List of spells

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This is a complete list of spells in the game, including magic from the Ancient, Lunar, and Dungeoneering spellbooks. The magic interface can be reached using the button on the top-right of the player interface. The maximum damages listed next to combat spells are the basic maximum hits, however there exist items that can increase these max hits by up to 66% + 70 life points. For a list of these items, their effects, and the resulting maximum hits, see Magic damage.

Spell Level Runes Exp Spell Group Notes
Home Teleport 0 none 0 Standard Transports the caster to one of the lodestones. Lodestones are located at: Lumbridge, Varrock, Falador, Draynor Village, Taverley, Burthrope, Al Kharid, Port Sarim, Yanille, Ardougne, Catherby, Edgeville, Seers' village, Lunar Isle(after Lunar Diplomacy) and Bandit camp(After Desert Treasure). It takes around 10 seconds to cast, gives no experience, and is interruptible by combat. No longer has a 30 minute cool down. Not useful at all as an Emergency teleport, but will suffice as a no cost teleport in a peaceful situation.Lodestone Network.
Dungeon Home Teleport 0 none 0 Dungeoneering Teleports the caster to the start point of the current Daemonheim dungeon they are in. Does not have a 30 minute cooldown.
Wind Rush 1 2Air 2.7 Standard Maximum of 10 damage per cast.
Wind Strike 1 1Mind1Air 5.5 Standard Maximum of 20 damage per cast.
Confuse 3 1Body2Earth3Water 13 Standard Reduces the target's Attack by 5%.
Enchant Crossbow Bolt (Opal) 4 1Cosmic2Air 9 Standard Enchants opal tipped bolts.
Water Strike 5 1Mind1Water1Air 7.5 Standard Maximum of 40 damage per cast.
Enchant Level 1 Jewellery 7 1Cosmic1Water 17.5 Standard Enchants sapphire jewellery.
Enchant Crossbow Bolt (Sapphire) 7 1Cosmic1Water 17 Standard Enchants sapphire tipped bolts.
Earth Strike 9 1Mind2Earth1Air 9.5 Standard Maximum of 60 damage per cast.
Weaken 11 1Body2Earth3Water 21 Standard Reduces the target's Strength by 5%.
Fire Strike 13 1Mind3Fire2Air 11.5 Standard Maximum of 80 damage per cast.
Enchant Crossbow Bolt (Jade) 14 1Cosmic2Earth 19 Standard Enchants jade tipped bolts.
Bones to Bananas 15 1Nature2Earth2Water 25 Standard Converts all bones in inventory into bananas.
Wind Bolt 17 1Chaos2Air 13.5 Standard Maximum of 90 damage per cast, or 120 damage with chaos gauntlets.
Curse 19 1Body3Earth2Water 29 Standard Reduces the target's Defence by 5%.
Bind 20 2Nature3Earth3Water 30 Standard Prevents the target from moving for 5 seconds.
Low Alchemy * 21 1Nature3Fire 31 Standard Converts items into coins, equal to the value if the item was sold at a General Store.
Water Bolt 23 1Chaos2Water2Air 16.5 Standard Maximum of 100 damage per cast, or 130 damage with chaos gauntlets.
Enchant Crossbow Bolt (Pearl) 24 1Cosmic2Water 29 Standard Enchants pearl tipped bolts.
Varrock Teleport 25 1Law1Fire3Air 35 Standard Transports the caster to the centre of Varrock, by the fountain near the shop. Players who have completed easy Varrock Tasks may teleport to the south entrance of the Grand Exchange instead.
Enchant Level 2 Jewellery 27 1Cosmic3Air 37 Standard Enchants emerald jewellery.
Enchant Crossbow Bolt (Emerald) 27 1Nature1Cosmic3Air 37 Standard Enchants emerald tipped bolts.
Earth Bolt 29 1Chaos3Earth2Air 19.5 Standard Maximum of 110 damage per cast, or 140 damage with chaos gauntlets.
Enchant Crossbow Bolt (Red Topaz) 29 1Cosmic2Fire 33 Standard Enchants red topaz tipped bolts.
Lumbridge Teleport 31 1Law1Earth3Air 41 Standard Transports the caster to the centre of Lumbridge Castle, the same destination as Lumbridge Home Teleport.
Create Gatestone 32 3Cosmic 43 Dungeoneering Create an one-use gatestone placed on the ground to provide the destination of Gatestone Teleport spell.
Gatestone Teleport 32 None 0 Dungeoneering Teleport the caster to the location of the gatestone generated from Create Gatestone spell where placed.
Telekinetic grab 33 1Law1Air 43 Standard Grabs an item off the ground without need for directly taking it.
Fire Bolt 35 1Chaos4Fire3Air 22.5 Standard Maximum of 120 damage per cast, or 150 damage with chaos gauntlets.
Falador Teleport 37 1Law1Water3Air 47 Standard Transports the caster to the centre of Falador, next to the statue of Saradomin.
Crumble Undead 39 1Chaos2Earth2Air 24.5 Standard Maximum of 150 damage per cast. This spell is only effective on undead monsters. At one time, only a Slayer staff or a Void Knight mace could autocast this spell. Now no special equipment is needed to autocast it.
House Teleport 40 1Law1Earth1Air 30 Standard Transports the caster to his or her player-owned house.
Wind Blast 41 1Death3Air 25.5 Standard Maximum of 130 damage per cast.
Superheat Item 43 1Nature4Fire 53 Standard Smelts ores without the need for a furnace. The chance of smelting iron ore increases to 100%.
Camelot Teleport 45 1Law5Air 55.5 Standard Transports the caster the entrance of the castle at Camelot.
Water Blast 47 1Death3Water3Air 28.5 Standard Maximum of 140 damage per cast.
Enchant Level 3 Jewellery 49 1Cosmic5Fire 59 Standard Enchants ruby jewellery.
Enchant Crossbow Bolt (Ruby) 49 1Blood1Cosmic5Fire 59 Standard Enchants ruby tipped bolts.
Iban Blast 50 1Death5Fire
+Iban's staff
61 Standard Maximum of 250 damage per cast. Iban's staff carries a limited number of charges and must be recharged once depleted.
Magic Dart 50 1Death4Mind
+Slayer staff
61 Standard Maximum damage per cast of 100 + Magic level of caster, so essentially 150 to 199.
Smoke Rush 50 2Death2Chaos1Fire1Air 30+ Ancient Maximum of 130 damage per cast. Poisons opponent, starting at 20 damage.
Snare 50 3Nature4Earth4Water 60 Standard Prevents the target from moving for 10 seconds. Damages opponent up to 30.
Ardougne Teleport 51 2Law2Water 61 Standard Transports the caster to the marketplace in East Ardougne in the centre of the square. Completion of Plague City is required to use Ardougne Teleport.
Shadow Rush 52 1Soul2Death2Chaos1Air 31+ Ancient Maximum of 140 damage per cast. Lowers the target's Attack level by 10%.
Earth Blast 53 1Death4Earth3Air 31.5 Standard Maximum of 150 damage per cast.
Paddewwa Teleport 54 2Law1Fire1Air 64 Ancient Transports the caster to the entrance of Edgeville Dungeon.
High Alchemy 55 1Nature5Fire 65 Standard Converts items into more coins than Low Level Alchemy, equal to the value if the item was sold at a Specialty Shop: ie The Sword Shop in Varrock.
Blood Rush 56 1Blood2Death2Chaos 33+ Ancient Maximum of 150 damage per cast. This spell heals the caster a number of life points equal to 25% of the damage dealt.
Charge Water Orb 56 3Cosmic30Water1Unpowered Orb 56 Standard When cast at the Water Obelisk, this spell turns an unpowered orb into a water orb.
Enchant Level 4 Jewellery 57 1Cosmic10Earth 67 Standard Enchants diamond jewellery.
Enchant Crossbow Bolt (Diamond) 57 2Law1Cosmic10Earth 67 Standard Enchants diamond tipped bolts.
Ice Rush 58 2Death2Chaos2Water 34+ Ancient Maximum of 160 damage per spell. Prevents the target from moving for 5 seconds.
Watchtower Teleport 58 2Law2Earth 68 Standard Transports the caster to the top of the Watchtower. Completion of the Watchtower quest is required to use this spell.
Fire Blast 59 1Death5Fire4Air 34.5 Standard Maximum of 160 damage per cast. Strongest offensive magic spell available to free players.
Bones to Peaches 60 2Nature2Earth4Water 65 Standard Converts all bones in inventory to peaches. Players must unlock this spell at the Mage Training Arena before using it.
Charge Earth Orb 60 3Cosmic30Earth1Unpowered Orb 70 Standard When cast at the Earth Obelisk, this spell turns an unpowered orb into an earth orb.
Saradomin Strike 60 2Blood2Fire4Air
+Saradomin staff
61 Standard Maximum of 200 damage per cast, or 300 with Charge. Lowers the target's Prayer by 5 points. Players must unlock this spell at the Mage Arena before casting.
Claws of Guthix 60 2Blood1Fire4Air
+Guthix staff
61 Standard Maximum of 200 damage per cast, or 300 with Charge. Lowers the target's Defence by 5 points. Players must unlock this spell at the Mage Arena before casting.
Flames of Zamorak 60 2Blood4Fire1Air
+Zamorak staff
61 Standard Maximum of 200 damage per cast, or 300 with Charge. Lowers the target's Magic level by 5 points. Players must unlock this spell at the Mage Arena before casting.
Senntisten Teleport 60 1Soul2Law 70 Ancient Transports the caster to the Digsite.
Trollheim Teleport 61 2Law2Fire 68 Standard Transports the caster to the very top of Trollheim, near Eadgar's cave. Completion of Eadgar's Ruse is required to use this spell.
Miasmic Rush 61 1Soul2Chaos1Earth
+Zuriel's staff
36+ Ancient Maximum of 180 damage per cast. Slows the target's attack speed by 50% for 12 seconds.
Smoke Burst 62 2Death4Chaos2Fire2Air 36+ Ancient Maximum of 170 damage per cast. Damages all opponents in a 3x3 area around the target, and poisons starting at 20 damage.
Wind Wave 62 1Blood5Air 36 Standard Maximum of 170 damage per cast.
Charge Fire Orb 63 3Cosmic30Fire1Unpowered Orb 73 Standard When cast at the Fire Obelisk, this spell turns an unpowered orb into a fire orb.
Group Gatestone Teleport 64 3Law 0 Dungeoneering Teleport the caster to the location of the group gatestone where it's placed.
Shadow Burst 64 2Soul2Death4Chaos1Air 37+ Ancient Maximum of 180 damage per cast. Damages all opponents in a 3x3 area around the target, and lowers opponents' Attack levels by 10%.
Teleport Ape Atoll 64 2Law2Fire2Water1Banana 74 Standard Transports the caster to Ape Atoll. Partial completion of Recipe for Disaster is required to use this spell.
Bake Pie 65 1Astral5Fire4Water 26 Lunar Bakes all uncooked pies in the caster's inventory. One set of runes is required for each pie.
Water Wave 65 1Blood7Water5Air 37.5 Standard Maximum of 180 damage per cast.
Charge Air Orb 66 3Cosmic30Air1Unpowered Orb 76 Standard When cast at the Air Obelisk, this spell turns an unpowered orb into an air orb.
Cure Plant 66 1Astral8Earth 26 Lunar Cures a diseased plant.
Kharyrll Teleport 66 1Blood2Law 76 Ancient Transports the caster to Canifis. This spell is the only Ancient Magicks teleport spell that can be used in a portal room of a player-owned house.
Vulnerability 66 1Soul5Earth5Water 76 Standard Reduces the target's Defence by 10%.
Monster Examine 66 1Cosmic1Astral1Mind 61 Lunar Casting this on a monster produces the following information: Combat level, life points, maximum hit and whether it can be a Slayer assignment.
NPC Contact 67 1Cosmic1Astral2Air 30 Lunar Allows remote contact with Slayer masters and some other NPCs.
Blood Burst 68 2Blood2Death4Chaos 39+ Ancient Maximum of 210 damage per cast. Damages all opponents in a 3x3 area around the target, and heals the caster an amount of life points equal to 25% of damage dealt.
Cure Other 68 1Law1Astral10Earth 48 Lunar Cures another player of poison.
Enchant Level 5 Jewellery 68 1Cosmic15Earth15Water 78 Standard Enchants dragonstone jewellery.
Enchant Crossbow Bolt (Dragonstone) 68 1Soul1Cosmic12Earth 78 Standard Enchants dragonstone tipped bolts.
Humidify 68 1Astral1Fire3Water 65 Lunar Fills all empty water-carrying vessels (such as vials and buckets) in the caster's inventory with water, excluding some quest-specific vessels.
Moonclan Teleport 69 1Law2Astral2Earth 50 Lunar Teleports the caster to Moonclan Island.
Earth Wave 70 1Blood7Earth5Air 40 Standard Maximum of 190 damage per cast.
Ice Burst 70 2Death4Chaos4Water 40+ Ancient Maximum of 220 damage per cast. Damages all opponents in a 3x3 area around the target, and prevents opponents from moving for 10 seconds.
Tele Group Moonclan 70 1Law2Astral4Earth 51 Lunar Transports the caster, along with up to 4 other players (with Accept Aid on), to Moonclan Island.
Ourania Teleport 71 1Law2Astral6Earth 69 Lunar Transports the caster outside the cave with the Ourania Runecrafting Altar
Cure Me 71 1Law2Cosmic2Astral 46 Lunar Cures the caster of poison.
Hunter Kit 71 2Astral2Earth 70 Lunar Gives the caster a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap.
Lassar Teleport 72 2Law4Water 82 Ancient Teleports the caster to the top of Ice Mountain.
Waterbirth Teleport 72 1Law2Astral1Water 51 Lunar Transports the caster to Waterbirth Island.
South Falador Teleport 72 1Law2Astral1Air 70 Lunar Teleports the caster to the southern gate of Falador. Unlocked at the Livid Farm.
Enfeeble 73 1Soul8Earth8Water 83 Standard Reduces the target's Strength by 10%.
Tele Group Waterbirth 73 1Law2Astral5Water 53 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to Waterbirth Island.
Miasmic Burst 73 2Soul4Chaos2Earth
+Zuriel's staff
42+ Ancient Maximum of 240 damage per cast. Damages all opponents in a 3x3 area around the target, and slows the attack speed of opponents by 50% for 24 seconds.
Cure Group 74 2Law2Cosmic2Astral 59 Lunar Cures up to 4 target players of poison.
Smoke Blitz 74 2Blood2Death2Fire2Air 42+ Ancient Maximum of 230 damage per cast. (Single Target)
Tele-other Lumbridge 74 1Soul1Law1Earth 84 Standard Transports another player (who has Accept Aid switched on) to Lumbridge.
Barbarian Teleport 75 2Law2Astral3Fire 53 Lunar Transports the caster to the Barbarian Outpost.
Fire Wave 75 1Blood7Fire5Air 42.5 Standard Maximum of 200 damage per cast.
Stat Spy 75 1Cosmic2Astral5Body 76 Lunar Casting this on another player allows the caster to see the target's combat and non-combat stats, along with whether or not any stats have been boosted or reduced.
Repair Rune Pouch 75 1Law1Cosmic2Astral 75 Lunar Cast on an essence pouch. Pouch is repaired and will take 5 times longer to deteriorate. Unlocked at Livid Farm.
Tele Group Barbarian 76 2Law2Astral6Fire 55 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to the Barbarian Outpost.
North Ardougne Teleport 76 1Law2Astral5Water 76 Lunar Teleports the caster to the end of the pathway found north of East Ardougne's bank. Unlocked at Livid Farm.
Shadow Blitz 76 2Soul2Blood2Death2Air 43+ Ancient Maximum of 240 damage per cast. (Single Target) Lowers opponents' Attack level by 10%.
Storm of Armadyl 77 1Armadyl rune 70+ Standard Minimum hit of 5 x (level - 77). Maximum hit of Minimum + 160.
Superglass Make 77 2Astral6Fire10Air 41 Lunar Converts all sand and soda ash (or seaweed) in the caster's inventory into molten glass.
Dareeyak Teleport 78 2Law3Fire2Air 88 Ancient Transports the caster to the western ruins in the Wilderness.
Khazard Teleport 78 2Law2Astral4Water 54 Lunar Transports the caster to Port Khazard.
Remote Farm 78 3Nature2Astral2Earth 79 Lunar Allows the status of farming patches in RuneScape to be viewed and, if a patch is diseased, it allows you to cure them. Unlocked at Livid Farm.
Entangle 79 4Nature5Earth5Water 89 Standard Prevents the target from moving for 15 seconds. Damages opponent for 30-50 damage.
Tele Group Khazard 79 2Law2Astral8Water 56 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to Port Khazard.
Dream 79 1Cosmic2Astral5Body 82 Lunar This spell puts the caster into a "sleep" state, during which lifepoints regenerate at twice their usual rate. Any activity except talking will "awaken" the caster.
Blood Blitz 80 4Blood2Death 45+ Ancient Maximum of 250 damage per cast. (Single Target) Heals the caster a number of life points equal to 25% of damage dealt.
Charge 80 3Blood3Fire3Air 180 Standard Increases the maximum damage of the three Mage Arena spells to 300. Spells will only be boosted if the caster wears the appropriate god cape.
Stun 80 1Soul12Earth12Water 90 Standard Reduces the target's Attack by 10%.
String Jewellery 80 2Astral10Earth5Water 44 Lunar Strings all unstrung amulets in the caster's inventory.
Spiritualise Food 80 3Cosmic2Astral5Body 81 Lunar Cast on a food. This will heal your familiar and boost its stats. Unlocked at Livid Farm.
Stat Restore Pot Share 81 2Astral10Earth10Water 49 Lunar This spell can target up to 4 other players. Each target receives a dose of a restoration potion (such as a prayer potion) from the caster's inventory.
Wind Surge 81 1Blood1Death7Air 75 Standard Maximum of 220 damage per cast.
Ice Blitz 82 2Blood2Death3Water 46+ Ancient Maximum of 260 damage per cast. (Single Target) Prevents opponents from moving for 15 seconds.
Magic Imbue 82 2Astral7Fire7Water 49 Lunar Allows combination of runes without the need for a talisman for a short time.
Tele-other Falador 82 1Soul1Law1Water 92 Standard Transports another player (who has Accept Aid switched on) to Falador.
Fertile Soil 83 2Nature3Astral15Earth 61 Lunar Treats a farming patch with supercompost.
Make Leather 83 2Astral2Body2Fire 87 Lunar Lets the player tan up to 5 hides per cast. Unlocked at Livid Farm.
Boost Potion Share 84 3Astral12Earth10Water 62 Lunar Has the same effect as Stat Restore Pot Share, except with a potion that boosts a stat (such as a strength potion).
Carrallangar Teleport 84 2Soul2Law 82 Ancient Transports the caster to the graveyard in the Wilderness.
Teleport Block 85 1Law1Death1Chaos 80 Standard Blocks target from teleporting
Fishing Guild Teleport 85 3Law3Astral10Water 65 Lunar Transports the caster to the Fishing Guild.
Miasmic Blitz 85

3Soul2Blood3Earth
+Zuriel's staff

48+ Ancient Maximum of 280 damage per cast. (Single target) . Slows the attack rates of opponents by 50% for 36 seconds.
Water Surge 85 1Blood1Death10Water7Air 80 Standard Maximum of 240 damage per cast.
Smoke Barrage 86 2Blood4Death4Fire4Air 48+ Ancient Maximum of 270 damage per cast. Damages all opponents in a 3x3 area around the target, and poisons opponents starting at 40 damage.
Tele Group Fishing Guild 86 3Law3Astral14Water 70 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid turned on) to the Fishing Guild.
Plank Make 86 1Nature2Astral15Earth 90 Lunar Transforms one log in the caster's inventory into a plank of the appropriate type. Like the Sawmill, coins are still required to convert logs, but less than if the logs had been taken to the Sawmill.
Catherby Teleport 87 3Law3Astral10Water 78 Lunar Transports the caster to Catherby.
Tune Bane Ore 87 2Astral4Earth1Bane ore Lunar Tunes bane ore against a specific creature.
Enchant Level 6 Jewellery 87 1Cosmic20Fire20Earth 97 Standard Enchants onyx jewellery.
Enchant Crossbow Bolt (Onyx) 87 1Death1Cosmic20Fire 97 Standard Enchants onyx tipped bolts.
Shadow Barrage 88 3Soul2Blood4Death4Air 48+ Ancient Maximum of 280 damage per cast. Damages all opponents in a 3x3 area around the target, and lowers opponents' Attack levels by 10%.
Tele Group Catherby 88 3Law3Astral15Water 80 Lunar Transports the caster, and up to 4 other players (who have Accept Aid on), to Catherby.
Ice Plateau Teleport 89 3Law3Astral8Water 78 Lunar Transports the caster to the Ice Plateau in level 53 Wilderness.
Annakarl Teleport 90 2Blood2Law 100 Ancient Transports the caster to the Demonic Ruins in the Wilderness.
Tele-other Camelot 90 2Soul1Law 100 Standard Transports another player (who has Accept Aid switched on) to Camelot.
Tele Group Ice Plateau 90 3Law3Astral16Water 80 Lunar Transports the caster, along with up to 4 other players (who have Accept Aid on), to the Ice Plateau in level 53 Wilderness.
Disruption Shield 90 3Blood3Astral10Body 97 Lunar Nullifies the next hit you receive from another player. Only works on other players. Blocks all of dragon claw special. Unlocked at Livid Farm.
Earth Surge 90 1Blood1Death10Earth7Air 85 Standard Maximum of 260 damage per cast.
Energy Transfer 91 2Law1Nature3Astral 68 Lunar Transfers the casters special attack bar and run energy to another player, with a small life points cost.
Blood Barrage 92 1Soul4Blood4Death 51+ Ancient Maximum of 290 damage per cast. Damages all opponents in a 3x3 area around the target, and heals the caster an amount of life points equal to 25% of the damage dealt.
Heal Other 92 1Blood3Law3Astral 86 Lunar This spell damages the caster for 75% of their current life points and heals another target player the same amount.
Teleport to Trollheim 92 3Law3Astral10Water 101 Lunar Teleports the caster to Trollheim. Unlocked at the Livid Farm. Completion of My Arm's Big Adventure is required to use this spell.
Vengeance Other 93 2Death3Astral10Earth 73 Lunar Another target player receives the "Vengeance" effect. The next time another player or an NPC attacks that player, the attacking player or NPC is dealt damage, up to 75% of the damage that player or NPC's first attack dealt.
Group Teleport to Trollheim 93 3Law3Astral20Water 102 Lunar Transports the caster, along with players in a 3x3 area around them (with Accept Aid on), who have completed My Arm's Big Adventure), to Trollheim. Unlocked at the Livid Farm. Completion of My Arm's Big Adventure is required to cast this spell.
Ice Barrage 94 2Blood4Death6Water 52+ Ancient Maximum of 300 damage per cast. Damages all opponents in a 3x3 area around the target, and prevents opponents from moving for 20 seconds.
Vengeance 94 2Death4Astral10Earth 73 Lunar The caster receives the "Vengeance" effect. The next time a player or NPC attacks the caster, that player or NPC takes up to 75% of the damage their attack dealt.
Fire Surge 95 1Blood1Death10Fire7Air 90 Standard Maximum of 280 damage per cast. This is the strongest normal elemental spell.
Heal Group 95 3Blood6Law4Astral 124 Lunar Damages the caster for 75% of their current life points and distributes the lost life points among all other players within a 3x3 grid of the caster.
Vengeance Group 95 3Death4Astral11Earth 120 Lunar Casts Vengeance on up to 50 players within a 7x7 square around the caster. When activated, all players around the caster with accept aid on receive the effect of vengeance. Unlocked at Livid Farm.
Ghorrock Teleport 96 2Law8Water 106 Ancient Transports the caster to Ice Plateau in the Wilderness.
Spellbook Swap 96 1Law2Cosmic3Astral 130 Lunar Enables the caster to cast a single spell from either the normal or Ancient Magicks spellbooks.
Miasmic Barrage 97 4Soul4Blood4Earth
+Zuriel's staff
54+ Ancient Maximum of 320 damage per cast. Damages all opponents in a 3x3 area around the target, and slows the attack speeds of opponents by 50% for 48 seconds.
Borrowed Power 99 3Astral + Charged
Arcane capacitor necklace
Varies Lunar Enables the caster to cast selected spells from the standard spellbook, while wearing an Arcane capacitor necklace charged with the runes for this spell. Unlocked at Livid Farm.

*Note: If you have finished Lumbridge and Draynor Tasks up to Easy, you can cast Low Alchemy with Explorer's Ring (2),(3) 30 times every day without the use of runes. If you have finished Lumbridge and Draynor Tasks up to Hard, you can now cast, using your Explorer's Ring 4, High Alchemy 15 times a day, and Superheat Item 27 times a day, without the use of runes.

See also