Gravite rapier

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Gravite rapier
Release date 12 April 2010 (Update)
Members? No
Quest item? No
Tradeable? No
Equipable? Yes
Stacks? No
High Alch 8,160 coins
Low Alch 5,440 coins
Value 13,600 coins
Destroy Drop
Store price 40,000 Dungeoneering tokens
(Rewards trader)
Examine A razor-sharp rapier.
Weight 1.8 kg
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The Gravite rapier is a melee weapon released with the Dungeoneering update, on 12 April 2010. It is currently the third strongest free-to-play stab weapon, behind the Corrupt dragon longsword and the Corrupt dragon spear. It requires 45 Attack and Dungeoneering level.

This item cannot be made by the Smithing skill. It can only be bought as a Dungeoneering reward, costing 40,000 tokens. Realistically, one would need to achieve at least level 64 Dungeoneering before one can accumulate enough tokens to purchase the rapier.

The Gravite rapier is generally used like a shortsword, using both stab and slash to advantage as well as quick attacking. However the combat bonuses are very similar to those of a rune scimitar, except a small bonus is added to its strength and attack bonus along with having stab as its main attack style.

Bonuses
Hover over image for type A player wielding a gravite rapier
A player wielding a gravite rapier
 Attack bonus
+50 +9 -3 0 0
 Defence bonus
0 +1 0 0 0
Other bonuses Slot

+48 0 0% 0
AverageInterval: 3.6 seconds


Repair costs

When first bought, the weapon is 20% charged. Repair costs come in 1% increments; you can repair them whenever there's at least 1% charge missing.

  • 100% charged (Fully charged) – no cost.
  • 99% charged – 10,000 coins or 1,000 coins and 65 tokens.
  • 90% charged – 100,000 coins or 10,000 coins and 650 tokens.
  • 20% charged (After buying) – 800,000 coins or 80,000 coins and 5,200 tokens
  • 0% charged (No charge) – 1,000,000 coins or 100,000 coins and 6,500 tokens.

Degrading

The Gravite rapier is special compared to its other gravite counterparts. While it is true for the ever popular free-to-play weapon, the Gravite 2h sword, to degrade after 10 hours of combat, it isn't exactly true for the rapier. Many free-to-play players buy the rapier as a replacement to the rune scimitar for training. In a multicombat situation, the rapier may degrade faster, as dungeoneering weapons degrade for every hit dealt and received (by receiving more hits, the weapon degrades faster) [source needed]. However, in a 1v1 situation, which the rapier is commonly used for, the rapier is able to last slightly over 15 hours of continual combat, degrading 1% every ~10 minutes. Therefore, the cost for the maintenance of the rapier is greatly reduced, it may well be an excellent replacement for the rune scimitar for those willing to save up for it. It is currently unknown whether this is an intentional feature of the Gravite rapier, or a glitch.

Max hit

In F2P, the maximum hit of this weapon is 281 with a Strength Potion, Ultimate Strength, 99 Strength and a weapon strength bonus of +64 (Gravite Rapier, Amulet of strength, Rune Berserker Shield (charged) and Rune gauntlets), while fighting in an aggressive stance.

Combat styles

Template:CombatStyles Sword

Trivia

  • The Gravite Rapier used to cost 90,000 Dungeoneering Tokens before the 21 April 2010 update.


fi:Gravite rapier