence bonus | ||||||||||||
+3 | +5 | +2 | +15 | 0 | ||||||||
Other bonuses | Slot | |||||||||||
+68 | 0 | 0% | 0 | |||||||||
FastestInterval: 2.4 seconds |
Combat styles
Template:CombatStyles Magical Staff
Repair
Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to broken. Fully repaired Barrows items start out with no numbers in their names, e.g. Karil's crossbow. It would become Karil's crossbow 100 the first time it's used in combat. Eventually it would degrade to Karil's crossbow 75, then 50, then 25 and finally 0 at which point the weapon would break and be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully broken.
When dropped or lost on death (even when placed under a gravestone), any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.
There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price. Alternatively, players can repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage of degrade, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.
The following NPCs can repair the armour:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Costs to repair barrows equipment |
NPC | POH Armour Stand | |
---|---|---|---|
Level 1 Smithing | Level 99 Smithing | ||
Helm | 60,000 | 59,700 | 30,300 |
Body | 90,000 | 89,550 | 45,450 |
Legs | 80,000 | 79,600 | 40,400 |
Weapon | 100,000 | 99,500 | 50,500 |
Total | 330,000 | 328,350 | 166,650 |
The price is exactly 50% when operating a Smithing cape. |
Enter your smithing level here to calculate how much it would cost to repair the Ahrim's staff on an Armour stand:
template = Barrows repair/calc form = repairForm result = repairResult param = price||100000|hidden param = level|Smithing Level (1-105)|1|int|1-105
Ahrim the Blighted |
Set • Hood • Top • Robe skirt • Staff • Book of magic • Wand |
Dharok the Wretched | |
Guthan the Infested |
Set • Helm • Platebody • Chainskirt • Warspear |
Karil the Tainted | |
Torag the Corrupted | |
Verac the Defiled |
Set • Helm • Brassard • Plateskirt • Flail |
Akrisae the Doomed |
Set • Hood • Robe top • Robe skirt • War mace |
Other |
Culinaromancer's gloves 10 (barrows-themed gloves) |
NPCs |
Bob • Tindel Marchant • Dunstan • Squire |
Player-owned house |