Lunar spells
The Lunar Spells are a set of spells contained in the Lunar spellbook. The spellbook is unlocked upon completion of the quest Lunar Diplomacy; additionally, completion of Dream Mentor unlocks seven more spells. The spellbook was further expanded with the release of Livid Farm, which offers eight new Lunar spells. While Ancient Magicks focus primarily on combat spells and the standard spellbook contains a mixture of all types of spells, the Lunar spellbook is almost entirely composed of noncombat spells, including teleportation spells, skill-related spells, spells that allow players to aid others in various ways, and miscellaneous spells with unique effects. All Lunar spells make use of astral runes, with the exception of Home Teleport, which is, as always, free. In total, the spellbook contains forty-eight spells.
Overview
The Lunar spellbook contains no direct combat spells that are cast on targets to deal damage, lower stats, or otherwise give negative effects. Rather, most Lunar spells are strictly noncombat spells which offer various benefits to some skills such as Crafting and Farming. Some Lunar spells allow players to aid others in various ways, such as curing poison, offering teleportation, and restoring life points.
A few Lunar spells can be used to indirectly influence combat. Vengeance and Vengeance Other are two highly sought-after spells which will reflect back damage to monsters or players. Additionally, Energy Transfer can be used to restore another player's special attack energy, which could give a decisive advantage in a fight. Boost Potion Share and Stat Restore Pot Share are used to distribute stat-boosting and stat-restoring potions, respectively, to other players.
Some spells have individual effects that do not fit into any particular category. Monster Examine and Stat Spy allow the caster to view information about monsters and players, respectively. Dream significantly increases the rate at which life points regenerate. NPC Contact allows the caster to speak to several important NPCs from a distance. Spellbook Swap, the spell with the 2nd highest Magic requirement in the Lunar spellbook after Borrowed Power, enables the caster to use a spell from a different spellbook.
History
At first, the Lunar spellbook had 33 spells. On 15 May 2007, Jagex added 7 new spells that could be used after completing the Dream Mentor quest. The 7 spells are Monster Examine, Humidify, Hunter Kit, Stat Spy, Dream, Plank Make, and Spellbook Swap.
Also, on 18 September 2007, the spell Ourania Teleport was released by Jagex along with the Ourania Runecrafting Altar.
On 2 October 2007, Jagex changed the effects of the Lunar Home Teleport spell so that, if cast on a Non-members world, it would teleport the player to Lumbridge.
On 4 April 2011 the Livid Farm activity was released, adding eight new spells to the Lunar spellbook.
On 23 August 2011 new spells came out adding three new spells to the Lunar spellbook.
On 14 September 2011, along with Ritual of the Mahjarrat, a new spell called Tune bane ore was released.
On 14 March 2012 the Lunar Home Teleport spell was replaced by Home Teleport allowing players to access the Lodestone Network.
Skill and Quest Requirements
Total level: 579
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In order to use the spellbook, the quest Lunar Diplomacy must be completed. This requires that players also complete The Fremennik Trials, Lost City, Rune Mysteries, and Shilo Village (quest). To unlock more spells, the quest Dream Mentor must be completed, which further requires the player to have completed Eadgar's Ruse. The last set of spells can be unlocked by completing the Livid Farm. The skills required to unlock all the spells in the Lunar spell book can be seen in the table to the right.
Switching spellbooks
Once the Lunar spellbook is unlocked, players can switch to it by praying at the astral altar on the southeastern area of Lunar Isle. Unlike the altar in Jaldraocht Pyramid where players switch to and from Ancient Magicks, the astral altar will not drain Prayer points when prayed at.
The quickest way to reach the altar is to break an astral altar teleport tablet, obtained from The Great Orb Project, or use the wicked hood teleport to teleport to the astral altar. Additionally, players already using Lunar spells can cast Moonclan Teleport or Tele Group Moonclan to teleport to the entrance to the town, and then run south past the suqahs to the altar. If a player has obtained a Seal of passage from Brundt the Chieftain, it can be used once per day to teleport to the entrance of the city on Lunar Isle. Perhaps the easiest method, however, is to cast Home Teleport after having completed Lunar diplomacy and selecting the Lunar Isle icon from the Lodestone Network interface. For others, the best option is to speak to Lokar on the docks of Rellekka and travel to Pirates' Cove, then travel to Lunar Isle by speaking to Captain Bentley. Rellekka can be quickly reached by a number of methods, including an enchanted lyre, House Teleport (with a player-owned house located in Rellekka), a Rellekka tablet, or fairy ring codes AJR (Fremennik Slayer Dungeon) or CIP (Miscellania).
Spell Summary
All spells that affect players within a 3x3 area around the caster will also affect players standing in the caster's square.
Icon | Spell | Magic Level | Runes Required | Experience | Notes |
---|---|---|---|---|---|
Home Teleport | None | None | None | Opens the Lodestone Network interface allowing the player to teleport to any lodestone that player has available. | |
Bake Pie | 65 | 154 | 60 | Automatically bakes all uncooked pies in the caster's inventory without risk of burning. One set of the required runes is required for each baked pie; baking ten pies, for example, requires ten astral runes, fifty fire runes, and forty water runes. The Cooking experience for baking the pies is granted when the spell is used. | |
Cure Plant | 66 | 18 | 60 | Cures a diseased Farming patch. This spell cannot revive dead crops. | |
File:Monster examine new.gif | Monster Examine* | 66 | 111 | 61 | Casting this spell on a monster reveals the monster's combat level, current life points, and maximum melee hit, as well as whether the monster can be a slayer assignment. If the monster uses a combat style other than melee, the style(s) in particular are mentioned as well. |
File:Npc contact new.gif | NPC Contact | 67 | 112 | 63 | Allows the caster to telepathically speak to a variety of NPCs. With NPC Contact, a number of tasks can be performed from a distance, including managing slayer assignments, collecting buckets of sand from Bert, managing Miscellania with Advisor Ghrim, and repairing damaged Runecrafting pouches thanks to the dark mage. The spell can also contact a random NPC, with generally humourous results. |
File:Cure other.gif | Cure Other | 68 | 110 | 65 | Cures a targeted player of poison, but does not grant immunity to poison as an antipoison potion does. The targeted player must have Accept Aid turned on. |
Humidify* | 68 | 113 | 65 | Fills all vessels (such as buckets, jugs and vials) in the caster's inventory with water. Will also turn clay into soft clay. | |
Moonclan Teleport | 69 | 122 | 66 | Teleports the caster near the bank on Lunar Isle. | |
File:Moonclan teleport group.png | Tele Group Moonclan | 70 | 124 | 67 | Teleports the caster along with any players within a 3x3 square area around the caster near the bank on Lunar Isle. Players must have Accept Aid turned on in order to be teleported by this spell. |
File:Cure me.gif | Cure Me | 71 | 22 | 69 | Cures the caster of poison. Like Cure Other, Cure Me does not provide immunity to poison. |
Ourania Teleport | 71 | 126 | 69 | Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga to unlock the ability to cast this spell. | |
Hunter Kit* | 71 | 22 | 70 | Gives the caster a hunter kit containing a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap. | |
Waterbirth Teleport | 72 | 121 | 71 | Teleports the caster beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns. | |
South Falador Teleport** | 72 | 122 | 70 | Teleports the caster to the south entrance of Falador. | |
File:Waterbirth teleport group.png | Tele Group Waterbirth | 73 | 125 | 72 | Teleports the caster along with any players within a 3x3 square area around the caster beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell. |
File:Cure group.gif | Cure Group | 74 | 22 | 74 | Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the caster of poison. Players must have Accept Aid turned on in order to benefit from this spell. Cure Group does not grant immunity to poison. |
Repair Rune Pouch** | 75 | 112 | 75 | Repairs all Runecrafting pouches in the caster's inventory and strengthens them, increasing the number of uses that a pouch can endure before it degrades. | |
Barbarian Teleport | 75 | 223 | 76 | Teleports the caster to the Barbarian Outpost. | |
File:Stat spy new.gif | Stat Spy* | 75 | 225 | 76 | Can be cast on other players to see their skill levels, as well as current life points and prayer points. Can be cast on players who have Accept Aid off. |
North Ardougne Teleport** | 76 | 125 | 76 | Teleports the caster to the path just north of the northern bank in Ardougne. | |
File:Barbarian teleport group.png | Tele Group Barbarian | 76 | 226 | 77 | Teleports the caster along with anyone within a 3x3 square area to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell. |
File:Superglass make new.gif | Superglass Make | 77 | 2610 | 78 | Turns all buckets of sand and soda ash, seaweed, or swamp weed in the caster's inventory into molten glass instantly and without the need for a furnace. There is a chance of receiving extra molten glass from the resources consumed. Additionally, 10 Crafting experience is granted for each piece of molten glass received. |
Remote Farm** | 78 | 322 | 79 | Allows the caster to view the status of, and cure, any farming patch. | |
Khazard Teleport | 78 | 224 | 80 | Teleports the caster to Port Khazard. | |
File:Khazard teleport group.png | Tele Group Khazard | 79 | 228 | 81 | Teleports the caster along with anyone within a 3x3 square area of the caster to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell. |
File:Dream new.gif | Dream* | 79 | 125 | 82 | The caster enters a dream-like state wherein life points regenerate at five times the normal rate (5 life points per 6 seconds, or 50 life points per minute). This spell stacks additively, rather than multiplicatively, with other regenerative effects such as Rapid Heal. Similar to resting, the effect ends if the caster does anything except chat, including move, trade or cast another spell. |
File:Spiritualise Food.png | Spiritualise Food** | 80 | 325 | 81 | When cast on a piece of food, this spell enchants the food to be usable on a Summoning familiar. When a familiar eats spiritualised food, its life points are restored, its combat stats are boosted, and its duration timer is replenished. |
String Jewellery | 80 | 2105 | 87 | Automatically strings all unstrung amulets in the caster's inventory without the need of a ball of wool. One set of runes is consumed for each amulet strung. 4 Crafting experience is granted for each amulet strung. | |
File:Share stat restore new.gif | Stat Restore Pot Share | 81 | 21010 | 84 | Casting this on a restore potion causes the caster to administer 1 dose to each player in a 3x3 square area (including standing on the caster square). Players must have Accept Aid turned on to benefit from this spell. |
Magic Imbue | 82 | 277 | 86 | For approximately 12 seconds after casting this spell, the caster is able to create combination runes without need for an opposing talisman. | |
Make Leather** | 83 | 222 | 87 | Turns hides into leather in sets of 5. | |
File:Fertile soil.gif | Fertile Soil | 83 | 2315 | 87 | This spell treats the targeted Farming patch with supercompost, even if something is growing in the patch. |
File:Boost potion share.gif | Boost Potion Share | 84 | 31210 | 88 | If cast on a potion that boosts stats (such as a strength potion), the caster distributes 1 dose to each player within a 3x3 square area of the caster. Players must have Accept Aid on in order to benefit from this spell. Because Saradomin brew and Zamorak brew lower some skills and deal damage respectively, Boost Potion Share will not function with them. |
Fishing Guild Teleport | 85 | 3310 | 89 | Teleports the caster outside the door of the Fishing Guild. | |
File:Fishing guild teleport group.png | Tele Group Fishing Guild | 86 | 3314 | 90 | Teleports the caster along with anyone within a 3x3 square area outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell. |
File:Plank make new.gif | Plank Make* | 86 | 1215 | 90 | Turns one log into a plank, without need of the sawmill. Coins are still required to convert a log into a plank, but the amount is decreased. |
Catherby Teleport | 87 | 3310 | 92 | Teleports the caster near the bank in Catherby. | |
File:Tunebaneore.png | Tune Bane Ore | 87 | 241 | Tunes Bane ore against a specific creature. | |
File:Catherby teleport group.png | Tele Group Catherby | 88 | 3312 | 93 | Teleports the caster along with anyone within a 3x3 square area around the caster near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell. |
Ice Plateau Teleport | 89 | 338 | 96 | Teleports the caster to the member's half of the Ice Plateau in level 53 Wilderness. When cast, there is no warning provided to the caster that the spell teleports them to the wilderness. | |
File:Ice plateau teleport group.png | Tele Group Ice Plateau | 90 | 3316 | 99 | Teleports the caster along with anyone within a 3x3 square area around the caster to the member's half of the Ice Plateau in level 53 Wilderness. Players must have Accept Aid turned on in order to be teleported by this spell. Before being teleported all players will be warned that they are about to teleport into the Wilderness, and given an option to cancel. |
Disruption Shield** | 90 | 3310 | 97 | The next successful hit the caster receives from another player is negated. Does not work against NPCs. | |
File:Energy transfer.gif | Energy Transfer | 91 | 213 | 100 | When cast on another player, the targeted player receives 100% of the caster's special attack energy and some run energy. Can only be cast in a multi combat area and when the caster has a full special attack bar. |
Heal Other | 92 | 133 | 101 | When cast on another player, the caster takes damage equal to up to 75% of their current life points and heals the targeted player, who must have Accept Aid on in order to be healed. | |
File:Trollheim Teleport.png | Teleport to Trollheim** | 92 | 3310 | 101 | Teleports the player to the farming patch on Trollheim. This spell requires My Arm's Big Adventure to be completed in order to be cast. |
File:Tele Group Trollheim.png | Group Teleport to Trollheim** | 93 | 3320 | 102 | Teleports the caster along with anyone within a 3x3 square area to the farming patch in Trollheim. Players must have Accept Aid turned on in order to be teleported by this spell. This spell requires My Arm's Big Adventure to be completed in order to be teleported. |
File:Vengeance other new.gif | Vengeance Other | 93 | 2310 | 108 | When cast on another player, the targeted player gains the Vengeance effect: The next time the targeted player is damaged by a monster or other player, 75% of the damage dealt is rebounded back to the damaging monster or player. The targeted player must have Accept Aid turned on in order to receive the Vengeance effect. The effect ends if the targeted player logs out without being hit. |
File:Vengeance new.gif | Vengeance | 94 | 2410 | 112 | The caster receives the Vengeance effect, which will recoil 75% of damage dealt the next time the caster is hit by a monster or player. However, the effect wears off if the caster logs out before being hit. |
Vengeance Group** | 95 | 3411 | 120 | The caster and any players within a 7x7 area of the caster (up to 50 players at once) receive the Vengeance effect. All other players must have Accept Aid on. | |
Heal Group | 95 | 364 | 124 | The caster takes damage equal to up to 75% of their remaining life points and heals all players within a 3x3 square around the caster. Players must have Accept Aid on in order to be healed by this spell. | |
File:Swap spellbook new.png | Spellbook Swap* | 96 | 123 | 130 | Allows the caster to cast a single spell from another spellbook. Can be cast repeatedly in order to allow several spells from other spellbooks. As usual, Desert Treasure must be completed in order to cast Ancient Magicks. |
File:Borrowed power.gif | Borrowed Power** | 99 | 3 | Same as the spell used. | Allows the caster to (with the aid of an Arcane Capacitor Necklace) cast various spells from the standard spellbook a number of times. Although autocasting is not available, the player is not forced to repeatedly switch spellbooks. |
- Spells marked with an asterisk ( * ) require completion of Dream Mentor to cast.
- Spells marked with two asterisks ( ** ) can be used once unlocked at the Livid Farm activity.
- Tune Bane Ore can only be used with the completion of Ritual of the Mahjarrat.
Trivia
- No Lunar spells use chaos runes or soul runes.
- Of the various combination runes, only steam, smoke and mud runes can be useful for Lunar spells, as no Lunar spells use combinations of air and earth runes, fire and earth runes or water and air runes.
- The Lunar Spellbook is extremely popular as a support system in large group battles against monsters because of their ability to heal allies and then swiftly heal themselves with Dream; they are especially popular if they have completed Dream Mentor and can use Ancient Magicks because of the Spellbook Swap spell allowing them to use the healing abilities of the Lunar spellbook and aggressive Ancient Magick spells such as Ice Barrage.
- Currently no Lunar Spells can be autocast, this may be due to the fact that there are no combat spells.
- When the rest feature was added, the lifepoint-restore rate for the Dream spell was changed from three times faster to five times faster.
- On 28 July 2009, the Lunar spell book received a graphical update.
- When you reach the Magic level 67 needed for the NPC Contact spell, the congratulation box says that 'Members can now cast NPC Contact (after Dream Mentor)', although the quest is required to comunicate only with some characters or "random".
- When clicking on a teleportation spell it reads, "You do not have enough Astral Runes to cast this spell.", While for regular teleports on the regular spellbook it reads Law Runes.