Blood Burst

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Blood Burst
File:Bloodburst.png
Members only? Yes
Level 68
Runes 2 Deaths
2 Bloods
4 Chaos
Spellbook Ancient
Base experience 39
Quest Desert Treasure
Lectern None
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A player casts Blood Burst.

Blood Burst requires a Magic level of 68 and can do a maximum of 210 life points per hit (a maximum of 230/4 = 57.5 life points per spell.) The spell recovers the caster's life points by ¼ of the amount of damage inflicted. The maximum amount you can heal in a multi-combat zone is 50 life points per target, making a maximum total of 450. As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell. This is one of the few spells that require no elemental runes to cast.

This spell can replace Blood Barrage because of the lower magic level requirement and amount and cost of runes required to cast this spell.

Blood Burst is used by many players during Dream Mentor to defeat the Inadequacy due to the Doubts' it summons, the spell heals a large portion of LP and conserves a players food during the quest.

This healing effect is best with soul split as 1/4 of the damage plus fifty life points is healed maximum per spell.

This spell may be perfect for Barrows minigame, as the runes required to cast this spell may be replenished by the rewards from the chest.

This spell could also prove helpful in the fight caves, as many players bring Saradomin brews and purple sweets and this could work as a stackable high healing method.

There was a glitch when, a player was poisoned, the poison effect would disappear when attacking with blood burst.

Remember, you cannot use Lunar Spells or Standard spells if you are using Ancient Magicks.

Cost

Spell Costs
Runes Cost
2Blood rune 4Chaos rune 2Death rune   1,104
Staff Cost
N/A N/A


Combination runes Cost
N/A N/A

es:Blood Burst nl:Blood Burst