Terror dog
Release date | 22 January 2007 (Update) |
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Members? | Yes |
Combat level | 100/110 |
Life points | 820/880 |
Experience for killing | 100: 328 +109
110: 348 +116 |
Slayer level | Level 40 |
Slayer XP | 82/87 |
Assigned by | Sumona, Kuradal |
Aggressive? | Yes |
Poisonous? | No |
Immune to poison? |
No |
Attack style | Melee |
Attack speed | AverageInterval: 3.6 seconds |
Max hit | 110 (approx)/150 |
Weakness | Magic, and the level 110 are weak to ranged. |
Always drops | Bones/Big bones |
Examine text | A terrifying dog beast. |
Terror dogs are found at the end of Tarn's Lair. Players can access them very quickly by utilising the teleport to Tarn's Lair on the slayer ring, assuming that the player has spent 75 points on a ring or 300 points on unlocking the ability to craft these rings and has 75 crafting to make them. They are the only monsters that drop Granite helmets. They can be killed at level 40 Slayer. Although they are in a multi-combat area, the Dwarf Multicannon cannot be used here. Tarn's Lair quickly drains prayer at a rate of 10 points per two game ticks, or 500 points per minute (much faster than the Barrows), so it is best not to plan on using prayer. As such, high level armour (perhaps Guthan's) and food is recommended. The spell Bones to Peaches is also useful for food. It is also useful to use a halberd and trap them.
During The Lair of Tarn Razorlor, four of these need to be fought alongside some animated armour and Tarn Razorlor. They rarely use their magic attack, only using it when out of melee range, and is very weak and inaccurate.
Terror dogs do not count toward fulfilling a Slayer task for dogs; they are a separate task.
Their drops are also very similar to the drops of Green dragons.
Location
- Tarn's Lair
- Dominion Tower (4 when fighting Tarn Razorlor; these do not count toward slayer assignments)
Strategy
“ | Terror dogs are, unsurprisingly, dogs that terrorise the weak. You'll find them in the Haunted Mine, near Tarn's Lair. | ” |
— Kuradal
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Terror dogs are similar to hellhounds in that they can hit hard and quite accurately, but have very low defence and can easily be killed by a player with high offensive stats. However, differing from hellhounds, terror dogs drop more than just charms and the occasional clue scroll. Fighting terror dogs (mostly done for slayer tasks) can be a difficult and annoying task, although high-level players with healing equipment or familiars can fight them almost indefinitely. Since their room is multicombat and the terror dogs can hit high, it is recommended that players stand in places where only one or two terror dogs can attack at the same time, until they become non-aggressive. Note: they become aggressive again after 20 minutes. The corners of the room allow only one level 110 terror dog to attack, because of its size, although a level 100 terror dog can also attack. The north-eastern or the north-western crevices are similar and can be somewhat better, as the level 110 terror dogs will line up trying to attack and only one level 100 terror dog spawns in each of these crevices. The level 100 terror dogs are not quite as dangerous as the level 110 ones, so staying in the back of the crevices allows only the level 100s to be fought, and once the level 110s that follow the player into the crevice they can killed. Moving near the crevice's opening to the central room, however, can attract more level 110s into the crevice. Killing level 100s in this method, however, can be somewhat time consuming, as after one is killed the player must wait for it to respawn.
It is advisable to carry monkfish or higher-healing food.
If the player will have to reach the terror dogs by travelling through Tarn's Lair (rather than teleporting via the ring of slaying), it is then recommended to wear dragonhide armour or bring prayer potions if you are under 70 prayer, as the skeleton mages' magic attacks can hit hard on metal armour - or just pray mage and you are immune to their attacks. Before entering the room with the terror dogs, make sure to change into better melee armour.
Terror dogs can hit frequently and hard, so players should pay particular attention to their life points when fighting them. For example, even when using Guthan's set and a Bunyip at the same time, a series of terror dog hits can sometimes cause damage much faster than the equipment and familiar can heal the player. An Emergency teleport is recommended if players experience difficulty staying about half life points.
Terror dogs can be an annoying slayer task if the player is not in possession of a Ring of slaying, as getting there will take a long time and will be very dangerous. Therefore it is advisable to skip these tasks if possible, in this case. However, with a Ring of Slaying getting there is quick, and chances are that a player in possession of said ring will be fit enough to challenge these beasts similar to hellhounds - though it is possible for well-equipped, high-level players to navigate the lair, complete the miniquest and the slayer assignment in one trip without a Ring of Slaying.
It is possible to safespot terror dogs once they become tolerant. The trick is to get the terror dog "caught" behind the torch.
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A good place to line Terror dogs
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The safe spot at the torch.
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The safe spot in the cage.
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Tarn turns a statue into a terror dog!
Drops
100% drop
Item Quantity Rarity GE Market Price Bones 1 Always <ref>Level 100 only</ref> 105 Big bones 1 Always <ref>Level 110 only</ref> 351
Charms
Weapons and armour
Item Quantity Rarity GE Market Price Steel battleaxe 1 Common 282 Mithril spear 1 Common 393 Mithril hatchet 1 Common 204 Steel platelegs 1 Common 478 Granite helm 1 gathered Adventurer's Log data as of 18 September 2012.</ref> Uncommon <ref>Estimated at 1/126 using27,200 Adamant full helm 1 Uncommon 1,884 Rune dagger 1 Uncommon 4,562 Mithril kiteshield 1 Uncommon 1,086
Runes
Item Quantity Rarity GE Market Price Water rune 75 Common 525 Law rune 3 Uncommon 447 Template:ExchangeItemNat Nature rune 15 Uncommon Expression error: Unrecognized punctuation character "[". Fire rune 37 Uncommon 518
Herbs
Item Quantity Rarity GE Market Price Grimy guam 1 Uncommon 521 Grimy marrentill 1 Uncommon 41 Grimy tarromin 1 Uncommon 56 Grimy harralander 1 Uncommon 385 Grimy ranarr 1 Rare 3,508 Grimy irit 1 Rare 1,496 Grimy avantoe 1 Rare 2,877 Grimy kwuarm 1 Rare 2,902 Grimy cadantine 1 Rare 1,336 Grimy lantadyme 1 Rare 6,002 Grimy dwarf weed 1 Rare 7,525
Other
Item Quantity Rarity GE Market Price Coins 44–200, 440 Common Not sold Adamantite ore 1 Common 1,655 Bass 1 Common 209 Clue scroll (hard) 1 Uncommon Not sold Long bone 1 Rare <ref name="ref1">Only dropped by level 110's.</ref> Not sold Curved bone 1 Rare <ref name="ref1"/> Not sold Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold
<references />
Rare drop table drops
This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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