Dark beast
Release date | 17 October 2005 (Update) |
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Members? | Yes |
Combat level | 182 |
Life points | 2200 |
Experience for killing | 880 (293 Constitution experience) |
Slayer level | Level 90 |
Slayer XP | 225.4 |
Assigned by | Duradel or Lapalok, Kuradal |
Aggressive? | Yes |
Poisonous? | No |
Immune to poison? |
No |
Attack style | Melee, Magic |
Attack speed | AverageInterval: 3.6 seconds |
Max hit | 174 (Melee), 80 (Magic) |
Weakness | Slash, Stab |
Always drops | Big bones |
Examine text | From a darker dimension. |
Dark beasts are level 182 monsters found in the Mourner Tunnels on the path to the Temple of Light and inside Kuradal's Dungeon. Requiring level 90 Slayer to kill, Dark beasts are the only creatures to drop Dark bows and along with Dragon implings are the only droppers of Death talismans. A dark beast can attack using magic or melee, but it only uses magic if the player initiates combat against the beast or moves away from the beast so that it cannot melee the player. If the beast initiates combat, it only uses melee as long as the player remains in melee range. Since dark beasts are always aggressive regardless of how long the player has been present, players can avoid the magic attacks simply by having Auto Retaliate activated and allowing the dark beasts to initiate combat. This allows players to safely kill dark beasts through use of the Protect from Melee prayer or the Deflect Melee curse. Alternatively, a player can move to a Safe spot and use the Protect from Magic prayer or Deflect Magic curse.
While dark beasts can only be accessed by members, their lower-level revenant counterparts are on both member and free to play worlds.
If assigned as a slayer task, Revenant dark beasts may take their place.
Dark beasts are an often underestimated method of training combat stats. Using prayer prolonging gear, a fast yet powerful weapon, and potions (stat boosting and prayer Potions), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.
Dark beasts have a higher chance to drop Blue charms than most other creatures. The exception being Glacors, which have a 35% chance of dropping Blues, as opposed to 14% for dark beasts, and Tormented Demons, which have a 40% chance of dropping 3 blue charms. However, Glacors and Tormented Demons have more requirements than Dark beasts, making the beasts a better choice for those who do not have any other way of 'farming' blue charms.
Dark Beasts also have a high chance of dropping items from the Rare Drop Table, it is very possible to obtain the high valued rewards even the very rare onyx bolts. Wearing a Ring of Wealth can even further increase your chances.
Locations
Mourner tunnels
The dark beasts are in the tunnels between the Mourner headquarters in West Ardougne and the entrance to the Temple of Light.
When entering from the headquarters, the player must wear Mourner gear and have the New Key to enter the tunnels from the Mourner headquarters basement. Mourner gear can be obtained during and after the Mourning's Ends Part I quest, but the player must have started the Mourning's Ends Part II quest to obtain the new key and enter the tunnels.
The new key is easily obtained in the Mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to prayer or melee gear once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.
After Mourning's Ends Part II, players can go to the Death altar via the Abyss and then reach the tunnels by going through the Temple of Light. This method requires the Crystal trinket from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.
After the Within The Light quest, players can have Eluned help them add a Temple-of-Light teleport to their Teleport crystals. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with Mourner gear, keys, or trinkets.
Kuradal's Dungeon
The release of Kuradal's Dungeon has made it possible to receive dark beasts as a slayer task by players who have not completed Mourning's Ends Part II. The beasts are located in the second to last chamber of the dungeon, immediately before the iron and steel dragons. However, as with all monsters in Kuradal's dungeon, they may only be fought if they have been assigned to do so by Kuradal.
Players with 90 Agility can speed the rate to get to them, however dragonfire protection is needed because of the Iron dragons that block the way.
The entrance to the dungeon is located in the Ancient Cavern. Players may quickly reach this area by using the ferocious ring's teleport to arrive next to Kuradal or by using the fairy ring code BJQ which will take players near the steps leading up to the dungeon entrance.
Strategy and Tactics
“ | Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I've managed to trap a few in the dungeon I'm guarding. | ” |
— Kuradal
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Drops
100% drop
Item Quantity Rarity GE Market Price Big bones 1 Always 351
Charms
Weapons
Item Quantity Rarity GE Market Price Black 2h sword 1 Common 1,044 Black battleaxe 1 Common 592 Black hatchet 1 Uncommon 304 Rune 2h sword 1 Rare 38,245 Rune battleaxe 1 Rare 24,735 Dark bow 1 gathered Adventurer's Log data as of 18 September 2012.</ref> Rare <ref>Estimated at 1/486 using123,538
Armour
Item Quantity Rarity GE Market Price Adamant sq shield 1 Common 2,152 Rune chainbody 1 Uncommon 29,853 Rune full helm 1 Rare 20,861 Rune sq shield 1 Very rare 22,884
Runes
Item Quantity Rarity GE Market Price Chaos rune 10 Common 860 Blood rune 7 Common 1,365 Air rune 47 Uncommon 376 Death rune 3–5 Uncommon 555–925 Law rune 3–45 Uncommon 447–6,705
Herbs
Item Quantity Rarity GE Market Price Grimy guam 1–2 Common 521–1,042 Grimy marrentill 1–2 Common 41–82 Grimy tarromin 1–2 Common 56–112 Grimy harralander 1–2 Uncommon 385–770 Grimy ranarr 1–2 Uncommon 3,508–7,016 Grimy irit 1–2 Uncommon 1,496–2,992 Grimy avantoe 1–2 Uncommon 2,877–5,754 Grimy cadantine 1–2 Uncommon 1,336–2,672 Grimy lantadyme 1–2 Uncommon 6,002–12,004 Grimy kwuarm 1–2 Uncommon 2,902–5,804 Grimy dwarf weed 1–2 Uncommon 7,525–15,050
Other
Item Quantity Rarity GE Market Price Coins 64, 95, 152, 220, 299, 3000 Common Not sold Attack potion (3) 1 Uncommon 226 Shark 1–2 Uncommon 525–1,050 Death talisman 1 Uncommon 801 Adamant bar 1 Uncommon 2,175 Ferocious ring 1 Kuradal's dungeon</ref> Rare <ref>Only inNot sold Rune bar 1 Rare 13,029 Curved bone 1 Rare Not sold Long Bone 1 Rare Not sold Spin ticket 1 Rare Not sold Court summons 1 Very rare Not sold Starved ancient effigy 1 Very rare Not sold
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Rare drop table drops
This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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Trivia
- Dark beasts were involved in the God Wars, as evidenced by the Revenant dark beasts that are located in the Forinthry Dungeon.
- Dark beasts used to drop normal bones. As of the 11th of April 2012, this is no longer the case. An update caused Dark Beasts to drop big bones instead. This also gave them a chance to drop long bones and curved bones.
- Sometimes, a Dark beast may attack from a distance, making it look as if you and the beast are attacking the air. This is probably because the beast is attacking too fast to start moving, and may be an oversight from Jagex.
See also