Resource dungeon

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A player being teleported to a resource dungeon.

Resource dungeons (also known as Surface Dungeons) are dungeons requiring a minimum Dungeoneering level to enter, and which give a one-time experience reward for discovering — along with other resources. These resources include new monster spawns such as frost dragons and mining rocks, trees, and herb spawns. Note that while an experience bonus is given for finding a dungeon, Dungeoneering tokens are not awarded to match the bonus. This is similar to using experience lamps or penguin points to train Dungeoneering, as neither of those methods award tokens either. Finding all sixteen currently released dungeons gives a total one-time experience reward of 100,000 xp, or 12,000 xp for non members.

Effect on economy

A large amount of rare resources were introduced to the economy as a result of these dungeons. A lot of these items suffered a price drop such as limpwurt roots and almost all herbs and ores such as runite ore. Maple logs didn't suffer from the new dungeons as much, most likely because members powerchop those, and they are available in bulk from managing Miscellania. However, players with high dungeoneering are likely to have high opportunity costs compared to other players, and do not spend extended periods of time harvesting commodity resources, so the economic effects of high-level resource dungeons are limited.

Dungeons

There are currently a total of 16 resource dungeons. These are all accessible as soon as the required level is reached, except for the Braindeath Island 'Rum'-geon, which also requires the completion of a quest, A Clockwork Syringe, and the Dwarven Mine resource dungeon in the Mining Guild which requires 60 Mining, and the Baxtorian Falls resource dungeon which requires Waterfall Quest to be started.

Location Level needed Objects NPCs Members Only? Notes XP given Entrance image Location on Map Map inside
Click images to enlarge
Edgeville Dungeon (Chaos Druid) 10 Marrentill, irit, harralander and ranarr spawns (1 each) 12 Chaos Druids Yes Entrance is in low level Wilderness. Beware of Player Killers! 1100 File:Edgeville Dungeon chaos druid resource dungeon location.png File:Edgeville Dungeon chaos druid resource dungeon map.png
Dwarven Mine 15 3 Silver rocks, 13 coal rocks, 6 mithril rocks, bank deposit box 5 Dwarves No Closest F2P and P2P area to mine and bank Ores. 1500 File:Dwarven mine resource dungeon location.png File:Dwarven-ResourceDungeonMap-F2P.png File:Dw.png
Edgeville Dungeon (Hill Giant) 20 4 Limpwurt root spawns 11 Hill giants No Its entrance is near the Edgeville Dungeon hill giants. If you have the brass key, you can enter the dungeon very close to the entrance through a house near Gunnarsgrunn. 1600 File:Edgeville Dungeon hill giant resource dungeon location.png File:Edgeville Dungeon Resource Dungeon Map.png
Karamja Volcano 25 None 14 Lesser demons, 11 imps No Lower levels should beware of Lesser demons. 2100 File:Karamja Volcano resource dungeon.png File:Karamja Volcano resource dungeon map.png
Daemonheim Peninsula 30 8 Maple trees and 6 willow trees None No The only place where free players can cut maple trees. 2400 File:Daemonheim Dungeon Map Outside.png File:Daemonheim Dungeon Map.png
Baxtorian Falls 35 None 11 Fire giants Yes Waterfall Quest must be started; Glarial's amulet and one rope required. Watch out for fire giants and shadow spiders. 3000 File:Baxtorian Falls Resource dungeon entrance.png File:Baxtorian resource dungeon outside.png File:Baxtorian resource dungeon inside.png
Mining Guild 45 8 Mithril rocks, 4 adamantite rocks, 3 runite rocks None No Level 60 Mining from the Mining Guild, or 59 with Dwarven stout, 58 with Dwarven stout (m), minimum of 54 (not recommended) with a suitable spicy stew. 4400 File:Mining Guild Dungeon Entrance.png File:Mining Guild Dungeon MapEntrance.png File:Mining Guild Dungeon Map.png
Braindeath Island 50 None

'Rum'-pumped crabs, General malpractitioners

(multicombat)

Yes Completion of A Clockwork Syringe needed. 0
Taverley Dungeon (Hellhound) 55 None

12 Hellhounds

(Multicombat)

Yes Dusty key is handy to take (Although not needed if you have 70/80 agility, or 65/77 if you eat summer pie or drink Agility potion). Multi-combat area, small chance of black dragons spotting you, dragonfire protection could be handy. 6200 File:Taverley resource hellhounds.png File:Resourcedung hellhounds.png
Taverley Dungeon (Blue Dragon) 60 12 Blue dragon scales 8 Blue dragons Yes Dusty key and Dragonfire protection are advisable. 70 agility is also handy to go straight to the blue dragons. 7000 File:Taverley resource drags.png File:Resourcedung bluedragons.png
Varrock Sewers 65 4 Limpwurt roots, 6 magic trees 8 Moss giants Yes With the addition of the resource dungeons, this is now the place with the most magic trees. Before the dungeons, the place with the most trees was the 4 in front of the Sorcerer's Tower. 8500 File:Sewer dunge entrance map.png File:Varrock resource dung minimap.png
Chaos Tunnels 70 None 8 Black demons (Multicombat) Yes Hunt for Surok miniquest must be started, watch out for dangerous creatures in the tunnels (multiway combat), dragonfire protection could come in handy. 9600 File:Blackdemondungeon.png
Al Kharid 75 9 Silver rocks, 11 Gold rocks, 7 gem rocks and 5 impling spawn points None Yes Only place where Gem rocks can be mined without first completing a quest. 11,400 File:Al Kharid dungeon.png File:Al Kharid dungeon map.png File:Al Kharid Resource Dungeon mini map.png
Brimhaven Dungeon 80 Hammers and anvils 8 Iron dragons and 8 Steel dragons Yes 875 coins or none with Karamja gloves 3 (they do not need to be worn). Dragonfire protection advisable. 12,800 File:Brim resource entry map.png
Polypore Dungeon 82 None Polypore creatures Yes Jug and Mortar and pestle are advised. Monsters notably vulnerable to Magic. Multicombat area, can be found before the agility shortcut on the ground floor. 13,500
File:PolyResourceDungMini.png
Asgarnian Ice Dungeon 85 None 12 Frost dragons Yes Dragonfire protection advisable, only area where frost dragon bones can be obtained, outside Daemonheim. 15,000 File:Ice Caves Resource Entrance.png File:Ice Caves Resource.png

Trivia

  • Resource dungeons were first mentioned in the May 2010 Developers' Blog Beyond the Release and mentioned again in the July Behind the Scenes update. <ref name="btr">Mod Liono. "Beyond the Release". 28 May 2010. Developers' Blogs. *</ref>
  • On release, the Knowledge Base said that the volcano dungeon's contents were "implings" and that lesser demons were the only monsters in there. In fact, implings are not in there at all and imps are the other monster with the lesser demons.

See also

References

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