Livid Farm

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The Livid Farm.

The Livid Farm is found on the northern part of Lunar Isle. There, players help Pauline Polaris run the farm. Magic experience is earned by casting many lunar spells, but in addition, players receive experience in Agility, Construction, Crafting, and Farming. Players also earn Produce points for helping Pauline; these points unlock new Lunar spells and, eventually, can be spent on special wishes which aid training.

Players do not need the Seal of Passage to talk to Pauline Polaris in the Livid Farm.

Introduction

Lokar Searunner approached Pauline after a sea adventure to Karamja, where Papa Mambo gave the crew of the Lady Zay some Jade Vine sprouts. Lokar brought these to Pauline and asked her to grow them. He called them L.I.V.I.D. (Coincidentaly an acronym for: Lunar Isle Vine is Dangerous) However, due to the dangerousness of the plant and the nature of Lunar Isle, Pauline cannot tend the plants by herself. Can you help her?

Prior to the consolidation of worlds on 1 November 2011, the unofficial world for the Livid Farm Mini-game was 156. It is now world 117.

The goal of Livid Farming is to gain Produce Points. There are a set number of activities but they reset every 60 seconds and with practice it is possible to complete all of them during a 60 second round. However, there are no completion bonuses or other reasons to complete every cycle other than maximising your points per minute.

You also earn magic and other experience. The magic XP is the same as you would earn with a normal Lunar spell (with the same cost in runes), however in addition you earn XP in other skills as well, depending on the activity.

Players without the required magic level to cast all the spells can still participate in Livid Farming, but doing so earns no magic XP for that activity and half the normal produce points of the activity (fertilizing earns 10 points instead of 20, depositing a bundle earns 60 points, and so forth). If you do not have the Magic level to do a particular action, it may be worthwhile to use a Magic Potion or Vecna Skull to boost yourself to the required level. Alternatively, if you consider the cost for the reduced produce points and secondary XP only too expensive, simply do not do the activity - there is no penalty.

You may check the possible awards for your levels by right clicking Pauline and selecting rewards, then selecting the tab Tasks. This tab will show if you will gain magic XP or not as well as Produce points earned.

Requirements

Requirements to complete all the activities with full points and magic XP:

Requirements to complete all the distractions (does not earn Produce Points):

Recommended Items

For the main activity

It is not possible to fail casting the spells (except by making a mistake) and so magic boosting armour is not required.

Additionally, for Distractions

Note: The runes needed for distractions are refunded on successful completion, so essentially you never need more than one cosmic and mind rune and 2 death runes to be able to do all diversions. You CAN lose your runes and not be refunded if you examine Meteora's ibis and fail to tell her what's wrong before she leaves.

Getting Started

Entering the Livid Farm for the first time can be intimidating. The other players will be very busy with no time to chat. However, since there is no completion bonus, there is no reason not to take your time while you are getting to grips with the activity.

Looking around will show you the rows of Livid plants. There will be three empty plots and three sick livids among the healthy ones. Further examination of the farm will always show two fence sections that need fixing (along with a place to get lumber from) and will sometimes show livids in a bin ready for stringing (when there are no livids in the bin, Pauline needs "energising" instead). Every 60 seconds Pauline will reset the game and the empty plots and the sick livids will change position, and new sections of fence will need repair.

Almost all activities within the Livid Farm are left-click, and hovering the mouse will always show if a left click activity is possible. The simplest activity is fertilising an empty plot that takes only a single click, however all the activities can be completed in two or three clicks. If you attempt an activity and fail (for instance, energising Pauline when she does not require it), you will not waste any runes. It does not matter if you start an activity in one cycle and complete it in the next (except in the case of curing a sick livid, where because they have all changed, you will be unable to cure your chosen and now non-sick livid).

If you have only the minimum magic level required to enter the farm, only curing the sick livids will earn you full product points and magic XP. However all activities can be undertaken for reduced benefits.

Earning Produce Points

File:Healthy livid detail.png

There are a number of activities that need to be done around the farm that earn Produce Points.

  • Fertilize empty plots using Fertile soil - 20 Produce Points. Click on an empty plot.
  • Cure diseased plants using Cure plant - 20 Produce Points. See Identifying the diseased Livid
  • Fix fence beams by using fenceposts made from Lunar lumber with Plank make - 20 Produce Points. Click on lumber bin to take lumber, click on lumber in inventory to convert, click on damaged section of fence to fix. Take two lumbers from the bin at once to save time.
  • Deposit a bundle of 5 livid that is wrapped using String jewellery - 120 Produce Points. Click on livid bin to take 10 livids, click twice in inventory to make two bunches, click on cart to deposit for two times the amount of points.
  • If there are no livids showing in the bin, its time to Energise Pauline using Energy Transfer and some kind words - 100 Produce Points. Right-click on Pauline and select the correct option, which could be one of the following:
    • Come on, you're doing so well.
    • Keep going! We can do this.
    • Look at all the produce being made.
    • Lokar will really appreciate this.
    • Extraordinary!
    • You're doing a fantastic job.
Note: A helpful way to do this would be to look at the first word or the length of the option. For example, if the first word is come, then select the first option. If it's keep or Lokar, then choose the second one. If it's you're, then pick the third. Otherwise, if the dialogue is short, then select the fourth option, or if it's long, then the third option is correct.

If you do not have the required magic level the Produce Points earned will be halved. The maximum Produce Points that can be harvested is 850,000; going above this will give you a message to spend some points.

The Ibis, Suqah, and Murky Pat distractions provide no Produce Points.

Produce Points Costs

Counting Law, Nature, and Astral runes and using a mud staff, the cost of Produce Points per rune is:

  • Cure plant: 20 points per rune
  • Bundle Livids: 60 points per rune
  • Fertile soil: 4 points per rune
  • Fence repairs: 6.6 points per rune
  • Energise Pauline: 16.6 points per rune

Earning Experience

Each activity also provides experience in magic and one other skill.

Task Magic
Lvl
Magic
Exp
Other
Exp
Note
Cure Plant 66 60 91.8 3 patches can be cured per round.
String Jewellery 80 83 270 Twice per round (gained when placing bundle in cart, not wrapping), 2 of 5 rounds.
File:Fertile soil.gif Fertile Soil 83 87 91.8 3 patches can be fertilised per round.
Plank Make 86 90 54.6 2 planks are needed per round to fix fence (gained when fixing fence, not making planks). Players can cast Plank Make without have to complete Dream Mentor.
File:Energy transfer.gif Energy Transfer 91 100 169.7 Once per round, 3 of 5 rounds.

Players who do not have the required magic level to cast a spell do not earn any Magic experience, but will earn the full Farming, Construction, Crafting, or Agility component of the activity.

Even though the energizing Pauline will give you Agility XP, you will not gain any extra XP for having the Penance Horn equipped, this is because the horn is for agility exp earned in agility courses

Experience costs

Due to the fact that the only elemental runes used routinely on the Livid Farm are water and earth runes, equipping a Mud battlestaff to provide an infinite supply of both will make spellcasting cheaper overall. A player can also use a Staff of earth along with a Tome of frost to provide the same supply of infinite runes. A Staff of earth alone may be a sensible compromise if this is not possible, due to water runes only being used in one spell. A Law staff will reduce the cost of casting Energy Transfer.

The "Loss Per XP" figures in the following table is based on a specific task's total exp - i.e. not just magic or just farming/crafting/construction/agility (depending on the activity). However, the "Loss Per xp without magic level" figures are useful in two cases - if you do not have the magic level to earn magic XP, and if you want to ignore the magic XP gained in order to compare just the cost of gaining the secondary skill XP.

Icon Spell Magic Level Runes Cost (with mud staff) Magic xp Skill xp Loss Per xp with magic level (with mud staff) Loss Per xp without magic level (with mud staff)
File:Fertile soil.gif Fertile Soil 83 2Nature3Astral15Earth Expression error: Unrecognized punctuation character "[". (Expression error: Unrecognized punctuation character "[".) 87 91.8 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
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Cure Plant 66 1Astral8Earth 136 (88) 60 91.8   −0.9
(  −0.58)
  −1.48
(  −0.96)
String Jewellery 80 2Astral10Earth5Water 271 (176) 83 270   −0.77
(  −0.5)
  −1
(  −0.65)
Plank make 86 1Nature2Astral15Earth Expression error: Unrecognized punctuation character "[". (Expression error: Unrecognized punctuation character "[".) 90 54.6 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
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File:Energy transfer.gif Energy transfer 91 2Law1Nature3Astral Expression error: Unrecognized punctuation character "[". (Expression error: Unrecognized punctuation character "[".) 100 169.7 Expression error: Unexpected < operator.  Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.
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Identifying the diseased Livid

New players will often waste lots of time at guessing the right shape of a diseased Livid. With some exercise, however, a player can easily identify a diseased Livid.

  • Top left - One stalk, slightly bent. One large flower.
  • Top right - Three stalks, close together. One large and two small flowers.
  • Bottom left - Three stalks, close together. One small and two large flowers.
  • Bottom right - Three stalks, spread out. One large and two small flowers.

An interface will open over your inventory window, pick the diseased Livid that matches. Picking the wrong option does not consume runes. NOTE: Livid Plants might appear in black and white if the graphic is set to Software or Safe Mode.

Diseased Livid Positions

The positions of the Diseased livids
Interface
1 2
3 4

Rounds and Cycles

The Livid Farm works in rounds, each lasting one minute. Five rounds comprise a cycle.

Each round allows the player to perform 3 plant cures, 3 soil fertilisations, and 2 fence repairs, and either to energise Pauline or to bundle 10 livid plants into 2 bunches of five. Every cycle follows the same pattern, allowing the player to energise Pauline on the first, second, and fourth rounds, and to bundle livids on the third and fifth rounds.

General Strategy

  1. Take two logs and convert them into fenceposts.
  2. Energise Pauline with kind words and/or help her if she's drained and/or fighting a Suqah.
  3. Fertilise the three empty patches.
  4. Cure the three diseased livid plants.
  5. Fix the broken fence on the north side between the livids and barrels if needed.
  6. Take two more logs.
  7. Take any produce and bunch it.
  8. Fix the eastern broken fence(s) if needed.
  9. Deposit the produce nearby and convert the remaining into more fenceposts.
  10. Repeat all steps!
Note: For the fastest time, energising Pauline is best done after the three-patch fertilisation and livid curing with spam-clicking each activity in advance.

Maximum Produce Points

The basic strategy in the livid farm is to perform all tasks each cycle. These tasks are time restricted, and with a small amount of practice, it is possible to perform these tasks at the maximum rate with time to spare. The remainder of this section will assume that you are able to achieve this.

The produce points earned in a full cycle of 5 rounds is therefore:

  • Cure plant: 20 points x 3 casts per round x 5 rounds per cycle = 300 points
  • Bundle Livids: 120 points x 2 casts per round x 2 rounds per cycle = 480 points (240 points if less than 80 Magic)
  • Fertile Soil: 20 points x 3 casts per round x 5 rounds per cycle = 300 points (150 points if less than 83 Magic)
  • Fence repair: 20 points x 2 casts per round x 5 rounds per cycle = 200 points (100 points if less than 86 Magic)
  • Energise Pauline: 100 points x 1 cast per round x 3 rounds per cycle = 300 points (150 points if less than 91 Magic)

The maximum points per cycle a player can earn is, therefore, 1,580 points. At 12 5-minute cycles per hour, the maximum rate a player can earn points at is 18,960 points per hour.

Maximum Experience Point Rates

Presuming the maximum activities per cycle, the following is a calculation of experience per hour in each skill:

Exp Chart
Task Xp
15 Cures/Fertile Soils per cycle 32,448 Farming XP/hr
10 Plank Make per cycle 6,552 Construction XP/hr
48 (24 bundle rounds) String Jewellery 12,560 Crafting XP/hr
36 Energy Transfer 6,109 Agility XP/hr
Above spells totalled 44,844 Magic XP/hr (assumes level 91 magic)
The total XP gained from Livid Farming in all skills is therefore 102513 XP/hr

Complete Activity Points

Assuming the player starts the Livid Farm with at least 91 Magic (or lower with boosts being used when necessary to gain full experience), by the time they have unlocked the final spell, Borrowed Power, with 850,000 Production Points, they can expect to have earned (not including distractions):

Overall Exp
Skill Experience
Magic 2,081,509
Farming 1,533,978
Crafting 601,560
Construction 304,122
Agility 283,568.7

Distractions

While helping Pauline out along the farm, a number of distractions may occur. Dealing with these distractions are completely optional and reward only the standard magic XP and no produce points but do reward some additional runes upon completion (plus you get back the runes you cast). They are therefore useful in slightly reducing the cost of the activity. However, since the additional runes are only earth and water, this is not much use if you use a Mud Staff. Finally, if you chose the wrong options, you lose all the rune rewards.

Note: You can complete these diversions even if you don't have the required level, but you won't gain any experience for it.

Help, my ibis is Sick

A sick Ibis appears. Cast Monster Examine on it, and then tell Meteora what is wrong with it.

Icon Spell Level Required Runes required Magic XP Reward
File:Monster examine new.gif Monster Examine 66 1Cosmic1Astral1Mind 61 1Cosmic1Astral1Mind16Earth10Water

When a Suqah attacks...

A Suqah appears and attacks the farm. Help Pauline defeat it by casting Energy Transfer on her. This costs half of your special attack bar. However, a Recover Special potion is not needed as there is always enough time for your special attack bar to replenish between two such distractions.

Icon Spell Level Required Runes required Magic XP Reward
File:Energy transfer.gif Energy transfer 91 2Law1Nature3Astral 100 2Law1Nature3Astral16Earth10Water

Murky Pat's Revenge

Murky Pat is around the farm. Cast Vengeance Other on the character talking to him, and be sure to pick the correct dialogue option.

Icon Spell Level Required Runes required Magic XP Reward
File:Vengeance other new.gif Vengeance Other 93 2Death3Astral10Earth 108 2Death3Astral20Earth15Water

Rewards

The Livid Farm offers a variety of new spells for the Lunar spellbook and temporary boosts known as 'wishes'.

Spells

A spell is gained when the player's Produce reaches the required level and the player claims the reward from Pauline. The Produce points are not spent until the final spell, Borrowed Power, is obtained. This means that, for example, the 69,840 points for Teleport to South Falador are not spent when the spell is obtained, so it takes only 69,920 additional points to earn Repair Rune Pouch at 139,760 points. However, to unlock Borrowed Power, a total of 850,000 points are deducted from the player's point total.

Additionally, once players have unlocked Borrowed Power, they can talk to Pauline via the NPC Contact spell.

Spell Level Total Points Increment Points Description
South Falador Teleport 72 69,840 69,840 Teleports the caster to the southern gate of Falador.
Repair Rune Pouch 75 139,760 69,920 Cast on an essence pouch. Pouch is repaired and will take 5 times longer to deteriorate.
North Ardougne Teleport 76 227,120 87,360 Teleports the caster to the end of the pathway found north of East Ardougne's bank.
Remote Farm 78 314,480 87,360 Allows the status of farming patches in RuneScape to be viewed and, if a patch is diseased, allows you to cure it.
File:Spiritualise Food.png Spiritualise Food 80 401,840 87,360 Cast on a food. This will heal your familiar and boost its stats.
Make Leather 83 489,200 87,360 Lets the player tan up to 5 hides per cast.
Disruption Shield 90 576,560 87,360 Nullifies the next hit you receive from another player. Only works on other players. Blocks all of dragon claw special.
Vengeance Group 95 663,920 87,360 Casts Vengeance on up to 50 players within a 7x7 square around the caster. When activated, all players around the caster with accept aid on receive the effect of vengeance.
File:Trollheim Teleport.png Teleport to Trollheim 92 744,400 80,480 Teleports the caster to Trollheim herb patch.
File:Tele Group Trollheim.png Group Teleport to Trollheim 93 806,400 62,000 Teleports the caster and the 3x3 square of people around them to Trollheim herb patch if they have Accept aid on.
File:Borrowed power.gif Borrowed Power 99 850,000 43,600 Allows player to use selected non-Lunar spells while on the Lunar spellbook.

Each spell takes at least 3 hours play to unlock.

Once players unlock Borrowed Power, their point total is reduced by 850,000 points and they can start spending points on wishes.

Pauline's reward shop.

Completing all Spells

For a player at or above level 91 Magic, unlocking all the Lunar spells requires a total of approximately 2785 rounds or 557 cycles. This means the following runes are required,<ref>This is based on the number of cycles required, so may vary by a small amount of runes for the very final round</ref> which are worth approximately Expression error: Unexpected < operator. gp with mud staff, Expression error: Unexpected < operator. gp with lava staff or earth staff or Expression error: Unexpected < operator. gp with no staff. An earth staff in combination with a tome of frost can also be used. Players below level 91 Magic require more time and runes.

This takes a minimum of 46.4 hours.

For tables of the runes and cycles needed and XP gained at different magic levels, see Livid Farm/RunesAndExp.

Wishes

Unlike the spells, wishes always cost Produce points. To gain access to wishes, the player must first unlock the final spell Borrowed Power. These boosts will last only for a short time, but have useful effects. Wishes require no runes.

Wish Cost
(Produce Points)
gp/Produce Point Effect
Vial My Herbs 5,500 0.5 - 10 (Depending on herb and market) Converts all the clean herbs (noted or otherwise) in the player's inventory into unfinished potions of the same type, up to a maximum of 50 of each herb. Does not work with Cave Nightshades.
Turn Lunar Lumber Into Runes 5,500 1.1 Converts all of the lunar lumber from your inventory into runes. A full inventory produces 25 astral runes, 10 nature runes, 10 death runes, 10 earth runes, 10 cosmic runes and 10 water runes, which is worth Expression error: Unexpected < operator.gp in total.
Give me an Arcane Capacitor 18,000 0 Gives the player an uncharged Arcane capacitor necklace for use with Borrowed Power. Once the charges are used, or if charges are removed, the Arcane Capacitor is destroyed
I'd Like a New Patch! 18,000 0 Provides a one-time allotment farming patch. The patch remains until it is cleared for the first time.
More Planks Please 18,000 1.2 Chance of receiving additional planks while using the Plank Make spell, for a period of 20 minutes. Does not apply to Lunar Lumber. Chance is about 1/10 and you receive 1 noted plank if you have space or 2 if your inventory is full.
Gimme Herbs 18,000 1.5 Puts 3 grimy kwuarm, 3 grimy irit, 2 grimy cadantine, 2 grimy avantoe and one grimy lantadyme into your inventory (all noted), which is worth 27,622 Coins in total.
Let it rain seeds 18,000 2.2 Watermelon, cactus, poison ivy, strawberry, curry tree and orange tree seeds appear on the ground for a short time, for the player to pick up if he or she wants them. The seeds on average are about 40k.
Reduce The Fish I Burn 18,000 Unknown Become less likely to burn fish, for a period of 30 minutes. Does not apply to fish in Dungeoneering.
Protect a Patch for me! 37,000 Unknown Gives a scroll that protects a tree or fruit tree patch while it has a plant growing in it. Players may only use one scroll at a time, but it protects 10 of the same type of tree.
Let it Rain Awesome Seeds 55,000 1.9 More valuable seeds appear on the ground for a short time; which drops 4 Ranarr seeds, 4 Watermelon seeds, 6 Curry tree seeds, 2 Pineapple seeds, 2 Papaya seeds, and 4 Willow tree seeds selling for around   96,412 Coins.

Note: Assuming the maximum activities per cycle, and the use of a mud staff, the cost of runes at GE price is:

  • Expression error: Unexpected < operator. coins for 5,500 Produce Points.
  • Expression error: Unexpected < operator. coins for 18,000 Produce Points.
  • Expression error: Unexpected < operator. coins for 37,000 Produce Points.
  • Expression error: Unexpected < operator. coins for 55,000 Produce Points.

Also, Farming cost per XP is about 5.5 coins. You get 2.4 XP per produce point and you get about 13K produce points an hour and since about 690,000 coins is 55,000 points, this makes the cost at about 5.5 coins per XP in Farming.

References/Notes

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Trivia

  • While it requires 5 livid plants to make a bundle, the bundles of livids in the deposit cart are in bundles of 6.
  • The cost and hence effort of unlocking the spells were decreased by 20% in an update on 19 April 2011.
File:Lividfarmmax.jpg
A player reaching the maximum amount of produce points.
  • The maximum amount of produce points you can have at one time after unlocking all the spells is 850,000.
  • During the Suqah distraction, the Suqah's examine is slightly different from the other Suqahs' examine. It reads "A strange creature, unique to Lunar Isle", where a regular Suqah's examine anywhere else on Lunar Isle reads the same, but without the comma.
  • The entire cycle can be completed with time to spare. Bringing unfinished bolts and feathers will allow a player to gain fletching experience during those idle seconds.
  • On 23 August 2011, the Livid Farm was updated with new spells and wishes, now raising the number of produce points needed to unlock all the spells to 850,000 points for "Borrowed Power".
  • After the update, the description for Vengeance Group still read "After learning this last spell, your current produce will be reduced by 663,920 and the remainder can be spent on wishes.", however this was not true. This has not been fixed.
  • If you log out in the middle of a round, the farm will still be in the same state as it was before you logged out, however the farm will still advance to the next stage at the same time for all players.
  • During the Suqah distraction, Pauline sometimes gets drained. When she does, the Suqah will keep hitting too.
  • Although the requirement is 60 Crafting as stated in game guide, completing Lunar Diplomacy needs 61 Crafting.