Lunar spells

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A player casting the Lunar spell Humidify.

The Lunar Spells are a set of spells contained in the Lunar spellbook. The spellbook is unlocked upon completion of the quest Lunar Diplomacy; additionally, completion of Dream Mentor unlocks seven more spells. The spellbook was further expanded with the release of Livid Farm, which offers eight new Lunar spells. While Ancient Magicks focus primarily on combat spells and the standard spellbook contains a mixture of all types of spells, the Lunar spellbook is almost entirely composed of noncombat spells, including teleportation spells, skill-related spells, spells that allow players to aid others in various ways, and miscellaneous spells with unique effects. All Lunar spells make use of astral runes, with the exception of Home Teleport, which is, as always, free. In total, the spellbook contains forty-eight spells.

Overview

The Lunar spellbook.

The Lunar spellbook contains no direct combat spells that are cast on targets to deal damage, lower stats, or otherwise give negative effects. Rather, most Lunar spells are strictly noncombat spells which offer various benefits to some skills such as Crafting and Farming. Some Lunar spells allow players to aid others in various ways, such as curing poison, offering teleportation, and restoring life points.

A few Lunar spells can be used to indirectly influence combat. Vengeance and Vengeance Other are two highly sought-after spells which will reflect back damage to monsters or players. Additionally, Energy Transfer can be used to restore another player's special attack energy, which could give a decisive advantage in a fight. Boost Potion Share and Stat Restore Pot Share are used to distribute stat-boosting and stat-restoring potions, respectively, to other players.

Some spells have individual effects that do not fit into any particular category. Monster Examine and Stat Spy allow the caster to view information about monsters and players, respectively. Dream significantly increases the rate at which life points regenerate. NPC Contact allows the caster to speak to several important NPCs from a distance. Spellbook Swap, the spell with the 2nd highest Magic requirement in the Lunar spellbook after Borrowed Power, enables the caster to use a spell from a different spellbook.

History

At first, the Lunar spellbook had 33 spells. On 15 May 2007, Jagex added 7 new spells that could be used after completing the Dream Mentor quest. The 7 spells are Monster Examine, Humidify, Hunter Kit, Stat Spy, Dream, Plank Make, and Spellbook Swap.

Also, on 18 September 2007, the spell Ourania Teleport was released by Jagex along with the Ourania Runecrafting Altar.

On 2 October 2007, Jagex changed the effects of the Lunar Home Teleport spell so that, if cast on a Non-members world, it would teleport the player to Lumbridge.

On 4 April 2011 the Livid Farm activity was released, adding eight new spells to the Lunar spellbook.

On 23 August 2011 new spells came out adding three new spells to the Lunar spellbook.

On 14 September 2011, along with Ritual of the Mahjarrat, a new spell called Tune bane ore was released.

On 14 March 2012 the Lunar Home Teleport spell was replaced by Home Teleport allowing players to access the Lodestone Network.

Skill and Quest Requirements

Total level: 579
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60
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60
4
40
31
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61
49
70
25
55
14
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60
50
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85
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In order to use the spellbook, the quest Lunar Diplomacy must be completed. This requires that players also complete The Fremennik Trials, Lost City, Rune Mysteries, and Shilo Village (quest). To unlock more spells, the quest Dream Mentor must be completed, which further requires the player to have completed Eadgar's Ruse. The last set of spells can be unlocked by completing the Livid Farm. The skills required to unlock all the spells in the Lunar spell book can be seen in the table to the right.

Switching spellbooks

Once the Lunar spellbook is unlocked, players can switch to it by praying at the astral altar on the southeastern area of Lunar Isle. Unlike the altar in Jaldraocht Pyramid where players switch to and from Ancient Magicks, the astral altar will not drain Prayer points when prayed at.

The quickest way to reach the altar is to break an astral altar teleport tablet, obtained from The Great Orb Project, or use the wicked hood teleport to teleport to the astral altar. Additionally, players already using Lunar spells can cast Moonclan Teleport or Tele Group Moonclan to teleport to the entrance to the town, and then run south past the suqahs to the altar. If a player has obtained a Seal of passage from Brundt the Chieftain, it can be used once per day to teleport to the entrance of the city on Lunar Isle. Perhaps the easiest method, however, is to cast Home Teleport after having completed Lunar diplomacy and selecting the Lunar Isle icon from the Lodestone Network interface. For others, the best option is to speak to Lokar on the docks of Rellekka and travel to Pirates' Cove, then travel to Lunar Isle by speaking to Captain Bentley. Rellekka can be quickly reached by a number of methods, including an enchanted lyre, House Teleport (with a player-owned house located in Rellekka), a Rellekka tablet, or fairy ring codes AJR (Fremennik Slayer Dungeon) or CIP (Miscellania).

Spell Summary

All spells that affect players within a 3x3 area around the caster will also affect players standing in the caster's square.

Icon Spell Magic Level Runes Required Experience Notes
Home Teleport None None None Opens the Lodestone Network interface allowing the player to teleport to any lodestone that player has available.
Bake Pie 65 1Astral5Fire4Water 60 Automatically bakes all uncooked pies in the caster's inventory without risk of burning. One set of the required runes is required for each baked pie; baking ten pies, for example, requires ten astral runes, fifty fire runes, and forty water runes. The Cooking experience for baking the pies is granted when the spell is used.
Cure Plant 66 1Astral8Earth 60 Cures a diseased Farming patch. This spell cannot revive dead crops.
File:Monster examine new.gif Monster Examine* 66 1Cosmic1Astral1Mind 61 Casting this spell on a monster reveals the monster's combat level, current life points, and maximum melee hit, as well as whether the monster can be a slayer assignment. If the monster uses a combat style other than melee, the style(s) in particular are mentioned as well.
File:Npc contact new.gif NPC Contact 67 1Cosmic1Astral2Air 63 Allows the caster to telepathically speak to a variety of NPCs. With NPC Contact, a number of tasks can be performed from a distance, including managing slayer assignments, collecting buckets of sand from Bert, managing Miscellania with Advisor Ghrim, and repairing damaged Runecrafting pouches thanks to the dark mage. The spell can also contact a random NPC, with generally humourous results.
File:Cure other.gif Cure Other 68 1Astral10Earth 65 Cures a targeted player of poison, but does not grant immunity to poison as an antipoison potion does. The targeted player must have Accept Aid turned on.
Humidify* 68 1Astral1Fire3Water 65 Fills all vessels (such as buckets, jugs and vials) in the caster's inventory with water. Will also turn clay into soft clay.
Moonclan Teleport 69 1Law2Astral2Earth 66 Teleports the caster near the bank on Lunar Isle.
File:Moonclan teleport group.png Tele Group Moonclan 70 1Law2Astral4Earth 67 Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Players must have Accept Aid turned on in order to be teleported by this spell.
File:Cure me.gif Cure Me 71 2Cosmic2Astral 69 Cures the caster of poison. Like Cure Other, Cure Me does not provide immunity to poison.
Ourania Teleport 71 1Law2Astral6Earth 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga to unlock the ability to cast this spell.
Hunter Kit* 71 2Astral2Earth 70 Gives the caster a hunter kit containing a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap.
Waterbirth Teleport 72 1Law2Astral1Water 71 Teleports the caster beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
South Falador Teleport** 72 1Law2Astral2Air 70 Teleports the caster to the south entrance of Falador.
File:Waterbirth teleport group.png Tele Group Waterbirth 73 1Law2Astral5Water 72 Teleports the caster along with any players within a 3x3 square area around the caster beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
File:Cure group.gif Cure Group 74 2Cosmic2Astral 74 Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the caster of poison. Players must have Accept Aid turned on in order to benefit from this spell. Cure Group does not grant immunity to poison.
Repair Rune Pouch** 75 1Law1Cosmic2Astral 75 Repairs all Runecrafting pouches in the caster's inventory and strengthens them, increasing the number of uses that a pouch can endure before it degrades.
Barbarian Teleport 75 2Law2Astral3Fire 76 Teleports the caster to the Barbarian Outpost.
File:Stat spy new.gif Stat Spy* 75 2Cosmic2Astral5Body 76 Can be cast on other players to see their skill levels, as well as current life points and prayer points. Can be cast on players who have Accept Aid off.
North Ardougne Teleport** 76 1Law2Astral5Water 76 Teleports the caster to the path just north of the northern bank in Ardougne.
File:Barbarian teleport group.png Tele Group Barbarian 76 2Law2Astral6Fire 77 Teleports the caster along with anyone within a 3x3 square area to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
File:Superglass make new.gif Superglass Make 77 2Astral6Fire10Air 78 Turns all buckets of sand and soda ash, seaweed, or swamp weed in the caster's inventory into molten glass instantly and without the need for a furnace. There is a chance of receiving extra molten glass from the resources consumed. Additionally, 10 Crafting experience is granted for each piece of molten glass received.
Remote Farm** 78 3Nature2Astral2Earth 79 Allows the caster to view the status of, and cure, any farming patch.
Khazard Teleport 78 2Law2Astral4Water 80 Teleports the caster to Port Khazard.
File:Khazard teleport group.png Tele Group Khazard 79 2Law2Astral8Water 81 Teleports the caster along with anyone within a 3x3 square area of the caster to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
File:Dream new.gif Dream* 79 1Cosmic2Astral5Body 82 The caster enters a dream-like state wherein life points regenerate at five times the normal rate (5 life points per 6 seconds, or 50 life points per minute). This spell stacks additively, rather than multiplicatively, with other regenerative effects such as Rapid Heal. Similar to resting, the effect ends if the caster does anything except chat, including move, trade or cast another spell.
File:Spiritualise Food.png Spiritualise Food** 80 3Cosmic2Astral5Body 81 When cast on a piece of food, this spell enchants the food to be usable on a Summoning familiar. When a familiar eats spiritualised food, its life points are restored, its combat stats are boosted, and its duration timer is replenished.
String Jewellery 80 2Astral10Earth5Water 87 Automatically strings all unstrung amulets in the caster's inventory without the need of a ball of wool. One set of runes is consumed for each amulet strung. 4 Crafting experience is granted for each amulet strung.
File:Share stat restore new.gif Stat Restore Pot Share 81 2Astral10Earth10Water 84 Casting this on a restore potion causes the caster to administer 1 dose to each player in a 3x3 square area (including standing on the caster square). Players must have Accept Aid turned on to benefit from this spell.
Magic Imbue 82 2Astral7Fire7Water 86 For approximately 12 seconds after casting this spell, the caster is able to create combination runes without need for an opposing talisman.
Make Leather** 83 2Astral2Body2Fire 87 Turns hides into leather in sets of 5.
File:Fertile soil.gif Fertile Soil 83 2Nature3Astral15Earth 87 This spell treats the targeted Farming patch with supercompost, even if something is growing in the patch.
File:Boost potion share.gif Boost Potion Share 84 3Astral12Earth10Water 88 If cast on a potion that boosts stats (such as a strength potion), the caster distributes 1 dose to each player within a 3x3 square area of the caster. Players must have Accept Aid on in order to benefit from this spell. Because Saradomin brew and Zamorak brew lower some skills and deal damage respectively, Boost Potion Share will not function with them.
Fishing Guild Teleport 85 3Law3Astral10Water 89 Teleports the caster outside the door of the Fishing Guild.
File:Fishing guild teleport group.png Tele Group Fishing Guild 86 3Law3Astral14Water 90 Teleports the caster along with anyone within a 3x3 square area outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
File:Plank make new.gif Plank Make* 86 1Nature2Astral15Earth 90 Turns one log into a plank, without need of the sawmill. Coins are still required to convert a log into a plank, but the amount is decreased.
Catherby Teleport 87 3Law3Astral10Water 92 Teleports the caster near the bank in Catherby.
File:Tunebaneore.png Tune Bane Ore 87 2Astral4Earth1Bane ore Tunes Bane ore against a specific creature.
File:Catherby teleport group.png Tele Group Catherby 88 3Law3Astral12Water 93 Teleports the caster along with anyone within a 3x3 square area around the caster near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
Ice Plateau Teleport 89 3Law3Astral8Water 96 Teleports the caster to the member's half of the Ice Plateau in level 53 Wilderness. When cast, there is no warning provided to the caster that the spell teleports them to the wilderness.
File:Ice plateau teleport group.png Tele Group Ice Plateau 90 3Law3Astral16Water 99 Teleports the caster along with anyone within a 3x3 square area around the caster to the member's half of the Ice Plateau in level 53 Wilderness. Players must have Accept Aid turned on in order to be teleported by this spell. Before being teleported all players will be warned that they are about to teleport into the Wilderness, and given an option to cancel.
Disruption Shield** 90 3Blood3Astral10Body 97 The next successful hit the caster receives from another player is negated. Does not work against NPCs.
File:Energy transfer.gif Energy Transfer 91 2Law1Nature3Astral 100 When cast on another player, the targeted player receives 100% of the caster's special attack energy and some run energy. Can only be cast in a multi combat area and when the caster has a full special attack bar.
Heal Other 92 1Blood3Law3Astral 101 When cast on another player, the caster takes damage equal to up to 75% of their current life points and heals the targeted player, who must have Accept Aid on in order to be healed.
File:Trollheim Teleport.png Teleport to Trollheim** 92 3Law3Astral10Water 101 Teleports the player to the farming patch on Trollheim. This spell requires My Arm's Big Adventure to be completed in order to be cast.
File:Tele Group Trollheim.png Group Teleport to Trollheim** 93 3Law3Astral20Water 102 Teleports the caster along with anyone within a 3x3 square area to the farming patch in Trollheim. Players must have Accept Aid turned on in order to be teleported by this spell. This spell requires My Arm's Big Adventure to be completed in order to be teleported.
File:Vengeance other new.gif Vengeance Other 93 2Death3Astral10Earth 108 When cast on another player, the targeted player gains the Vengeance effect: The next time the targeted player is damaged by a monster or other player, 75% of the damage dealt is rebounded back to the damaging monster or player. The targeted player must have Accept Aid turned on in order to receive the Vengeance effect. The effect ends if the targeted player logs out without being hit.
File:Vengeance new.gif Vengeance 94 2Death4Astral10Earth 112 The caster receives the Vengeance effect, which will recoil 75% of damage dealt the next time the caster is hit by a monster or player. However, the effect wears off if the caster logs out before being hit.
Vengeance Group** 95 3Death4Astral11Earth 120 The caster and any players within a 7x7 area of the caster (up to 50 players at once) receive the Vengeance effect. All other players must have Accept Aid on.
Heal Group 95 3Blood6Law4Astral 124 The caster takes damage equal to up to 75% of their remaining life points and heals all players within a 3x3 square around the caster. Players must have Accept Aid on in order to be healed by this spell.
File:Swap spellbook new.png Spellbook Swap* 96 1Law2Cosmic3Astral 130 Allows the caster to cast a single spell from another spellbook. Can be cast repeatedly in order to allow several spells from other spellbooks. As usual, Desert Treasure must be completed in order to cast Ancient Magicks.
File:Borrowed power.gif Borrowed Power** 99 3Astral Same as the spell used. Allows the caster to (with the aid of an Arcane Capacitor Necklace) cast various spells from the standard spellbook a number of times. Although autocasting is not available, the player is not forced to repeatedly switch spellbooks.
  • Spells marked with an asterisk ( * ) require completion of Dream Mentor to cast.

Trivia

  • No Lunar spells use chaos runes or soul runes.
  • Of the various combination runes, only steam, smoke and mud runes can be useful for Lunar spells, as no Lunar spells use combinations of air and earth runes, fire and earth runes or water and air runes.
  • The Lunar Spellbook is extremely popular as a support system in large group battles against monsters because of their ability to heal allies and then swiftly heal themselves with Dream; they are especially popular if they have completed Dream Mentor and can use Ancient Magicks because of the Spellbook Swap spell allowing them to use the healing abilities of the Lunar spellbook and aggressive Ancient Magick spells such as Ice Barrage.
  • Currently no Lunar Spells can be autocast, this may be due to the fact that there are no combat spells.
  • When the rest feature was added, the lifepoint-restore rate for the Dream spell was changed from three times faster to five times faster.
  • On 28 July 2009, the Lunar spell book received a graphical update.
  • When you reach the Magic level 67 needed for the NPC Contact spell, the congratulation box says that 'Members can now cast NPC Contact (after Dream Mentor)', although the quest is required to comunicate only with some characters or "random".
  • When clicking on a teleportation spell it reads, "You do not have enough Astral Runes to cast this spell.", While for regular teleports on the regular spellbook it reads Law Runes.


es:Lunar Spells