Nature rune

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Nature rune
AKA? Nat
Release date 4 January 2001 (Update)
Members? No
Quest item? No
Tradeable? Yes
Equipable? No
Stacks? Yes
High Alch 74 coins
Low Alch 49 coins
Destroy Drop
Store price 372 coins
Examine Used for alchemy spells.
Weight 0 kg
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Nature rune
Nature rune

Nature runes are runes that are used for transmutation spells. Members with a Runecrafting skill of 44 or greater can craft nature runes from Pure Essence at the Nature altar. Members with 91 or greater runecrafting always craft two nature runes per essence; those with between 44 and 90 runecrafting have a chance at crafting either one or two nature runes per pure essence, with the probability of two increasing with each runecrafting level. Crafting nature runes yields 9 runecrafting experience per essence (or 18 experience at the Ourania rune altar).

Nature runes are one of the seven most traded items in the Grand Exchange because of the frequency of High Level Alchemy spells.

Price / Experience comparison
Grand Exchange price GP / Exp
(per essence)
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Law rune Expression error: Unrecognized punctuation character "[". Expression error: Unexpected < operator.
Death rune Expression error: Unrecognized punctuation character "[". Expression error: Unexpected < operator.
Blood rune Expression error: Unrecognized punctuation character "[". Expression error: Unexpected < operator.

Spells

Along with fire runes (or a staff of fire), nature runes may be used to cast Low Alchemy or High Alchemy spells to convert items to set amounts of coins, to cast Superheat Item spell to smelt ores into bars without a furnace which gives magic and smithing experience. High Alchemy is the most common use of nature runes as it grants high experience for training without danger of death and damage.

Along with earth runes and water runes (or a mud staff, or an earth- or water- rune supplying staff plus the other rune, or an earth rune supplying staff and a Tome of Frost), nature runes may be used to cast bones to bananas and bones to peaches spells, which convert all carried Bones up to Big bones into Bananas or Peaches, respectively. The latter is members-only. Also along with earth and water runes, natures may be also used to immobilize a target using the bind, snare or entangle spells, the last two of which are members only.

Nature runes are also used in the Plank make spell in the Lunar spellbook.

In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was due to many players using the High Alchemy spell to convert the nature runes into coins as it yielded a very slight profit, granting easy magic experience for very little cost.

Free Spells

All players can cast these spells.

Member Spells

Only members can cast these spells:

Acquiring

Runecrafting

Crafting Nature runes is Members only. The teleport to the Graahk hunter area on Karamja offers a very fast way to make Nature runes. This can be accessed by left-clicking 'interact' on the Spirit Graahk, then clicking "Teleport". After teleporting, it takes about 30 seconds to reach the Nature altar, which is a lot faster than the average time it takes to reach the nature altar using the Abyss. With four Runecrafting pouches, complete trips to the Nature altar can be done in under 60 seconds, allowing over 3000 pure essence to be crafted into nature runes per hour. Each Spirit Graahk lasts 49.5 minutes before a new pouch is needed. An alternate method is to use the Fairy ring network (code C-K-R for Karamja near the altar).

Spawns

There is a spawn in the Edgeville Dungeon where the hill giants are.

There is also a lava-surrounded island in high level Wilderness, south east of the demonic ruins, where 2 nature runes may be telegrabbed from a spawn. Each telegrab yields 1 nature rune.

Furthermore, there are also some located on an island near the Rock crabs by Relleka that need to be telegrabbed.

Shops

Members may purchase nature runes in the Mage Arena, Mage Training Arena, the Magic Guild in Yanille, or at Baba Yaga's Magic Shop on Lunar Isle.

Change in alchemy value

  • In an update on 3 October 2011, the high level alchemy value was changed from 223 coins to 74; and the low level alchemy value was changed from 148 coins to 49. This was done because the Grand Exchange price of nature runes dropped under 111GP. From below this price, Nature runes could be alched for a small profit. Example: 2 x 111 = 222 GP = 1GP profit.
  • On 4 October 2011, Mod Mat K explained the change:
Yesterday we made a small but necessary update to the high alchemy value of nature runes. The price of the nature runes was at a level where it was possible to buy them and alch them for a profit. This obviously had an impact on other items you would commonly alch for a profit and meant that as soon as you reached level 55 in Magic you could buy a few nature runes, alch them and then use the profits to buy more.

Effectively this meant that you could level all the way up to 200 million XP in magic for no cost (in fact for a profit) which is not how the skill is intended to work.

To maintain the value of having level 99 magic and the value of commonly alched items (such as Yew longbows or Mithril platebodies) we felt this quick solution was necessary.

 
— Mod Mat K

This effectively removed the floor on the price of nature runes (or reduced it to 37 coins).

Dropping monsters

Levels 1 to 24

Monster Combat level Quantity Rarity
Pirate 23,26 2 2Common
Dark Wizard 7-11,20-23 4 3Uncommon
Wizard 9 2 4Rare
Dwarf 7-11,20 2 4Rare
Zombie 13-25 5 4Rare
Guard 19-22 1 4Rare
Goblin 1-25 1 5Very rare

Levels 25 to 49

Monster Combat level Quantity Rarity
Cockatrice 37 2,4,6 2Common
Moss Giant 42,48 6 2Common
Skeleton 21-45 1–3 3Uncommon
Hill giant 28 6 3Uncommon
Kalphite worker 28 4 3Uncommon
Hobgoblin 23-47 4 3Uncommon
Tribesman 32 3 3Uncommon
White Knight 36,38,39,42 4–7 3Uncommon
Flesh Crawler 28,35,41 5–10 4Rare

Levels 50 to 74

Monster Combat level Quantity Rarity
Jogre 53,58 2,5,10 2Common
Mountain troll 69,71 7 2Common
Cockroach worker 56 1–20 2Common
Killerwatt 55 4,8,16,37 3Uncommon
Ice giant 53 6 3Uncommon
Ice warrior 57 4 3Uncommon
Basilisk 61 15,30,37 3Uncommon
Aviansie 69,71,73 9 3Uncommon
Ork statue 63 67 4Rare

Levels 75 to 99

Monster Combat level Quantity Rarity
Aviansie 79-97 9 3Uncommon
Giant frog 99 1,3,9 2Common
Jungle Horror 70 2–6 2Common
Green dragon 79 15,30,75 2Common
Skeleton mage 83 1–3 3Uncommon
Dagannoth (Waterbirth Island) 88,90 6 3Uncommon
Turoth 83-89 15,30,45 3Uncommon
Kalphite soldier 85 1 4Rare
Fire Giant 86 15,67,78,79 4Rare
Cockroach soldier 83 1–20 4Rare
Ogre statue 75 67 5Very rare

Levels 100 to 199

Monster Combat level Quantity Rarity
Jungle strykewyrm 110 15 2Common
Chaos Dwogre 117 18 2Common
Blue dragon 111 15 3Uncommon
Aquanite 114 4 3Uncommon
Bronze dragon 131 67 3Uncommon
Kalphite guardian 141 67 3Uncommon
Black dragon 152 67 3Uncommon
Aviansie 131-148 9 3Uncommon
Kurask 106 5–30 3Uncommon
Iron dragon 189 67 4Rare
Waterfiend 115,134 45–100 5Very rare

Levels 200 and over

Monster Combat level Quantity Rarity
Kalphite queen 333 67,75 2Common
Ourg statue 200 67 4Rare
Mithril dragon 304 67 4Rare

Trivia

  • In RuneScape Classic, the icon of a nature rune resembles a tree much more, with the top part being more ridged.


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