Ahrim's staff

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Ahrim's staff
Ahrim's staff Ahrim's staff (fully broken)
Release date 9 May 2005 (Update)
Members? Yes
Quest item? No
Tradeable? Yes*
Equipable? Yes
Stacks? No
High Alch 51,000 coins
Low Alch 34,000 coins
Destroy Drop (If you drop this item it will break. Are you sure you want to drop it?)
Store price Not sold
Examine Ahrim the Blighted's quarterstaff.
Weight 2 kg
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Ahrim's staff is a two-handed members Magic weapon that is part of Ahrim the Blighted's set of barrows equipment. To wield Ahrim's staff, the player must have 70 Attack and 70 Magic. It is one of only three staves that is two-handed, the other two being Toktz-mej-tal and the Penance trident. Many players do not use this staff along with the set; the reasons are that its two-handed and degrades over time of combat.

Being part of Ahrim's barrows set, if Ahrim's staff is wielded along with all of the other pieces of equipment in Ahrim's barrows set the player receives a special effect: successful Magic attacks have a 20% chance of lowering the opponent's Strength by five levels. This weapon is typically not used with the full set. On 2 September 2009, all spells can now be autocast without a staff. Ahrim's staff now gives a 10% magic damage bonus.

Because this item is comparable in price, magic attack, magic defence, and magic damage bonus to the Ancient staff, it may be more cost-effective to use the ancient staff once Desert Treasure has been completed due to it being one-handed and non-degradable, and not requiring 70 Attack.

  • Ahrim's staff is only tradeable when undamaged or fully broken.
  • If you drop this item it will degrade to "0".
Bonuses
Hover over image for type A player wielding Ahrim's staff.
A player wielding Ahrim's staff.
 Attack bonus
+12 -1 +65 +15 0
 Defence bonus
+3 +5 +2 +15 0
Other bonuses Slot

+68 0 0% 0
FastestInterval: 2.4 seconds


Combat styles

Template:CombatStyles Magical Staff

Repair

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to broken. Fully repaired Barrows items start out with no numbers in their names, e.g. Karil's crossbow. It would become Karil's crossbow 100 the first time it's used in combat. Eventually it would degrade to Karil's crossbow 75, then 50, then 25 and finally 0 at which point the weapon would break and be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully broken.

When dropped or lost on death (even when placed under a gravestone), any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price. Alternatively, players can repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage of degrade, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650
The price is exactly 50% when operating a Smithing cape.

Enter your smithing level here to calculate how much it would cost to repair the Ahrim's staff on an Armour stand:

template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||100000|hidden
param = level|Smithing Level (1-105)|1|int|1-105


fi:Ahrim's staff nl:Ahrim's staff