Complexity

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Revision as of 19:37, 14 November 2012 by imported>Caagr98 (Updated with new information)
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Complexity is a game mechanic important in the Dungeoneering skill. Once they have unlocked a complexity, players are free to select it when training the skill.

Slayer is used in all complexities, but is far more common in complexity 6.

The complexity selected determines the variation and experience earned within the dungeon. Each complexity level contains the features of those below it and an addition feature. The following table shows the different complexity features.

File:Complexity.png
Selecting Complexity

Overview

Complexity level Skills involved XP Penalty
1

Attack,
Constitution,
Defence,
Magic,
Prayer,
Ranged,
Strength

50%
2 Cooking,
Firemaking,
Fishing,
Woodcutting
45%
3 Smithing,
Mining,
Runecrafting
40%
4 Farming Textiles,
Hunting,
Making Armour
35%
5 Farming Seeds,
Herblore,
Thieving
Construction,
Summoning
30%
6* 0%
  • - Complexity 6 uses the same skills as level 5, but puzzles are far more common.

Complexity 1

File:Sc1.png
No shop stock is available at Complexity 1

Skills available are magic, ranged and melee combat (attack, Dungeoneering/Constitution, defence, prayer, and strength). Armour and weapons are provided (the type depends on your levels in Attack, Ranged and Magic, and seems to be the highest tier of items you can use minus two, with a minimum of one). There is a 50% XP penalty. The Smuggler's shop is not available at Complexity 1.

Complexity 2

File:Shopp.png
Shop stock in Complexity 2 on a F2P world

Additional skills include cooking, firemaking, fishing, woodcutting. Armour and weapons are provided. There is a 45% XP penalty. It is not recommended to do Complexity 2 if higher complexities are available. The Smuggler's shop is available at this complexity, however minimal stock is available.

Complexity 3

File:Sc3.png
Smuggler's shop on Complexity 3 in a F2P world

Players may now use the mining and runecrafting skills, as well as smith weapons; armour is provided. There is a 40% XP penalty. It is not recommended to do Complexity 3 if higher complexities are available.

Complexity 4

File:Sc4.png
Smuggler's shop on Complexity 4 in a F2P world

The farming textiles and hunter skills are now available. Players may also smith armour. There is a 35% XP penalty.

Complexity 5

File:Comp6.png
Smuggler's shop in Complexity 5 and 6 on a F2P world

At Complexity 5, all of the skills are available, including construction, farming seeds and summoning There is a 30% XP penalty. At Complexity 5, the Smuggler's shop contains full stock. Challenge rooms and skill doors are also available.

Within a complexity 5 dungeon, every room, other than the boss and starting room contains at least one theiving chest, useful for easier completion of the floor and provisional of a substantial amount of theiving xp, up to 800xp per chest, providing up to around 10k theiving xp for a small dungeon, assuming every chest is looted.

Complexity 6

File:C6 shop P2P.png
The Smugglers shop in Complexity 6.

Unlike Complexity 5, you will get no XP penalty when you complete a level on this complexity. In this complexity, puzzles are far more common. At Complexity 6, the Smuggler's shop will have a full stock of items.


fi:Complexity