Desert strykewyrm
Release date | 8 February 2010 (Update) |
---|---|
Members? | Yes |
Combat level | 130 |
Life points | 1200 |
Experience for killing | 480 (160 Constitution experience) |
Slayer level | Level 77 |
Slayer XP | 120 |
Assigned by | Sumona, Duradel or Lapalok, Kuradal |
Aggressive? | No |
Poisonous? | No |
Immune to poison? |
No |
Attack style | Melee, Magical ranged |
Attack speed | AverageInterval: 3.6 seconds |
Max hit | 120 (approx) (Melee), 300 (Special attack), 125 (Magical ranged) |
Weakness | Slash, Ranged |
Always drops | None |
Examine text | I dread to think of how many of these are in the sand. |
Desert strykewyrms are slayer monsters located east of Al Kharid, through the east gate. They may only be killed if a player is assigned to kill them by a slayer master (level 77 Slayer required). You cannot use temporary boosts, as you need to be assigned these from your master. Desert strykewyrms are an excellent source of various noted items, and the occasional Focus sight, which is needed to create a Full slayer helmet.
A wyrm initially appears as a mound on the ground; the mound may be still or be moving about. Before battle can be initiated with the wyrm, a player must investigate the mound by clicking on it. This causes the player's character to perform the Stomp emote, after which the wyrm bursts out of the ground. When the wyrm appears, the player should immediately click on it to initiate combat as otherwise a small amount of time will be wasted before combat begins.
If the player is not currently assigned a desert strykewyrm task, investigating the mound still causes the player's character to perform the stomp emote, but the wyrm does not burst forth. Instead, the character will then perform the Think emote.
Attacks
The desert strykewyrm's standard attacks are melee and magical ranged. The wyrm will usually use melee and only occasionally use magical range when the player is not within melee range. This attack however, rarely hits and even if it hits, it usually does not hit over 100.
The desert strykewyrm also has a special attack which consists of it burrowing under the ground, moving toward the player fighting it, and then bursting out of the ground dealing 300 damage. Running over the strykewyrm right as it bursts out of the ground will hit the player twice with its special attack, dealing a total of 600 damage.
The special attack may be avoided by running 2-3 squares away from where the player was standing when the wyrm starts to burrow. Timing is important; hesitating a moment when the wyrm burrows could cause the wyrm's special attack to hit. Many players run directly away from the wyrm when it burrows, but depending on your reaction time, this might not be a good idea, so running to the sides is a good idea for those with laggy computers or if they are too slow to react to the attack.
Tips
As of the 1 November 2011 update, the desert strykewyrm area is no longer affected by the desert heat effect, so waterskins or an enchanted water tiara are not required. However, there is a small area around the edges of the plateau, marked by slightly lighter-coloured sand, where the desert effect still occurs.
When running away from the special attack, it is best to click on the ground itself instead of the minimap, as the player can react to the tactical situation in the area. A player should not click on another mound when trying to get away, as the player will run up to (not onto) the mound and stop, which might leave the player too close to the surfacing wyrm.
Desert strykewyrms have a high amount of health for their level, but have low defence, making it quite easy with powerful weapons to cause a large amount of damage. Soul split heals greatly when used on them.
The wyrm's special attack can be disabled by standing near any kind of obstacle. There are several cactuses and bushes around their area, but they are relatively spread out and few in number. If choosing to range them, wear armour with a high magical defence, because their ranged attack is Magical ranged. Alternatively, players could wear armour with a high prayer bonus and pray Protect from Missiles.
This special attack occurs on average once every 15-20 attacks. Depending upon how fast the player can kill a desert strykewyrm, the special attack may or may not occur with each wyrm battle, but one special attack per 2 or 3 wyrms is very likely. The special attack of the Enhanced Excalibur is very useful for healing in the occasional event that players are unable to dodge the special attack.
In a recent update, Jagex changed the special attacks of strykewyrms so that they only cause damage to the player attacking them. Previously, if any players ran across a strykewyrm in the middle of its burrowing attack, they would be damaged when the strykewyrm surfaced.
For players who have difficulty moving out of the way in time, it is advised to range Strykewyrms from a distance. Range them at the maximum distance of your crossbow/shortbow/longbow as they will slowly advance towards you occasionaly.
Drops
Charms
Template:Charm:Desert strykewyrm
Runes and Talismans
Item Quantity Rarity GE Market Price Death rune 15 Uncommon 2,775 Water rune 2–100 Uncommon 14–700 Law rune 15 Uncommon 2,235 Air talisman 1 Uncommon 81 Earth talisman 1 Uncommon 826 Body talisman 1 Rare 251 Mind talisman 1 Rare 84 Cosmic talisman 1 Rare 160 Fire talisman 1 Rare 1,938
Weapons and armour
Item Quantity Rarity GE Market Price Mithril battleaxe 1 Uncommon 854 Rune hatchet 1 Uncommon 7,607 Focus sight 1 gathered Adventurer's Log data as of 18 September 2012.</ref> Very rare <ref>Estimated at 1/484 using151,032
Seeds
Item Quantity Rarity GE Market Price Cadantine seed 1 Common 997 Avantoe seed 1 Uncommon 1,306 Kwuarm seed 1 Uncommon 1,042 Toadflax seed 1 Uncommon 989 Irit seed 1 Uncommon 100 Watermelon seed 1 Uncommon 1,861 Poison ivy seed 1 Uncommon 31 Belladonna seed 1 Uncommon 29 Cactus seed 1 Uncommon 20 Lantadyme seed 1 Uncommon 28,328 Dwarf weed seed 1 Rare 43,732 Maple seed 1 Very rare 32,087 Snapdragon seed 1 Very rare 26,078 Torstol seed 1 Very rare 274,040
Herbs
Item Quantity Rarity GE Market Price Grimy guam 1–4 Common 521–2,084 Grimy marrentill 1–4 Uncommon 41–164 Grimy lantadyme 1–4 Uncommon 6,002–24,008 Grimy avantoe 1–4 Uncommon 2,877–11,508 Grimy cadantine 1–4 Uncommon 1,336–5,344 Grimy dwarf weed 1–4 Uncommon 7,525–30,100 Grimy harralander 1–4 Uncommon 385–1,540 Grimy toadflax 1–4 Uncommon 2,724–10,896 Grimy irit 1–4 Uncommon 1,496–5,984 Grimy kwuarm 1–4 Uncommon 2,902–11,608 Grimy ranarr 1–4 Uncommon 3,508–14,032 Grimy tarromin 1–4 Uncommon 56–224
Other drops
Note: Can occasionally drop two drops at once.
Item Quantity Rarity GE Market Price Coins 200, 240, 286, 346, 400, 440, 1201–4500 Common Not sold Waterskin (4) 2 Common 450 Super defence (2) 1 Common 51 Potato cactus 5–10 (noted) Common 4,995–9,990 Yew logs 10 (noted) Common 4,940 Pure essence 120 (noted) Common 12,840 Swordfish 2 Uncommon 598 Adamant bar 3 (noted) Uncommon 6,525 Anagogic ort 20 Uncommon <ref>Only with seeds or RDT drops.</ref> Not sold Clue scroll (Hard) 1 Rare Not sold Court summons 1 Rare Not sold Spin ticket 1 Rare Not sold Starved ancient effigy 1 Very rare Not sold Clue scroll (elite) 1 Very rare Not sold
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Rare drop table drops
This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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Trivia
- Using the stomp emote to attract the Strykewyrm is possibly a reference to the sandworms (Shai'Hulud) from Frank Herbert's Dune novel series, which share some common characteristics.
- As with all other strykewyrms, Desert Strykewyrms can attack diagonally with melee. This is not a glitch.
- Desert Strykewyrms could be based off the monsters Graboids from the movie Tremors, in which gigantic worm-like beings travel underground in the Nevada desert in search of people to eat, or more likely, the sandworms from the classic sci-fi novel Dune.
- The release of strykewyrms was hinted at by the Twitter hint, "Three strykes and they're out" and the Chaos Elemental hint in the Postbag From the Hedge a few weeks earlier.
- Desert strykewyrms, along with the rest of the strykewyrms, were the first monsters in RuneScape that made use of Particle Effects.
- If a Dragon dagger special is launched and only one hitsplat appears and the wyrm burrows underground, the second hitsplat will appear after the wyrm bursts out of the ground. The same happens with the Dragon claws special.
- In October 2010, a graphical glitch caused Desert strykewyrms and other strykewyrms to get a stripy, wood-like texture on their armour. This was fixed as of 2 November 2010, although it had reappeared. The glitch was fully fixed on 26 July 2011.
- In the lead up to the release of Strykewyrms, the encrypted message from the Chaos Elemental in Postbag from the Hedge contained the phrase 'from beneath you, it devours' - this possibly relates simultaneously to the burrowing nature of the Strykewyrms and also that they were slayer-related content. 'From beneath you, it devours' is a recurring phrase in season 7 of Buffy the Vampire Slayer.
- If a player runs behind an obstacle just as a strykewyrm burrows into the ground, the strykewyrm will disappear. Although it will seem to respawn normally, it will leave no drops. This will not count towards a kill, and it has not been fixed yet.
- Standing next or on your own Dwarf Multicannon prevents wyrms from using their special attack. This is probably a glitch.
Jungle strykewyrm • Desert strykewyrm • Ice strykewyrm(Freezy pet) • WildyWyrm |
nl:Desert strykewyrm de:Desert strykewyrm fi:Desert Strykewyrm