Jewellery
- This article is about jewellery that players can wear. For the artefact found in the Varrock Museum activity, see Jewellery (item).
Jewellery is any item that can be worn in the amulet/necklace equipment slot or the ring equipment slot, including bracelets which are worn in the glove slot. Jewellery can be enchanted to gain special properties; while unenchanted jewellery is purely decorative. Most jewellery can be made using the Crafting skill. Non-members may only craft, enchant or use amulets up to diamond, and cannot use any functional necklaces or rings other than the Explorer's ring, Ring of Kinship, and Ring of Devotion. Players who have the Magic level to enchant jewellery (but not the Crafting level to make it) may be able to buy it at Grum's Gold Exchange in Port Sarim.
Unenchanted jewellery
Players can use the Crafting skill to turn gold bars into gold rings, necklaces, or amulets. They can also incorporate cut gems such as sapphires, emeralds, rubies, diamonds, dragonstones, and onyxes. Gem jewellery can be enchanted as noted below.
- After releasing the rogue from the Rogue's Castle in High-levelled Wilderness (after Summer's End), you can sell unenchanted jewellery to him, south of Varrock east bank, for low alchemy price.
- Silver can also be crafted into plain tiaras which can be made into replacements for Runecrafting talismans by using the tiara with its corresponding talisman at a Runecrafting altar.
Enchanted jewelery
Amulets
Amulets are normally associated with a combat statistics advantage, while other jewellery has less defined roles. Amulets do not wear out, although the Amulet of Glory needs its additional powers recharged after four uses.
Item | Gem | Attack | Defence | Strength | Prayer | Notes | ||||
---|---|---|---|---|---|---|---|---|---|---|
Melee | Magic | Range | Melee | Magic | Range | |||||
Amulet of accuracy | Cannot be crafted | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | A reward for Imp Catcher quest, useful for all combat classes. Not actually "enchanted". |
Amulet of magic | Sapphire | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | A high magic attack bonus for a low level amulet. |
Amulet of defence | Emerald | 0 | 0 | 0 | 7 | 7 | 7 | 0 | 0 | Perfect for miners in monster infested mines. |
Amulet of nature | Emerald, strung with magic string | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | It can be used to monitor the state of a farming patch. |
Amulet of strength | Ruby | 0 | 0 | 0 | 0 | 0 | 0 | 10 | The "amulet of hitting harder" for melee fighters. | |
Amulet of power | Diamond | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 1 | The top free-to-play amulet, with good balance for most classes of combat, though a little weaker for a mage attacking targets that cannot reach them. |
Amulet of glory | Dragonstone | 10 | 10 | 10 | 3 | 3 | 3 | 6 | 3 | Stronger in Attack than defence, but otherwise the premier amulet with additional charge and teleport bonuses, until the Fury. The teleport capability is effective up to level 30 wilderness, while the normal teleport spells fail beyond level 20. It also increases the chances of finding gems whilst mining. |
Amulet of fury | Onyx | 10 | 10 | 10 | 15 | 15 | 15 | 8 | 5 | The same attack, better strength and much better defence than the "Glory", but no other bonuses - no teleports. |
Not amulets, but similar in effect | ||||||||||
Holy symbol | 0 | 0 | 0 | 2 | 2 | 2 | 0 | 8 | ||
Unholy symbol | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 8 | Members only |
Non-combat, specialized amulets:
- Amulet of ghostspeak: Used in The Restless Ghost and Ghosts Ahoy quests
- Amulet of Humanspeak: Was used only during the "Evil bob" random event and not retained; no longer exists
- Amulet of catspeak: A members only amulet used in one or more cat-related quests
- Amulet of monkeyspeak: A members only amulet used in 'Monkey Madness' quest
- Camulet: A members only amulet given in Enakhra's Lament which allows players to talk to camels and teleport to various locations in the Kharidian Desert.
- Ice amulet: During the 2008 Christmas event this amulet could be used to call Snow imps which were used to help with the event. After the event the amulet became decorative only.
- Cramulet: Created during the Do No Evil quest, this amulet combines a Ghostspeak amulet with a Monkeyspeak amulet as the default configuration, with the possibility for players to also add a Camulet and Catspeak amulet/Catspeak amulet (e). This allows a player to speak with all the races whose respective amulets are contained within the Cramulet and can save up to three spaces in the bank.
Necklaces
At one time, necklaces were the most limited category of enchantable items, but the full range are now enchantable by members.
Item | Gem | Lasts for | Description |
---|---|---|---|
Games necklace | Sapphire | 8 uses | Teleport to Burthorpe Troll Invasion, Barbarian Assault, Gamers' Grotto activities and the Corporeal Beast's cave. |
Binding necklace | Emerald | 15 uses | 100% success in making combination runes. |
Digsite pendant | Ruby | 5 uses | Teleport to Dig Site. The spell to enchant it is learnt during Varrock Museum miniquest |
Phoenix necklace | Diamond | 1 use | Automatically restores 30% of the wearer's max life points if wearer's life points drops below 20%. Has priority over Ring of Life. |
Skills necklace | Dragonstone | 4 teleports | Allows wearer to teleport to Fishing Guild, Mining Guild, Crafting Guild and Cooking Guild. Slightly increases chance of getting a casket when big net fishing. Can be recharged at totem in Legends' Guild. |
Berserker necklace | Onyx | Strength raised by 7. Stab Attack, Slash Attack and Crush Attack reduced by 10. Stab Defence, Slash Defence, Crush Defence, Magic Defence and Ranged Defence reduced by 20. Increases the amount of damage wearer does when wielding an obsidian melee weapon by 20%. |
Rings
Many rings have a limited number of uses before they are destroyed. Charges (uses) cannot transfer to other players; so if you only have one charge left, and you trade rings with someone who has full charges, your new ring will still disappear after one more use, and the other person will still get full use out of his. All enchanted rings are members only.
Item | Gem | Lasts for | Description |
---|---|---|---|
Ring of recoil | Sapphire | 400 life points | Recoils 10% of the damage done to you onto your attacker rounded up to a minimum of 10 damage. Lasts for 400 returned damage. |
Ring of duelling | Emerald | 8 uses | Teleport to the Duel Arena, also a quick way to get to Al-Kharid, near the Fire Altar. An alternative teleport location is Castle Wars, with a convenient bank nearby. Also teleports to the Fist Of Guthix lobby and the Mobilising Armies entrance. |
Ring of forging | Ruby | 140 bars | Smelt iron with 100% success, instead of 50% - this makes Iron excellent smithing experience for members if you can buy or make these rings. |
Ring of life | Diamond | 1 use | An automatic teleport your chosen respawn point (Lumbridge, Falador upon completion of Recruitment Drive, Camelot upon completion of the Knight Waves Training Ground, or Soul Wars upon completion of Nomad's Requiem); if you have less than 10% life points remaining - can be a lifesaver, unless your opponent deals fatal damage from more than 10%. Ineffective beyond level 30 wilderness, as with the Amulet of Glory. |
Ring of wealth | Dragonstone | 4 before recharge needed | Increased chance of receiving an item from the rare drop table upon killing monsters who grant access to it. |
Ring of stone | Onyx | Turns the wearer into a rock. Effects: Can only talk or unmorph, attempting to move or being attacked will also unmorph. Poison damage and prayer drain are halted while morphed (probably all recovery as well) |
Bracelets
Bracelets are worn in the place of gloves. All enchanted bracelets are members only.
Item | Gem | Lasts for | Description |
---|---|---|---|
Bracelet of clay | Sapphire | 28 clay | Wearer will mine soft clay rather than hard clay while wearing bracelet. |
Castle wars brace | Emerald | 3 uses | Wielder will do extra 20% of damage against a bearer of their side's flag. Castle Wars bandages heals 50% more to wielders of the bracelet. |
Inoculation brace | Ruby | estimated 250-275 uses | Protects the wearer from an amount of disease damage. Breaks when protection has been used up. |
Forinthry brace | Diamond | 5 uses | Prevents wearer from being skulled when entering the Abyss. Players still suffer from Prayer drain when they enter the Abyss. Can also be used to make players immune to revenant damage for 1 minute and non aggressive for 1 hour. |
Combat bracelet | Dragonstone | 4 teleports | Allows wearer to teleport to Warriors' Guild, Champions' Guild, Ranging Guild and the Monastery. Updates wearer with their Slayer totals every tenth target they need to kill. Can be recharged at totem in Legends' Guild. |
Regen bracelet | Onyx | Doubles the natural life points recovery. |