Mysterious shade
Release date | 12 April 2010 (Update) |
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Members? | No |
Combat level | 1, 2, 4, 10, 17, 25, 37, 50, 67, 90, 111, 133 |
Life points | Varies (Level 1: 10, Level 2: 30, Level 4: 60, Level 10: 130, Level 17: 220, Level 25: 310, Level 37: 450, Level 50: 610, Level 67: 880, Level 90: 1100, Level 111: 1310, Level 133: 1550) |
Experience for killing | Unknown edit |
Slayer level | Not assigned |
Aggressive? | Yes |
Poisonous? | No |
Immune to poison? |
No |
Attack style | Magical Ranged and Magic |
Attack speed | AverageInterval: 3.6 seconds |
Max hit | Varies (Level 1-2: 16, Level 4: 19, Level 10: 24, Level 17: 33, Level 25: 41, Level 37: 54, Level 50: 72, level 67: 96, Level 90: 145, Level 111: 221, Level 133: 313) |
Weakness | Magic, Slash |
Always drops | Unknown edit |
Examine text |
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The Mysterious shade is a monster found in Daemonheim. It was released along with the Dungeoneering skill. It can be encountered in any room and also features in the monolith puzzle.
It is one of the most powerful types of foes in Daemonheim, and can easily kill a player. It uses a mixture of Magic (blue-coloured) and Magical Ranged (yellow-coloured) attacks, which is powered evenly. Care should be taken when engaging the higher level variants, as these use their attacks with a high accuracy and max hit; they have very low defence towards all attack styles, particularly slash, to compensate. Their accuracy can be seen from the fact that the level 25 version can deal damage frequently (almost a 100% chance of hitting, to most level 30-50 players) to most mid-level players. It is recommended to wear Range armour to block its attacks, and unless it has a significantly lower combat level than the other monsters in the room, it is generally best to kill it first. For using prayer against exceptionally strong shades, either use Protect from Ranged or Protect from Magic or their respective Curse equivalents. Ranged armour offers the best overall defence against their attacks, and is best used in tandem with Protect from/Deflect Ranged. If there is a single shade in a room (as there often is if soloing), it is almost always about as strong as the player and is likely to exhaust a player's food/prayer quickly if they have low magic/range defence bonuses. Higher levels can hit higher so those with low crafting or have no money to buy higher tiered ranged armour will die faster.
There is a sort of warning for each attack; the shade will surround itself with a blue aura before its magic attack, and a yellow aura before its ranged attack.
This is one of the monsters within Daemonheim that will switch targets when in a multi-combat area, instead of continuing to attack the first player it sees. Thus if a group encounters a high level shade and one happens to get attacked, the shade will change target and during this time, the latter can have time to heal or run away.
In a Monolith puzzle room however, the shades which appear tend to concentrate only on which player attacks them first, however if they kill a player they will become aggressive to all the other players in the room and attack each of them randomly.
Drops
- Please note that the quantities and rarities are random.
Food
Item Tier Smuggler value Members only? Heim crab 1 72 No Red-eye 2 180 No Dusk eel 3 252 No Giant flatfish 4 360 No Short-finned eel 5 432 No Web snipper 6 540 Yes Bouldabass 7 612 Yes Salve eel 8 720 Yes
Weapons
Item Tier Smuggler value Members only? Novite dagger 1 105 No Bathus dagger 2 255 No Marmaros dagger 3 480 No Kratonite dagger 4 660 No Fractite dagger 5 915 No
Runes
Item Tier Smuggler value Members only? Air rune None 1 No Mind rune None 1 No Water rune None 1 No Earth rune None 2 No Fire rune None 3 No Body rune None 3 No Cosmic rune None 3 No Chaos rune None 3 No Astral rune None 3 Yes Nature rune None 3 No Law rune None 6 No Death rune None 6 No Blood rune None 6 Yes Soul Rune None 12 Yes
Torn bags
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Please note that non-members can receive torn bags as well, although they can only sell them (or alchemise).
Item Tier Smuggler value Members only? Protoleather torn bag 1 93 No Subleather torn bag 2 213 No Paraleather torn bag 3 399 No Archleather torn bag 4 546 No Dromoleather torn bag 5 759 No Spinoleather torn bag 6 888 No Gallileather torn bag 7 1101 No Stegoleather torn bag 8 1260 No Megaleather torn bag 9 1434 No Tyrannoleather torn bag 10 1695 No
Ores
Item Tier Smuggler value Members only? Novite ore 1 105 No Bathus ore 2 225 No Marmaros ore 3 480 No Kratonium ore 4 660 No Fractite ore 5 915 No
Branches
Item Tier Smuggler value Members only? Tangle gum branches 1 45 No Seeping elm branches 2 90 No Blood spindle branches 3 165 No Utuku branches 4 225 No Spinebeam branches 5 315 No
Textiles
Item Tier Smuggler value Members only? Salve nettles 1 84 No Wildercress 2 204 No Blightleaf 3 384 No Roseblood 4 528 No Bryll 5 732 No
Herbs
Item Tier Smuggler value Members only? Grimy sagewort 1 225 Yes Grimy valerian 1 300 Yes Grimy aloe 1 405 Yes Grimy wormwood leaf 2 450 Yes Grimy magebane 2 600 Yes Grimy featherfoil 2 810 Yes Grimy winter's grip 3 900 Yes Grimy lycopus 3 1050 Yes Grimy buckthorn 3 1350 Yes
Seeds
Item Tier Smuggler value Members only? Cave potato seed N/A 162 Yes Gissel mushroom spore N/A 270 Yes Edicap mushroom spore N/A 900 Yes Sagewort seed 1 675 Yes Valerian seed 1 900 Yes Aloe seed 1 1215 Yes Wormwood seed 2 1350 Yes Magebane seed 2 1800 Yes Featherfoil seed 2 2430 Yes Winter's grip seed 3 2700 Yes Lycopus seed 3 3150 Yes Buckthorn seed 3 4050 Yes
Charms and Miscellaneous
Item Tier Smuggler value Members only? Gold charm None 895 Yes Green charm None 2647 Yes Crimson charm None 4393 Yes Blue charm None 5538 Yes Coins N/A N/A No Anti-dragon shield (Daemonheim) None 360 No Bow string N/A 18 Yes Vial (Dungeoneering) N/A 3 No Thread N/A 3 No Fly fishing rod N/A 15 No Feather (Dungeoneering) N/A 1 No Marmaros and Thok None Untradeable No Chronicles of Bilrach None Untradeable No File:Rune Essence (Daemonheim).png Rune essence None 16 No
Trivia
- The Mysterious Shades look similar like Echned Zekin, the 'captured' form of the demon Nezikchened, which the player has to fight during the Legend's Quest.
- Mysterious shades do count for slayer if a player is given a task of shades.
- A Room with 2 or more Mysterious Shades in it, with a decent combat level, can easily take down a player.
- There's a ghost wandering on the north shore of Daemonheim that looks like a Mysterious Shade.
- When receiving damage or dying, mysterious shades used to sound identical to the Shadows in the Temple of Light, but this was later changed.