Carefree Crafting Stall

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The Carefree Crafting Stall is a market store found on the eastern ground floor of Keldagrim Palace. It can be found between Hirko's crossbow stall and Green Gemstone Gems. The shop is run by Nolar, a dwarf crafstman and open supporter of The White Chisel, an industrial company and member of the Keldagrim Consortium. The Carefree Crafting Stall stocks buyable crafting gear, and can also be stolen from using the thieving skill.

Stock

File:Carefree Crafting Stall stock.png

Item Number
in Stock
Price
sold at
Price
bought at
GE
Price
GE Resell
Value
Chisel Chisel 10 14 4 Expression error: Unrecognized punctuation character "[". 340
Ring mould Ring mould 10 5 1 Expression error: Unrecognized punctuation character "[". 300
Necklace mould Necklace mould 10 5 1 Expression error: Unrecognized punctuation character "[". 600
Needle Needle 10 1 1 Expression error: Unrecognized punctuation character "[". 40
Thread Thread 1,000 4 1 Expression error: Unrecognized punctuation character "[". 6,000
Ball of wool Ball of wool 100 5 1 Expression error: Unrecognized punctuation character "[". 29,700

Thieving

Apart from Hamab's Crafting Emporium in the Marim settlement of Ape Atoll and the crafting stall in Taverley/Burthorpe, the Carefree Crafting Stall is the only crafting stall that can be stolen from. To do so, players need a thieving level of 5. Stealing from the stall yields 16 experience, and the stall's supply itself respawns every 2.5 seconds. Chisels, ring moulds, and necklace moulds are all potential loot. These can be potentially useful when mining gold ore or silver ore in city mines such as the Keldagrim north mine, Arzinian Mine, or Keldagrim south-west mine. A bank on the city's west side can also be used to store loot.

However, players should exercise caution in stealing in the Keldagrim Palace Market, as level 48 Black Guard soldiers patrol the area regularly. If players are noticed while stealing from the Carefree Crafting Stall, they may be attacked. Players can either kill the attacking guard or run to the opposite end of the market; doing so will usually place them outside the guard's wander radius, leaving them free to return to the stall again. Guards may also become stuck behind the pillar and supply boxes immediately east of the stall while attempting to first engage the player.