Torag the Corrupted's equipment

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File:Torags.png
A player wearing a full set of Torag's armour.

Torag the Corrupted's equipment is obtainable from the Barrows minigame. Completing the Barrows minigame does not guarantee players will get a Barrows item. The set consists of a helmet, platebody, platelegs, and a two-handed pair of hammers.

Torag's set requires 70 Defence to wear the armour and 70 Attack and 70 Strength to wield the weapon.

Torag's helmet and platelegs are often used by players using Ranged who wish to tank (maximise defence in order to take as little damage as possible), as the armour gives good defensive bonuses with only small penalties to Ranged accuracy. The set (not including the hammers) holds the highest defence against melee attacks, and higher stats compared to other Barrows sets for Ranged defence bonus. Torag's armour set is one of the most powerful in the game (only behind Torva armour, Statius's equipment, and Vesta's equipment, and also Ganodermic armour in terms of slash and crush defence) and is known as the classic "Tank" armour.

The hammers carry a fairly high Crush bonus, potentially making them useful for enemies such as waterfiends or players equipped with platebodies.

Grand Exchange clerks can exchange the set for the Torag's platebody, helmet, platelegs, and hammers.

Set effect

A player activating Torag's set effect, Corruption.

Corruption: Successful melee attacks have a chance of lowering the victim's run energy by 20% similar to the abyssal whip special attack.

Like Karil's set, it has no effect on NPCs. Because this effect is only active when fighting other players, it can only be used in PVP minigames or in the Wilderness when player killing.

Torag's and Karil's set effects are regarded by many as the worst set effects out of all the Barrows armour, as draining run energy is not always a PKer's top priority. After the Run Energy Update of 9 June 2009, the effect became even more useless. However, the set is still used due to the high defence bonuses it offers.

In spite of having the reputation of the worst special effect, if a player's target is to slow down their opponent to a walking pace e.g. if they are run-and-gunning (ranging from far distances and running). This can be effectively done by performing a whip special attack (which would lower the opponents run energy by 50 percent), followed by Torag's set effect. This would leave the opponent with 0 run energy - good enough to effectively range. This may be more efficient with the Leech Energy curse.

Item Attack bonuses Defence bonuses Other Absorption
Torag's helmet 0 0 0 -6 -2 +55 +58 +54 -1 +62 +15 0 0 0 0% 2% 0% 5%
Torag's platebody 0 0 0 -30 -10 +122 +120 +107 -6 +132 +60 0 0 0 0% 5% 0% 10%
Torag's platelegs 0 0 0 -21 -7 +85 +82 +83 -4 +92 +30 0 0 0 0% 3% 0% 7%
Torag's hammers (weapon) -4 -4 +85 -4 0 0 0 0 0 0 0 +72 0 0 0% 0% 0% 0%
Totals -4 -4 +85 -61 -19 +262 +260 +244 -11 +286 +105 +72 0 0 0% 10% 0% 22%