Saradomin's murmur

From Darkan
Jump to navigation Jump to search
Saradomin's murmur
Release date 5 September 2012 (Update)
Members? Yes
Quest item? No
Tradeable? Yes
Lendable? Yes
Equipable? Yes
Stacks? No
High Alch 500,000 coins
Low Alch 333,333 coins
Destroy Drop
Store price Not sold
Examine An enchanted amulet which subtly impacts decision making. Armadyl warriors were given them as part of a truce.
Weight 0 kg
[view] [talk]

Saradomin's murmur is an item released on 5 September 2012 along with the God Wars Dungeon improvements. Saradomin's murmur is emblazoned with the symbol of Armadyl. It is one of three amulets (the other two being the Saradomin's whisper, which displays the symbol of Bandos, and the Saradomin's hiss, which displays the symbol of Zamorak) dropped by Commander Zilyana and her bodyguards (Growler, Bree, and Starlight) . It requires 75 Ranged to wear, and provides a +18 bonus to ranged attack. It has the highest such bonus of any item in the neck slot, beating out the Amulet of ranging by 3 points, but it has no extra bonuses aside from a +1 bonus to Prayer.

The amulet was used to make up the mind of Kree'Arra and preview his moves, enabling Saradomin's forces to be prepared for every fight against Armadyl's forces, which suffered immensely because of this.

Bonuses
Hover over image for type
 Attack bonus
0 0 0 0 +18
 Defence bonus
0 0 0 0 0
Other bonuses Slot

0 0 0% +1


History

Saradomin's amulets were created during the God Wars of the Third Age, after Commander Zilyana and her bodyguards barely returned to Saradomin's Encampment alive after a battle. They appeared on the altar at Zilyana's chamber after she prayed to Saradomin asking for help. Saradomin's murmur bore the symbol of Armadyl, Saradomin's whisper bore the symbol of Bandos, and Saradomin's hiss bore the symbol of Zamorak. In addition to being powerful, they effected the decision making and the behaviour of the wearer, influencing them to do the will of Zilyana. Seeing that, she lured the Generals to steal the corresponding amulets of their gods: K'ril and his army kept Saradomin's hiss, Graardor and his army kept Saradomin's whisper and Kree'arra and his army kept Saradomin's murmur. Soon, all the armies were under the influence of Zilyana, and all suffered her hate. Many followers died at the hands of Saradomin's forces, until an aviansie discovered the true function of the amulets. He sent a book to Kree'arra informing him of the amulets effect and suggesting an assault on Saradomin's Encampment with the Armadyl Godsword to recover some of the things the forces of Armadyl had lost to Saradomin, such as the Armadyl crossbow.

It is logical to assume that Kree'arra then destroyed all the amulets of his army (as he and his followers are not seen wearing it, nor it is in their drop table), managing to avert the fate that was predicted for his race, the extinction. Likely soon, all the other gods' forces would discover the true function of the amulets of Saradomin and start to battle effectively against Commander Zilyana and her forces.

Dropping monsters

Monster Combat level Quantity Rarity
Commander Zilyana 596 1 4Rare
Starlight 149 1 4Rare
Bree 146 1 4Rare
Growler 139 1 4Rare

Trivia

  • Saradomin's murmur has the highest ranged bonus of any item worn on the neck slot.

Template:GWD