Dungeoneering/Rewards/Full

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Gem bag

Requires a Crafting level of 25 and a Dungeoneering level of 25 with a cost of 2,000 tokens. The gem bag can hold uncut gems of the following types:

Up to 100 gems can be held in this way.

Coal bag

Requires a Mining level of 35 and a Dungeoneering level of 35 with a cost of 4,000 tokens. The Coal bag holds up to 27 pieces of coal. When smelting or using superheat item, the coal in the bag will be used before the coal in your inventory. The Coal bag has several right-click options: The 'Inspect' option will tell one how many ores are in the bag, or whether it's empty or full; the 'Remove one' option takes one coal ore from the bag and places it into their inventory if they have an empty slot; the 'Remove many' option empties the bag into your inventory, provided you have enough room; and finally, the 'Destroy' option destroys the bag without refund, making one buy it again with Dungeoneering tokens. It is unknown whether this last option destroys the contents of the bag as well.

Coal bags are very helpful when mining coal and smelting ores. Having the bag allows one to continue mining, without having to return to a bank or deposit box. The coal bag itself takes up an inventory space, and holds 27 coal, providing 26 extra coal per mining trip. The bag can carry additional coal for smithing, possibly doubling the ores smelted in a single trip as about an extra inventory capable to carry coal is added.

Arcane necklace

These necklaces boost the wearer's magic attack and magic damage.

The arcane pulse necklace offers a 5% damage boost and requires 30 magic and 30 dungeoneering to wear. The arcane blast necklace offers a 10% damage boost and requires 50 magic and 50 dungeoneering to wear. The arcane stream necklace (m) offers a hefty 15% damage boost but requires 70 magic and 70 dungeoneering to wear.

Item Attack bonuses Defence bonuses Other Absorption
Arcane pulse necklace 0 0 0 +10 0 0 0 0 0 0 0 0 0 0 +5%
Arcane blast necklace 0 0 0 +12 0 0 0 0 0 0 0 0 0 0 +10%
Arcane stream necklace (m) 0 0 0 +14 0 0 0 0 0 0 0 0 0 0 +15%

Longbow sight

The longbow sight can be attached to a maple or magic longbow (m) to massively increase its ranged abilities. The unsighted maple longbow has a ranged attack bonus of +29, the magic longbow one of +69. Interestingly, the maple longbow's attack bonus is increased by 10 more than the magic longbow's. It increases the attack speed of the longbow by one tick.

Item Attack bonuses Defence bonuses Other Absorption
Maple longbow (sighted) 0 0 0 0 +110 0 0 0 0 0 0 0 0 0
Magic longbow (sighted) (m) 0 0 0 0 +140 0 0 0 0 0 0 0 0 0

Scroll of life

Members only. It requires a Farming level of 25 and a Dungeoneering level of 25. After using it, harvesting either a live or dead non-tree non-flower patches will have a 10% chance of giving the seeds you planted back. The behaviour is slightly different for dead herb patches where the seed you receive will be random (alive herb patches will not give random seeds), this was originally believed to be a glitch but the knowledge base description was changed to reflect the in-game behaviour. When harvesting tree patches, you will have a 5% chance of getting a seed back when clearing a tree.

Nature and law staves

These staves store up to 1000 nature or law runes. When casting spells that use these runes, there is a 1/10 chance that a rune will not be used. This means that you will save about 100 nature/law runes and get a total of approximately 1,111 uses per 1000 if you use the ones you saved as well.

Item Attack bonuses Defence bonuses Other Absorption
Nature staff +7 -1 +28 +10 0 +2 +3 +1 +10 0 0 +35 0 0
Law staff +7 -1 +28 +10 0 +2 +3 +1 +10 0 0 +35 0 0

Scroll of efficiency

This scroll requires 55 Dungeoneering and 20k Dungeoneering Tokens. Using the scroll will give the player a permanent chance to save bars being used in the smithing skill from bronze to rune. The percent of this happening is as follows:

  • 50% for bronze
  • 25% for iron
  • 20% for steel
  • 10% for mithril
  • 8% for adamant
  • 5% for rune.

This bonus only applies to items that take at least three bars to make. This includes platebodies, platelegs, plateskirts, kiteshields and 2-handed swords.

Bonecrusher

Members only. Requires a Prayer level of 21 and a Dungeoneering level of 21. If you have a bonecrusher in your inventory, monsters that always drop bones will instead give the prayer experience for burying them and no bones will be dropped. This also works for hunter creatures that always give bones when their traps are checked.

Herbicide

Members only. This item requires 21 Herblore, 21 Dungeoneering, and 34k Dungeoneering tokens. When this item is held in your inventory (like the bonecrusher), you will not receive grimy herbs as a drop. These herbs will be burned for 2x the exp of cleaning them. It will only burn herbs you select it to burn and you can select these by interacting with the herbicide. This item is helpful when fighting monsters like Chaos Druids or slayer tasks that drop many herbs.

Gravite equipment

Gravite equipment initially comes with a 20% charge. A fully recharged gravite weapon will last 10 hours in combat before it cannot be used. Once these charges have been used up, the weapon can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted weapon in your inventory.

There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 1 million coins (for a weapon with no charge at all). A combination of cash and tokens will cost you up to 100,000 coins and a number of dungeoneering tokens (for a weapon with no charge at all).

Item Attack bonuses Defence bonuses Other Absorption
Gravite rapier +50 +9 -3 0 0 0 +1 0 0 0 0 +48 0 0 0
Gravite longsword +45 +53 -3 0 0 +3 +2 0 0 0 0 +54.5 0 0 0
Gravite two-handed sword -4 -4 +87 -4 0 0 0 0 -1 0 0 +90 0 0 0
Gravite staff -1 -1 +15 +15 0 +2 +3 +1 +15 0 0 +7 0 0 +5%
Gravite shortbow 0 0 0 0 +47 0 0 0 0 0 0 0 0 0 0

The gravite shortbow fires up to rune arrows.

Magical blastbox

This item requires 30 Magic, 30 Runecrafting, 30 Dungeoneering, and 40k Dungeoneering tokens, and is held in the offhand slot. This box can be infused with runes to cast one type of bolt or blast spell so it is useful for fighting enemies with magic because the box will save one to two inventory spots so you can bring extra food to prolong trips.

NOTE: It is possible to find Forgotten Mages in Daemonheim wielding a Magical Blastbox in their weapon slot, and in rare cases even dropped it after being killed for the player's personal use. However, the player must still buy it from the rewards trader to use the item outside of the dungeons.

Celestial surgebox

The celestial surgebox is a Dungeoneering reward item that is held in the left hand (shield) slot. It requires 70 Magic, 70 Runecrafting and 70 Dungeoneering to equip, as well as 65,000 Dungeoneering reward tokens to purchase. The celestial surgebox can be charged with certain runes used in wave or surge spells, namely air runes and blood runes for wave spells, or air runes, blood runes and death runes for surge spells. Runes within the surgebox can be used alongside other runes or rune-supplying items such as elemental staves to cast wave or surge spells, depending on which setting the box is set to. To charge the box in wave mode, 5 air runes and 1 blood rune is needed for each charge; in surge mode, 7 air runes, 1 death rune and 1 blood rune is needed for each charge.

Every fifth spell cast from the celestial surgebox will score a "critical hit" and deal 25% extra damage in a separate hitsplat. The counter resets when a different monster is attacked, or if the caster takes an action such as eating food or drinking a dose of a potion. Damage from the extra hit is subject to the same modifiers as regular damage, such as the bonus from ferocious rings or casting fire spells on ice strykewyrms. Against players, the surgebox may still score critical hits, but the frequency is currently unknown and presumed to be random.

Tome of frost

The Tome of frost requires a Magic level of 48, a Dungeoneering level of 48, as well as 43,000 dungeoneering reward tokens to purchase. It acts as an infinite stock of water runes when carried in the left hand (shield) slot.


Anti-poison totem

Members only. It requires a Defence level of 60, a Herblore level of 70, a Dungeoneering level of 60, as well as 44,000 dungeoneering reward tokens to purchase. While wielding the anti-poison totem, you cannot be poisoned. The totem does not remove any existing poison effects - if you are already poisoned then the anti-poison totem will not do anything until the poison has been cured or worn off. It is held in the left hand (shield) slot.

Item Attack bonuses Defence bonuses Other Absorption
Anti-poison totem 0 0 0 0 0 +40 +35 +30 +5 +40 +50 0 0 0

Mercenary's gloves

Members only. Requires a Ranged level of 73 and a Dungeoneering level of 73 with a cost of 48,500 tokens. When worn, these gloves provide a +15 ranged attack bonus, which is currently highest possible ranged attack bonus for gloves slot that aren't degradable.

Item Attack bonuses Defence bonuses Other Absorption
Mercenary's gloves 0 0 0 -10 +13 +6 +5 +7 +8 0 +6 0 0 0

Ring of vigour

Members only. When worn in the ring slot, it will reduce the cost of all performed special attacks by 10% of the original cost (not necessarily a reduction of 10%). The ring also provides a +3 strength bonus. It can be bought for 50,000 reward tokens.

Scroll of renewal

Members only. Requires a Prayer level of 65 and a Dungeoneering level of 65. After using the scroll, you will have access to Rapid Renewal (restores life points at 5 times the normal rate, e.g.: 5lp/6seconds, instead of 1). It can be bought for 107k reward tokens.

Scroll of rigour

Members only. Requires a Prayer level of 74 and a Dungeoneering level of 77. After using the scroll, you will have access to Rigour, which boosts Ranged by 20% and Defence by 25%. Token cost: 140k.

Scroll of augury

Members only. Requires a Prayer level of 77 and a Dungeoneering level of 77. After using the scroll, you will have access to Augury, which boosts magical attack by 20% and magical defence by 25%. It can be bought for 153k reward tokens.

Chaotic equipment

Members only. Each chaotic weapon starts at 20% charge. A fully recharged chaotic weapon will last 10 hours in combat before it cannot be used. Once these charges have been used up, the weapon can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted weapon in your inventory.

There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 2 million coins (for a weapon with no charge at all). A combination of cash and tokens will cost you up to 200,000 coins and 20,000 dungeoneering tokens (for a weapon with no charge at all).

Item Attack bonuses Defence bonuses Other Absorption
Chaotic rapier +94 +78 -2 0 0 0 + 2 +1 0 0 0 +101 0 0 0
Chaotic longsword +107 +124 -2 0 0 0 +3 +2 0 0 0 +120 0 0 0
Chaotic maul -4 -4 +167 0 0 0 0 0 0 0 0 +155 0 0 0
Chaotic staff 0 -1 +65 +18 0 +5 +7 +4 +18 0 0 +72 0 0 +20%
Chaotic crossbow 0 0 0 0 +120 0 0 0 0 0 0 0 0 0 0

The chaotic staff also has a +20% damage bonus. The chaotic crossbow fires up to rune bolts.

The chaotic weapons and shields are the few rewards that you can actually get at its required level, seeing as 2,000,000 xp in a skill is level 80 (unless you rely on xp lamps for your dungeoneering xp)

Dungeoneering shields

Members only. Dungeoneering shields start at 20% charge. A fully recharged dungeoneering shield will last 10 hours in combat before it cannot be used. Once these charges have been used up, the shield can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted shield in your inventory.

There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 2 million coins (for a shield with no charge at all). A combination of cash and tokens will cost you up to 200,000 coins and a number of dungeoneering tokens (for a shield with no charge at all).

Item Attack bonuses Defence bonuses Other Absorption
Chaotic kiteshield +2 0 +4 -15 0 +83 +90 +86 -5 +89 0 0 0 0 0% 7% 0% 14%
Eagle-eye kiteshield -5 -5 -5 0 +4 +50 +50 +70 +25 +50 0 0 0 0 0% 0% 14% 7%
Farseer kiteshield 0 0 0 +17 -15 +55 +55 +55 +5 +40 0 0 0 0 0% 14% 7% 0%

Unlike what many players may think, the shields don't soak 14/7% off the original hit, but rather 14/7% of the hit minus 200. Summoning attacks are dealt with according to the familiar's attack type. So, if a familiar attacks you with a ranged attack e.g. Steel titan (for 200 damage or more), then a shield will soak up some of that damage as long as it has a ranged soaking ability.

Any damage soaked up by the shields will be noted in your chat window. 'Soaking' damage lessens the charge on a shield more quickly than usual. As noted above the table, you will need to visit the rewards trader of Daemonheim if you wish to recharge a shield with no charges.

Dungeoneering experience

Dungeoneering experience may also be purchased at the rate of 1 XP per 1 token. You may choose how many tokens you want to spend. Though this is not a good means of XP as 1 token is 10 XP gained in 1 dungeon.

Trivia

  • Until an update on 21 April 2010, the prices of the items were much higher. After many requests to lower the prices from players, all items were lowered significantly. In a live Q and A, Mod Liono responded to a question regarding why the prices of rewards were lowered. "No, we did this because the token cost of the items was too high - it was calculated based on our first draft of the experience system, which changed dramatically before release. We neglected to then update the cost of reward items, and so rectified the issue with our changes."
  • When entering the amount of experience you would like to receive, if 0 or m is entered, the game replies with "What's the point in that?"
  • The RuneScape Game Guide used to list the Arcane stream necklace as requiring level 30 Dungeoneering to wear - this mistake has now been fixed.
  • Originally, players believed the reward shields to soak 10% damage and 20% damage listed in the shield section above, as stated in the RuneScape Knowledge Base. It was confirmed by Mod Ash on 11/9/10 that they soak 7% damage and 14% damage instead, again as above. This upset players that bought the shields for their original abilities.
  • It would take a total of 2,675,000 Dungoneering Tokens (Level 104) if a player decides to purchase one of each reward item.
  • Three new rings, Eye of the Mage, Eye of the Warrior and Eye of the Ranger were originally planned, but were later scrapped.