Enchantment

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Enchantment is the magic enhancement of an item, generally a form of jewellery, although bolts and orbs can also be enchanted. Enchantment spells always require Cosmic runes, and one or more kind of elemental rune (fire, water, air or earth.)

Enchantment spells are always found in the normal spellbook, not in the Lunar or Ancient spellbooks. Crossbow Bolt Enchanting is member-only, and f2ps may only enchant amulet jewellery.

There is a way to do 20 bolts at a time for Enchant Crossbow Bolt. First enchant the first stack of 10 bolts. Then you select to make 10 stacks. After selecting 10 stacks, just click the Enchant Crossbow Bolt icon again. Then click on the bolts your enchanting once and then it will show you doing 2 stacks instead of the 1. It will show double exp but your just enchanting 20 bolts. Then keep going. If done right, you should be able to enchant 200 bolts instead of the 100. Once you only make 1 stack again, just select the 10 stacks again and repeat the process. This can affect gp per hour depending on the bolts as well as the exp per hour.

There is currently no way to unenchant an object after it has been enchanted.

Enchantment spells are as follows:

Icon Spell Magic Level Runes Required Experience Items affected
Enchant Crossbow Bolt 4 varies varies Enchants any type of tipped bolts; up to 87 magic required
Enchant Level 1 Jewellery 7 1 cosmic, 1 water 17.5 Sapphire ring into Ring of recoil;
Sapphire necklace into Games necklace;
Sapphire bracelet into Bracelet of clay;
Sapphire amulet into Amulet of magic
Enchant Level 2 Jewellery 27 1 cosmic, 3 air 37 Emerald ring into Ring of duelling;
Emerald necklace into Necklace of binding;
Emerald bracelet into Castlewars bracelet;
Emerald amulet into Amulet of defence
Enchant Level 3 Jewellery 49 1 cosmic, 5 fire 59 Ruby ring into Ring of forging;
Ruby bracelet into Inoculation brace;
Ruby amulet into Amulet of strength;
Ruby necklace into Digsite pendant
Enchant Level 4 Jewellery 57 1 cosmic, 10 earth 67 Diamond ring into Ring of life;
Diamond necklace into Phoenix necklace;
Diamond bracelet into Forinthry bracelet;
Diamond amulet into Amulet of power
Enchant Level 5 Jewellery 68 1 cosmic, 15 earth, 15 water 78 Dragonstone ring into Ring of wealth;
Dragon necklace into Skills necklace;
Dragonstone bracelet into Combat bracelet;
Dragonstone amulet into Amulet of glory
Enchant Level 6 Jewellery 87 1 cosmic, 20 earth, 20 fire 97 Onyx ring into Ring of stone;
Onyx necklace into Berserker necklace;
Onyx bracelet into Bracelet of regeneration;
Onyx amulet into Amulet of fury

Glass orbs can also be enchanted, although these spells are referred to in the spellbook as "charge" spells. To do this a player must take the orb to the elemental obelisk related to the spell they wish to cast, and cast the spell on the obelisk, rather than the orb. Charged orbs are used on Battlestaves, using the Crafting skill, to make elemental battlestaffs.

Charge spells are always members only and use the normal spellbook.

Icon Spell Level Runes Required Experience Obelisk location
Charge Water Orb 56 3 cosmic, 30 water, 1 uncharged orb 56 Taverley Dungeon
Charge Earth Orb 60 3 cosmic, 30 earth, 1 uncharged orb 70 Edgeville Dungeon
Charge Fire Orb 63 3 cosmic, 30 fire, 1 uncharged orb 73 Taverley Dungeon
Charge Air Orb 66 3 cosmic, 30 air, 1 uncharged orb 76 Edgeville Dungeon