Dungeoneering/Skills

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The Dungeoneering skill incorporates every other skill in the game. Below are tables showing skills used, levels required and other info. Through the use of potions, most skills can be boosted in Daemonheim, often by significantly more than would be possible on the surface. Gathering from resource spots and unlocking skill doors will respect all these boosts, frequently rendering Herblore very useful.

Skills

Image Skill Description
Attack Used to defeat the various creatures with accuracy.
Ranged Used to defeat enemies from afar.
Defence Used to take less damage.
Strength Used to hit higher, thus defeating enemies faster.
Constitution Used to take more damage before death.
Agility Used to disarm doors.
A player cooking fish
A player cooking fish
Cooking Used to cook raw fish on a fire or range to prepare food that can be used to heal.
A player crafting armour
A player crafting armour
Crafting Used to make ranged and magic armour from raw materials. Also used to fix pulleys in broken doors so that you can open them, and to craft stone weapons for statues so you can pass the room.
A player harvesting flowers
A player harvesting flowers
Farming Used to grow food and potion ingredients in farm patches. Also used to prune vines away from doors.
A player making a fire
A player making a fire
Firemaking Used to set fire to branches, allowing you to cook food on them. Also used to burn log piles blocking doors so you can open them.
A player fishing for raw food
A player fishing for raw food
Fishing Used to collect raw food from fishing spots located around the dungeon. Also used for certain puzzle rooms.
Fletching Used to make bows, arrow shafts, staves and hunter traps.
A player making potions
A player making potions
Herblore Used to create potions from ingredients bought/found in the dungeons, also used to open doors.
A player hunting a creature
A player hunting a creature
Hunter Used to set traps made with the Fletching skill.
A player dispelling a magical barrier
A player dispelling a magical barrier
Magic Used to dispel the barriers on certain doors, as well as its normal use in combat, teleportation, alchemy, etc.
A player mining some ore
A player mining some ore
Mining Used to harvest ore from rocks, used in some events to mine stone from rubble. And destroy rock piles blocking doorways.
A player and an prayer altar
A player and an prayer altar
Prayer Used for exorcising dark spirits from certain doors so that you may pass through them, as well as its normal use in combat.
A player slaying a cave crawler
A player slaying a cave crawler
Slayer Used for slaying some special creatures that require a slayer level, and have special drops.
A player smithing metal bars into useful items
A player smithing metal bars into useful items
Smithing Used to turn ore into melee armour, melee weapons and arrow tips, or create tools for harvesting raw material. Also used to repair keys for some doors.
A player with a summoned familiar
A player with a summoned familiar
Summoning Used to infuse and summon familiar pouches, allowing them to fight for you through the dungeon. Also used to dismiss rogues blocking some doors.
A player thieving a chest
A player thieving a chest
Thieving Used to open some chests which contain items.
Construction Used to build certain things in the base.
A player making runes using rune essence
A player making runes using rune essence
Runecrafting Used to craft runes to be used in spells, as well as imbue staffs. Also used in puzzles to activate crystals, and to imbue rune energy into doors so that you can open them.
A player cutting a tree
A player cutting a tree
Woodcutting Used to cut wood from various trees and growths around the dungeon. Also used to chop away logs blocking doors so you can open them.

Doors are an integral part of Dungeoneering. There are a number of different types of door that may be encountered, each requiring a different action completed to open them.

Types of Doors

Basic Doors

Image Name Examine Information Item needed
Door In some rooms this door is immediately possible to open (Eg, starter room, room with only monsters). However, in other rooms you are required to complete a puzzle to open the door. For more information see Dungeoneering/Puzzles. None
Guardian door Guardian door The gazing eye of the door watches over the room. It only unlocks once all the monsters in the room have been slain. One exception to this rule is in the case of the different Bovimastyces which do not need to be killed to enter the door. None
[colour] [shape] door Can be unlocked by finding the correct colour and shape key and using it to unlock the door. This key may be anywhere else in the dungeon. Appropriate Key

Skill Doors

While exploring the dungeons of Daemonheim, players may encounter a door that requires them to perform a skill based action. All of these doors require a level in a skill specific to that door. Doors along the critical path will always be able to be opened by at least one member of the party, other doors that lead to bonus rooms may have any level requirement to be passed. Level requirements may sometimes be above 99, sometimes even up level 105 in a skill, requiring a member of the party to create a skill boosting potion to unlock that door. It is possible for the requirement to be far out of reach even with potions. Some doors require equipment to be opened, but all of the required items, apart from the vial, can be found on the toolbelt. While trying to solve a door, doors can be failed, dealing moderate to severe damage and sending you an amusing commentary on what happened via your chat box. Once successfully passed, doors grant experience equal to the skill level that they required times five, to the skill used. The experience will be shared as long as the sharing option is turned on.

Only members can open doors pertaining to member skills, even if you have the required level. Trying to open one on a free world will give you the message "You are unable to unlock this door."

Image Name Examine Skill Information Message received upon failure
Runecrafting door Runed door One of the runes is blank. Runecrafting Players must imbue the door with energy for it to open. You imbue the door with the wrong type of rune energy, and it reacts explosively.
Strength door Barred door The bar is rusted into place. Strength Players must force the bar off the door. You pull a muscle while attempting to move the plank.
Pile of rocks A pile of rocks is blocking the way. Mining Players must destroy the rock that is blocking the door. You fail to mine the obstruction, and are harmed by falling debris.
Firemaking door Flammable debris A pile of flammable debris is blocking the way. Firemaking Players must burn the flammable debris covering the door. The pile of debris fails to ignite. The same cannot be said for your clothes.
Magic door Magical barrier A magical barrier is blocking your path. Magic Players must dispel a barrier on the door. You fail to dispel the barrier and take a surge of magical energy to the face.
Prayer door Dark spirit A dark spirit is blocking your path. Prayer Players must exorcise the dark spirit on the door. There are no boosts for this. The gods snub your prayer, and the dark spirit attacks you.
Woodcutting door Wooden barricade A wooden barricade is blocking the way. Woodcutting Player must clear down a barricaded door. You swing the axe against the grain and are showered with sharp splinters of wood.
Smithing door Broken key door The large key hanging by the door is badly bent. Smithing Players must repair a broken key near the door in order to unlock it. You hit your hand with the hammer. Needless to say, the key is still broken.
Crafting door Broken pulley door The rope for the pulley has snapped. Crafting Players must fix the broken pulley on the door in order to open it. The rope snaps again as you attempt to fix it, and you crush your hands in the mechanism.
Agility door Locked door The chain above it looks suspicious. Agility Players must grab the chain above the door, disarm the trap, and dismantle it. You miss the chain, and set off the trap.
Thieving door Padlocked door There is a huge padlock on the door. Thieving Players must pick the lock. You set off a booby trap inside the lock, and fail to pick it.
Summoning door Ramokee exile A traitor of the gorajo. Summoning Players must dispel a rogue Bloodrager familiar. You fail to dismiss the rogue familiar, and it punches you in anger.
Herblore door Liquid lock There is a complex liquid-based locking mechanism on the door. Herblore Players must mix an ancient mixture to open the door. You incorrectly mix the ingredients, making it explode.
Farming door Vine-covered door There are thorn-covered vines all over the door. Farming Players must prune the vines to access the door. You hurt your hands on the vicious thorns covering the vines.
Construction door Collapsing doorframe Structurally unstable. Construction Players must repair the broken door frame in order to open it. You dislodge some debris while attempting to fix the door, and it falls on you.
File:New dungeoneering door.jpg Dirt Mound N/A Unknown An unknown door that appeared after the Occult Floors update. Possibly a glitch. It also appears at places which doors are not marked on minimap. N/A

Trivia


fi:Dungeoneering/Taidot