Cave horror
Release date | 4 July 2006 (Update) |
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Members? | Yes |
Combat level | 80 |
Life points | 550 |
Experience for killing | 220 (73 Constitution experience) |
Slayer level | Level 58 |
Slayer XP | 55 |
Assigned by | Chaeldar, Sumona |
Aggressive? | Yes |
Poisonous? | No |
Immune to poison? |
No |
Attack style | Melee, Magical melee |
Attack speed | |
Max hit | 94 |
Weakness | Ranged, stab |
Always drops | Big bones |
Examine text | A horrible, emaciated ape like creature with beady red eyes. |
A Cave horror is a Slayer monster that requires level 58 Slayer, a witchwood icon, and a light source to successfully hunt and kill. You must also have completed the Cabin Fever quest to have access to Mos Le'Harmless, as cave horrors live in an unlit cave on this island. They also have a weaker relative outside on the island called the jungle horror.
Players can buy a witchwood icon from any Slayer Master and must wear it while fighting cave horrors in close combat. You can damage them without the icon, but the icon protects against the cave horrors' scream. Without the icon, the scream reduces stats and life points, similar to the effect of a banshee when fought without earmuffs or a dust devil when fought without a face mask. The Deflect Melee and Protect from Melee prayers also block this damage.
The witchwood icon is not necessary when engaging in long range combat from a safe spot, so neck wear with better combat modifiers can be worn instead. It is recommended to carry an icon in inventory when using this tactic, in case close combat occurs by accident.
In contrast to most monsters, the cave horror has an irregular attack speed, which can shift in the middle of a battle. Time between attacks can be either 2.4 seconds or 3.0 seconds. This makes it somewhat difficult to utilise the prayer flashing tactic effectively. However, this is compensated by their comparatively low amount of life points.
Cave horrors are generally known for dropping black masks.
Cave horrors are an effective place to train Ranged for players with 85+ Ranged looking for a chance of high profit (from black masks and various seeds) as well as a decent amount of crimson charms.
The good thing about this cave is that there is a staircase in the north-eastern end, on the surface there is Edible seaweed that can heal 40 lifepoints. If utilised correctly, you can stay here for quite a long time, farming clue scrolls (except you can only have one clue scroll at a time) or black masks.
Locations
- Mos Le'Harmless Caves - in a cave on the southeast side of the island which can be accessed quickly through the Fairy ring DIP. Players need a light source (such as Seer's headband 4 or a bullseye lantern) to operate in the cave. If a player goes in without a light source, bugs will rapidly bite them hitting 10-100 and can kill the player quickly depending on their number of life points. (Note: If using the fairy ring shortcut, you must first repair the bridges connecting the fairy ring island to the Mos le'Harmless mainland. This will require a total of 8 planks and 16 nails of any kind. Each bridge must be repaired from a different side, meaning you must fix it from the Mos le'Harmless side as well as the fairy ring island side if it is your first time using the shortcut).
Tactics
An effective method of killing cave horrors is as follows:
Players using melee should use armour that has a high magical defence bonus (+100) whilst at the same time not giving negative offensive melee bonuses like Karil's top, Karil's skirt, and Royal Dragonhide equipment. There is no danger here if you have a full inventory of monkfish and bank when you run out. Guthan's set can be effective with a magic level of around 70 or higher, as the nearby Albino Bats can be used for healing if health gets too low. Some other Guthan's users may prefer to use prayer, in which case it is advised that they bring prayer potions or super restore potions in order to restore their prayer points. Black dragonhide armour, an abyssal whip, an obsidian shield, and a bunyip familiar will keep you there long enough to fill your inventory, although with around 80 defence and 70 magic, you should take around 8 monkfish, just-in-case.
It is highly recommended to bring along a fire staff or fire runes to alch all armour and weapon drops. You will not need to bring your own nature runes as they are a very common drop.
Familiars such as bunyips or beasts of burden full of extra food are recommended. Food that heals 140 or higher is also highly recommended.
Another effective way is going to the cave horrors with bones to peaches tablets, and pick up the bones and turn them into peaches. It is recommended to save bank trips by only picking up the nature runes, seeds and black masks (noted teak logs may also be picked up) as peaches heal 80 life points and they serve well for camping in the cave.
Rangers should use the safe spot shown below, or one of the very few other safe spots if they wish not to receive damage from the cave horrors. Reasonable ranged attack bonus is recommended, 160+ is preferable. If one wishes to use the method of tanking taking the hits of the cave horrors whilst ranging, it is advised they have high magical defence, such as +100 magical defence bonus with 85 Defence, 75 Magic. Knives, darts and shortbows are very effective against these when a player has high levels in ranged, 80+.
Sacrificing magical defensive armour for equipment like dragon boots and the dragon defender which give significant strength bonuses, and a fast weapon such as an abyssal whip or a Saradomin sword, can be used for quick kills. This is effective because the monsters only have 550 life points, and can be easily taken down by a player with 70+ Strength in 3 to 4 hits.
A halberd may also be used for killing cave horrors in one of the safespot locations.
Warning: If you forget to bring a witchwood icon and fight cave horrors with melee without stopping, you will get hit for 86-87 each time it attacks.
Ring of Wealth
The ring of wealth will increase your chances of getting any item from the rare drop table, and will slightly increase your chances of getting a black mask. See the ring of wealth page for a more thorough description of how the ring of wealth works.
The ring of wealth shines after every kill no matter what, as it boosts every drop's quality and the charm quantity/quality rate as well. It is very highly recommended to wear the Ring of wealth.
Safespots
There are many safe spots, but these seem to be the most efficient.
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A minimap image of the safespot area
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The eastern safe spot
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The western safe spot
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The north-western safe spot
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South-eastern Safe Spot
Drops
100% drops
Item Quantity Rarity GE Market Price Big bones 1 Always 351
Weapons and armour
Item Quantity Rarity GE Market Price Mithril hatchet 1 Common 204 Mithril kiteshield 1 Uncommon 1,086 Rune dagger 1 Uncommon 4,562 Adamant full helm 1 Uncommon 1,884 Adamant kiteshield 1 Rare 3,103 Black mask (10) 1 Rare 650,425
Charms
Seeds
Item Quantity Rarity GE Market Price Belladonna seed 1 Common 29 Cabbage seed Cabbage seed 1–3 Common 3–9 Toadflax seed 1 Common 989 Potato seed Potato seed 1–4 Common 1–4 Irit seed 1 Common 100 Onion seed Onion seed 1–3 Common 1–3 Kwuarm seed 1 Uncommon 1,042 Poison ivy seed 1 Uncommon 31 Snapdragon seed 1 Uncommon 26,078 Cactus seed 1 Uncommon 20 Cadantine seed 1 Uncommon 997 Evil turnip seed 1–4 Uncommon 52–208 Strawberry seed 1 Uncommon 92 Sweetcorn seed Sweetcorn seed 1–2 Uncommon 3–6 Avantoe seed 1 Uncommon 1,306 Tomato seed Tomato seed 1–2 Uncommon 1–2 Wergali seed 1 Uncommon 389 Fellstalk seed 1 Uncommon <ref>With Morchella mushroom spore.</ref> 1,026 Morchella mushroom spore 3 Uncommon <ref>With Fellstalk seed.</ref> 1,488 Watermelon seed 1 Rare 1,861 Lantadyme seed 1 Rare 28,328 Dwarf weed seed 1 Rare 43,732
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Herbs
Item Quantity Rarity GE Market Price Grimy tarromin 1 Common 56 Grimy guam 1 Common 521 Grimy marrentill 1 Common 41 Grimy ranarr 1 Uncommon 3,508 Grimy avantoe 1 Uncommon 2,877 Grimy harralander 1 Uncommon 385 Grimy irit 1 Uncommon 1,496 Grimy kwuarm 1 Uncommon 2,902 Grimy cadantine 1 Rare 1,336 Grimy dwarf weed 1 Rare 7,525 Grimy lantadyme 1 Rare 6,002
Runes
Item Quantity Rarity GE Market Price Template:ExchangeItemNat Nature rune 3–6 Common Expression error: Unrecognized punctuation character "[".–Expression error: Unrecognized punctuation character "[". Fire rune 50 Rare 700
Other
Item Quantity Rarity GE Market Price Coins 44–495 Common Not sold Limpwurt root 1 Common 844 Teak logs 4 (noted) Common 492 Mahogany logs 2–4 Uncommon 1,054–2,108 Foot bone 1 Fur n' Seek.</ref> Uncommon <ref>Only duringNot sold Clue scroll (hard) 1 Rare Not sold Long bone 1 Rare Not sold Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Curved bone 1 Very rare Not sold
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Rare drop table drops
This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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Trivia
- A Cave Horror's roar counts as a magical melee attack, and will be blocked by Deflect/Protect from Melee.
- When fighting Cave Horrors and wearing a Ring of Wealth, the Ring will 'shine more brightly' with each kill even when no rare drop table item is dropped. The reason for this is because, like most slayer monsters, Cave Horrors have their own unique drop Black mask (10) and every kill has a slightly boosted chance to drop it.
- Morchella mushroom spores are always dropped in groups of three, and almost always along with a fellstalk seed.
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