Bakriminel bolts
File:Bakriminel bolt 2.png File:Bakriminel bolt 3.png File:Bakriminel bolt 4.png | |
Release date | 20 March 2012 (Update) |
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Members? | Yes |
Quest item? | No |
Tradeable? | Yes |
Lendable? | No |
Equipable? | Yes |
Stacks? | Yes |
High Alch | 90 coins |
Low Alch | 60 coins |
Destroy | Drop |
Store price | Not sold |
Examine | They have a mind of their own. |
Weight | 0 kg |
Bakriminel bolts are powerful bolts fletched from the Bloodwood tree and tipped with bolt tips bought from Mami Rimba. The Bakriminel bolts have a Ranged requirement of 80, second highest of any ammunition after royal bolts at 85, and a Ranged strength of +125, the highest of all bolts and third highest of all ammunition, only after the hand cannon shot and Morrigan's javelin, tied with royal bolts. Only a rune crossbow, Armadyl crossbow, or chaotic crossbow are able to fire them.
Fletching these bolts requires 93 Fletching (it is assistable) and must be done near the tree – attempting to take the bloodwood logs away from the tree causes them to disintegrate. The bolt tips must be bought from Mami Rimba who resides near the wilderness wall north-west of Edgeville. Attaching the bolt tips to the bolt shafts gives 130 Fletching experience per bolt.
Attempting to take the logs or shafts two squares or more away from the tree will result in them being reduced to dust, causing them to be lost completely. These bolts can only be made at the tree.
Much like bolt racks, Bakriminel bolts cannot be picked up after being fired or retrieved by Ava's devices. However, when the effect of the Swift gloves occurs, the second bolt will sometimes appear on the ground for you to pick up.
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Attack bonus | |||||||||||
0 | 0 | 0 | 0 | 0 | |||||||
Defence bonus | |||||||||||
0 | 0 | 0 | 0 | 0 | |||||||
Other bonuses | Slot | ||||||||||
0 | 0 | 0% | 0 |
Special effect
When used in PvP situations against players wearing mage armour, or no armour in an armour slot, Bakriminel bolts are able to target specific parts of the enemy, and have special effects depending on the body part aimed at. Template:CombatStyles Bakriminel Bolts
Regardless of what part of the body the player attacks, the bolts will be fired at the crossbow's "rapid" speed.
Body Part | Effect | Chance | Message displayed |
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Head | Chance to slow their magic casting for the next 30 seconds. Additional specials while the initial special is still in effect will drain the opponent's magic stat proportionally to the hit of the special. Further specials will not stack but overwrite if the hit of any consecutive specials were greater than the previous. | 1 in 3. | The bakriminel bolt weakens your enemey's mystical prowess, reducing their casting speed. |
Torso | Chance to cause a bleeding effect, dealing 1 lifepoint per second for 60 seconds. Additional specials while the initial special is still in effect will add an additional lifepoint damage per second to the initial 1, up to 5 lifepoints per second. Additional specials will not renew the special duration of 60 seconds. | 1 in 4. | The bakriminel bolt viciously wounds your opponent. |
Legs | Chance of draining your opponents run energy proportionally to the damage hit by the special. If the special effect happens when the run drain drains all of the opponent's run energy or hits when the opponent has no run energy then it will bind your opponent for 10 seconds. | 1 in 3. | The bakriminel bolt drains your enemy's energy. |
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Bakriminel bolts special attack for the head. (click for animation)
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Bakriminel bolts special attack for the torso. (click for animation)
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Bakriminel bolts special attack for the legs. (click for animation)
These special effects come into effect only if the targeted player has either no equipment or mage armour on the particular part of the body being targeted. When a bolt is fired, a flashy special effect will be seen if a bonus from the bolt is possible, and a flashier special effect if the bonus actually occurs.
Since helmets cannot be worn in Castle Wars, the special effect from the bolts is determined by whether or not a player has cast a combat spell within the last few seconds. If a player has not used a combat spell recently, then they are safe from the head special effect of the bolts.
Trivia
- On the day of release, Bakriminel bolts sold for prices upward of 12,000 coins each.
- The current maximum hit with these bolts is 610 by conventional means, and up to 632 has been hit in Castle Wars.
- If you attempt to add a Bakriminel bolt to the Bolt pouch a message is displayed saying "The pouch won't hold that kind of bolt at the moment". This feature may be added in a future update.
- If you attempt to add poison of any kind to Bakriminel bolts a message is displayed saying "The dark magic of these bolts seems to prevent it from being poisoned."
- On the Grand Exchange, there is no level requirement; however when attempting to equip them, it tells you the true requirement.
- On the day of release the bakriminal bolts gave defence experience when aimed at the legs, this was a glitch.
- Castle Wars halos seem to count as Magic headgear, despite having no Magic attack bonus. However, it is more than likely the halos are simply not recognised as an actual helmet, thereby removing any chance of defending against the aimed shot.
Metal bolts |
Bronze (unf) • Blurite (unf) • Silver (unf) • Iron (unf) • Steel (unf) • Black • Mithril (unf) • Adamantite (unf) • Runite (unf) |
Gem bolt tips |
Opal • Jade • Pearl • Red topaz • Sapphire • Emerald • Ruby • Diamond • Dragonstone • Onyx |
Gem-tipped bolts |
Opal • Jade • Pearl • Red topaz • Sapphire • Emerald • Ruby • Diamond • Dragonstone • Onyx |
Enchanted bolts |
Opal (e) • Jade (e) • Pearl (e) • Red topaz (e) • Sapphire (e) • Emerald (e) • Ruby (e) • Diamond (e) • Dragonstone (e) • Onyx (e) |
Bane bolts |
Abyssalbane bolts (unf) • Basiliskbane bolts (unf) • Dragonbane bolts (unf) • Wallasalkibane bolts (unf) |
Other bolts |
Bakriminel bolts • Barbed bolts • Bolt rack • Bone bolts • Broad-tipped bolts (unf) • Kebbit bolts • Long kebbit bolts • Mithril grapple • Coral bolts • Royal bolts |