Enchanted key
- "Treasure hunting" redirects here. For the game played in a player-owned house, see Treasure hunt. For the reward from Carnillean Rising, see Treasure chest (Carnillean Rising).
Release date | 22 November 2005 (Update) |
---|---|
Members? | Yes |
Quest item? | Yes - Making History & Meeting History |
Tradeable? | No |
Equipable? | No |
Stacks? | No |
High Alch | 0 coins |
Low Alch | 0 coins |
Value | 1 coin |
Destroy | Making History: Hopefully Erin has a copy! or Meeting History: Hopefully Jorral will be able to return it. |
Store price | Not sold |
Examine | It changes temperature as I walk. (Meeting History) |
Weight | 0 kg |
The Enchanted key is a quest item that is used to locate treasure; it is not used for unlocking things. This key features in the Making History and Meeting History quests. It is also used in two miniquests to locate additional rewards after completing the two quests. It is also required for an Ardougne Medium Task. After all the treasure has been found, the key can only be used to teleport the player to the past. Having found all hidden treasure from the Making History quest is also one of the requirements needed to get a trimmed Completionist cape.
Introduction
The key is first obtained during the Making History quest. After the quest is completed, additional treasures can be located using the key. Once all the treasure has been found, the key will melt. If the key is destroyed before completing all the treasures, another key can be obtained from Erin for 500 coins, if the second quest has not been started.
It is used again in the second quest, Meeting History, to "transport" the player into the past. If the key dissolved after completing the Making History miniquest (i.e. by obtaining all the treasures), or if it was destroyed, then a replacement may be obtained from Jorral at the beginning of the quest. If destroyed during the second quest, a replacement key can be obtained from Jorral for free, but if the player owns any of the Mjolnirs, he will not offer to sell the key, hence they must all be sold or destroyed before talking to Jorral. (Note: The player may put the mjolnir in the Grand Exchange to be sold, without actually selling the mjolnir and still get the key from Jorral). If destroyed after the second quest, it will cost the player 6,000 gp to buy it back from Jorral.
This key can be placed on the Steel key ring. The image of the key was updated after the release of the Meeting History quest on 5 August 2008. NOTE: If the key is placed on the Steel Key Ring and the Key Ring is later lost, the player must re-obtain the key ring BEFORE speaking to Jorral to get the key back.
Walkthrough
The walkthrough covers both miniquests: after Making History, and after Meeting History. There are a total of 11 treasure sites to be found for each miniquest.
In three of the sites, there will the God mjolnirs, or God spears:
This is the only way to obtain these unique weapons, other than trading with another player and buying in the Grand Exchange.
Temperature readings
The Enchanted key changes temperature as the player moves about. Its temperature is based on the distance of the treasure from the player, measured in the number of steps (including diagonal steps) it would take to reach the treasure, ignoring any obstacles (this is the Chebyshev distance between the player and treasure). The warmer the key gets, the closer the player is to the treasure. Clicking "Feel Enchanted key" gives information on its temperature, consisting of two parts described below. It is like playing the game of hot and cold.
First part
The following table indicates the 8 possible temperature readings based on the distance to the treasure (measured as described above):
Distance | Temperature description |
---|---|
More than 1000 squares | It's freezing |
701 to 1000 squares | It's very cold |
401 to 700 squares | It's cold |
101 to 400 squares | It's warm |
61 to 100 squares | It's hot |
31 to 60 squares | It's very hot |
5 to 30 squares | Ouch! It's burning hot |
Up to 4 squares | The key is steaming |
When a player receives the message "The key is steaming", he or she should use a spade to dig up the treasure. Note that, as indicated by the table, there is a 9 by 9 square region in which they may dig.
Second part
If the player has already felt the key since last logging on or finding treasure, the temperature reading will contain a second part, indicating whether the temperature is warmer, colder or the same as the last reading, thereby indicating whether the distance to the treasure (measured as described above) has increased, decreased, or is the same. The three descriptions are:
- Warmer than last time - You are getting closer than before.
- Colder than last time - You are getting farther away than before.
- Same temperature as last time - You are the same distance away.
Players may use this information to determine which direction to go, as follows:
- Move one square North, South, East and West, taking temperature readings between each step.
- One direction, for example North, will result in the message "Warmer than last time".
- Move directly North while constantly taking readings, until the message "Same temperature as last time" is produced.
- Move one square East and West, taking temperature readings between each step.
- One direction, say East, will result in the message "Warmer than last time".
- At this point the treasure is directly North East of the player.
- Move diagonally in this direction while taking readings, until the message "The key is steaming" is produced.
Items
- Enchanted key - used to located the buried chests.
- Spade - used to dig the buried chests.
- Teleport runes/jewellery - highly recommended; used to teleport to various chest locations (e.g. Duelling ring).
- Boots of Lightness - recommended; to maintain energy levels.
- Spottier or Spotted cape - recommended; to maintain energy levels.
- Agile top - recommended; to maintain energy levels.
- Agile legs - recommended; to maintain energy levels.
Making History
The first treasure site will always be Fremennik Province. After that, all other locations are at a random order for each player. There are a total of 11 treasure sites to be found. Remember, these are not exact spots (Example: Body altar means actually near Dwarf mine entrance).
Area | Getting there | Location | Co-ordinates | Loot | Map |
---|---|---|---|---|---|
Rellekka | Use Fairy ring (code: A-J-R), Enchanted lyre teleport, Rellekka house portal. | Just north/north-west of the Agility shortcut to the Sinclair Mansion | 13 Degrees, 56 Minutes north 8 Degrees, 43 Minutes east |
20 Steel arrows, 10 Mithril ores, 15 Law runes | |
Monastery | Ardougne teleport, Ardougne cloak 3/4 or use the Charter ships to get to Port Khazard and walk west. | West of the bush located north-east of the Bush patch north of the Monastery Near broken cart. | 2 Degrees, 28 Minutes North, 5 Degrees, 24 Minutes East | 36 Pure essence, 15 Iron ores, 20 Fire runes | |
West Ardougne | Ardougne teleport. Walk to the outpost located north-west of West Ardougne. | Dig around the most southern gnome bench, located north of a bunch of boulders near the outpost. | 6 Degrees, 54 Minutes North, 0 Degree, 45 Minutes West | 40 Pure essence, 20 Iron arrowtips, 20 Fire runes | |
Gnome Stronghold | Spirit Tree teleport, Gnome glider to Ta Quir Priw. | The south west of part of Gnome Stronghold, north of the tree patch and just north-west of some mushrooms. Not to be confused with the West Ardougne location, which is just outside the Stronghold. | 8 Degrees, 54 Minutes north 0 Degrees, 15 Minutes east |
39 Pure essence, 20 Iron arrowtips, 30 Water runes | |
Body altar | Teleport to Edgeville (or Varrock). The altar is located west of Gunnarsgrunn. | East of the southern mounds of dirt, located west of the Body altar. | 8 Degrees, 33 Minutes North, 18 Degrees, 30 Minutes East | 10 Mithril ores, 15 Iron ores, 45 Earth runes | |
Wayne's Chains | Falador teleport. Go to the south wall of Falador and use the shortcut then walk east. Clan vexillum teleport, walk N/W. | In the Clan Camp, just west of the large private meeting tent, south of Wayne's Chains | 4 Degrees, 20 Minutes north 16 Degrees, 31 Minutes east |
15 Earth runes, 20 Iron arrows, Saradomin mjolnir | |
Mudskipper Point | Use Fairy ring (code: A-I-Q), or use the Charter ships. From the port, walk south to the Mudskipper Point. | North of blurite cave near a willow tree. | 0 Degrees, 5 Minutes south 17 Degrees, 58 Minute east |
15 Iron ores, 20 Mithril arrows, 15 Death runes | |
Lumbridge Swamp Caves | Home teleport. Walk to the Swamp Caves. | Near Father Uhrney's house, where there are dead trees. | 0 Degree, 28 Minutes North, 22 Degree, 24 Minutes East | 29 Pure essence, 20 Mind runes, 20 Steel arrows | |
Al-Kharid | Duelling ring to Duel Arena, Home teleport or broomstick and walk to Al-Kharid. | By the ponds north of the Al-Kharid bank (or west of the Duel Arena). | 2 Degrees, 35 Minutes north 26 Degrees, 56 Minutes east |
40 Pure essence, 10 Mithril ores, Zamorak mjolnir | |
Exam Centre | Digsite pendant, Varrock teleport, Gnome glider to Lemanto Andra | At the T-junction path, west of the Exam Centre. | 5 Degrees, 33 Minutes north 26 Degrees, 54 Minutes east |
40 Pure essence, 15 Iron ores, Guthix mjolnir | |
Grand Exchange | Varrock teleport. North-west of the western bank. Another way is using an Amulet of Glory to Edgeville and using the underwall tunnel. | Just southwest of the fountain in the middle of the Grand Exchange. | 10 Degrees, 18 Minutes north 22 Degrees, 26 Minutes east |
39 Pure essence, 10 Mithril arrows, 15 Law runes |
Meeting History
The rewards always follow the following pattern. The order of the treasures is not random.
Area | Getting there | Location | Co-ordinates | Loot | Map |
---|---|---|---|---|---|
1. Gnome Ball Field |
Gnome Glider to Ta Quir Priw, Spirit tree to the Grand Tree. |
Directly south of the Gnome Ball Field. 3 spaces east of the middle tree. |
9 degrees, 45 minutes north, 1 degree, 3 minutes west |
510 coins, 3 Gold charms, 15 Law runes, 20 Mithril arrows. | |
2. Shantay Pass |
Ring of Duelling or Amulet of Glory to Al-Kharid or Broomstick to Sorceress's Garden. | Shantay Pass, near Shantay. | 1 degree, 5 minutes south, 26 degrees, 58 minutes east |
530 coins, 3 Gold charms, 10 Pure essence (noted), 3 uncut Sapphires (noted). | |
3. Brimhaven |
Fairy ring BJR to Fisher Realm, 30-coin ferry from Ardougne (15 coins with any Karamja Gloves . | West of the lake west of Brimhaven. | 0 degrees, 9 minutes north, 8 degrees, 43 minutes east |
560 coins, 1 Green charm, 5 Cosmic runes, 2 uncut Emeralds (noted). | |
4. Wilderness |
Amulet of glory, Fairy ring DKR to Grand Exchange, Spirit tree to Grand Exchange, Canoe to Edgeville. | South of Chaos Tunnel Entrance in Level 4 Wilderness, North of Grand Exchange. | 12 degrees, 5 minutes north, 22 degrees, 41 minutes east |
650 coins, 1 Green charm, 10 Pure essence (noted), 1 uncut Ruby (noted). | |
Spirit graahk teleport, Fairy ring CKR to Nature Altar, cart service from Brimhaven, Karamja gloves 3, Wicked Hood teleport to Nature Altar. | Mine east of Tai Bwo Wannai. This is the one near the Small obelisk, NOT the Shilo gem mine! | 3 degrees, 56 minutes south, 12 degrees, 45 minutes east |
750gp, 2 Green charms, 10 Cosmic runes, 30 Mithril arrows. | ||
6. Feldip Hills |
Fairy Ring AKS to Feldip Hills, Gnome Glider to Lemantolly Undri (requires One Small Favour). | West of Hunter Skillmaster. | 7 degrees, 26 minutes south, 2 degrees, 26 minutes east |
800gp, 30 Gold charms, 1 Crimson charm, 15 Nature runes. | |
Pharaoh's sceptre teleport to Jaleustrophos, magic carpet to Pollnivneach/Sophanem. | In the desert east of Sophanem, south of the Agility Pyramid. | 11 degrees, 26 minutes south, 28 degrees, 35 minutes east |
830gp, 1 Crimson charm, 5 Death runes, 2 uncut Rubies (noted). | ||
Wilderness Obelisk | North of Bandit Camp (Wilderness) in Level 27 Wilderness, just east of the Wilderness Obelisk. | 17 degrees, 50 minutes north, 18 degrees, 56 minutes east |
950 coins, 2 Crimson charms, 3 uncut emeralds (noted), 15 Chaos runes. | ||
9. Daemonheim (Wilderness) |
Ancient Magicks teleport to Carrallangar, Ring of kinship teleport to Daemonheim. | Level 21 Wilderness Southeast of Clan Wars, past the black salamander hunter area, just east of the green dragons. | 16 degrees, 3 minutes north, 28 degrees, 45 minutes east |
950 coins, 1 Blue charm, 20 Pure Essence (noted), 5 Gold bars (noted). | |
10. Death Plateau |
Burthorpe Home Teleport, Games Necklace to Burthorpe Troll Invasion (Climbing Boots not needed) |
Just north of the thrower trolls on Death Plateau, on the ridge that you access though the Sherpa's hut, continue toward the entrance to the Death Plateau. | 13 degrees, 56 minutes north, 13 degrees, 30 minutes east |
1010 coins, 1 Blue charm, 20 Pure essence (noted), 10 Blood runes. | |
11. Scorpion Pit |
Teleport lever in Ardougne, or Edgeville, to the Wilderness, go east towards the Scorpion Pit. (Beware of the Chaos Elemental which resides near by. Bring a knife, or a slash weapon, and an antipoison) | Level 54 Wilderness, middle of the Scorpion Pit east of the Axe Hut. | 24 degrees, 30 minutes north, 25 degrees, 0 minutes east |
1100 coins, 2 blue charms, 15 gold bars (noted), 10 Death runes. |
Rewards
Making History
Ores:
- 60 Iron ores
- 30 Mithril ores
Runes & Essence:
- 263 Pure essence
- 15 Air runes
- 20 Mind runes
- 5 Earth runes
- 20 Fire runes
- 30 Water runes
- 30 Law runes
- 15 Death runes
Arrows & Arrowtips:
- 20 Iron arrows
- 20 Steel arrows
- 30 Mithril arrows
- 40 Iron arrowtips
Unique God Spears:
All these rewards add up to 44,511gp, presuming they are sold on G.E. for the current market price.
Meeting History
Runes and Essence:
- 60 Pure essence
- 15 Law runes
- 15 Cosmic runes
- 15 Nature runes
- 15 Chaos runes
- 15 Death runes
- 10 Blood runes
Arrows:
Charms:
- 36 Gold charms
- 4 Green charms
- 4 Crimson charms
- 4 Blue charms
Gems:
Other:
All these rewards add up to 75,210gp, presuming they are sold on G.E. for the current market price.
Extra reward
- The player is able to retrieve the key from Jorral, for 6,000 coins, and find the Guthix mjolnir, Saradomin mjolnir, and Zamorak mjolnir again before the key disappears again back to Jorral.
Trivia
- If the player logs out or loses connection before finding any of the mjolnirs, the key will be lost and will need to be paid for again.
- The teleportation spell to the past uses the same animation that the completionist cape uses when the player doesn't have the requirements to take it from the museum.
Steel key ring keys |
Ancestral key • Battered key • Brass key • Crystal-mine key • Dusty key • Enchanted key • Maze key • Metal key • New key • Shiny key • Shortcut key • Weapon store key • Iron key | ||||||||||
H.A.M. |
Bronze key (H.A.M.) • Iron key (H.A.M.) • Steel key (H.A.M.) • Silver key (H.A.M.) | ||||||||||
Shades of Mort'ton keys |
| ||||||||||
Others |
Crystal key • Tooth half of a key • Loop half of a key • Dragonkin key • Strange key teeth • Strange key loop • Key (Treasure Trails) • Muddy key • Prison key (Prison Pete) • Sinister key • Tarnished key |