Explorer's ring 2

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Explorer's ring 2
AKA? Lumbridge Ring
Release date 14 July 2008 (Update)
Members? No
Quest item? No
Tradeable? No
Equipable? Yes
Stacks? No
Alchemy Cannot be alchemised
Value 350 coins
Destroy You will have talk to Bob (Smith) in Lumbridge if you destroy this one.
Store price Not sold
Examine A Lumbridge explorer's ring.
Weight 0 kg
[view] [talk]

The Explorer's ring 2 is a reward from the beginner and easy Lumbridge and Draynor Tasks. The ring is received from Bob in Lumbridge, and can be retrieved from him for free if lost. The ring is one of the many items which are always kept on death, in addition to the standard three items (except if in the Wilderness).

Bonuses
Hover over image for type A player casting Low Level Alchemy using the Explorer's Ring.
A player casting Low Level Alchemy using the Explorer's Ring.
 Attack bonus
0 0 0 +1 0
 Defence bonus
0 0 0 0 0
Other bonuses Slot

0 0 0% +1


Benefits

When worn
  • 10% chance of crafting an extra air, earth, fire or water rune for each essence used
Operate ring
  • Replenish 50% run energy, twice per day (resets at 00:00 UTC)
  • 30 free Low-level Alchemy castings per day (requires Magic level 21; resets at 00:00 UTC) 930 magic experience if all charges are used.

The additional runes grant the normal amount of experience for crafting that type of rune, although the effect of runecrafting gloves will not work on those additional runes. For each extra rune generated by the ring, the normal experience for crafting a single essence is added. For example, crafting 28 rune essence into air runes plus getting 2 additional runes grants 28×5 + 2×5 bonus = 150 Runecrafting experience. Note that it is not usable in the Mage Training Arena Alchemists Playground.

Example uses

  • The ring can be used in the Fist of Guthix minigame to recharge the wearer's run energy. This is helpful when they need to run or attack their opponent depending on their current role (hunter or hunted) in-game.
  • Players gain the normal experience for casting Low Level Alchemy with the ring (31 experience). Due to the fact that a Nature Rune is not required, the ring's Low Level Alchemy is more economical than casting High Level Alchemy on items with a high alch value of less than three times the current nature rune price (3*Expression error: Unrecognized punctuation character "[".=Expression error: Unexpected < operator.). Some items can be purchased for less than the low alchemy value (e.g. Steel claws), thus generating a small profit from this.
The Low-Level Alchemy screen.
  • When runecrafting at an elemental altar (i.e. air, water, earth, or fire) while wearing the ring, the ring "sparkles to life" and creates extra runes for the wearer. According to Jagex, the ring gives you a 10% chance of crafting an extra rune per essence. This means that one should expect, on average, 2 to 3 extra runes per trip, if each trip consists of 28 rune essence. This function is perfectly compatible with the experience-doubling powers of any of the Runecrafting gloves from the Fist of Guthix, with neither preventing or disrupting the other's function, and can be used any number of times. Also, when crafting extra runes using the ring, the user will receive a bit more experience (the amount of experience gained is the base xp at the altar per essence times the amount of additional runes that where created due to the effect of the ring, e.g. if you get 2 more airs due to the ring, you get 10xp in addition to the 140 you would get normally).
  • The Great Orb Project is an excellent opportunity to gain extra runes using this ring, though Level 50 Runecrafting is a requirement to get into the guild.
  • If you are a member, and you have obtained the Falador shield 1 and the Ring, you can Low Alchemy the Shield over and over again, getting 31 Magic Experience and 40 coins each time. This would preferably be done near Port Sarim, where Redbeard Frank can be found, with the aid of the Cabbage-port function (ring 3 or 4 only), as the shield can be returned over and over again. A maximum of 1200 coins daily can be gotten using this method, without any cost but time. Other methods to make money quickly yet without any monetary cost include using the 30 Low Alchemy charges on ore you mine, or even bought if deemed worth the cost, especially Gold ore, which grants a player 60 coins per ore, though requiring Level 40 Mining to acquire.
  • If you seek to use the ring for merely the Magic experience daily, several methods exist to obtain the items capable of being Low-Alchemied: Some of Diango's Holiday items is susceptible to such magic, and can nonetheless still be easily replaced in Draynor Village; Ashes are fairly easily obtainable items and can be gathered in large numbers, banked, and Low Alchemied; Rune essence can be mined without stopping and Low Alchemied for one coin each. The spawns in guilds and Lumbridge Castle are also ideal choices, as are the free sample items obtainable from Lowe and Aubury and the bones found everywhere. The house of the Sorceress also possesses an unlimited supply of beer glasses, whilst Morgan's house contains an unlimited supply of garlic.
  • The Ring is extremely useful in many quests; for example, its run energy-restoring ability can be put to excellent effectiveness in The Fremennik Trials.

Trivia

  • While it is possible to take the ring into the Alchemist's Playground, it can not be used there.
  • It would take 38 years, 4 months, and 24 days to reach Level 99 Magic using only the Explorer's ring 2's Low Level Alchemy ability. This is partly due to the fact that the ring is limited to 30 charges each day, thus allowing a maximum of only 930 Magic experience per day. Nonetheless, such a reward is not inconsiderable, especially for non-members: For example, the three free Quests that offer direct Magic experience, The Blood Pact, Witch's Potion and Imp Catcher, all offer Magic experience lesser than that of the maximum experience attainable through the ring's magic daily, 100, 325 and 875, respectively.
  • If a player attempts to restore their run energy when it is already at 100%, it will give a message saying "You are fully rested. You do not need to use the ring's power for the moment." But run energy will be wasted if the player tries to restore run energy at 51-99% run energy level.
  • Attempting to use the ring's low alchemy spell on the ring itself produces the text: "The ring refuses to cast the spell on itself." This can be attempted any number of times to no avail and without the use of a charge.
  • Attempting to use the rings's low alchemy spell on your cat produces the text: "You can't do this to a defenceless cat!" This can be attempted any number of times to no avail and without the use of a charge.
  • When attempting to use the ring's low alchemy spell in the Free for all, Clan Wars minigame; the text shows "Please go somewhere else if you want to do that."
  • When using the ring to restore run energy while wielding an Abyssal Whip, the weapon stays completely straight.
  • Destroying or losing the ring and asking Bob for it back will not affect the number of charges in the ring at all, either positively or negatively.
  • Previously, while wearing the ring, the only right-click option available would be to "Operate" it, opening a screen with two or more options. However, after the 07-Oct-2009 - High-level Herblore Potions Update, like certain other items, F2P or P2P, such as the Amulet of Glory, right-clicking it when worn will display the options without having to operate it and then select the desired options.
  • Some untradeable items show their price when they are shown in the Items Kept on Death menu. The Explorer's ring is one of these unique items, and is shown to be worth 350 coins on the menu.
  • The Explorer's ring used to have the primary option of "low alchemy" when the ring was in a player inventory. This was later changed to "wear".
  • The Explorer's Ring 2, along with the other versions, are currently the only rings that provide a prayer bonus to date.


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