Monster attack speed
The Monster attack speed of a monster determines the rate of which a monster can attack. This is a factor which balances the attacking power of a monster.
The speeds of monsters are represented by a bar on which there are several possible values ranging from 9 (fastest) to 1 (slowest). The bar is separated into ten squares of lightening shades of blue. The value represents the number of squares shown, with 10 displaying a full bar and 0 displaying an empty bar. The delay time in seconds between each attack is equal to 6 - 0.6*(Speed Value). The 0.6 seconds is the basic unit of time that RuneScape runs on; all monster attack speeds are an integer multiple of this tick time.
Free to play Monsters
Image | Monsters | Notes |
---|---|---|
Very slowInterval: 4.8 seconds
|
Bal'lak the Pummeller | Extremely fast, but generally low hits. |
SlowInterval: 4.2 seconds
|
Flesh crawlers; Ranged skeletons in Daemonheim; Shadow-forger Ihlakhizan | Low hits but rapidly. |
AverageInterval: 3.6 seconds
|
Most bare-handed monsters, including bare-handed humans; Wizards and Dark wizards; Elvarg; Melzar the mad; Monks of Zamorak; Barbarians; Most bosses in Daemonheim; Cockroach soldiers; Ice warriors; Ice elementals; Dungeoneering dragons; Forgotten rangers; Mysterious shades | Most common attack speed. The majority of these monsters, if not all, use melee and/or ranged attacks. |
FastInterval: 3.0 seconds
|
Most humans and Forgotten warriors holding weapons with attack speed 5; most zombies holding weapons; Zombies in Daemonheim; dwarfs; Ice giants; all Revenants; Forgotten mages; Mercenary leaders; Gluttonous behemoth; Hobgoblin Geomancer; Magic Skeletons in Daemonheim | Generally hits harder and more often than monsters with faster attack speeds. |
FastestInterval: 2.4 seconds
|
Hill giants; Moss giants; humans wielding crossbows; Forgotten warriors with 2h sword or maul; Brutes; Ramokees | Hits are slow, but can be quite damaging, particularly from brutes and forgotten warriors. |
|
White knights | They hit with two-handed swords. |
|
Bovimastyx | Bovimastyx are only encountered in Daemonheim. |
|
None | No monster hits with this speed. |
File:Speedanim.gif | Astea Frostweb, To'Kash the Bloodchiller, Unholy cursebearer | The monster either has an irregular attack rate, or its speed is indeterminate. |
Pay to play Monsters
Image | Monsters | Notes |
---|---|---|
Extremely slowInterval: 5.4 seconds
|
Scarab swarms; Koschei the Deathless (final form); Zimberfizz (during Soul Wars tutorial), Har'Aken, Vanstrom Klause (during the Branches of Darkmeyer, final form) | The monster attacks once every game tick. Hits are usually low, but extremely fast. |
Very slowInterval: 4.8 seconds
|
Rock lobsters; Abyssal leeches; Killerwatts; Commander Zilyana; Nomad (after going berserk), Bouncer (during Ritual of the Mahjarrat) | The monster attacks every other game tick. Hits are fast, but usually low/inaccurate. |
SlowInterval: 4.2 seconds
|
Warriors and Market guards in Rellekka; Kree'arra; Dessous; Dessourt; Karamel; Damis (second form); Bush snakes; snakes on Mos Le'Harmless; all members of the Dwarven Black Guard; Yk'Lagor the Thunderous; Blink; Kal'Ger the Warmonger (after equipping Primal maul) | Hits are quite fast, but generally lower than those with slower attack speeds. |
AverageInterval: 3.6 seconds
|
All Dragons; Earth warriors; Waterfiends; Strykewyrms; Nex; Corporeal Beast; Kal'Ger the Warmonger; Tormented demons; Giant Mole; Kalphite Queen; Karil the Tainted; Koschei the Deathless (first three forms); TzTok-Jad (melee only); Vyrewatch (within Darkmeyer only); Glacytes; Glacors (after Glacytes are defeated) | The standard attack speed, and the most common speed for monsters. |
FastInterval: 3.0 seconds
|
Nomad (before going berserk); Aquanites; Fire giants; All Revenants; Nezikchened; Barrelchest; Pest Queen; General Graardor; Abyssal walkers; Gluttonous behemoth; Vyrewatch (ouside of Darkmeyer only); Necromancers; Vanstrom Klause (during The Branches of Darkmeyer); Glacors | Generally hits harder and more often than monsters with faster attack speeds. |
FastestInterval: 2.4 seconds
|
Queen Black Dragon; Skeletal Wyverns; TokTz-Ket-Dill; K'ril Tsutsaroth; Suqahs; Jungle demon; Ahrim the Blighted; Dreadnaut; Rammernaut; Skeletal horror; the Phoenix; Runebound behemoth; Mutated jadinkos; Balance Elemental; Decaying avatar | Attacks are slow, but generally hit high. |
|
Chaos dwarf hand cannoneers; Dharok the Wretched; Black Knight Titan; Grotworms | Slow attacks, but usually with high accuracy and/or maximum damage. |
|
TzTok-Jad (ranged and magic); Dad; Vanstrom Klause (during Darkness of Hallowvale); most familiars | Very slow attacks, but high maximum damage and/or accuracy. |
|
Swamp monster head | Hits very slowly but generally hits very hard and often. |
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Dreadnip | Attacks are extremely slow, but compensated by high damage and accuracy |
File:Speedanim.gif | Cave horrors; Necrolord; Gravecreeper | The monster's speed is indeterminate, or the monster has an irregular attack rate. |
See Also
- Weapon Attack speeds