God capes

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File:God capes.gif

The God capes are rewards from the Mage Arena minigame. To receive a cape, the player must win the minigame by defeating Kolodion in his four guises, then speak to him, step through the nearby sparkling pool, and finally pray at the statue of the god of a player's choice: Saradomin, Guthix, or Zamorak. Upon praying at a god's statue, the god's cape will appear next to the player and can be picked up.

They are tied with the Completionist cape for the highest magic attack bonus for any cape in the game. The desirable bonus in magic attack makes them extremely popular for magical combat such as hybriding. God capes also give the third highest magic defence bonus of any cape, trailing the fire cape by 1, and the Completionist cape by 2.

The three types of god capes are:

The god capes, along with the appropriate God staves, are required to cast the spell Charge, enabling the player to hit up to 50% higher with the appropriate God spell.

When dropped, a god cape is instantly destroyed without warning, as its respective god reclaims the cape when it touches the ground. Each of the capes only have a high alchemy value of 60 coins. If a player dies, this low value means it will likely not be one of the items kept on death and thus be lost. Once lost, a player can get a new cape by once again praying at the statue of its god. (Kolodion does not have to be fought again.) To avoid this it may be advisable to select it as one of the three items in favour of a higher valued item, when there is little doubt of getting back to the gravestone in time.

A player can only have one god cape at a time. To change between capes, the player must drop the current cape, which makes it disappear, and then pray at the statue of the god whose cape the player wants.

Bonuses
Hover over image for type
 Attack bonus
0 0 0 +10 0
 Defence bonus
+1 +1 +2 +10 0
Other bonuses Slot

0 0 0% 0



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