K'ril Tsutsaroth/Strategies

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K'ril Tsutsaroth is a powerful boss capable of hitting up to 463 with his melee attacks, 300 with his magic attacks, and 499 with a prayer-draining special attack that he occasionally uses against players who use protect from melee or deflect melee. Players should stand away from the tank because, following the September 2012 God Wars Dungeon update, K'ril will hit all players standing on the tank. His bodyguards attack from all three sides of the combat triangle: Balfrug Kreeyath uses accurate magic attacks, Zakl'n Gritch uses accurate ranged attacks, and Tstanon Karlak uses inaccurate melee attacks.

Killcount

The 40 Zamorak followers killcount is quite easy to achieve, though it will take longer then Bandos. There are several tips to get a quick killcount.

  • Main room: The place north and east of the rope are decent spots to gain killcount. Near the rope, Werewolfs, Goraks, Icefiends, Imps and Bloodvelds fight the Spiritual warriors and mages. They deal a good amount of damage onto each other, so you can get the blow at the last moment to gain the kill.
  • North of the rope is where Bandos and Zamorakian followers fight each other. Hobgoblins, Ogres and Goblins fight the Hellhounds, Vampyres and Werewolves and the Hobgoblins are quite durable for their combat level, and this should be taken note of when killing Zamorak followers.
  • In the Zamorak portion of the dungeon, players may kill the Imps and Spiritual mages (83 Slayer), as they have low defense and hitpoints. Spiritual mages may also supply Dragon boots, which may turn a profit if the trip does not go as planned.

Attacks

K'ril has few attacks, but is much more difficult then Graardor because of his own prayer-draining special, unlike Graardor who just has basic melee and magical ranged attacks. Each attack can multi-hit players if they are near the target K'ril is attacking.

  • Melee attack: K'ril swipes his large scimtar at you, which deals for very high damage against players often, even with good defensive armor. This can hit up to 499 and will poison if it hits, starting from 168 lifepoints.
  • Mage attack: K'ril jumps into the air, smashing his scimitar on the ground. This attack does not as often as the melee attack, but can still hit quite high on players.
  • Prayer-draining special: K'ril only uses this if you are using Protect/Deflect Melee. This deals very high damge (usually over 400+), and drains your prayer by half. Usually the most dangerous attack, he does this occasionaly and players use melee prayers because of his accurate, deadly melee attacks. The damage can be split if multiple players are near the target he is attacking, but will still drain your prayer.

Recommended gear

Depending on how you plan to fight him and what you use, here are some suggestions when fighting him. If you are in a group of 2-4 people, use Saradomin brews and Super restores. If higher then 4 people, use Prayer potions, the best melee potions avaliable, and Rocktails. Remember to bring your antipoison!

Magic defence tank

When using this setup, you will be using Protect from Melee or Deflect Melee to block his powerful melee attacks. You should choose gear to maximize your magical defence. Be aware that K'ril will occasionally use his powerful special attack that smites you for one half of the damage done and may hit up to 499, draining 250 prayer points. You should keep prayer points high to prevent it from dropping. Watch for Zakl'n Gritch's attacks as you will have a noticeable drop in your ranged defense, meaning he will hit more often.

Slot Item
Weapon Chaotic rapier > Chaotic longsword > Chaotic maul > Abyssal whip > Korasi's sword > Zamorakian spear > Godsword
Head Slayer helmet (only if on task) > Ganodermic visor / Helm of neitiznot
Aura Penance / Poison purge > Vampyrism
Neck Amulet of fury > Amulet of glory
Torso Ganodermic poncho > Karil's leathertop > Royal d'hide body
Legs Ganodermic legs > Karil's leatherskirt > Royal d'hide chaps
Boots Steadfast boots > Dragon boots > Bandos boots
Cape TokHaar-Kal > Fire cape > Soul wars cape > Skill cape (trimmed) > Ardougne Cloak 3/4 > Skill cape
Arrows Zamorak arrow (makes the followers unaggressive when getting kill count)
Side/special attack weapon Dragon claws > Darklight / Bandos godsword > Dragon halberd
Shield Divine spirit shield > Elysian spirit shield > Eagle-eye kiteshield > Spectral spirit shield > Dragonfire shield > Dragon defender > Anti-poison totem<ref name="antipoison" group="note">The antipoison totem removes the need for antipoison potions, but it has poor defence and thus is not recommended.</ref>
Gloves

Goliath gloves > Barrows gloves > Regen bracelet

Ring Berserker ring (i) > Onyx ring (i) > Berserker ring > Ring of wealth<ref name="RoW" group="note">The ring of wealth only works in free for all combat.</ref>

Melee defence tank

With this setup, you will pray protect/deflect magic and wear armor to maximize your melee defence. This is not recommended for players under 90 defence without extremes or overloads, because K'ril will be too accurate and deal too much damage. This method has the benefit of avoiding K'ril's dangerous special attack.

Slot Item
Weapon Chaotic rapier > Chaotic longsword > Chaotic maul > Abyssal whip > Korasi's sword > Zamorakian spear > Godsword
Head Slayer helmet (only if on task) > Torva full helm > Verac's helmet > Torag's helmet > Helm of neitiznot
Aura Penance / Poison purge > Vampyrism
Neck Amulet of fury > Amulet of glory
Torso Torva platebody > Torag's platebody > Bandos chestplate
Legs Torva platelegs > Verac's plateskirt > Torag's platelegs > Bandos tassets
Boots Steadfast boots > Dragon boots > Bandos boots
Cape TokHaar-Kal > Fire cape > Soul wars cape > Skill cape (trimmed) > Ardougne Cloak 3/4 > Skill cape
Arrows Zamorak arrow (makes the followers unaggressive when getting kill count)
Side/special attack weapon Dragon claws > Darklight / Bandos godsword > Dragon halberd
Shield Divine spirit shield > Elysian spirit shield > Chaotic kiteshield > Dragonfire shield > Blessed spirit shield > Dragon defender > Anti-poison totem<ref name="antipoison" group="note"/>
Gloves Goliath gloves > Barrows gloves > Regen bracelet
Ring Berserker ring (i) > Onyx ring (i) > Berserker ring > Ring of Wealth<ref name="RoW" group="note"/>

Melee attacker

This setup focuses solely on damage per second, and it is recommended for melee users who are not going to tank. You should use protect/deflect magic because Balfrug Kreeyath uses accurate magic attacks which will nearly always hit against your melee armor.

Slot Item
Weapon Chaotic rapier > Chaotic longsword > Chaotic maul > Abyssal whip > Korasi's sword > Zamorakian spear > Godsword
Head Slayer helmet (only if on task) > Torva full helm > Fighter hat / Helm of neitiznot
Aura Penance / Poison purge > Vampyrism
Neck Amulet of fury > Amulet of glory
Torso Torva platebody > Bandos chestplate > Fighter torso > Torag's platebody
Legs Verac's Plateskirt > Torva platelegs > Bandos tassets > Torag's platelegs
Boots Steadfast boots > Dragon boots
Cape TokHaar-Kal > Fire cape > Soul wars cape > Ardougne Cloak 3/4 > Skill cape
Arrows Zamorak arrow (makes the followers unaggressive when getting kill count)
Side/special attack weapon Dragon claws > Darklight / Bandos godsword > Dragon halberd
Shield Dragon defender
Gloves Goliath gloves > Culinaromancer's gloves 10 > Regen bracelet
Ring Berserker ring (i) > Berserker ring > Onyx ring (i) > Ring of wealth<ref name="RoW" group="note">The ring of wealth only works in free for all combat.</ref>

Void melee attacker

This setup focuses solely on damage per second, and it is recommended for melee users who are not going to tank. You should pray against range to stop the accurate ranged attacks coming from Zakl'n Gritch. The magic defence of your void armor will help protect you from Balfrug Kreeyath's attacks. You should probably only use this setup with high-levelled gear to make the most of your 10% attack and strength boost

Slot Item
Weapon Chaotic rapier > Chaotic longsword > Chaotic maul
Head Void melee helm
Aura Penance / Poison purge > Vampyrism
Neck Amulet of fury > Amulet of glory
Torso Elite void knight torso > Void knight top
Legs Elite void knight legs > Void knight robe
Boots Steadfast boots > Dragon boots
Cape TokHaar-Kal > Fire cape > Soul wars cape
Arrows Zamorak arrow (makes the followers unaggressive when getting kill count)
Side/special attack weapon Dragon claws
Shield Dragon defender
Gloves Goliath gloves > Barrows gloves > Bracelet
Ring Berserker ring (i) > Berserker ring > Ring of wealth<ref name="RoW" group="note">The ring of wealth only works in free for all combat.</ref>

Ranged setup

A ranged player can tank nearly as well as a melee player at K'ril Tsutsaroth due to the high magic defence of ranged armor. The player must use protect from melee to prevent K'ril's powerful melee attacks from ripping through the weak melee defence of ranged armor. The player will gain moderate range and magic defense, making Zakl'n Gritch and Balfrug Kreeyath from damaging you as often.

Slot Item
Weapon Chaotic crossbow > Armadyl crossbow > Rune crossbow
Head Full slayer helmet (only if on task) > Pernix cowl > Armadyl helm > God coif
Aura Penance > Supreme poison purge > Master poison purge > Greater poison purge > Poison purge > Vampyrism > Supreme reverence> Master reverenceGreater reverence > Reverence
Neck Amulet of fury > Amulet of ranging > Amulet of glory
Torso Pernix body > Armadyl chestplate > Karil's leathertop
Legs Pernix chaps > Armadyl chainskirt > Karil's leatherskirt
Boots Glaiven boots > Armadyl boots > Ranger boots > Dragon boots
Cape Completionist cape > Ava's device
Ammunition Ruby bolts (e) / Diamond bolts (e) > Runite bolts > Broad bolts
Side/special attack weapon

<ref group="note">If using Armadyl or Pernix armor, which lowers melee accuracy, bringing an Enhanced Excalibur might be better than other special attack weapons.</ref>

Dragon claws > Darklight > Dragon halberd
Shield Divine spirit shield > Elysian spirit shield > Eagle-eye kiteshield > Spectral spirit shield > Dragonfire shield > Blessed spirit shield > Anti-poison totem
Gloves Swift gloves > Goliath gloves > Barrows gloves > Regen bracelet
Ring Archer's ring (i) > Onyx ring (i) > Dragonstone ring (i) > Archer's ring > Ring of wealth<ref name="RoW" group="note"/>

Notes

<references group="note"/>

Tips

Tanks are of incredible importance in this boss fight. However, to lengthen each trip, it is helpful if members of the team take turns being the target of the demon's attacks.

  • Having one of the team members bring a fruit bat with Fruitfall scrolls works very effectively here, as it heals players in between rounds. The main drawback of bringing this familiar, however, is that the summoner has to stay alive and not use a spirit terrorbird or war tortoise to hold food and supplies. This can be countered by summoning the war tortoise, waiting until the supplies from it are drained, dismiss it and summon the fruit bat.
  • Two of the best familiars to use are the unicorn stallion and the pack yak; the unicorn's scrolls will heal you up to 150 life points each, and the yak can bank items for you (assuming you brought scrolls) as well as storing 30 items.
  • Using the Darklight's special attack is very helpful, as that it only uses 50% of the energy bar and weakens the demon's defence more effectively than the Bandos godsword does. However, the Darklight's accuracy is very low compared to the Bandos godsword.
  • If soloing, keep your health above 900 at all times. This is because K'ril can hit quite hard with his melee attack, and even if you're praying melee, he is able to bypass that with a heavy dealing prayer-draining special. Also, the ranged and mage bodyguards can hit quite hard if they hit, so high lifepoints is a must at all times.
  • Try to bring the best equipment you can. If you have decent equipment, you can knock out K'ril before he can use his prayer-draining attack, making the tank save their supplies, meaning more kills.
  • If you need to heal, walk under the boss and drink your brews/restores. This will prevent K'ril from using any attacks on you and decreases the chances of getting yourself killed.
  • The Poison Purge auras are extremely useful in here, as they convert K'ril's deadly poison into a potent healing source. They last 10, 20, 30 and 40 minutes respectively, and saves a player from cluttering their inventory with Antipoisons. It is still best to bring one Antipoison++ if you plan to stay longer then 40 minutes.
  • When being the tank, it is best to walk the boss instead of constantly fighting. This prevent's K'ril from attacking, which in turn prevents him from using his prayer drain more often. However, you must hit him once in a while or he will change his agressiveness towards the player(s) attacking him. This is not recommended if you are of a reasonably high combat level.
  • When soloing, a Bandos godsword (or Darklight using an abyssal whip or another one handed weapon) is almost the best way to get the most kills per trip due to the defence reducing capabilities, if you are wearing Karil's armour, with a Helm of neitiznot, and a Zamorak cape and a fury amulet, most of the minions will not be able to damage you, as you will have some decent defence against all forms of combat, and you will only take damage from the boss' attack when he hits through your prayers, and occasionally from his magic attack, or if you forgot an antipoison. Watch for the ranged minion however, as the damage from him can stack up quickly.
  • Because of the new dungeoneering equipment, most players who prefer to solo this boss use a combo of Darklight/Bandos godsword (the Statius warhammer is not recommended due to K'ril's relatively moderate defence and the high cost) with the chaotic rapier or chaotic longsword, because of its attack style. It is advised to bring recover specials and overloads to save valuable space, also, this means that you will have enough inventory space to either shark-brew or rock-brew. This can be incredibly handy if K'ril Tsutsuroth hits through your prayer because you can heal 500+ life points within seconds, and not face the drained stats (overload potion will reboost the drained stats every 15 seconds).